- *****************************************************************
- THE ELDER SCROLLS V: SKYRIM
- WYRMSTOOTH
- Version 1.14
- *****************************************************************
- Index:
- 1. Installation
- 2. Best Practice
- 3. Change List
- 4. F.A.Q.
- 5. Troubleshooting
- 6. Compatibility
- 7. Known Issues
- 8. Suggestions
- 9. Uninstallation
- *****************************************************************
- 1. Manual Installation
- *****************************************************************
- 1. Unzip the contents of wyrmstooth.zip to your Skyrim Data folder. Below is a list
- of the default Skyrim installation locations:
- C:\Program Files\Steam\steamapps\common\skyrim\data
- or for 64-bit Windows:
- C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
- 2. Confirm you have the following files in your Skyrim Data folder:
- Wyrmstooth.esp
- Wyrmstooth.bsa
- 3. Run the Skyrim Launcher and make sure Wyrmstooth.esp appears in Data Files and has
- a tick next to it.
- 4. Start the game.
- 5. To begin the quest, wait for Theodyn Bienne to find you or speak to Lurius Liore at the
- Bannered Mare in Whiterun once you meet quest starting requirements.
- *****************************************************************
- 2. Best Practice
- *****************************************************************
- - Keep a save from before you installed Wyrmstooth, just in case you need to roll back.
- - Document any changes you've make to any ini files, or backup any ini files you modify.
- *****************************************************************
- 3. Change List
- *****************************************************************
- Please keep in mind this mod is being actively developed. If you would like to suggest a
- change, send me a message on the Skyrim Nexus or send an email to: wyrmstooth@gmail.com.
- 1.0 - Initial Release on Skyrim Nexus
- 1.1 - Added an SEQ file to fix dialog bug. No longer need to save and reload a save for
- dialog to function properly.
- 1.2 - Removed an errant script on the dwemer elevator in the dragon's den that prevented
- it from being used.
- 1.3 - Numerous object placement and lighting tweaks.
- - Fixed the roombound issue in the Hall Of The Dead.
- - Fixed an issue preventing the use of crafting benches after controlling the draugr.
- - Added voice acting for Lurius Liore.
- - Added a jail interior to barracks.
- - Added an imperial camp to imperial landing area.
- - Fixed door to The Hermit Inn not appearing once the questline is complete.
- - Goreduster now resurrects more powerful NPCs.
- - Added a new world map for Wyrmstooth with new map markers.
- 1.4 - Added new NPC specific armors and clothes.
- - Fixed a problem that caused idle lines to override quest specific dialog.
- - More object placement and lighting tweaks.
- - Added the new location Cragwater Camp to the island.
- - Redesigned the Wyrmstooth mine interior.
- - SEQ file is now loaded from the BSA and not from a loose file.
- - Added voice acting for Alberthor.
- - Mercenaries now stay away from the player while Alberthor is casting the spell.
- - NPCs no longer loiter at The Hermit inn indefinately.
- - Athir, Daenlit and Shargam can now be hired after defeating Vulthurkrah.
- 1.5 - Added voice acting for Vulthurkrah and Theodyn.
- - Added three new respawnable dwemer dungeons to Dimfrost.
- - Fixed Dimfrost location and encounter information.
- - Fixed more object placement problems.
- - Various tweaks to quest scripting.
- - Farm animals are now replaced once the town begins to rebuild.
- - Daenlit is back to being a Wood Elf.
- - Tweaked facegen data for the mercenaries.
- 1.6 - Added a new forest zone to the island.
- - Added a new swamp zone to the island.
- - Added a new glacier zone to the island.
- - Added quest stage journal descriptions.
- - Expanded the Wyrmstooth Mining Settlement.
- - Added a new fort 'Fort Moonwatch' to the island.
- - Added a new upgradeable player home 'Fort Valus' to the island.
- - Fixed an issue that caused Vulthurkrah to return to Ancient's Ascent.
- - Fixed more object placement problems.
- - Fixed a potential crash at the Solitude docks caused by invalid navmesh.
- - Fixed various other navmesh problems on Wyrmstooth.
- - Fixed an issue that prevented Shargam from being recruited.
