Pastebin launched a little side project called HostCabi.net, check it out ;-)Don't like ads? PRO users don't see any ads ;-)
Guest

Efreet Fighter Gestalt

By: Orohu on Jan 19th, 2013  |  syntax: None  |  size: 6.73 KB  |  hits: 35  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Gestalt class (Efreeti/Fighter)
  2. Subtypes (Extraplanar, fire, genie)
  3. Hit Die: 1d10
  4. Starting ability score adjustments: +2 Str, +2 Con
  5. Land Speed: 20 ft
  6. Darkvision: 60 feet.
  7. Automatic Languages: Auran, Common, Ignan, and Infernal.
  8. Caster Level: Class level +8
  9. Weapon and Armor Proficiency: An Efreeti fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
  10. Class skills:
  11. •     Bluff (Cha)
  12. •     Climb (Str)
  13. •     Concentration (Con)
  14. •     Craft (Int)
  15. •     Escape Artist (Dex)
  16. •     Handle Animal (Cha)
  17. •     Intimidate (Cha)
  18. •     Jump (Str)
  19. •     Listen (Wis)
  20. •     Move Silently (Dex)
  21. •     Profession (Wis)
  22. •     Ride (Dex)
  23. •     Sense Motive (Wis)
  24. •     Spellcraft (Int)
  25. •     Spot (Wis)
  26. •     Swim (Str)
  27. ________________________________________
  28. Level 1:
  29. +1 Hit die (1d10)
  30. Base Attack Bonus: +1
  31. Fort Save: +2
  32. Reflex Save: +2
  33. Will Save: +2
  34. Initial skill points (8 + Int) x4
  35. +1 Normal Feat
  36. +1 Bonus Fighter Feat
  37.  
  38. Slam 1d4
  39. Telepathy 100 ft.
  40. ________________________________________
  41. Level 2:
  42. +1 Hit die (1d10)
  43. Base Attack Bonus: +2
  44. Fort Save: +3
  45. Reflex Save: +2
  46. Will Save: +2
  47. Additional skill points: 2 + Int
  48. +1 Bonus Fighter Feat
  49.  
  50. Heat 1 (Ex)
  51. +2 Natural armor
  52. Detect magic 1/day (SLA)
  53. Enlarge 1/day (SLA)
  54. ________________________________________
  55. Level 3:
  56. +1 Hit die (1d10)
  57. Base Attack Bonus: +3
  58. Fort Save: +3
  59. Reflex Save: +3
  60. Will Save: +3
  61. Additional skill points: 8 + Int
  62. +1 Normal Feat
  63.  
  64. +2 Str
  65. Produce flame at will (SLA)
  66. Pyrotechnics at will (SLA)
  67. ________________________________________
  68. Level 4:
  69. +1 Hit die (1d10), Ability Score increase
  70. Base Attack Bonus: +4
  71. Fort Save: +4
  72. Reflex Save: +3
  73. Will Save: +3
  74. Additional skill points: 2 + Int
  75. +1 Bonus Fighter Feat
  76.  
  77. Heat 1d3 (Ex)
  78. Fly 40 ft. (perfect)
  79. Invisibility 1/day (SLA)
  80. ________________________________________
  81. Level 5:
  82. +1 Hit die (1d10)
  83. Base Attack Bonus: +5
  84. Fort Save: +4
  85. Reflex Save: +3
  86. Will Save: +3
  87. Additional skill points: 8 + Int
  88.  
  89. Slam 1d6
  90. Plane shift 2/day (self only) (Sp)
  91. ________________________________________
  92. Level 6:
  93. +1 Hit die (1d10)
  94. Base Attack Bonus: +6/+1
  95. Fort Save: +5
  96. Reflex Save: +3
  97. Will Save: +3
  98. Additional skill points: 2 + Int
  99. +1 Normal Feat
  100. +1 Bonus Fighter Feat
  101.  
  102. +4 Natural armor
  103. Gaseous form 1/day (lasts 1 hour)(SLA)
  104. ________________________________________
  105. Level 7:
  106. +1 Hit die (1d10)
  107. Base Attack Bonus: +7/+2
  108. Fort Save: +5
  109. Reflex Save: +4
  110. Will Save: +4
  111. Additional skill points: 8 + Int
  112.  
  113. Plane shift 2/day (1 passenger) (Sp)
  114. +2 Str, +2 Wis
  115. ________________________________________
  116. Level 8:
  117. +1 Hit die (1d10), Ability Score increase
  118. Base Attack Bonus: +8/+3
  119. Fort Save: +6
  120. Reflex Save: +4
  121. Will Save: +4
  122. Additional skill points: 2 + Int
  123. +1 Bonus Fighter Feat
  124.  
  125. Heat 1d6 (Ex)
  126. Change shape at will (Sp)
  127. Wall of fire 1/day (SLA)
  128. ________________________________________
  129. Level 9:
  130. +1 Hit die (1d10)
  131. Base Attack Bonus: +9/+4
  132. Fort Save: +6
  133. Reflex Save: +4
  134. Will Save: +4
  135. Additional skill points: 8 + Int
  136. +1 Normal Feat
  137.  
