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Wyrmstooth Readme

By: Jonx0r on Feb 3rd, 2013  |  syntax: None  |  size: 22.59 KB  |  views: 15,726  |  expires: Never
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  1. *****************************************************************
  2.  
  3.  
  4.                     THE ELDER SCROLLS V: SKYRIM
  5.                            WYRMSTOOTH
  6.                            Version 1.11
  7.            
  8.                  
  9. *****************************************************************
  10.  
  11. Index:
  12. 1. Installation
  13. 2. Best Practice
  14. 3. Change List
  15. 4. F.A.Q.
  16. 5. Troubleshooting
  17. 6. Compatibility
  18. 7. Suggestions
  19.  
  20.  
  21. *****************************************************************
  22.  
  23.      1. Manual Installation
  24.  
  25. *****************************************************************
  26.  
  27. 1. Unzip the contents of wyrmstooth.zip to your Skyrim Data folder. Below is a list
  28.    of the default Skyrim installation locations:
  29.  
  30.         C:\Program Files\Steam\steamapps\common\skyrim\data
  31.  
  32.                         or for 64-bit Windows:
  33.  
  34.         C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
  35.  
  36. 2. Confirm you have the following files in your Skyrim Data folder:
  37.  
  38.         Wyrmstooth.esp
  39.         Wyrmstooth.bsa
  40.  
  41. 3. Run the Skyrim Launcher and make sure Wyrmstooth.esp appears in Data Files and has
  42.    a tick next to it.
  43.  
  44. 4. Start the game.
  45.  
  46. 5. To begin the quest, wait for Theodyn Bienne to find you or speak to Lurius Liore at the
  47.    Bannered Mare in Whiterun.
  48.  
  49.  
  50. *****************************************************************
  51.  
  52.      2. Best Practice
  53.  
  54. *****************************************************************
  55.  
  56. - Always make a save prior to installing a new mod and a new save after installing it. If
  57.   anything goes wrong you'll have a save to fall back to.
  58.  
  59. - If you're running an older version of Wyrmstooth, finish the Barrow of the Wrym questline
  60.   first before upgrading to a newer version.
  61.  
  62. - If you've made any ini changes, always catalogue them or save a copy of the original
  63.   ini file no matter how benign the change was.
  64.  
  65.  
  66. *****************************************************************
  67.  
  68.      3. Change List
  69.  
  70. *****************************************************************
  71.  
  72. Please keep in mind this mod is being actively developed. If you would like to suggest a
  73. change, send me a message on the Skyrim Nexus or send an email to: wyrmstooth@gmail.com.
  74.  
  75. 1.0 - Initial Release on Skyrim Nexus
  76.  
  77. 1.1 - Added an SEQ file to fix dialog bug. No longer need to save and reload a save for
  78.       dialog to function properly.
  79.  
  80. 1.2 - Removed an errant script on the dwemer elevator in the dragon's den that prevented
  81.       it from being used.
  82.  
  83. 1.3 - Numerous object placement and lighting tweaks.
  84.     - Fixed the roombound issue in the Hall Of The Dead.
  85.     - Fixed an issue preventing the use of crafting benches after controlling the draugr.
  86.     - Added voice acting for Lurius Liore.
  87.     - Added a jail interior to barracks.
  88.     - Added an imperial camp to imperial landing area.
  89.     - Fixed door to The Hermit Inn not appearing once the questline is complete.
  90.     - Goreduster now resurrects more powerful NPCs.
  91.     - Added a new world map for Wyrmstooth with new map markers.
  92.  
  93. 1.4 - Added new NPC specific armors and clothes.
  94.     - Fixed a problem that caused idle lines to override quest specific dialog.
  95.     - More object placement and lighting tweaks.
  96.     - Added the new location Cragwater Camp to the island.
  97.     - Redesigned the Wyrmstooth mine interior.
  98.     - SEQ file is now loaded from the BSA and not from a loose file.
  99.     - Added voice acting for Alberthor.
  100.     - Mercenaries now stay away from the player while Alberthor is casting the spell.
  101.     - NPCs no longer loiter at The Hermit inn indefinately.
  102.     - Athir, Daenlit and Shargam can now be hired after defeating Vulthurkrah.
  103.  
  104. 1.5 - Added voice acting for Vulthurkrah and Theodyn.
  105.     - Added three new respawnable dwemer dungeons to Dimfrost.
  106.     - Fixed Dimfrost location and encounter information.
  107.     - Fixed more object placement problems.
  108.     - Various tweaks to quest scripting.
  109.     - Farm animals are now replaced once the town begins to rebuild.
  110.     - Daenlit is back to being a Wood Elf.
  111.     - Tweaked facegen data for the mercenaries.
  112.  
  113. 1.6 - Added a new forest zone to the island.
  114.     - Added a new swamp zone to the island.
  115.     - Added a new glacier zone to the island.
  116.     - Added quest stage journal descriptions.
  117.     - Expanded the Wyrmstooth Mining Settlement.
  118.     - Added a new fort 'Fort Moonwatch' to the island.
  119.     - Added a new upgradeable player home 'Fort Valus' to the island.
  120.     - Fixed an issue that caused Vulthurkrah to return to Ancient's Ascent.
  121.     - Fixed more object placement problems.
  122.     - Fixed a potential crash at the Solitude docks caused by invalid navmesh.
  123.     - Fixed various other navmesh problems on Wyrmstooth.
  124.     - Fixed an issue that prevented Shargam from being recruited.
  125.     - Split Wyrmstooth Barrow into three separate interiors to resolve a memory issue.
  126.     - Fixed an issue that led to a trespass warning on the Red Wave.
  127.     - Fixed Dimfrost LOD land textures. Ground LOD was purple due to missing textures.
  128.     - Fixed Wyrmstooth object LOD textures. Some objects had incorrect an LOD texture.
  129.     - Fixed an issue that prevented Lurius from speaking after arriving at Wyrmstooth.
  130.     - Fixed an issue that prevented Vulthurkrah from exiting his den properly.
  131.     - Fixed various AI scheduling issues.
  132.     - The Dragonborn is now added to the East Empire faction before recruiting.
  133.     - Fixed an issue preventing Vulthurkrah from using shouts.
  134.     - Initial release on Steam.
  135.     - Added Fort Valus staff to unique faction to prevent possible conflicts.
  136.     - Fixed an issue that prevented Vulthurkrah from attacking during the final battle.
  137.  
  138. 1.7 - Ambient music now plays correctly on Wyrmstooth.
  139.     - Added new music tracks for Wyrmstooth, Dimfrost and Wyrmstooth Barrow.
  140.     - Added a new side-quest 'Someone with Backbone'.
  141.     - Added a new side-quest 'A Howl Load of Trouble'.
  142.     - Added a new side-quest 'Retrieving Embersunder'.
  143.     - Added a new side-quest 'Robbed Blind'.
  144.     - Added a new side-quest 'Unwanted Guests'.
  145.     - Added a new side-quest 'Wrap Me Up'.
  146.     - Added a new side-quest 'Repaying a Debt'.
  147.     - Fixed an issue that caused the guards at Fort Valus to become hostile.
  148.     - No longer need to be bloodkin to recruit Shargam.
  149.     - Inserting goreduster into the slot now properly updates the journal.
  150.     - Additional quest markers for 'Barrow of the Wyrm'.
  151.     - Expanded Alberthor's role in 'Barrow of the Wyrm'.
  152.     - Added new shout 'Fiik Lo Sah' (Phantom Form) and 3 new word wall locations.
  153.     - Removed 'Boss' and 'Container' references to prevent radiant story assignment.
  154.     - Fixed a problem that allowed players to start the quest below level 10.
  155.     - Athir, Daenlit, Shargam and Elmera now have unique voice acting.
  156.     - Idle dialogue is now correctly configured.
  157.     - Reworked the Dimfrost worldspace.
  158.     - Added new Wyrmstone and Brimstone mineables.
  159.     - LOD resolution performance tweaks.
  160.     - Added map markers for travelling between Skyrim and Wyrmstooth.
  161.     - Fixed a camera issue when loading a save taken while controlling the draugr.
  162.     - Added update.esm dependency.
  163.     - Complete redesign of Fort Valus.
  164.     - Alberthor now ignores hostiles while casting the control spell.
  165.     - Tweaked occlusion around Wyrmstooth.
  166.     - Fixed a rare crash in Castle Dour Jail.