- - Split Wyrmstooth Barrow into three separate interiors to resolve a memory issue.
- - Fixed an issue that led to a trespass warning on the Red Wave.
- - Fixed Dimfrost LOD land textures. Ground LOD was purple due to missing textures.
- - Fixed Wyrmstooth object LOD textures. Some objects had incorrect an LOD texture.
- - Fixed an issue that prevented Lurius from speaking after arriving at Wyrmstooth.
- - Fixed an issue that prevented Vulthurkrah from exiting his den properly.
- - Fixed various AI scheduling issues.
- - The Dragonborn is now added to the East Empire faction before recruiting.
- - Fixed an issue preventing Vulthurkrah from using shouts.
- - Initial release on Steam.
- - Added Fort Valus staff to unique faction to prevent possible conflicts.
- - Fixed an issue that prevented Vulthurkrah from attacking during the final battle.
- 1.7 - Ambient music now plays correctly on Wyrmstooth.
- - Added new music tracks for Wyrmstooth, Dimfrost and Wyrmstooth Barrow.
- - Added a new side-quest 'Someone with Backbone'.
- - Added a new side-quest 'A Howl Load of Trouble'.
- - Added a new side-quest 'Retrieving Embersunder'.
- - Added a new side-quest 'Robbed Blind'.
- - Added a new side-quest 'Unwanted Guests'.
- - Added a new side-quest 'Wrap Me Up'.
- - Added a new side-quest 'Repaying a Debt'.
- - Fixed an issue that caused the guards at Fort Valus to become hostile.
- - No longer need to be bloodkin to recruit Shargam.
- - Inserting goreduster into the slot now properly updates the journal.
- - Additional quest markers for 'Barrow of the Wyrm'.
- - Expanded Alberthor's role in 'Barrow of the Wyrm'.
- - Added new shout 'Fiik Lo Sah' (Phantom Form) and 3 new word wall locations.
- - Removed 'Boss' and 'Container' references to prevent radiant story assignment.
- - Fixed a problem that allowed players to start the quest below level 10.
- - Athir, Daenlit, Shargam and Elmera now have unique voice acting.
- - Idle dialogue is now correctly configured.
- - Reworked the Dimfrost worldspace.
- - Added new Wyrmstone and Brimstone mineables.
- - LOD resolution performance tweaks.
- - Added map markers for travelling between Skyrim and Wyrmstooth.
- - Fixed a camera issue when loading a save taken while controlling the draugr.
- - Added update.esm dependency.
- - Complete redesign of Fort Valus.
- - Alberthor now ignores hostiles while casting the control spell.
- - Tweaked occlusion around Wyrmstooth.
- - Fixed a rare crash in Castle Dour Jail.
- - Fixed a rare crash at Ancient's Ascent.
- - Renamed script files with WT_ prefix to prevent clashes with other mods.
- - Deleted redundant script files.
- - Mod cleaned with TES5Edit.
- - Added custom cloud layer to world map and tweaked camera positioning.
- - The mercenaries now ignore all friendly fire from the player.
- - Added playable instruments.
- - Added new beverages.
- - Added new harvestables.
- 1.8 - Fixed a navmesh problem near Cragwater Camp.
- - Removed unused script references from Vulthurkrah and Thelma.
- - Fixed issue with missing script file for playable instruments.
- - Fixed several other papyrus errors related to errant script linkages.
- - Added dialogue to skip mercenary recruitment stage.
- - Gave Lurius several new lines of conversation dialogue.
- - Fixed possible AI conflicts with Lurius when arriving at Wyrmstooth.
- - No longer need to sleep on Red Wave to travel to Wyrmstooth.
- - Fast travel map markers are now enabled upon arrival at Wyrmstooth.
- - Fixed a problem with the water level activator in the Luminatory.
- - Added a variety of new spells.
- - Reduced audio distortion on Elmera and Shargam's voice acting.
- - Fixed an issue preventing follower dismiss dialogue from appearing.
- - Added random encounters around the island.
- - Added a new camp 'Wanderers Camp' to the island.
- - Added a new camp 'Chillbone Camp' to the island.
- - Added a new camp 'Stormcloak Camp' to the island.
- - Added several new roads around the island.