  138. Slam 1d8
  139. Plane shift 2/day (3 passengers) (Sp)
  140. ________________________________________
  141. Level 10:
  142. +1 Hit die (1d10)
  143. Base Attack Bonus: +10/+5
  144. Fort Save: +7
  145. Reflex Save: +4
  146. Will Save: +4
  147. Additional skill points: 2 + Int
  148. +1 Bonus Fighter Feat
  149.  
  150. Large size (-4 size penalty to Hide)
  151. Reach 10 ft.
  152. +6 Natural Armor
  153. +2 Con, +2 Cha
  154. ________________________________________
  155. Level 11:
  156. +1 Hit die (1d10)
  157. Base Attack Bonus: +11/+6/+1
  158. Fort Save: +7
  159. Reflex Save: +5
  160. Will Save: +5
  161. Additional skill points: 8 + Int
  162.  
  163. Plane shift at will (6 passengers) (Sp)
  164. ________________________________________
  165. Level 12:
  166. +1 Hit die (1d10), Ability Score increase
  167. Base Attack Bonus: +12/+7/+2
  168. Fort Save: +8
  169. Reflex Save: +5
  170. Will Save: +5
  171. Additional skill points: 2 + Int
  172. +1 Bonus Fighter Feat
  173. +1 Normal Feat
  174.  
  175. +2 Wis
  176. Permanent image 1/day (SLA)
  177. ________________________________________
  178. Level 13:
  179. +1 Hit die (1d10)
  180. Base Attack Bonus: +13/+8/+3
  181. Fort Save: +8
  182. Reflex Save: +5
  183. Will Save: +5
  184. Additional skill points: 8 + Int
  185.  
  186. +2 Str, +2 Dex
  187. ________________________________________
  188. Level 14:
  189. +1 Hit die (1d10)
  190. Base Attack Bonus: +14/+9/+4
  191. Fort Save: +9
  192. Reflex Save: +5
  193. Will Save: +5
  194. Additional skill points: 2 + Int
  195. +1 Bonus Fighter Feat
  196.  
  197. Improved Initiative
  198. ________________________________________
  199. Level 15:
  200. +1 Hit die (1d10)
  201. Base Attack Bonus: +15/+10/+5
  202. Fort Save: +9
  203. Reflex Save: +6
  204. Will Save: +6
  205. Additional skill points: 8 + Int
  206. +1 Normal Feat
  207.  
  208. +2 Dex, +2 Int
  209. ________________________________________
  210. Level 16:
  211. +1 Hit die (1d10), Ability Score increase
  212. Base Attack Bonus: +16/+11/+6/+1
  213. Fort Save: +10
  214. Reflex Save: +6
  215. Will Save: +6
  216. Additional skill points: 2 + Int
  217. +1 Bonus Fighter Feat
  218.  
  219. +2 Cha
  220. ________________________________________
  221. Level 17:
  222. +1 Hit die (1d10)
  223. Base Attack Bonus: +17/+12/+7/+2
  224. Fort Save: +10
  225. Reflex Save: +6
  226. Will Save: +6
  227. Additional skill points: 8 + Int
  228.  
  229. +2 Str
  230. ________________________________________
  231. Level 18:
  232. +1 Hit die (1d10)
  233. Base Attack Bonus: +18/+13/+8/+3
  234. Fort Save: +11
  235. Reflex Save: +6
  236. Will Save: +6
  237. Additional skill points: 2 + Int
  238. +1 Bonus Fighter Feat
  239. +1 Normal Feat
  240.  
  241. +2 Dex
  242. Wish 1/day (SLA)
  243. ________________________________________
  244. Level 19:
  245. +1 Hit die (1d10)
  246. Base Attack Bonus: +19/+14/+9/+4
  247. Fort Save: +10
  248. Reflex Save: +7
  249. Will Save: +7
  250. Additional skill points: 8 + Int
  251.  
  252. +2 Str
  253. Wish 3/day (SLA)
  254. ________________________________________
  255. Ability descriptions:
  256.  
  257. Slam: An efreeti has a slam attack that is a natural weapon dealing the indicated damage plus 1 1/2 times its Strength bonus. Efreet get iterative attacks (multiple attacks with the same weapon at a cumulative –5 penalty) with a slam.
  258.  
  259. Telepathy: An efreeti can communicate telepathically with any creature within 100 feet that has a language.
  260.  
  261. Heat (Ex): The efreeti's red-hot body deals the indicated amount of fire damage in addition to normal damage when it hits in melee with a slam, or when grappling, and each
  262. round it maintains a hold.
  263.  
  264. Spell-Like Abilities: An efreeti gains spell-like abilities at 2nd, 3rd, 4th, 6th, 8th, 12th, and 18th level. Each of these abilities is usable either once per day or at will, as indicated.
  265. At 19th level, an efreeti can use wish three times per day instead of once.
  266. An efreeti's caster level is equal to its Hit Dice from class levels + 8.
  267. An efreeti's gaseous form ability lasts for up to 1 hour.
  268. Plane Shift (Sp): Starting at 5th level, an efreeti can use plane shift. The table indicates how the ability improves as the efreeti gains levels.
  269.  
  270. NOTE: Number of Normal feats based off of Gestalt hit dice, not Efreet hit dice.
  271.  
  272. Sources:
  273. Gestalt: Unearthed Arcana p.72+
  274. Fighter Class: Player’s Handbook 3.5 p.37+
  275. Efreeti Class: Savage Species p. 164-165