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  1. // GPC Online Library
  2. // gta5_cheat_inputter_PS4.gpc
  3.  
  4. // GPC Online Library
  5. // gta_v__cheat_code_inputter.gpc
  6.  
  7. /* *
  8. * GTA V - CHEAT CODES
  9. *
  10. * To use, hold the R1 button. While holding the R1 button, press:
  11. * -SQUARE: Sky Fall
  12. * -O: Invincible
  13. * -Triangle: To activate Super Jump
  14. * -X: To activate Fast Run
  15. * -DPAD_UP: To raise your wanted level
  16. * -DPAD_DOWN: To lower your wanted level
  17. * -DPAD_LEFT: To spawn a Buzzard Chopper (*Doesn't always work*)
  18. * -DPAD_RIGHT: To spawn a Comet
  19. * ********************************************************* */
  20.  
  21. main {
  22. // If R1 is pressed ...
  23. if(get_val(PS4_R1)) {
  24. //if they press SQUARE, do the skyfall cheat
  25. if(event_press(PS4_SQUARE))
  26. combo_run(skyFall);
  27. //if they press O, do the invincible cheat
  28. else if(event_press(PS4_CIRCLE))
  29. combo_run(invincible);
  30. //If they press TRIANGLE, activate super jump
  31. else if(event_press(PS4_TRIANGLE))
  32. combo_run(jumpHigh);
  33. //If they press X, activate fast run
  34. else if(event_press(PS4_CROSS))
  35. combo_run(runFast);
  36. //If they press down on the DPAD, wanted level down
  37. else if(event_press(PS4_DOWN))
  38. combo_run(copsDown);
  39. //If they press up on the DPAD, wanted level up
  40. else if(event_press(PS4_UP))
  41. combo_run(copsUp);
  42. //If they press left on the DPAD, spawn helicopter
  43. else if(event_press(PS4_CROSS))
  44. combo_run(spawnBuzzard);
  45. //If they press right on the DPAD, spawn a comet
  46. else if(event_press(PS4_RIGHT))
  47. combo_run(spawnComet);
  48.  
  49. //*****************************************************
  50. //CHEAT CODE COMBOS
  51. //*****************************************************
  52. combo jumpHigh {
  53. set_val(PS4_LEFT, 100);
  54. wait(50);
  55. set_val(PS4_LEFT, 0);
  56. wait(50);
  57. set_val(PS4_LEFT, 100);
  58. wait(50);
  59. set_val(PS4_LEFT, 0);
  60. wait(50);
  61. set_val(PS4_TRIANGLE, 100);
  62. wait(50);
  63. set_val(PS4_TRIANGLE, 0);
  64. wait(50);
  65. set_val(PS4_TRIANGLE, 100);
  66. wait(50);
  67. set_val(PS4_TRIANGLE, 0);
  68. wait(50);
  69. set_val(PS4_RIGHT, 100);
  70. wait(50);
  71. set_val(PS4_RIGHT, 0);
  72. wait(50);
  73. set_val(PS4_RIGHT, 100);
  74. wait(50);
  75. set_val(PS4_RIGHT, 0);
  76. wait(50);
  77. set_val(PS4_LEFT, 100);
  78. wait(50);
  79. set_val(PS4_LEFT, 0);
  80. wait(50);
  81. set_val(PS4_RIGHT, 100);
  82. wait(50);
  83. set_val(PS4_RIGHT, 0);
  84. wait(50);
  85. set_val(PS4_SQUARE, 100);
  86. wait(50);
  87. set_val(PS4_SQUARE, 0);
  88. wait(50);
  89. set_val(PS4_R1, 100);
  90. wait(50);
  91. set_val(PS4_R1, 0);
  92. wait(50);
  93. set_val(PS4_R2, 100);
  94. wait(50);
  95. set_val(PS4_R2, 0);
  96. }
  97. combo runFast {
  98. set_val(PS4_TRIANGLE, 100);
  99. wait(50);
  100. set_val(PS4_TRIANGLE, 0);
  101. wait(50);
  102. set_val(PS4_LEFT, 100);
  103. wait(50);
  104. set_val(PS4_LEFT, 0);
  105. wait(50);
  106. set_val(PS4_RIGHT, 100);
  107. wait(50);
  108. set_val(PS4_RIGHT, 0);
  109. wait(50);
  110. set_val(PS4_RIGHT, 100);
  111. wait(50);
  112. set_val(PS4_RIGHT, 0);
  113. wait(50);
  114. set_val(PS4_L2, 100);
  115. wait(50);
  116. set_val(PS4_L2, 0);
  117. wait(50);
  118. set_val(PS4_L1, 100);
  119. wait(50);
  120. set_val(PS4_L1, 0);
  121. wait(50);
  122. set_val(PS4_SQUARE, 100);
  123. wait(50);
  124. set_val(PS4_SQUARE, 0);
  125. }
  126. combo spawnComet {
  127. set_val(PS4_R1, 100);
  128. wait(50);
  129. set_val(PS4_R1, 0);
  130. wait(50);
  131. set_val(PS4_CIRCLE, 100);
  132. wait(50);
  133. set_val(PS4_CIRCLE, 0);
  134. wait(50);
  135. set_val(PS4_R2, 100);