- - Added more new harvestables.
- - Reworked the glacier zone.
- - Reading 'History of Wyrmstooth' now triggers Vulom's sidequest.
- - Added a new dungeon 'Krakevisa Midden' to the island.
- - Added a new dungeon 'Bloodfrost Burrow' to the island.
- - Added a new grove 'Gronndal Grove' to the island.
- - Added a new cave 'Blind Robbers Bluff' to the island.
- - Added a new side-quest 'Blind Robbers Cache'.
- - Added a new side-quest 'A Priceless Commodity'.
- - Added more music and follower comment triggers.
- - Fixed named reference that might've caused a crash in Luminatory.
- - Polycount optimization in Luminatory to improve load times.
- - Silver weapons can now be crafted and improved at a forge.
- - Added nirnroot around the island.
- - Added dragon events around the island.
- - Removed duplicate and unnecessary references to improve performance.
- - Solved bug associated with reading music files from archives.
- Custom music has been added back into Wyrmstooth.
- - Added 4 new miscellaneous objective quests.
- 1.9 - Fixed issue preventing new cure spells from appearing in spell list.
- - Fixed erroneous script properties on playable lutes.
- - Added a new dungeon 'Hermans Hold' to the island.
- - Fixed issue with an unlootable steam centurion in the Luminatory.
- - Removed cell ownership in Hall of the Dead to fix coffin labels.
- - Removed silver weapon smithing and tempering that were added in 1.8.
- - Removed unused effects.
- - Fixed the scripting on and the contents of Fjeimir's Note.
- - Fixed issue with a chair not upgrading properly in Fort Valus.
- - Some more performance tweaking in the Luminatory.
- 1.10- Made Wyrmstooth.esp a false ESM file (Nexusmods/Moddb Only).
- 1.11- Fixed Lurius Liore's say once dialogue bug.
- - Adjusted alchemy ingredient weightings.
- - The Fort Valus cook, blacksmith and gardener now trade.
- - Wyrmstooth music now plays inside Fort Valus, not dungeon music.
- - Removed some ambient dungeon sounds from Fort Valus.
- - Lorumend and Gundlof should now perform as bards.
- - More locations are subject to random dragon attacks.
- - Wyrmstooth.ini removed from package (Nexusmods/Moddb Only).
- - The Fort Valus Common House interiors are no longer joined.
- - Removed the prison rotunda from the Fort Valus barracks.
- - Removed the unnecessary dwemer section from Frostvein mine.
- - Implemented a prison system on Wyrmstooth.
- - Removed errant door transition from the Mining Settlement.
- - Some locations around Wyrmstooth are now clearable.
- - Radiant quests can now be assigned to Wyrmstooth locations.
- - Fixed errant location information on some cells.
- - Most houses around Wyrmstooth now have shadowmarks.
- - Added ambush behaviour to the dragons in the steampools.
- - Reduced Imperials involved in final battle to improve performance.
- - Wyrmstooth Barrow now has a named boss.
- - Fixed Lurius and Theodyn sometimes not appearing in Bannered Mare.
- - Reduced mob size in the Refectory to prevent possible crash.
- - Followers may now be able to follow you into Dimfrost.
- - Reworked some areas of Wyrmstooth Barrow, especially the refectory.
- - Saeglopur farm is no longer totally abandoned per se...
- - Hid a few treasure chests around the island.
- - Added more follower comment triggers around the island.
- - The miners at Gronndal Grove are now hostile to the dragons.
- - Named unnamed relationships, deleted unused relationships.
- - Fixed a few more navmesh and door portal issues.
- 1.12- Door to Luminatory water elevator no longer slightly askew.
- - Set minimum level for Wyrmstooth encounter zones to 10.
- - Reduced Nighthunter's Locket value to make it easier to pickpocket.
- - The Severed Leg can now be improved with Human Flesh.
- - Some named Fort Valus staff can now be asked to follow you.
- - Added a second elevator to Dimfrost.
- - Faelor should now be able to enter buildings.
- - Fixed spell absorption on Wyrmstooth's new conjuration spells.
- - Reworked some portions of the Dimfrost sub dungeons.
- - Goreduster can no longer be sold or dropped.
