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- VertexPos* vertices1 = new VertexPos[bullet];
- float* vertsPtr1 = Bullet.GetVertices( );
- float* texCPtr1 = Bullet.GetTexCoords( );
- float* normalPtr1 = Bullet.GetNormals( );
- VertexPos* vertices = new VertexPos[gun];
- float* vertsPtr = Gun.GetVertices( );
- float* texCPtr = Gun.GetTexCoords( );
- float* normalPtr = Gun.GetNormals( );
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