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  1. /*
  2. CONFIGURATION FILE FOR TPWCAS v5.3
  3. */
  4.  
  5.  
  6. /////////////////////
  7. // GENERAL VARIABLES
  8. /////////// /////////
  9.  
  10. // 0 STARTUP HINT (TPWCAS & BDETECT). 0 = NO HINT, 1 = HINT.
  11. tpwcas_hint = 0;
  12.  
  13. // 1 DELAY BEFORE SUPPRESSION FUNCTIONS START. ALLOWS TIME FOR OTHER MODS TO INITIALISE ETC.
  14. tpwcas_sleep = 10;
  15.  
  16. // 2 DEBUGGING. 0 = NO DEBUGGING, 1 = DISPLAY COLOURED BALLS OVER ANY SUPPRESSED UNITS, 2 = BALLS + BDETECT LOGGING.
  17. tpwcas_debug = 0;
  18.  
  19. ////////////////////
  20. // BULLET VARIABLES
  21. ////////////////////
  22.  
  23. // 3 BULLET IGNORE RADIUS (M). BULLETS FROM A SHOOTER CLOSER THAN THIS WILL NOT SUPPRESS.
  24. tpwcas_ir = 20;
  25.  
  26. // 4 MAXIMUM BULLET DISTANCE (m). A BULLET FURTHER THAN THIS FROM ITS SHOOTER WILL NOT SUPPRESS. SET LARGER IF YOU PLAN ON DOING A LOT OF SNIPING - BUT MAY IMPACT PERFORMANCE.
  27. tpwcas_maxdist = 600;
  28.  
  29. // 5 BULLET LIFETIME (sec). BULLETS STILL ALIVE THIS LONG AFTER BEING SHOT ARE IGNORED.
  30. tpwcas_bulletlife = 1;
  31.  
  32. // 6 SHOT THRESHOLD. MORE SHOTS THAN THIS WILL CAUSE UNIT TO DROP/CRAWL.
  33. tpwcas_st = 15;
  34.  
  35. // 7 PISTOL AND SMG AMMO TO IGNORE. ADD CUSTOM AMMO (EG SUPPRESSED) OR CHANGE TO TASTE.
  36. tpwcas_mags[] =
  37. {
  38. "B_9x21_Ball",
  39. "B_9x21_Ball_Tracer_Green",
  40. "B_556x45_dual"
  41. };
  42.  
  43. /////////////////////////
  44. // SUPPRESSION VARIABLES
  45. /////////////////////////
  46.  
  47. // 8 AI SKILL SUPPRESSION. 0 = SKILLS WILL NOT BE CHANGED, ONLY STANCE. 1 = SKILLS AND STANCE CHANGED UNDER SUPPRESSION.
  48. tpwcas_skillsup = 1;
  49.  
  50. // 9 MINIMUM SKILL VALUE, NONE OF A UNIT'S SKILLS WILL DROP BELOW THIS UNDER SUPPRESSION.
  51. tpwcas_minskill = 0.5; // minimum 50% of original skill
  52.  
  53. // 10 REVEAL VALUE WHEN SUPPRESSED. 0 = REVEAL DISABLED. <1 = SUPPRESSED UNIT KNOWS NOTHING ABOUT SHOOTER. 4 = UNIT KNOWS THE SHOOTER'S SIDE, POSITION, SHOE SIZE ETC.
  54. // [ 0 , 1.5 ] - side unknown, some position offset, identified as SoldierWB
  55. // [ 1.5, 1.6 ] - side identified, subjective cost set
  56. // [ 1.6, 2 ] - type identified better (USMC_Soldier_Base)
  57. // [ 2 , 3.6 ] - type identified precisely (USMC_Soldier)
  58. // [ 3.6, 4 ] - position identified precisely
  59. tpwcas_reveal = 0;
  60.  
  61. // 11 UNITS CAN FLEE IF COURAGE AND MORALE TOO LOW. 0 = UNITS WILL NOT FLEE. 1 = UNITS WILL FLEE. SET TO 0 IF TOO MANY UNITS ARE FLEEING OR UNSUPPRESSABLE.
  62. tpwcas_canflee = 1;
  63.  
  64. ///////////
  65. //TPW LOS VARIABLES
  66. ///////////
  67.  
  68. // 12 EMBEDDED TPWLOS: DISABLE = 0, ENABLE = 1
  69. tpwcas_los_enable = 0;
  70.  
  71. // 13 MAXIMUM LOS DISTANCE (M). LOS STUFF ONLY WORKS FOR UNITS CLOSER THAN THIS.
  72. tpwcas_los_maxdist = 200;
  73.  
  74. // 14 MINIMUM LOS DISTANCE (M). ENEMIES ARE CONSIDERED "VISIBLE" IF IN LOS, NO MATTER WHAT (CAMO, STANCE, VISIBILITY), IF LESS THAN THIS DISTANCE - EXCEPT FOR SNIPERS AND SPOTTER WITH GHILLIE SUITS
  75. tpwcas_los_mindist = 20;
  76.  
  77. // 15 EMBEDDED TPWLOS REQUIRED MINIMAL SERVER FPS, ELSE PROCESS IS SKIPPED
  78. tpwcas_los_minfps = 20;
  79.  
  80. // 16 EMBEDDED TPWLOS MAXIMAL KNOWSABOUT VALUE: ABOVE WILL SKIP TPWLOS FOR THIS SPECIFIC SPOTTER-TARGET COMBI
  81. // VALUES: SEE TPWCAS_REVEAL ABOVE
  82. tpwcas_los_knowsabout = 3.5;
  83.  
  84. // 17 AI SEARCH COVER: DISABLE = 0, ENABLE = 1
  85. tpwcas_getcover = 1;
  86.  
  87. // 18 AI SEARCH COVER MAX DISTANCE (M). RECOMMENDED TO KEEP LOW NUMBER (5 to 12)
  88. tpwcas_coverdist = 15;
  89.  
  90. // 19 AI SEARCH COVER REQUIRED MINIMAL SERVER FPS, ELSE PROCESS IS SKIPPED
  91. tpwcas_getcover_minfps = 20;
  92.  
  93. // 20 PLAYER SUPPRESSION SHAKE. 0 = NO SUPPRESSION, 1 = SUPPRESSION.
  94. tpwcas_playershake = 0; //FORCED OFF IF RUNNING ON DEDICATED SERVER in tpwcas mode 3
  95.  
  96. // 21 PLAYER SUPPRESSION VISUALS. 0 = NO SUPPRESSION, 1 = SUPPRESSION.
  97. tpwcas_playervis = 0; //FORCED OFF IF RUNNING ON DEDICATED SERVER in tpwcas mode 3
  98.  
  99. // 22 TPWCAS MODE: if not specified will switch to '1' for SP and '3' for MP games
  100. // Remove '//' in front of 'tpwcas_mode'to activate the setting:
  101. // mode 0: forced setting to disable tpwcas completely: e.g. set tpwcas_mode = 0; in init of mission to disable.
  102. // mode 1: Single Player (determined automatically in case of SP usage)
  103. // mode 2: Multiplayer (automatic default MP value for either locally hosted or dedicated server,
  104. // full funcionality in combination with required tpwcas mod client on each player pc
  105. // mode 3: Dedicated server coop play mode - only player shot bullets will suppress AI local to server
  106. //
  107. // DEPRECATED: mode 4: Headless client: (experimental) special manual mode setting to enable AI suppression by player shot bullets local to HC
  108. // DEPRECATED: mode 5: Manual mode to disable tpwcas completely: e.g. set tpwcas_mode = 5; in init of mission to disable.
  109. tpwcas_mode = 3;
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