- 1.13- Fixed issue with Vulthurkrah's raise dead scene not triggering.
- - Bloodfrost Burrow's boss vampire no longer enabled by default.
- - Added additional enable trigger for Wyrmstooth map marker.
- - Fixed script-related issue with a dead horse at the settlement.
- - Fixed issue with legion carts not moving during final scene.
- - Fixed issue with dragon aggression during final battle.
- - Fixed issue with town not rebuilding after Barrow of the Wyrm.
- - Added a thieves guild fence to The Hermit Inn.
- - Added a Dark Brotherhood Sanctuary player home.
- - Fixed issue that could prevent the mercenaries from appearing.
- - Reclaiming The Past starts if you enter any building at Fort Valus.
- - Added new random events for the Wyrmstooth worldspace.
- - Vampires no longer receive sun damage in Dimfrost.
- - Arvak can now be summoned on Wyrmstooth and in Dimfrost.
- - Residents now properly lock and unlock their doors.
- - Sigur now walks to the correct bed when renting a room.
- - Bulak now trades potions and ingredients.
- - Fixed issue with spriggan matriarch not becoming hostile.
- - Removed unused location: Cutpurse Crevasse.
- 1.14- Fixed issue with random encounters returning NPCs to holding cell.
- - Fixed issue that may prevent random encounter NPCs from travelling.
- - Fixed issue with ship at docks disappearing.
- - Fixed issue with new elevator shaft to/from dimfrost disappearing.
- - Added a few new points of interest around the island.
- - Added more conjure draugr spell tomes inside Wyrmstooth Barrow.
- - Wyrmstooth now has (miserable) climate and weather most days.
- - Added Crimson Nirnroot to Dimfrost.
- - Fixed random event crowding.
- - The mercenaries now sandbox-follow during Barrow of the Wyrm.
- - Increased wordwall word pickup distance.
- - Added sporadic lightning to the northern marsh.
- - Lurius Liore is now excluded from bard audiences.
- - Lava now does a heck of a lot more damage.
- - Vulthurkrah now uses his own storm call instead of Alduins.
- - Replaced generic Bandits with Marauders.
- - The draugr could be killed by accident before Alberthor's spell.
- - Fixed issue that prevented soldiers exiting the imperial carts.
- - Vulthurkrah now resurrects the imperials that die in battle.
- - Elmera no longer follows so closely during final battle.
- - Added more new spells. Check Krakevisa for new spell tomes.
- - The Marauder boss at Cragwater is no longer enabled by default.
- - The draugr can now strike and kill things while controlled.
- - Set up regions around the island.
- - Added relationships to help mercenaries ignore friendly fire.
- - Added Theodyn to random events to help him find you.
- Big thanks to Arthmoor for the following:
- - Fixed a bunch of papyrus spam due to bad trigger config.
- - Fixed issue preventing weapon retrieval from plaques and racks.
- - Fixed missing quest link on word walls.
- And Sheson for the following:
- - Fixed problem with wrong texture used on Emperor Parasol LOD.
- *****************************************************************
- 4. F.A.Q.
- *****************************************************************
- Q. What patch level is required?
- A. You should be running 1.8 or higher.
- Q. Do I need Dawnguard, Hearthfire or Dragonborn to play Wyrmstooth?
- A. No, neither of these are required to play Wyrmstooth.
- Q. Do I need any other additional mods or plugins like SKSE?
- A. No, nothing else is required except Skyrim.
- Q. What ENB did you use to take the screenshots?
- A. For the screenshots I used K ENB.
- Q. I really liked this mod, what can I do to show my support?
- A. Tell your friends about it, endorse and vote it on Nexus Mods or rate it on Steam so others
- can share in the adventure, I really appreciate it.
- Q. Is the mod stable?
- A. There are no known crashes caused specifically by Wyrmstooth.
- Q. Is development of Wyrmstooth complete?
- A. For now consider the project complete, however I may extend the main questline in the future
- depending on how many people are still interested in the mod.
- Q. How much time did you spend working on Wyrmstooth?
- A. About 1700 hours and counting.
- Q. OK i've loaded the mod. How does the questline begin?
