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Jan 31st, 2015
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C++ 0.36 KB | None | 0 0
  1.  VertexPos* vertices1 = new VertexPos[bullet];
  2.     float* vertsPtr1 = Bullet.GetVertices( );
  3.     float* texCPtr1 = Bullet.GetTexCoords( );  
  4.     float* normalPtr1 = Bullet.GetNormals( );
  5.    
  6.     VertexPos* vertices = new VertexPos[gun];
  7.     float* vertsPtr = Gun.GetVertices( );
  8.     float* texCPtr = Gun.GetTexCoords( );  
  9.     float* normalPtr = Gun.GetNormals( );
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