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FOG5490

Enhanced Dialogue Interface - Preset Vanilla-like

Sep 20th, 2023
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  1. # Custom user edits for Enhanced Dialogue Interface
  2.  
  3. # =============================================================================
  4. # This section contains general settings.
  5. # -----------------------------------------------------------------------------
  6. [General]
  7. # Input delay in milliseconds before being able to choose a response or exit the dialogue.
  8. iInputDelay = 100
  9.  
  10. # The sound identifier that will be played when transitioning from one input to another.
  11. ;sRolloverSound = UIMenuGeneralFocus
  12. # Note: An empty value will make the scrolling silent.
  13.  
  14. # =============================================================================
  15. # This section contains settings for the dialogue box.
  16. # -----------------------------------------------------------------------------
  17. [Container]
  18. # Width of the dialogue box as a percentage of the available space.
  19. ;fWidth = 70.0
  20.  
  21. # Height of the dialogue box as a percentage of the original box height.
  22. ;fHeight = 100.0
  23.  
  24. # Controls automatic height adjustment of the dialogue box.
  25. ;fAutoFitHeight = 100
  26. # 0 = Disabled (dialogue box height remains fixed),
  27. # Any other value represents a percentage of the available space for which AutoFit can be applied relative to fHeight.
  28.  
  29. # Text box alignment (just the box).
  30. sAlign = center
  31. # Options: left, center, right
  32.  
  33. # Horizontal offset for placement of the dialogue box. Use "0.0" for no horizontal offset.
  34. ;fXOffset = 0.0
  35.  
  36. # Vertical offset for placement of the dialogue box. Use "0.0" for no vertical offset.
  37. ;fYOffset = 0.0
  38.  
  39. # Sets the vertical padding around the dialogue box background.
  40. ;fVerticalPadding = 0.0
  41.  
  42. # Sets the horizontal padding around the dialogue box background.
  43. ;fHorizontalPadding = 0.0
  44.  
  45. # Thickness of the dialogue box border.
  46. ;fBorderThickness = 0.0
  47.  
  48. # Radius of the dialogue box corners.
  49. ;fBorderRadius = 0.0
  50. # Options: -1 = fully rounded, 0 = no rounding, any other value sets the corner radius.
  51.  
  52. # Color of the dialogue box border.
  53. ;sBorderColor = #000000
  54.  
  55. # Opacity of the dialogue box border (0 = fully transparent, 100 = fully opaque).
  56. ;fBorderOpacity = 0.0
  57.  
  58. # Background color for the dialogue box.
  59. ;sBackgroundColor = #000000
  60.  
  61. # Adjusts the opacity of the background behind the dialogue box (0 = fully transparent, 100 = fully opaque).
  62. ;fBackgroundOpacity = 0.0
  63.  
  64. # Horizontal blur for the background behind the dialogue box, specified in units.
  65. ;fBackgroundBlurX = 0.0
  66.  
  67. # Vertical blur for the background behind the dialogue box, specified in units.
  68. ;fBackgroundBlurY = 0.0
  69.  
  70. # =============================================================================
  71. # This section contains settings for the scrollers.
  72. # -----------------------------------------------------------------------------
  73. [Scroller]
  74. # Margin between the dialogue and the scroller.
  75. ;fMargin = 8.0
  76.  
  77. # Color of the scroller.
  78. ;sColor = #FFFFFF
  79.  
  80. # Opacity of the scroller (0 = fully transparent, 100 = fully opaque).
  81. ;fOpacity = 60.0
  82.  
  83. # =============================================================================
  84. # This section contains base settings for dialogue entries.
  85. # -----------------------------------------------------------------------------
  86. [DialogueEntryBase]
  87. # Controls the size of the text in dialogue entries.
  88. fEntryTextSize = 100.0
  89.  
  90. # Determines the text alignment for entries.
  91. sTextAlign = left
  92. # Options: left, center, right
  93.  
  94. # Indicates whether the entry's background should span the full width.
  95. bFullWidth = 1
  96. # Options: 0 = No, 1 = Yes
  97.  
  98. # Sets the vertical padding around the content of the entry's background.
  99. fVerticalPadding = 8.0
  100.  
  101. # Sets the horizontal padding around the content of the entry's background.