- A. The quest begins once you're at atleast level 10 and have atleast been summoned by the
- Greybeards in the main quest. An imperial courier named Theodyn Bienne will track you down
- and starts from the Bannered Mare in Whiterun. You should run into him if you head towards
- Whiterun using any of the main roads. Alternatively he should be able to find you if you
- wait for 24 hours in any of the major cities. Regardless of where you are in the world,
- he should find you eventually.
- *****************************************************************
- 5. Troubleshooting
- *****************************************************************
- Q. I can't find Lurius Liore at the Bannered Mare nor can I find Theodyn Bienne.
- A. Open the console using the tile key (`) and type in the following command then press enter:
- getstage wtdragonhunt
- If the console says 'Item wtdragonhunt not found for parameter Quest' that means the mod
- has not yet been loaded. Make sure it is being loaded by your mod manager.
- If it returns '0' firstly make sure you've unloaded any mods that modify the Bannered Mare
- then try the following:
- 1. Open the console and type: Lurius
- 2. You should see a NPC_ record. Note the first two numbers (ONLY!)
- 3. Type: prid ##0218D0 (replace ## with those first two numbers)
- 4. Type: enable
- 5. Type: moveto player
- 6. Type: setstage wtdragonhunt 10
- Q. I can't speak to Theodyn; he doesn't say anything at all. Nor does Lurius Liore.
- A. If you're running a pirated copy of Skyrim, I can't help you. Using a no-steam dll patch
- may also cause this problem.
- Q. The game crashes or hangs, or my screen is empty when I enter or exit Wyrmstooth Barrow.
- A. Download the Wyrmstooth.ini file from Nexusmods and copy it to the same folder as your
- Wyrmstooth.esp and Wyrmstooth.bsa files.
- Q. How do I get back to Skyrim or return to Wyrmstooth?
- A. You can use the fast travel map markers to travel between Skyrim and Wyrmstooth which are
- enabled once you arrive on the island for the first time.
- Q. I lost my follower after falling down the shaft into Dimfrost.
- A. They'll be waiting for you outside the dwemer elevator once you reach the surface if they
- cannot make the fall down the shaft in the crypt.
- Q. Alberthor won't let me pass the closed gate.
- A. Updating Wyrmtooth midway through your playthrough may affect a trigger used by Alberthor.
- Open the console using the tile key (`) and type in the following command then press enter:
- setstage wtbarrowofthewyrm 130
- Speak to Alberthor again and he should now talk about the dilemma.
- Q. The game gets stuck loading the Luminatory area in Dimfrost.
- A. If you've made any lod z-fighting ini tweaks, reverse them.
- Q. The game seems to be crashing sporadically after I've arrived in Wyrmstooth.
- A. Random crashes can be caused by a number of things:
- 1. If it crashes as soon as you arrive on Wyrmstooth or shortly thereafter install the
- Wyrmstooth Travel Crash Hotfix on Nexusmods or Steam. There is a bug in the game
- engine that causes a crash if the game cannot read an XWM music file from a BSA archive,
- this fix prevents custom music playing on Wyrmstooth.
- 2. If that doesn't solve it download the Wyrmstooth Unpacked BSA file and extract the
- Music and Sound folders to your Skyrim Data folder where your ESP, ESM and BSA files are.
- 3. If you have an ENB installed, try installing ENBoost and Sheson's memory patch. I can't
- tell you how many times this has fixed random crashes. Also maybe reconsider how many
- texture and lighting mods you need to install as you might be overloading your system.
- Q. I can't seem to talk to the wolf Faelor.
- A. Known issue, I think it might have something to do with the state of the actor not
- resetting to idle after engaging in combat. A workaround is to either fast travel to a
- nearby location and return or use 'enable' and 'disable' console commands to reset Faelor.
- The Unofficial Skyrim Patch seems to resolve this problem.
- Q. Lurius isn't taking me to Wyrmstooth, after speaking to him at Solitude he runs away.
- A. This issue seems related to upgrading Wyrmstooth from a really old version to the latest
- version after starting Dragon Hunt but before completing Barrow of the Wyrm. Use these
- console commands to fix the situation:
- 1. Open the console (`) and click on Lurius to get his reference id (##0218D0).