  167.     - Fixed a rare crash at Ancient's Ascent.
  168.     - Renamed script files with WT_ prefix to prevent clashes with other mods.
  169.     - Deleted redundant script files.
  170.     - Mod cleaned with TES5Edit.
  171.     - Added custom cloud layer to world map and tweaked camera positioning.
  172.     - The mercenaries now ignore all friendly fire from the player.
  173.     - Added playable instruments.
  174.     - Added new beverages.
  175.     - Added new harvestables.
  176.  
  177. 1.8 - Fixed a navmesh problem near Cragwater Camp.
  178.     - Removed unused script references from Vulthurkrah and Thelma.
  179.     - Fixed issue with missing script file for playable instruments.
  180.     - Fixed several other papyrus errors related to errant script linkages.
  181.     - Added dialogue to skip mercenary recruitment stage.
  182.     - Gave Lurius several new lines of conversation dialogue.
  183.     - Fixed possible AI conflicts with Lurius when arriving at Wyrmstooth.
  184.     - No longer need to sleep on Red Wave to travel to Wyrmstooth.
  185.     - Fast travel map markers are now enabled upon arrival at Wyrmstooth.
  186.     - Fixed a problem with the water level activator in the Luminatory.
  187.     - Added a variety of new spells.
  188.     - Reduced audio distortion on Elmera and Shargam's voice acting.
  189.     - Fixed an issue preventing follower dismiss dialogue from appearing.
  190.     - Added random encounters around the island.
  191.     - Added a new camp 'Wanderers Camp' to the island.
  192.     - Added a new camp 'Chillbone Camp' to the island.
  193.     - Added a new camp 'Stormcloak Camp' to the island.
  194.     - Added several new roads around the island.
  195.     - Added more new harvestables.
  196.     - Reworked the glacier zone.
  197.     - Reading 'History of Wyrmstooth' now triggers Vulom's sidequest.
  198.     - Added a new dungeon 'Krakevisa Midden' to the island.
  199.     - Added a new dungeon 'Bloodfrost Burrow' to the island.
  200.     - Added a new grove 'Gronndal Grove' to the island.
  201.     - Added a new cave 'Blind Robbers Bluff' to the island.
  202.     - Added a new side-quest 'Blind Robbers Cache'.
  203.     - Added a new side-quest 'A Priceless Commodity'.
  204.     - Added more music and follower comment triggers.
  205.     - Fixed named reference that might've caused a crash in Luminatory.
  206.     - Polycount optimization in Luminatory to improve load times.
  207.     - Silver weapons can now be crafted and improved at a forge.
  208.     - Added nirnroot around the island.
  209.     - Added dragon events around the island.
  210.     - Removed duplicate and unnecessary references to improve performance.
  211.     - Solved bug associated with reading music files from archives.
  212.       Custom music has been added back into Wyrmstooth.
  213.     - Added 4 new miscellaneous objective quests.
  214.  
  215. 1.9 - Fixed issue preventing new cure spells from appearing in spell list.
  216.     - Fixed erroneous script properties on playable lutes.
  217.     - Added a new dungeon 'Hermans Hold' to the island.
  218.     - Fixed issue with an unlootable steam centurion in the Luminatory.
  219.     - Removed cell ownership in Hall of the Dead to fix coffin labels.
  220.     - Removed silver weapon smithing and tempering that were added in 1.8.
  221.     - Removed unused effects.
  222.     - Fixed the scripting on and the contents of Fjeimir's Note.
  223.     - Fixed issue with a chair not upgrading properly in Fort Valus.
  224.     - Some more performance tweaking in the Luminatory.
  225.  
  226.  
  227. 1.10- Made Wyrmstooth.esp a false ESM file (Nexusmods/Moddb Only).
  228.  
  229. 1.11- Fixed Lurius Liore's say once dialogue bug.
  230.     - Adjusted alchemy ingredient weightings.
  231.     - The Fort Valus cook, blacksmith and gardener now trade.
  232.     - Wyrmstooth music now plays inside Fort Valus, not dungeon music.
  233.     - Removed some ambient dungeon sounds from Fort Valus.
  234.     - Lorumend and Gundlof should now perform as bards.
  235.     - More locations are subject to random dragon attacks.
