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- // DGL INS NA 5v5 S3 CONFIG AS OF 04-19-2015 1921 PDT - WWW.STEAMCOMMUNITY.COM/ID/KATE_UTL/
- // server name
- hostname " TheDGL.org Team Server | YourTagGoesHere"
- // rcon passsword
- rcon_password "RCON GOES HERE"
- // Server password
- sv_password "PASSWORD GOES HERE"
- //------------------------------//
- // DON'T TOUCH ANYTHING BELOW //
- //------------------------------//
- // Server logging
- log on
- sv_logbans 1
- sv_logecho 1
- sv_logfile 1
- sv_log_onefile 0
- // Loads banned users into memory
- exec banned_user.cfg
- exec banned_ip.cfg
- writeid
- writeip
- // Network cvars
- sv_minupdaterate 50
- sv_maxupdaterate 128
- sv_mincmdrate 50
- sv_maxcmdrate 128
- sv_minrate 50000
- sv_maxrate 128000
- rate 128000
- sv_timeout 15 // Time before a client drops due to sudden connection loss.
- net_queued_packet_thread 1 // Use a high priority thread to send queued packets out instead of sending them each frame.
- heartbeat // Force heartbeat of master servers.
- // Settings for downloading DGL theater
- net_maxfilesize 100 // Sets max downloadable file size in MB.
- sv_allowdownload 1 // Disables downloading of DGL theater (forces users to subscribe to workshop).
- sv_allowupload 1
- sv_pure 2 // Enforces default skins and models.
- sv_consistency 2
- sv_cheats 0
- mp_flashlight 1
- mp_footsteps 1
- //-------------------------//
- // FIREFIGHT GAME SETTINGS //
- //-------------------------//
- mapcyclefile "mapcycle_firefight.txt" // Sets the map votes.
- mp_theater_override DGL_Firefight_316 // Loads DGL theater
- mp_teams_auto_join 0 // Makes people auto join spectator upon entering server.
- mp_autoteambalance 0 // Prevents the server from balancing the teams.
- mp_teams_unbalance_limit 16
- mp_friendlyfire 1
- mp_tkpunish 0 // Prevents punishment for TK.
- mp_autokick 0 // Prevents kicking due to TK.
- mp_spawnprotectontime 3 // Basic immunity at spawn - set due to some glitchy maps.
- mp_player_spotting 0 // Turns spotting function on/off.
- mp_forcecamera 1 // Forces 1st person view when alive.
- mp_spectator_allow_chase 0 // Forces 1st person view when dead.
- sv_hud_deathmessages_spectator 1 // Allows spectators (casters) to view kill-feed.
- sv_vote_allow_spectators 1 // Allows spectators to vote on issues.
- sv_hud_scoreboard_show_kd 0 // show k:d on scoreboard when alive (prevents kill confirms easier).
- mp_joinwaittime 0 // How long to wait for the first round once the minimum players requirement has been reached.
- mp_timer_preround 20 // Time before a round starts.
- mp_timer_preround_switch 45 // Time before the first round AFTER half time start.
- mp_timer postround 10 // Time after round end.
- mp_timer_postgame 30 // Victory screen timer.
- mp_maxgames 1 // Max games before map change.
- mp_maxrounds 16 // Max rounds in the game.
- mp_timelimit 9999 // The maximum time of the game.
- mp_switchteams_each_game 0
- mp_winlimit 9 // Sets the win limit - victory screen.
- mp_switchteams_each_round 8 // Rounds before automatically switching teams - half time.
- mp_roundtime 210 // Time of each round.
- mp_cp_capture_time 25 // Time to capture an objective.
- mp_cp_deteriorate_time 0 // Time it takes for an objective to passively decap, if not capped completely.
- mp_cp_speedup_max 2 // Sets the max amount of people which will affect cap time.
- mp_cp_speedup_rate 0.25 // Speed-up rate per additional teammate in the cap zone.
- mp_supply_token_base 7 // Unchanging supply points module.
- mp_supply_rate_losing_team_high 0
- mp_supply_rate_losing_team_low 0
- mp_supply_rate_winning_team_high 0
- mp_supply_rate_winning_team_low 0
- sv_deadchat 1 // Allows players to send chat messages to enemies while dead
- sv_deadchat_team 1 // Allows players to send chat messages to teammates while dead
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