- 2. Type the following console command: coc WyrmstoothDocks01
- 3. Type the following console command: moveto player
- 4. Type the following console command: setstage wtbarrowofthewyrm 30
- Q. The dragon won't fight me during the final battle. It just keeps circling the settlement.
- A. Be patient. There will a delay, moreso if the dragon is far away when you enter the
- mining settlement. If it's been a minute and the dragon still isn't attacking, try:
- Type the following console command: setstage wtbarrowofthewyrm 250
- Target the dragon with the console and type: setav aggression 3
- Q. The town isn't rebuilding after I've defeated the dragon. I've collected my reward from
- Lurius and it's been more than a week in-game.
- A. Known issue when upgrading from 1.12 to 1.13 after finishing Barrow Of The Wyrm. Caused
- by me goofing some scripting. Sorry! Anyway, use 'help Lurius 4' and note the first two
- digits of the NPC_ record and use them in place of ## in the following console commands:
- prid ##02B33E
- enable
- prid ##02B340
- enable
- prid ##02B341
- enable
- *****************************************************************
- 6. Compability
- *****************************************************************
- The following is a list of changed defaults. This information is provided for other mod
- developers in an effort to avoid any compatibility issues with other mods. New references
- associated with this mod are prefixed with "WT" as part of naming convention. Changes to
- standard locations were kept to a minimum to avoid any potential clashes.
- Worldspaces:
- Tamriel
- Tamriel Worldspace:
- SolitudeRedWaveExterior (-17,22)
- Locations:
- SolitudeDocksLocation
- *****************************************************************
- 7. Known Issues
- *****************************************************************
- A list of known issues. Some of these may be fixable, others may not be if they are tied to
- game-engine related bugs or limitations. Problems introduced by mod conflicts, bad load order
- or bad .ini settings are not included in this list.
- - Floating grass inside some interiors. This is related to a bug in vanilla Skyrim and is
- not something exclusive to Wyrmstooth. Doesn't seem to happen consistently.
- - Saving and reloading a save while the imperial carriages are moving will cause them to
- spazz out. This seems to be caused by a limitation in the object tethering function. It
- won't break the quest but it might make for an amusing Youtube video...
- - Sometimes the water room in the Luminatory may not reset itself immediately if you've
- already been through this section before. Exiting the Luminatory and re-entering should
- cause the door to open.
- - FPS hit when entering Wyrmstooth Settlement, especially for the first time. Might be
- related to smoke and fire emitters. Performance improves later on in the adventure as the
- rubble and debris is tidied up and the settlement rebuilds.
- - Summoning spells may not work if you aim at a road. Go figure.
- - Grass may not appear on Wyrmstooth. Installing the Wyrmstooth.ini file will fix this
- issue for you.
- *****************************************************************
- 8. Suggestions
- *****************************************************************
- Should you come across any problems with the mod, send me a message with the details either
- on the Skyrim Nexus or send an email to wyrmstooth@gmail.com.
- I may extend the main questline in the near future so if you would like to keep up to date
- with any developments follow the project on Twitter, Facebook or Google+.
- And if you enjoyed the mod -- don't forget to endorse it on Nexusmods or rate it on Steam.
- Thanks for taking the time to play Wyrmstooth :-).
- Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=125728404
- Nexus Mods: http://skyrim.nexusmods.com/mods/25704
- Moddb: http://www.moddb.com/mods/wyrmstooth
- Facebook: https://www.facebook.com/SkyrimWyrmstooth
- Twitter: http://twitter.com/Wyrmstooth
- Google+: http://gplus.to/SkyrimWyrmstooth
- YouTube: http://youtube.com/SkyrimWyrmstooth
- Wiki: http://SkyrimWyrmstooth.wikia.com
- *****************************************************************
- 9. Uninstallation
- *****************************************************************
- Treat uninstalling Wyrmstooth the same as you would uninstalling a Bethesda DLC. The ideal
- method would be to revert to a save you took prior to installing it. If for some reason
- that's not an option, you can refer to SuperSajuuk's document:
- https://www.dropbox.com/s/lj6d98yy8ohcoh3/Uninstalling%20Skyrim%20Mods.pdf?dl=0