  236.     - Wyrmstooth.ini removed from package (Nexusmods/Moddb Only).
  237.     - The Fort Valus Common House interiors are no longer joined.
  238.     - Removed the prison rotunda from the Fort Valus barracks.
  239.     - Removed the unnecessary dwemer section from Frostvein mine.
  240.     - Implemented a prison system on Wyrmstooth.
  241.     - Removed errant door transition from the Mining Settlement.
  242.     - Some locations around Wyrmstooth are now clearable.
  243.     - Radiant quests can now be assigned to Wyrmstooth locations.
  244.     - Fixed errant location information on some cells.
  245.     - Most houses around Wyrmstooth now have shadowmarks.
  246.     - Added ambush behaviour to the dragons in the steampools.
  247.     - Reduced Imperials involved in final battle to improve performance.
  248.     - Wyrmstooth Barrow now has a named boss.
  249.     - Fixed Lurius and Theodyn sometimes not appearing in Bannered Mare.
  250.     - Reduced mob size in the Refectory to prevent possible crash.
  251.     - Followers may now be able to follow you into Dimfrost.
  252.     - Reworked some areas of Wyrmstooth Barrow, especially the refectory.
  253.     - Saeglopur farm is no longer totally abandoned per se...
  254.     - Hid a few treasure chests around the island.
  255.     - Added more follower comment triggers around the island.
  256.     - The miners at Gronndal Grove are now hostile to the dragons.
  257.     - Named unnamed relationships, deleted unused relationships.
  258.     - Fixed a few more navmesh and door portal issues.
  259.  
  260.  
  261. *****************************************************************
  262.  
  263.      4. F.A.Q.
  264.  
  265. *****************************************************************
  266.  
  267. Q. What patch level is required?
  268. A. You should be running 1.8 or higher.
  269.  
  270. Q. Do I need Dawnguard, Hearthfire or Dragonborn to play Wyrmstooth?
  271. A. No, neither of these are required to play Wyrmstooth.
  272.  
  273. Q. Do I need any other additional mods or plugins like SKSE?
  274. A. No, nothing else is required except Skyrim.
  275.  
  276. Q. What ENB did you use to take the screenshots?
  277. A. For the screenshots I used K ENB.
  278.  
  279. Q. I really liked this mod, what can I do to show my support?
  280. A. Tell your friends about it, endorse and vote it on Nexus Mods or rate it on Steam so others
  281.    can share in the adventure, I really appreciate it.
  282.  
  283. Q. Is the mod stable?
  284. A. The mod has been tested extensively and is completable. There are no show-stopping bugs with
  285.    the mod itself however your Skyrim configuration and any other mods you have installed may
  286.    affect the stability of Wyrmstooth.
  287.  
  288. Q. Is development of Wyrmstooth complete?
  289. A. For now consider the project complete, however I may extend the main questline in the future
  290.    depending on how many people are interested in the mod.
  291.  
  292. Q. How much time did you spend working on Wyrmstooth?
  293. A. About 1700 hours and counting.
  294.  
  295. Q. OK i've loaded the mod. How does the questline begin?
  296. A. The quest begins once you're at atleast level 10 and have atleast been summoned by the
  297.    Greybeards in the main quest. An imperial courier named Theodyn Bienne will track you down
  298.    and starts from the Bannered Mare in Whiterun. You should run into him if you head towards
  299.    Whiterun using any of the main roads. Alternatively he should be able to find you if you
  300.    wait for 24 hours in any of the major cities. Regardless of where you are in the world,
  301.    he should find you eventually.
  302.  
  303.  
  304. *****************************************************************
  305.  
  306.      5. Troubleshooting
  307.  
  308. *****************************************************************
  309.  
  310. Please keep in mind that, while Wyrmstooth has been playtested extensively, other mods, 3rd
  311. party utilities and ini tweaks may affect the behavior, performance and stability of
  312. Wyrmstooth.
  313.  
  314. Always make a save prior to installing a new mod and a new save after installing it. If
  315. anything goes wrong you'll have a save to fall back to. If you're running an older version
  316. of Wyrmstooth, finish the Barrow of the Wyrm questline first before upgrading to a newer
  317. version. If you've made any ini changes, always catalogue them or save a copy of the original
  318. ini file no matter how benign the change was.
