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- // GPC Online Library
- // gta5_cheat_inputter_PS4.gpc
- // GPC Online Library
- // gta_v__cheat_code_inputter.gpc
- /* *
- * GTA V - CHEAT CODES
- *
- * To use, hold the R1 button. While holding the R1 button, press:
- * -SQUARE: Sky Fall
- * -O: Invincible
- * -Triangle: To activate Super Jump
- * -X: To activate Fast Run
- * -DPAD_UP: To raise your wanted level
- * -DPAD_DOWN: To lower your wanted level
- * -DPAD_LEFT: To spawn a Buzzard Chopper (*Doesn't always work*)
- * -DPAD_RIGHT: To spawn a Comet
- * ********************************************************* */
- main {
- // If R1 is pressed ...
- if(get_val(PS4_R1)) {
- //if they press SQUARE, do the skyfall cheat
- if(event_press(PS4_SQUARE))
- combo_run(skyFall);
- //if they press O, do the invincible cheat
- else if(event_press(PS4_CIRCLE))
- combo_run(invincible);
- //If they press TRIANGLE, activate super jump
- else if(event_press(PS4_TRIANGLE))
- combo_run(jumpHigh);
- //If they press X, activate fast run
- else if(event_press(PS4_CROSS))
- combo_run(runFast);
- //If they press down on the DPAD, wanted level down
- else if(event_press(PS4_DOWN))
- combo_run(copsDown);
- //If they press up on the DPAD, wanted level up
- else if(event_press(PS4_UP))
- combo_run(copsUp);
- //If they press left on the DPAD, spawn helicopter
- else if(event_press(PS4_CROSS))
- combo_run(spawnBuzzard);
- //If they press right on the DPAD, spawn a comet
- else if(event_press(PS4_RIGHT))
- combo_run(spawnComet);
- //*****************************************************
- //CHEAT CODE COMBOS
- //*****************************************************
- combo jumpHigh {
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_TRIANGLE, 100);
- wait(50);
- set_val(PS4_TRIANGLE, 0);
- wait(50);
- set_val(PS4_TRIANGLE, 100);
- wait(50);
- set_val(PS4_TRIANGLE, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_SQUARE, 100);
- wait(50);
- set_val(PS4_SQUARE, 0);
- wait(50);
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_R2, 100);
- wait(50);
- set_val(PS4_R2, 0);
- }
- combo runFast {
- set_val(PS4_TRIANGLE, 100);
- wait(50);
- set_val(PS4_TRIANGLE, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_L2, 100);
- wait(50);
- set_val(PS4_L2, 0);
- wait(50);
- set_val(PS4_L1, 100);
- wait(50);
- set_val(PS4_L1, 0);
- wait(50);
- set_val(PS4_SQUARE, 100);
- wait(50);
- set_val(PS4_SQUARE, 0);
- }
- combo spawnComet {
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_CIRCLE, 100);
- wait(50);
- set_val(PS4_CIRCLE, 0);
- wait(50);
- set_val(PS4_R2, 100);
- wait(50);
- set_val(PS4_R2, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_L1, 100);
- wait(50);
- set_val(PS4_L1, 0);
- wait(50);
- set_val(PS4_L2, 100);
- wait(50);
- set_val(PS4_L2, 0);
- wait(50);
- set_val(PS4_CROSS, 100);
- wait(50);
- set_val(PS4_CROSS, 0);
- wait(50);
- set_val(PS4_CROSS, 100);
- wait(50);
- set_val(PS4_CROSS, 0);
- wait(50);
- set_val(PS4_SQUARE, 100);
- wait(50);
- set_val(PS4_SQUARE, 0);
- wait(50);
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- }
- combo spawnBuzzard {
- set_val(PS4_CIRCLE, 100);
- wait(200);
- set_val(PS4_CIRCLE, 0);
- wait(200);
- set_val(PS4_CIRCLE, 100);
- wait(200);
- set_val(PS4_CIRCLE, 0);
- wait(200);
- set_val(PS4_L1, 100);
- wait(200);
- set_val(PS4_L1, 0);
- wait(200);
- set_val(PS4_CIRCLE, 100);
- wait(200);
- set_val(PS4_CIRCLE, 0);
- wait(200);
- set_val(PS4_CIRCLE, 100);
- wait(200);
- set_val(PS4_CIRCLE, 0);
- wait(200);
- set_val(PS4_CIRCLE, 100);
- wait(200);
- set_val(PS4_CIRCLE, 0);
- wait(200);
- set_val(PS4_L1, 100);
- wait(200);
- set_val(PS4_L1, 0);
- wait(200);
- set_val(PS4_L2, 100);
- wait(200);
- set_val(PS4_L2, 0);
- wait(200);
- set_val(PS4_R1, 100);
- wait(200);
- set_val(PS4_R1, 0);
- wait(200);
- set_val(PS4_TRIANGLE, 100);
- wait(200);
- set_val(PS4_TRIANGLE, 0);
- wait(200);
- set_val(PS4_CIRCLE, 100);
- wait(200);
- set_val(PS4_CIRCLE, 0);
- wait(200);
- set_val(PS4_TRIANGLE, 100);
- wait(200);
- set_val(PS4_TRIANGLE, 0);
- }
- combo copsDown {
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_CIRCLE, 100);
- wait(50);
- set_val(PS4_CIRCLE, 0);
- wait(50);
- set_val(PS4_R2, 100);
- wait(50);
- set_val(PS4_R2, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- }
- combo copsUp {
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_CIRCLE, 100);
- wait(50);
- set_val(PS4_CIRCLE, 0);
- wait(50);
- set_val(PS4_R2, 100);
- wait(50);
- set_val(PS4_R2, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- }
- combo invincible {
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_CROSS, 100);
- wait(50);
- set_val(PS4_CROSS, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_CROSS, 100);
- wait(50);
- set_val(PS4_CROSS, 0);
- wait(50);
- set_val(PS4_TRIANGLE, 100);
- wait(50);
- set_val(PS4_TRIANGLE, 0);
- }
- combo skyFall {
- set_val(PS4_L1, 100);
- wait(50);
- set_val(PS4_L1, 0);
- wait(50);
- set_val(PS4_L2, 100);
- wait(50);
- set_val(PS4_L2, 0);
- wait(50);
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_R2, 100);
- wait(50);
- set_val(PS4_R2, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_L1, 100);
- wait(50);
- set_val(PS4_L1, 0);
- wait(50);
- set_val(PS4_L2, 100);
- wait(50);
- set_val(PS4_L2, 0);
- wait(50);
- set_val(PS4_R1, 100);
- wait(50);
- set_val(PS4_R1, 0);
- wait(50);
- set_val(PS4_R2, 100);
- wait(50);
- set_val(PS4_R2, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- wait(50);
- set_val(PS4_LEFT, 100);
- wait(50);
- set_val(PS4_LEFT, 0);
- wait(50);
- set_val(PS4_RIGHT, 100);
- wait(50);
- set_val(PS4_RIGHT, 0);
- }
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