  102. fHorizontalPadding = 8.0
  103.  
  104. # Adjusts the vertical spacing between dialogue entries.
  105. fVerticalSpacing = 4.0
  106.  
  107. # Determines whether to show item numbers in dialogue entries.
  108. bShowItemNumber = 0
  109. # Options: 0 = No, 1 = Yes
  110.  
  111. # Sets the font family for dialogue entries.
  112. ;sFontFamily = $NB_Grotesk_Semibold
  113. # Options: $NB_Grotesk_Semibold, $NB_Grotesk_Semibold, $MAIN_Font, $MAIN_Font_Bold, $HandwrittenFont, $ConsoleFont, $DebugTextFont
  114.  
  115. # =============================================================================
  116. # This section contains settings for dialogue entries.
  117. # -----------------------------------------------------------------------------
  118. [DialogueEntry]
  119. # Sets the text color for dialogue entries.
  120. sTextColor = #FFFFFF
  121.  
  122. # Adjusts the opacity of the text in dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  123. fTextOpacity = 100.0
  124.  
  125. # Determines whether the text in dialogue entries is italic.
  126. bTextItalic = 0
  127. # Options: 0 = No, 1 = Yes
  128.  
  129. # Controls the strength of the shadow for dialogue entries.
  130. ;fShadowStrength = 2.0
  131.  
  132. # Distance of the shadow from the text in dialogue entries, specified in units.
  133. ;fShadowDistance = 2.0
  134.  
  135. # Angle of the shadow in degrees for dialogue entries. For example, "45.0" degrees.
  136. ;fShadowAngle = 45.0
  137.  
  138. # Shadow color in hexadecimal format for dialogue entries, such as "#000000" for black.
  139. ;sShadowColor = #000000
  140.  
  141. # Horizontal blur for the shadow in dialogue entries, specified in units.
  142. ;fShadowBlurX = 0.0
  143.  
  144. # Vertical blur for the shadow in dialogue entries, specified in units.
  145. ;fShadowBlurY = 0.0
  146.  
  147. # Shadow quality for dialogue entries, with higher values providing smoother shadows.
  148. ;iShadowQuality = 3
  149.  
  150. # Opacity of the shadow in dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  151. fShadowOpacity = 0.0
  152.  
  153. # Sets the background color for dialogue entries.
  154. sBackgroundColor = #000000
  155.  
  156. # Adjusts the opacity of the background behind dialogue text in dialogue entries.
  157. fBackgroundOpacity = 55.0
  158.  
  159. # Horizontal blur for the background behind dialogue text in dialogue entries, specified in units.
  160. ;fBackgroundBlurX = 0.0
  161. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  162.  
  163. # Vertical blur for the background behind dialogue text in dialogue entries, specified in units.
  164. ;fBackgroundBlurY = 0.0
  165. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  166.  
  167. # Controls the radius of the corners of the entry's background in dialogue entries.
  168. fBorderRadius = 0
  169. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  170.  
  171. # Thickness of the border for dialogue entries.
  172. ;fBorderThickness = 0.0
  173.  
  174. # Color of the border for dialogue entries.
  175. ;sBorderColor = #000000
  176.  
  177. # Opacity of the border for dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  178. ;fBorderOpacity = 0.0
  179.  
  180. # =============================================================================
  181. # This section contains settings for dialogue entries when hovering.
  182. # -----------------------------------------------------------------------------
  183. [DialogueEntryHover]
  184. # Sets the text color for dialogue entries when hovering.
  185. sTextColor = #000000
  186.  
  187. # Adjusts the opacity of the text in dialogue entries when hovering.
  188. fTextOpacity = 75.0
  189.  
  190. # Determines whether the text in dialogue entries is italic when hovering.
  191. bTextItalic = 0
  192. # Options: 0 = No, 1 = Yes
  193.  
  194. # Controls the strength of the shadow.
  195. ;fShadowStrength = 2.0
  196.  
  197. # Distance of the shadow from the text, specified in units.
  198. ;fShadowDistance = 3.0
  199.  
  200. # Angle of the shadow in degrees. For example, "45.0" degrees.
  201. ;fShadowAngle = 45.0
  202.  
