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- 2016-02-27 13:42:04.109 - Thread: 1 -> Importing asset failed C:\Users\[username]\AppData\Roaming\SpaceEngineers\Mods\Elevator Button Pads+Catwalks\Models\ElevatorButtonPad.mwm
- 2016-02-27 13:42:04.179 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at VRage.Import.MyModelImporter.LoadTagData(BinaryReader reader, String[] tags)
- at VRage.Import.MyModelImporter.ImportData(String assetFileName, String[] tags)
- at VRage.Game.Models.MyModel.LoadData()
- at VRage.Game.Models.MyModels.GetModelOnlyData(String modelAsset)
- at Sandbox.Game.Entities.MyCubeGrid.TestBlockPlacementArea(MyCubeGrid targetGrid, MyGridPlacementSettings& settings, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, Vector3D& translation, Quaternion& rotation, Vector3& halfExtents, BoundingBoxD& localAabb, MyCubeGrid& touchingGrid, MyEntity ignoredEntity, Boolean ignoreFracturedPieces)
- at Sandbox.Game.Entities.MyCubeGrid.TestPlacementAreaCube(MyCubeGrid targetGrid, MyGridPlacementSettings& settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, MyCubeGrid& touchingGrid, MyEntity ignoredEntity, Boolean ignoreFracturedPieces)
- at Sandbox.Game.Entities.MyCubeGrid.CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, MyGridPlacementSettings& gridSettings, Nullable`1 ignoreMultiblockId, Boolean ignoreFracturedPieces)
- at Sandbox.Game.Entities.MyCubeGrid.CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, Nullable`1 ignoreMultiblockId, Boolean ignoreFracturedPieces)
- at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmo_Grid(MyGizmoSpaceProperties gizmoSpace, Boolean add, Boolean remove, Boolean draw)
- at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmos(Boolean addPos, Boolean removePos, Boolean draw)
- at Sandbox.Game.Entities.MyCubeBuilder.Draw()
- at Sandbox.Game.World.MySession.Draw()
- at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
- at Sandbox.Graphics.GUI.MyScreenManager.Draw()
- at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
- at Sandbox.MySandboxGame.PrepareForDraw()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass2.<Run>b__1()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.RunInternal(String[] args)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2016-02-27 13:42:04.185 - Thread: 1 -> Hiding window
- 2016-02-27 13:42:04.702 - Thread: 1 -> Hiding window done
- 2016-02-27 13:42:04.702 - Thread: 1 -> Showing message
- 2016-02-27 13:42:04.725 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
- 2016-02-27 13:42:04.726 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
- 2016-02-27 13:42:04.726 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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