Guest User

Untitled

a guest
Feb 27th, 2016
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.17 KB | None | 0 0
  1. 2016-02-27 13:42:04.109 - Thread: 1 -> Importing asset failed C:\Users\[username]\AppData\Roaming\SpaceEngineers\Mods\Elevator Button Pads+Catwalks\Models\ElevatorButtonPad.mwm
  2. 2016-02-27 13:42:04.179 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  3. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  4. at VRage.Import.MyModelImporter.LoadTagData(BinaryReader reader, String[] tags)
  5. at VRage.Import.MyModelImporter.ImportData(String assetFileName, String[] tags)
  6. at VRage.Game.Models.MyModel.LoadData()
  7. at VRage.Game.Models.MyModels.GetModelOnlyData(String modelAsset)
  8. at Sandbox.Game.Entities.MyCubeGrid.TestBlockPlacementArea(MyCubeGrid targetGrid, MyGridPlacementSettings& settings, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, Vector3D& translation, Quaternion& rotation, Vector3& halfExtents, BoundingBoxD& localAabb, MyCubeGrid& touchingGrid, MyEntity ignoredEntity, Boolean ignoreFracturedPieces)
  9. at Sandbox.Game.Entities.MyCubeGrid.TestPlacementAreaCube(MyCubeGrid targetGrid, MyGridPlacementSettings& settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, MyCubeGrid& touchingGrid, MyEntity ignoredEntity, Boolean ignoreFracturedPieces)
  10. at Sandbox.Game.Entities.MyCubeGrid.CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, MyGridPlacementSettings& gridSettings, Nullable`1 ignoreMultiblockId, Boolean ignoreFracturedPieces)
  11. at Sandbox.Game.Entities.MyCubeGrid.CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, Nullable`1 ignoreMultiblockId, Boolean ignoreFracturedPieces)
  12. at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmo_Grid(MyGizmoSpaceProperties gizmoSpace, Boolean add, Boolean remove, Boolean draw)
  13. at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmos(Boolean addPos, Boolean removePos, Boolean draw)
  14. at Sandbox.Game.Entities.MyCubeBuilder.Draw()
  15. at Sandbox.Game.World.MySession.Draw()
  16. at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
  17. at Sandbox.Graphics.GUI.MyScreenManager.Draw()
  18. at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
  19. at Sandbox.MySandboxGame.PrepareForDraw()
  20. at Sandbox.Engine.Platform.Game.UpdateInternal()
  21. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass2.<Run>b__1()
  22. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  23. at Sandbox.Engine.Platform.Game.RunLoop()
  24. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  25. at SpaceEngineers.MyProgram.RunInternal(String[] args)
  26. at SpaceEngineers.MyProgram.Main(String[] args)
  27. 2016-02-27 13:42:04.185 - Thread: 1 -> Hiding window
  28. 2016-02-27 13:42:04.702 - Thread: 1 -> Hiding window done
  29. 2016-02-27 13:42:04.702 - Thread: 1 -> Showing message
  30. 2016-02-27 13:42:04.725 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
  31. 2016-02-27 13:42:04.726 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
  32. 2016-02-27 13:42:04.726 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
Advertisement
Add Comment
Please, Sign In to add comment