  136. wait(50);
  137. set_val(PS4_R2, 0);
  138. wait(50);
  139. set_val(PS4_RIGHT, 100);
  140. wait(50);
  141. set_val(PS4_RIGHT, 0);
  142. wait(50);
  143. set_val(PS4_L1, 100);
  144. wait(50);
  145. set_val(PS4_L1, 0);
  146. wait(50);
  147. set_val(PS4_L2, 100);
  148. wait(50);
  149. set_val(PS4_L2, 0);
  150. wait(50);
  151. set_val(PS4_CROSS, 100);
  152. wait(50);
  153. set_val(PS4_CROSS, 0);
  154. wait(50);
  155. set_val(PS4_CROSS, 100);
  156. wait(50);
  157. set_val(PS4_CROSS, 0);
  158. wait(50);
  159. set_val(PS4_SQUARE, 100);
  160. wait(50);
  161. set_val(PS4_SQUARE, 0);
  162. wait(50);
  163. set_val(PS4_R1, 100);
  164. wait(50);
  165. set_val(PS4_R1, 0);
  166. }
  167. combo spawnBuzzard {
  168. set_val(PS4_CIRCLE, 100);
  169. wait(200);
  170. set_val(PS4_CIRCLE, 0);
  171. wait(200);
  172. set_val(PS4_CIRCLE, 100);
  173. wait(200);
  174. set_val(PS4_CIRCLE, 0);
  175. wait(200);
  176. set_val(PS4_L1, 100);
  177. wait(200);
  178. set_val(PS4_L1, 0);
  179. wait(200);
  180. set_val(PS4_CIRCLE, 100);
  181. wait(200);
  182. set_val(PS4_CIRCLE, 0);
  183. wait(200);
  184. set_val(PS4_CIRCLE, 100);
  185. wait(200);
  186. set_val(PS4_CIRCLE, 0);
  187. wait(200);
  188. set_val(PS4_CIRCLE, 100);
  189. wait(200);
  190. set_val(PS4_CIRCLE, 0);
  191. wait(200);
  192. set_val(PS4_L1, 100);
  193. wait(200);
  194. set_val(PS4_L1, 0);
  195. wait(200);
  196. set_val(PS4_L2, 100);
  197. wait(200);
  198. set_val(PS4_L2, 0);
  199. wait(200);
  200. set_val(PS4_R1, 100);
  201. wait(200);
  202. set_val(PS4_R1, 0);
  203. wait(200);
  204. set_val(PS4_TRIANGLE, 100);
  205. wait(200);
  206. set_val(PS4_TRIANGLE, 0);
  207. wait(200);
  208. set_val(PS4_CIRCLE, 100);
  209. wait(200);
  210. set_val(PS4_CIRCLE, 0);
  211. wait(200);
  212. set_val(PS4_TRIANGLE, 100);
  213. wait(200);
  214. set_val(PS4_TRIANGLE, 0);
  215. }
  216. combo copsDown {
  217. set_val(PS4_R1, 100);
  218. wait(50);
  219. set_val(PS4_R1, 0);
  220. wait(50);
  221. set_val(PS4_R1, 100);
  222. wait(50);
  223. set_val(PS4_R1, 0);
  224. wait(50);
  225. set_val(PS4_CIRCLE, 100);
  226. wait(50);
  227. set_val(PS4_CIRCLE, 0);
  228. wait(50);
  229. set_val(PS4_R2, 100);
  230. wait(50);
  231. set_val(PS4_R2, 0);
  232. wait(50);
  233. set_val(PS4_RIGHT, 100);
  234. wait(50);
  235. set_val(PS4_RIGHT, 0);
  236. wait(50);
  237. set_val(PS4_LEFT, 100);
  238. wait(50);
  239. set_val(PS4_LEFT, 0);
  240. wait(50);
  241. set_val(PS4_RIGHT, 100);
  242. wait(50);
  243. set_val(PS4_RIGHT, 0);
  244. wait(50);
  245. set_val(PS4_LEFT, 100);
  246. wait(50);
  247. set_val(PS4_LEFT, 0);
  248. wait(50);
  249. set_val(PS4_RIGHT, 100);
  250. wait(50);
  251. set_val(PS4_RIGHT, 0);
  252. wait(50);
  253. set_val(PS4_LEFT, 100);
  254. wait(50);
  255. set_val(PS4_LEFT, 0);
  256. }
  257. combo copsUp {
  258. set_val(PS4_R1, 100);
  259. wait(50);
  260. set_val(PS4_R1, 0);
  261. wait(50);
  262. set_val(PS4_R1, 100);
  263. wait(50);
  264. set_val(PS4_R1, 0);
  265. wait(50);
  266. set_val(PS4_CIRCLE, 100);
  267. wait(50);
  268. set_val(PS4_CIRCLE, 0);
  269. wait(50);
  270. set_val(PS4_R2, 100);
  271. wait(50);
  272. set_val(PS4_R2, 0);
  273. wait(50);
  274. set_val(PS4_LEFT, 100);
  275. wait(50);
  276. set_val(PS4_LEFT, 0);
  277. wait(50);
  278. set_val(PS4_RIGHT, 100);
  279. wait(50);
  280. set_val(PS4_RIGHT, 0);
  281. wait(50);
  282. set_val(PS4_LEFT, 100);
  283. wait(50);
  284. set_val(PS4_LEFT, 0);
  285. wait(50);
  286. set_val(PS4_RIGHT, 100);
  287. wait(50);
  288. set_val(PS4_RIGHT, 0);
  289. wait(50);
  290. set_val(PS4_LEFT, 100);
  291. wait(50);
  292. set_val(PS4_LEFT, 0);
  293. wait(50);
  294. set_val(PS4_RIGHT, 100);
  295. wait(50);
  296. set_val(PS4_RIGHT, 0);
  297. }
  298.  