  203. # Shadow color in hexadecimal format, such as "#000000" for black.
  204. ;sShadowColor = #000000
  205.  
  206. # Horizontal blur for the shadow, specified in units.
  207. ;fShadowBlurX = 0.0
  208.  
  209. # Vertical blur for the shadow, specified in units.
  210. ;fShadowBlurY = 0.0
  211.  
  212. # Shadow quality, with higher values providing smoother shadows.
  213. ;iShadowQuality = 3
  214.  
  215. # Opacity of the shadow, ranging from 0% (fully transparent) to 100% (fully opaque).
  216. fShadowOpacity = 0.0
  217.  
  218. # Sets the background color for dialogue entries when hovering.
  219. sBackgroundColor = #B7B7B7
  220.  
  221. # Adjusts the opacity of the background behind dialogue text when hovering.
  222. fBackgroundOpacity = 100.0
  223.  
  224. # Horizontal blur for the background behind dialogue text when hovering, specified in units.
  225. ;fBackgroundBlurX = 0.0
  226. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  227.  
  228. # Vertical blur for the background behind dialogue text when hovering, specified in units.
  229. ;fBackgroundBlurY = 0.0
  230. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  231.  
  232. # Controls the radius of the corners of the entry's background when hovering.
  233. fBorderRadius = 0
  234. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  235.  
  236. # Thickness of the border for dialogue entries when hovering.
  237. ;fBorderThickness = 0.0
  238.  
  239. # Color of the border for dialogue entries when hovering.
  240. ;sBorderColor = #000000
  241.  
  242. # Opacity of the border for dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  243. ;fBorderOpacity = 0.0
  244.  
  245. # =============================================================================
  246. # This section contains settings for invalid dialogue entries.
  247. # -----------------------------------------------------------------------------
  248. [DialogueEntryInvalid]
  249. # Sets the text color for invalid dialogue entries.
  250. sTextColor = #FE3333
  251.  
  252. # Adjusts the opacity of the text in invalid dialogue entries, with values ranging from 0% (fully transparent) to 100% (fully opaque).
  253. fTextOpacity = 100.0
  254.  
  255. # Determines whether the text in invalid dialogue entries is italic (0 for no, 1 for yes).
  256. bTextItalic = 0
  257.  
  258. # Controls the strength of the shadow for invalid dialogue entries.
  259. ;fShadowStrength = 2.0
  260.  
  261. # Distance of the shadow from the text in invalid dialogue entries, specified in units.
  262. ;fShadowDistance = 3.0
  263.  
  264. # Angle of the shadow in degrees for invalid dialogue entries. For example, "45.0" degrees.
  265. ;fShadowAngle = 45.0
  266.  
  267. # Shadow color in hexadecimal format for invalid dialogue entries, such as "#000000" for black.
  268. ;sShadowColor = #000000
  269.  
  270. # Horizontal blur for the shadow in invalid dialogue entries, specified in units.
  271. ;fShadowBlurX = 0.0
  272.  
  273. # Vertical blur for the shadow in invalid dialogue entries, specified in units.
  274. ;fShadowBlurY = 0.0
  275.  
  276. # Shadow quality for invalid dialogue entries, with higher values providing smoother shadows.
  277. ;iShadowQuality = 3
  278.  
  279. # Opacity of the shadow in invalid dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  280. fShadowOpacity = 0.0
  281.  
  282. # Sets the background color for invalid dialogue entries.
  283. sBackgroundColor = #000000
  284.  
  285. # Adjusts the opacity of the background behind text in invalid dialogue entries, with values ranging from 0% (fully transparent) to 100% (fully opaque).
  286. fBackgroundOpacity = 55.0
  287.  
  288. # Horizontal blur for the background behind text in invalid dialogue entries, specified in units.
  289. ;fBackgroundBlurX = 0.0
  290. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  291.  
  292. # Vertical blur for the background behind text in invalid dialogue entries, specified in units.
  293. ;fBackgroundBlurY = 0.0
  294. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  295.  
  296. # Controls the radius of the corners of the entry's background in invalid dialogue entries.
  297. fBorderRadius = 0
  298. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  299.  
  300. # Thickness of the border for invalid dialogue entries.
  301. ;fBorderThickness = 0.0
  302.  
