- Ok I need to try and get this rolled out because people are getting reading to take on Darkness Spite, Amadeus and Jainus so it's only a matter of time before they're capable of hitting R4 and R5 bosses. The idea I have is to completely rework the crests offered by R4 bosses and the feathers, amulets, glasses and earrings dropped by the R5 bosses. This is a response to the fact that people just don't care about boss rings anymore and much prefer to go down the route of crafting instead.
- There are roughly 8 defacto build types in the game which gives us the opportunity to create a full range of drops as there are 8 crests plus Zeitgeist, allowing there to also be a general purpose drop like Feathers of the Goddess Silva. R4 drops will be comparable to grade IV +5 crafts and R5 to grade V +5. I'll be trying to make these boss drops carry a little additional incentive like slightly more attack power, defense or an additional attribute because crafts offer slightly more secondary stats and vitality.
- A IV +5 ring gives 41/41/41 and the actual damage/defense properties for primary attack builds are as follows:
- * Melee build with Rising Might 7, Crazy Strength 7, Almighty 7, 50% melee weapon
- o str/dex/vit
- o Attack Power - 83
- o Physical Defense - 44
- o Magical Defense - 0
- o Health Points - 1020
- * Ranged build with Nimble 7, Alacrity 7, Almighty 7, 50% ranged weapon
- o str/dex/vit
- o Attack Power - 78
- o Physical Defense - 38
- o Magical Defense - 0
- o Health Points - 1020
- * Magic build (Warlock) with Intelligence Blow 7, Brain Blow 7, Mental Blow 7, Almighty 7, 50% magic weapon
- o int/psy/vit
- o Attack Power - 91
- o Physical Defense - 25
- o Magical Defense - 47
- o Health Points - 1020
- Obviously builds that don't use primary attack power could utilise some additional option on a boss ring because it wouldn't make sense just to simply give them stats less than, equal to or more than crafts, they should be unique in some way.
- So, without further adue, here is the reworked list of crests available from R4 as well as a revised Heart of Igseilt with their real world attributes to compare with the 41's listed above (using the same buffing and equipment levels to give a straight comparison).
- (They will carry a rename in some cases to make it easier to identify them directly with the boss that drops it instead of using their japanese name i.e. Crest of Fel instead of Crest of Deskaizel)
- * Heart of Zeitgeist: 30 vit 1000 hp 30 defense
- o Physical Defense - 48
- o Magical Defense - 30
- o Health Points - 1750
- * Crest of Atrophos: 30 str 30 dex 30 vit 25 melee
- o Attack Power - 98
- o Physical Defense - 32
- o Magical Defense - 0
- o Health Points - 740
- * Crest of Stratus: 30 dex 30 vit 25 ranged 2% mobility
- o Attack Power - 95
- o Physical Defense - 18
- o Magical Defense - 0
- o Health Points - 740
- * Crest of Levigel: 30 int 30 psy 30 vit 25 magic
- o Attack Power - 103
- o Physical Defense - 18
- o Magical Defense - 34
- o Health Points - 740
- * Crest of Banestone: 30 int 30 psy 30 vit 25 defense
- o Attack Power - 54
- o Physical Defense - 50
- o Magical Defense - 72
- o Health Points - 740
- * Crest of Fel: 30 agi 30 vit 1% crit
- o Physical Defense - 18
- o Magical Defense - 0
- o Health Points - 740
- * Crest of Groghtto: 30 int 30 vit 25 melee 25 magic
- o Attack Power - 49 (via Blunt Mastery 7)
- o Physical Defense - 32 (13 from Mental Barrier 7)
- o Magical Defense - 12
- o Health Points - 740
- * Crest of Belzac: 30 dex 30 vit 1% crit
- o Physical Defense - 18
- o Magical Defense - 0
- o Health Points - 740
- * Crest of Valkyrion: 20 all stats 40 attack 300 HP 100 MP
- As you can hopefully see then it's a pretty much straight trade off between less attack, more defense or more attack, less defense. These will also be given a requirement of level 70 to match the requirement of the IV's
- Moving on into R5 and things are much the same apart from wanting to try something different with the Eyes of Silva and Syrephis and the Earrings of Celia and Shuriel.
- A V +5 ring gives 51/51/51 and the actual damage/defense properties for primary attack builds are as follows:
- * Melee build with Rising Might 7, Crazy Strength 7, Almighty 7, 50% melee weapon
- o str/dex/vit
- o Attack Power - 103
- o Physical Defense - 55
- o Magical Defense - 0
- o Health Points - 1260
- * Ranged build with Nimble 7, Alacrity 7, Almighty 7, 50% ranged weapon
- o str/dex/vit
- o Attack Power - 98
- o Physical Defense - 47
- o Magical Defense - 0
- o Health Points - 1260
- * Magic build (Warlock) with Intelligence Blow 7, Brain Blow 7, Mental Blow 7, Almighty 7, 50% magic weapon
- o int/psy/vit
- o Attack Power - 113
- o Physical Defense - 31
- o Magical Defense - 58
- o Health Points - 1260
- And the reworked drops from the R5 bosses.
- * Feathers of Goddess Silva: 30 all stat 60 attack 600 hp 200 mp
- * Amulet of Goddess Silva: 40 vit 1000 hp 400 mp 40 defense
- o Physical Defense - 65
- o Magical Defense - 40
- o Health Points - 2000
- * Feathers of Syrephis: 40 str 40 dex 40 vit 30 melee
- o Attack Power - 126
- o Physical Defense - 43
- o Magical Defense - 0
- o Health Points - 1000
- * Amulet of Syrephis: 40 int 40 vit 30 melee 30 magic
- o Attack Power - 60 (Blunt Mastery)
- o Physical Defense - 43 (18 from Mental Barrier)
- o Magical Defense - 16
- o Health Points - 1000
- * Feathers of Celia: 40 dex 40 vit 30 ranged 2% mobility
- o Attack Power - 121
- o Physical Defense - 25
- o Magical Defense - 0
- o Health Points - 1000
- * Amulet of Celia: 40 dex 40 agi 40 vit 1% crit
- o Attack Power - 0
- o Physical Defense - 25
- o Magical Defense - 0
- o Health Points - 1000
- * Feathers of Shuriel: 40 int 40 psy 40 vit 30 magic
- o Attack Power - 133
- o Physical Defense - 25
- o Magical Defense - 46
- o Health Points - 1000
- * Amulet of Shuriel: 40 int 40 psy 40 vit 30 defense
- o Attack Power - 88
- o Physical Defense - 55
- o Magical Defense - 76
- o Health Points - 1000
- * Eyes of Silva: 10 all stats 10 defense 500 hp 500 mp
- * Eyes of Syrephis: 10 all stats 10 attack 500 hp 500 mp
- * Earrings of Celia: 5% attack speed 5% mobility 5% weapon attack 1% crit
- * Earrings of Shuriel: 2% block 5% damage drop 2% futile 2% stun resistance
- Let me know what you think about these asap so I can start to create a modded file.