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- public BarEnergy()
- {
- for(new playerid; playerid < MAX_PLAYERS; playerid++)
- {
- new Float:health;
- GetPlayerHealth(playerid, health);
- new RestTime = SetPlayerHealth(playerid, health-3);
- SetProgressBarValue(Energy[playerid], GetProgressBarValue(Energy[playerid])-6);
- if(GetProgressBarValue(Energy[playerid]) <= 10)
- {
- SetTimer("RestTime", 10000, 1);
- SetProgressBarValue(Energy[playerid], GetProgressBarValue(Energy[playerid])-1);
- SendClientMessage(playerid, 0xFFFF00AA, " Kamu membutuhkan istirahat sekarang sekarang! /rest");
- }
- if(GetProgressBarValue(Energy[playerid]) > 10)
- {
- KillTimer(RestTime);
- }
- if(GetProgressBarValue(Energy[playerid]) > 100)
- {
- SetProgressBarValue(Energy[playerid], 100.0);
- }
- }
- return 1;
- }
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