  299. combo invincible {
  300. set_val(PS4_RIGHT, 100);
  301. wait(50);
  302. set_val(PS4_RIGHT, 0);
  303. wait(50);
  304. set_val(PS4_CROSS, 100);
  305. wait(50);
  306. set_val(PS4_CROSS, 0);
  307. wait(50);
  308. set_val(PS4_RIGHT, 100);
  309. wait(50);
  310. set_val(PS4_RIGHT, 0);
  311. wait(50);
  312. set_val(PS4_LEFT, 100);
  313. wait(50);
  314. set_val(PS4_LEFT, 0);
  315. wait(50);
  316. set_val(PS4_RIGHT, 100);
  317. wait(50);
  318. set_val(PS4_RIGHT, 0);
  319. wait(50);
  320. set_val(PS4_R1, 100);
  321. wait(50);
  322. set_val(PS4_R1, 0);
  323. wait(50);
  324. set_val(PS4_RIGHT, 100);
  325. wait(50);
  326. set_val(PS4_RIGHT, 0);
  327. wait(50);
  328. set_val(PS4_LEFT, 100);
  329. wait(50);
  330. set_val(PS4_LEFT, 0);
  331. wait(50);
  332. set_val(PS4_CROSS, 100);
  333. wait(50);
  334. set_val(PS4_CROSS, 0);
  335. wait(50);
  336. set_val(PS4_TRIANGLE, 100);
  337. wait(50);
  338. set_val(PS4_TRIANGLE, 0);
  339. }
  340.  
  341. combo skyFall {
  342. set_val(PS4_L1, 100);
  343. wait(50);
  344. set_val(PS4_L1, 0);
  345. wait(50);
  346. set_val(PS4_L2, 100);
  347. wait(50);
  348. set_val(PS4_L2, 0);
  349. wait(50);
  350. set_val(PS4_R1, 100);
  351. wait(50);
  352. set_val(PS4_R1, 0);
  353. wait(50);
  354. set_val(PS4_R2, 100);
  355. wait(50);
  356. set_val(PS4_R2, 0);
  357. wait(50);
  358. set_val(PS4_LEFT, 100);
  359. wait(50);
  360. set_val(PS4_LEFT, 0);
  361. wait(50);
  362. set_val(PS4_RIGHT, 100);
  363. wait(50);
  364. set_val(PS4_RIGHT, 0);
  365. wait(50);
  366. set_val(PS4_LEFT, 100);
  367. wait(50);
  368. set_val(PS4_LEFT, 0);
  369. wait(50);
  370. set_val(PS4_RIGHT, 100);
  371. wait(50);
  372. set_val(PS4_RIGHT, 0);
  373. wait(50);
  374. set_val(PS4_L1, 100);
  375. wait(50);
  376. set_val(PS4_L1, 0);
  377. wait(50);
  378. set_val(PS4_L2, 100);
  379. wait(50);
  380. set_val(PS4_L2, 0);
  381. wait(50);
  382. set_val(PS4_R1, 100);
  383. wait(50);
  384. set_val(PS4_R1, 0);
  385. wait(50);
  386. set_val(PS4_R2, 100);
  387. wait(50);
  388. set_val(PS4_R2, 0);
  389. wait(50);
  390. set_val(PS4_LEFT, 100);
  391. wait(50);
  392. set_val(PS4_LEFT, 0);
  393. wait(50);
  394. set_val(PS4_RIGHT, 100);
  395. wait(50);
  396. set_val(PS4_RIGHT, 0);
  397. wait(50);
  398. set_val(PS4_LEFT, 100);
  399. wait(50);
  400. set_val(PS4_LEFT, 0);
  401. wait(50);
  402. set_val(PS4_RIGHT, 100);
  403. wait(50);
  404. set_val(PS4_RIGHT, 0);
  405. }
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