Advertisement
Guest User

DGL INS NA 5v5 S3 CONFIG AS OF 04-19-2015

a guest
Apr 19th, 2015
570
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.34 KB | None | 0 0
  1. // DGL INS NA 5v5 S3 CONFIG AS OF 04-19-2015 1921 PDT - WWW.STEAMCOMMUNITY.COM/ID/KATE_UTL/
  2.  
  3. // server name
  4. hostname " TheDGL.org Team Server | YourTagGoesHere"
  5.  
  6. // rcon passsword
  7. rcon_password "RCON GOES HERE"
  8.  
  9. // Server password
  10. sv_password "PASSWORD GOES HERE"
  11.  
  12. //------------------------------//
  13. // DON'T TOUCH ANYTHING BELOW //
  14. //------------------------------//
  15.  
  16. // Server logging
  17. log on
  18. sv_logbans 1
  19. sv_logecho 1
  20. sv_logfile 1
  21. sv_log_onefile 0
  22.  
  23. // Loads banned users into memory
  24. exec banned_user.cfg
  25. exec banned_ip.cfg
  26. writeid
  27. writeip
  28.  
  29. // Network cvars
  30. sv_minupdaterate 50
  31. sv_maxupdaterate 128
  32. sv_mincmdrate 50
  33. sv_maxcmdrate 128
  34. sv_minrate 50000
  35. sv_maxrate 128000
  36. rate 128000
  37.  
  38. sv_timeout 15 // Time before a client drops due to sudden connection loss.
  39. net_queued_packet_thread 1 // Use a high priority thread to send queued packets out instead of sending them each frame.
  40. heartbeat // Force heartbeat of master servers.
  41.  
  42. // Settings for downloading DGL theater
  43. net_maxfilesize 100 // Sets max downloadable file size in MB.
  44. sv_allowdownload 1 // Disables downloading of DGL theater (forces users to subscribe to workshop).
  45. sv_allowupload 1
  46.  
  47. sv_pure 2 // Enforces default skins and models.
  48. sv_consistency 2
  49. sv_cheats 0
  50. mp_flashlight 1
  51. mp_footsteps 1
  52.  
  53. //-------------------------//
  54. // FIREFIGHT GAME SETTINGS //
  55. //-------------------------//
  56.  
  57. mapcyclefile "mapcycle_firefight.txt" // Sets the map votes.
  58. mp_theater_override DGL_Firefight_316 // Loads DGL theater
  59. mp_teams_auto_join 0 // Makes people auto join spectator upon entering server.
  60. mp_autoteambalance 0 // Prevents the server from balancing the teams.
  61. mp_teams_unbalance_limit 16
  62.  
  63. mp_friendlyfire 1
  64. mp_tkpunish 0 // Prevents punishment for TK.
  65. mp_autokick 0 // Prevents kicking due to TK.
  66. mp_spawnprotectontime 3 // Basic immunity at spawn - set due to some glitchy maps.
  67.  
  68. mp_player_spotting 0 // Turns spotting function on/off.
  69. mp_forcecamera 1 // Forces 1st person view when alive.
  70. mp_spectator_allow_chase 0 // Forces 1st person view when dead.
  71. sv_hud_deathmessages_spectator 1 // Allows spectators (casters) to view kill-feed.
  72. sv_vote_allow_spectators 1 // Allows spectators to vote on issues.
  73. sv_hud_scoreboard_show_kd 0 // show k:d on scoreboard when alive (prevents kill confirms easier).
  74.  
  75. mp_joinwaittime 0 // How long to wait for the first round once the minimum players requirement has been reached.
  76. mp_timer_preround 20 // Time before a round starts.
  77. mp_timer_preround_switch 45 // Time before the first round AFTER half time start.
  78. mp_timer postround 10 // Time after round end.
  79. mp_timer_postgame 30 // Victory screen timer.
  80.  
  81. mp_maxgames 1 // Max games before map change.
  82. mp_maxrounds 16 // Max rounds in the game.
  83. mp_timelimit 9999 // The maximum time of the game.
  84. mp_switchteams_each_game 0
  85.  
  86. mp_winlimit 9 // Sets the win limit - victory screen.
  87. mp_switchteams_each_round 8 // Rounds before automatically switching teams - half time.
  88. mp_roundtime 210 // Time of each round.
  89. mp_cp_capture_time 25 // Time to capture an objective.
  90. mp_cp_deteriorate_time 0 // Time it takes for an objective to passively decap, if not capped completely.
  91. mp_cp_speedup_max 2 // Sets the max amount of people which will affect cap time.
  92. mp_cp_speedup_rate 0.25 // Speed-up rate per additional teammate in the cap zone.
  93.  
  94. mp_supply_token_base 7 // Unchanging supply points module.
  95. mp_supply_rate_losing_team_high 0
  96. mp_supply_rate_losing_team_low 0
  97. mp_supply_rate_winning_team_high 0
  98. mp_supply_rate_winning_team_low 0
  99.  
  100. sv_deadchat 1 // Allows players to send chat messages to enemies while dead
  101. sv_deadchat_team 1 // Allows players to send chat messages to teammates while dead
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement