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Apr 21st, 2015
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  1. Remy Harden has commented on a video on YouTube.
  2. Shared publicly - 25 Mar 2015
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  4. You might call me an unturned nerd but you forgot to hit the zombies in the back of the head wich does a 1.62 multiplier of damage to BACK of the head so if you crouched and sneaked up behind them you robably could insta kill the zambies with the melee weapons from beind (no discretion Pls (this was just an FYI))
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  9. KOEKIEJAM31 Mar 2015
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  14. +Remy Harden there is no such thing in the cding as a back of the head...
  15. there are damage multipliers for the spine the head the body the arms and the legs hitting the back of the head makes no damage from the face and and it depends on the waepon what the multiplier is a colt for example has a head multiplier of 2 but a maplestrike has i believe 1.7
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  18. KOEKIEJAM31 Mar 2015
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  23. +KOEKIEJAM i accept people calling me an unturned nerd
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  26. Remy Harden31 Mar 2015
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  31. actually there is i know so
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  34. KOEKIEJAM4 Apr 2015
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  39. go look in the coding damage multipliers depend on the gun
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  42. Remy Harden5 Apr 2015
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  47. I DID
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  50. Remy Harden5 Apr 2015
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  55. its in the update notes were if you hit them from behind it has 1.92 extrad amage
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  58. KOEKIEJAM7 Apr 2015
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  63. go look in to the coding there is no such thing as the back of the head there s head, front of the body, arms and legs and the back of the body.
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  66. Remy Harden8 Apr 2015
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  71. its in the very complicated coding its put in the coding of the game not the coding of the weapon
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  74. TheCat PlaysGamez10 Apr 2015
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  79. +KOEKIEJAM a fact is, you get bonus damage by hitting the zombies (and players) spine (1.2x or 1.1x damage), and skull (2x damage). THIS IS TRUE I MOD MY OWN WEAPONS!
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  82. KOEKIEJAM10 Apr 2015
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  87. yes but you dont get 1.62 x the damage by hitting in the head thats what im talking about you should know that the head means the entire head bottom sides front and back and the top and of course you have the legs and arms and the body (the body still isnt the base damage the base damage is mostly not the output is is the damage that gets multiplied when you hit something +TheCat PlaysGamez 
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  90. Remy Harden11 Apr 2015
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  95. no no no no no Its in the update notes on stam its like 50 updates ago
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  98. KOEKIEJAM12 Apr 2015
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  103. its in the freakin coding kid!!! and all the updates say that zombies take more damage in the back not back of the head
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  106. Remy Harden15 Apr 2015
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  111. ok then see for your self in game no skill punch in the head with left hand it will take five times from the back it will take 4
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  114. KOEKIEJAM15 Apr 2015
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  119. go look in the coding there is only a specific death message from getting shot from behind there is no such thing in the coding just look!
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  122. KOEKIEJAM15 Apr 2015
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  127. here look at this http://pastebin.com/R7P4EWfp
  128. different damage multipliers and no thing as the back of the head
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  131. TheCat PlaysGamez16 Apr 2015
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  136. this is a edit! NOT ORIGIONAL
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  139. KOEKIEJAM16 Apr 2015
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  144. you mean the pastebin? +TheCat PlaysGamez 
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  147. TheCat PlaysGamez17 Apr 2015
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  152. yup. i mod myself and those files look diffrent
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  155. KOEKIEJAM18 Apr 2015
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  160. go look into the coding it is exactly what the coding is
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  163. KOEKIEJAM18 Apr 2015
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  168. just here look at this this is exactly the coding of the grizzly
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  170. Type Gun
  171. Useable Gun
  172. Slot Primary
  173. ID 297
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  175. this is the thing that says what the item is, in this cause a gun
  176. Size_X 5
  177. Size_Y 2
  178. Size_Z 0.45