  319.  
  320. With that said, I've tried to be as comprehensive as humanly possible:
  321.  
  322. Q. I can't find Theodyn Bienne. Is there any other way forward?
  323. A. Wait in any major hold for a day and Theodyn should be able to find you. He starts at the
  324.    Bannered Mare in Whiterun and will travel to your location once you meet quest starting
  325.    requirements, even if you're on another island such as Solstheim or Falskaar.
  326.  
  327. Q. I can't find Lurius Liore at the Bannered Mare nor can I find Theodyn Bienne. What can I
  328.    do to begin the questline?
  329. A. Open the console using the tile key (`) and type in the following command then press enter:
  330.  
  331.    getstage wtdragonhunt
  332.  
  333.    If the console says 'Item wtdragonhunt not found for parameter Quest' that means the mod
  334.    has not yet been loaded. Make sure it is being loaded by your mod manager.
  335.  
  336.    If it returns '0' try the following:
  337.  
  338.    1. Open the console and type: help Lurius
  339.    2. You should see a NPC_ record. Note the first two numbers
  340.    3. Type: prid ##0218D0 (replace ## with those first two numbers)
  341.    4. Type: moveto player
  342.    5. Type: setstage wtdragonhunt 10
  343.  
  344. Q. The game crashes or hangs, or my screen is empty when I enter or exit Wyrmstooth Barrow.
  345. A. Download the Wyrmstooth.ini file from Nexusmods and copy it to the same folder as your
  346.    Wyrmstooth.esp and Wyrmstooth.bsa files.
  347.  
  348. Q. We arrived at Wyrmstooth but something went wrong. Lurius doesn't move or speak or he's
  349.    pacing between Fort Moonwatch and Wyrmstooth Docks.
  350. A. Under certain conditions, a cutscene initiated by Lurius at the docks fails to trigger.
  351.    Ignore him and head to the barrow. Once you read the bandit journal the quest should
  352.    update, Lurius and the other mercenaries should catch up with you eventually.
  353.  
  354. Q. How do I get back to Skyrim or return to Wyrmstooth?
  355. A. You can use the fast travel map markers to travel between Skyrim and Wyrmstooth which are
  356.    enabled once you arrive on the island for the first time.
  357.  
  358. Q. Sometimes Lurius remains at The Bannered Mare when he's supposed to be travelling to
  359.    Solitude.
  360. A. If a bard is currently playing a song he may become part of the audience temporarily. Just
  361.    ask the performing bard to rest his or her voice and Lurius should be on his way or wait
  362.    until Lurius has finished listening to the bard.
  363.  
  364. Q. How do I open up the shaft in the crypt?
  365. A. Once all the draugr in the final room have been defeated, the shaft should open by itself.
  366.    Sometimes resurrecting the draugr here may interfere with the internal battle counter
  367.    temporarily. There's also a lever next to the boss' sarcophagus that controls the shaft
  368.    and treasure room gates.
  369.  
  370. Q. I lost my follower after falling down the shaft into Dimfrost.
  371. A. They'll be waiting for you outside the dwemer elevator once you reach the surface if they
  372.    cannot make the fall down the shaft in the crypt.
  373.  
  374. Q. Alberthor won't let me pass the closed gate.
  375. A. Updating Wyrmtooth midway through your playthrough may affect a trigger used by Alberthor.
  376.    Open the console using the tile key (`) and type in the following command then press enter:
  377.  
  378.    setstage wtbarrowofthewyrm 130
  379.  
  380.    Speak to Alberthor again and he should now talk about the dilemma.
  381.  
  382. Q. The game gets stuck loading the Luminatory area in Dimfrost.
  383. A. Try lowering your graphics settings temporarily until you've encountered the dragon and
  384.    have returned to the surface. Some graphics mods or tweaks may adversely affect the
  385.    loading of this interior. If you've made any lod z-fighting ini tweaks you may need to
  386.    reverse them as well.
  387.  
  388. Q. The game seems to be crashing sporadically after I've arrived in Wyrmstooth.
  389. A. Certain audio mods have been known to cause problems. Unfortunately there seems to be a
  390.    bug in the engine itself whereby the game will simply crash if it cannot read a sound
  391.    file. There's a specific fix for this problem on both Steam and Nexusmods but if that
  392.    fails download the Wyrmstooth Unpacked BSA file and extract only the music folder to your
  393.    Skyrim\Data folder.
  394.  