  179. this tells the engine how big the item is in your inventory
  180. Sight 299
  181. Magazine 298
  182. this tells wich attachements ar already equiped on the gun (Magazines are considered attachements
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  184. Hook_Sight
  185. Hook_Tactical
  186. Hook_Grip
  187. this shows wich attachements are allowed in the gun
  188. Ammo_Min 1
  189. Ammo_Max 5
  190. this shows how much ammo it can have when you find it
  191. Safety
  192. Semi
  193. this shows the firemodes
  194. Caliber 13
  195. the caliber shows wichbarrels are allowed on the gun like a zubeknakov can have a ranger suppresor and a maplestrike cant
  196. Range 400
  197. Firerate 20
  198. Action Trigger
  199. this is the range the rate of fire and the type of shooting
  200. Player_Damage 99
  201. Player_Leg_Multiplier 0.8
  202. Player_Arm_Multiplier 0.8
  203. Player_Spine_Multiplier 0.8
  204. Player_Skull_Multiplier 1.1
  205. these are the damage multipliers againts humans
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  207. Zombie_Damage 150
  208. Zombie_Leg_Multiplier 0.3
  209. Zombie_Arm_Multiplier 0.3
  210. Zombie_Spine_Multiplier 0.6
  211. Zombie_Skull_Multiplier 1.1
  212. these are the damage multipliers againts zombies
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  214. Barricade_Damage 200
  215. Structure_Damage 200
  216. Vehicle_Damage 200
  217. Resource_Damage 200
  218. this is the damage against structures vehicles trees and fortifications/barricades
  219. Durability 1
  220. this is the durability 1 means that by every shot the durability goes down by 1%
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  222. Spread_Aim 0.001
  223. Spread_Hip 0.45
  224. This is the spread (Horizontal recoil)
  225. Recoil_Min_X -20
  226. Recoil_Min_Y 35
  227. Recoil_Max_X 20
  228. Recoil_Max_Y 40
  229. this is the recoil
  230. Recover_X 0.6
  231. Recover_Y 0.6
  232. this is how fast the gun takes before it stops shaking
  233. Shake_Min_X -0.005
  234. Shake_Min_Y 0.005
  235. Shake_Min_Z -0.05
  236. Shake_Max_X 0.005
  237. Shake_Max_Y -0.005
  238. Shake_Max_Z -0.1
  239. this
  240. Muzzle 4
  241. this is how bright the ,ussle flash is
  242. Blueprints 1
  243. Blueprint_0_Type Repair
  244. Blueprint_0_Supplies 1
  245. Blueprint_0_Supply_0_ID 67
  246. Blueprint_0_Supply_0_Amount 10
  247. Blueprint_0_Tool 76
  248. Blueprint_0_Build 27
  249. this is the repair recipe
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  251. hope this tells everyone a little about unturned if people still think that this isnt the right coding go look in your unturned mpa and then go bundles items guns grizzly and the click grizzly (the text document)
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  254. Remy Harden18 Apr 2015
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  259. ITS NOT IN THAT CODING IVE SAID THIS 200000 TIMES its in an update that doesnt go in gun coding
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  262. KOEKIEJAM19 Apr 2015
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  267. so you say that there is something in the game but not in the coding? get real plz and look for yourself 1 there are different damage multipliers for each gun and two there is no such thing as the back of the head in unturned i wasted my time yesterday looking trough the entire cding and there is no such thing i know that there is an update post about zombies taking more damge from behind that was the update that added the spine multiplier +Remy Harden 
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  270. Remy Harden19 Apr 2015
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  275. Alright it is in the coding but i have said this before ITS NOT IN THE CODING FOR THE GUN ITS IN A DIFFERENT CODING
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  278. KOEKIEJAM19 Apr 2015
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  283. ok show me +Remy Harden then if it is in the coding i will complete believe you but then show me it is in the coding
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  286. Remy Harden19 Apr 2015
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  291. wHAT YOU DONT UNDERSTAND IS SPINE DAMAGE COUNTS AS A PART OF HEAD THERE FOR A BACK OF HEAD MULTIPLIER
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  294. Remy Harden19 Apr 2015
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  299. +Remy Harden i will do this all day
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  302. Remy Harden19 Apr 2015
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  307. +Remy Harden i know what im talking about
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  310. Remy Harden19 Apr 2015
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  315. +Remy Harden i played unturned before it was even in steam greenlight
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  318. KOEKIEJAMYesterday 17:16
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  323. show me the coding i dont want youre stories i olayed Deadzone thats is the pre unturned now stop your talking and show me the coding or call me an unutnred nerd
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  326. Remy HardenYesterday 22:03
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  331. I freakin give up im done with this freaking argue ment i know what im talking about and you dont and im done dont send another reply to this cuz i wnt awnser your just stupid
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  334. KOEKIEJAM16:31
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  339. lol are you going to show me the coding or what oh wait your running away. cant you show the coding? then tell me like a man and dont run away like a freaking pussy 
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