  395. Q. I can't seem to talk to the wolf Faelor.
  396. A. Known issue, I think it might have something to do with the state of the actor not
  397.    resetting to idle after engaging in combat. A workaround is to either fast travel to a
  398.    nearby location and return or use 'enable' and 'disable' console commands to reset Faelor.
  399.    The Unofficial Skyrim Patch seems to resolve this problem.
  400.  
  401. Q. Lurius isn't taking me to Wyrmstooth, after speaking to him at Solitude he runs away.
  402. A. This issue seems related to upgrading Wyrmstooth from a really old version to the latest
  403.    version after starting Dragon Hunt but before completing Barrow of the Wyrm. Use these
  404.    console commands to fix the situation:
  405.    
  406.    1. Open the console (`) and click on Lurius to get his reference id.
  407.    2. Type the following console command: coc WyrmstoothDocks01
  408.    3. Type the following console command: moveto player
  409.    4. Type the following console command: setstage wtbarrowofthewyrm 30
  410.  
  411.    Lurius should now deliver his speech to the mercenaries above the deck of the Red Wave
  412.    before they head to the mining settlement.
  413.  
  414.    An alternate fix for this issue is to just travel to Wyrmstooth Barrow and read the
  415.    bandit journal which will automatically update the quest. You will miss the dialogue with
  416.    Lurius at the mining settlement but it's not critical to the quest.
  417.  
  418. Q. The dragon won't fight me during the final battle. It just keeps circling the settlement.
  419. A. In rare circumstances the final battle trigger may not trigger. Use the following console
  420.    command to set the correct stage:
  421.  
  422.    setsage wtbarrowofthewyrm 250
  423.  
  424.    The dragon should now cast the meteor storm shout and begin attacking.
  425.  
  426. Q. My mod manager is warning me about Wyrmstooth.esp.
  427. A. Wyrmstooth.esp is a false esm like the Unofficial Patches. This means that it has an esp
  428.    file extension but is handled by the game as a master file like the official DLC. It's
  429.    safe to ignore this warning.
  430.  
  431.  
  432. *****************************************************************
  433.  
  434.      6. Compability
  435.  
  436. *****************************************************************
  437.  
  438. The following is a list of changed defaults. This information is provided for other mod
  439. developers in an effort to avoid any compatibility issues with other mods. New references
  440. associated with this mod are prefixed with "WT" as part of naming convention. Changes to
  441. standard locations were kept to a minimum to avoid any potential clashes.
  442.  
  443. Worldspaces:
  444. Tamriel
  445.  
  446. Tamriel Worldspace:
  447. SolitudeRedWaveExterior (-17,22)
  448.  
  449. Locations:
  450. SolitudeDocksLocation
  451.  
  452.  
  453. *****************************************************************
  454.  
  455.      7. Suggestions
  456.  
  457. *****************************************************************
  458.  
  459. Should you come across any problems with the mod, send me a message with the details either
  460. on the Skyrim Nexus or send an email to wyrmstooth@gmail.com.
  461.  
  462. If you would like to contribute content to the project please let me know and I'll see what
  463. I can do about including it in Wyrmstooth.
  464.  
  465. I may extend the main questline in the near future so if you would like to keep up to date
  466. with any developments follow the project on Twitter, Facebook or Google+.
  467.  
  468. And if you enjoyed the mod -- don't forget to endorse it on Nexusmods or rate it on Steam.
  469.  
  470. Thankyou for taking the time to play Wyrmstooth :-).
  471.  
  472. Steam:          http://steamcommunity.com/sharedfiles/filedetails/?id=125728404
  473. Nexus Mods:     http://skyrim.nexusmods.com/mods/25704
  474. Moddb:          http://www.moddb.com/mods/wyrmstooth
  475. Facebook:       https://www.facebook.com/SkyrimWyrmstooth
  476. Twitter:        http://twitter.com/Wyrmstooth
  477. Google+:        http://gplus.to/SkyrimWyrmstooth
  478. YouTube:        http://youtube.com/SkyrimWyrmstooth
  479. Wiki:           http://SkyrimWyrmstooth.wikia.com