  303. # Color of the border for invalid dialogue entries.
  304. ;sBorderColor = #000000
  305.  
  306. # Opacity of the border for invalid dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  307. ;fBorderOpacity = 0.0
  308.  
  309. # =============================================================================
  310. # This section contains settings for invalid dialogue entries when hovering.
  311. # -----------------------------------------------------------------------------
  312. [DialogueEntryInvalidHover]
  313. # Sets the text color for invalid dialogue entries when hovering.
  314. sTextColor = #CE0000
  315.  
  316. # Adjusts the opacity of the text in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  317. fTextOpacity = 100.0
  318.  
  319. # Determines whether the text in invalid dialogue entries is italic when hovering (0 for no, 1 for yes).
  320. bTextItalic = 0
  321.  
  322. # Controls the strength of the shadow for invalid dialogue entries when hovering.
  323. ;fShadowStrength = 2.0
  324.  
  325. # Distance of the shadow from the text in invalid dialogue entries when hovering, specified in units.
  326. ;fShadowDistance = 3.0
  327.  
  328. # Angle of the shadow in degrees for invalid dialogue entries when hovering. For example, "45.0" degrees.
  329. ;fShadowAngle = 45.0
  330.  
  331. # Shadow color in hexadecimal format for invalid dialogue entries when hovering, such as "#000000" for black.
  332. ;sShadowColor = #000000
  333.  
  334. # Horizontal blur for the shadow in invalid dialogue entries when hovering, specified in units.
  335. ;fShadowBlurX = 0.0
  336.  
  337. # Vertical blur for the shadow in invalid dialogue entries when hovering, specified in units.
  338. ;fShadowBlurY = 0.0
  339.  
  340. # Shadow quality for invalid dialogue entries when hovering, with higher values providing smoother shadows.
  341. ;iShadowQuality = 3
  342.  
  343. # Opacity of the shadow in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  344. fShadowOpacity = 0.0
  345.  
  346. # Sets the background color for invalid dialogue entries when hovering.
  347. sBackgroundColor = #B7B7B7
  348.  
  349. # Adjusts the opacity of the background behind text in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  350. fBackgroundOpacity = 100.0
  351.  
  352. # Horizontal blur for the background behind text in invalid dialogue entries when hovering, specified in units.
  353. ;fBackgroundBlurX = 0.0
  354. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  355.  
  356. # Vertical blur for the background behind text in invalid dialogue entries when hovering, specified in units.
  357. ;fBackgroundBlurY = 0.0
  358. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  359.  
  360. # Controls the radius of the corners of the entry's background in invalid dialogue entries when hovering.
  361. fBorderRadius = 0
  362. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  363.  
  364. # Thickness of the border for invalid dialogue entries when hovering.
  365. ;fBorderThickness = 0.0
  366.  
  367. # Color of the border for invalid dialogue entries when hovering.
  368. ;sBorderColor = #000000
  369.  
  370. # Opacity of the border for invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  371. ;fBorderOpacity = 0.0
  372.  
  373. # =============================================================================
  374. # This section contains settings for dialogue entries that have already been said.
  375. # -----------------------------------------------------------------------------
  376. [DialogueEntryAlreadySaid]
  377. # Sets the text color for dialogue entries that have already been said.
  378. sTextColor = #FFFFFF
  379.  
  380. # Adjusts the opacity of the text in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
  381. fTextOpacity = 50.0
  382.  
  383. # Determines whether the text in dialogue entries that have already been said is italic (0 for no, 1 for yes).
  384. bTextItalic = 1
  385.  
  386. # Controls the strength of the shadow for dialogue entries that have already been said.
  387. ;fShadowStrength = 2.0
  388.  
  389. # Distance of the shadow from the text in dialogue entries that have already been said, specified in units.
  390. ;fShadowDistance = 3.0
  391.  
  392. # Angle of the shadow in degrees for dialogue entries that have already been said. For example, "45.0" degrees.
  393. ;fShadowAngle = 45.0
  394.  
  395. # Shadow color in hexadecimal format for dialogue entries that have already been said, such as "#000000" for black.
  396. ;sShadowColor = #000000
  397.  
  398. # Horizontal blur for the shadow in dialogue entries that have already been said, specified in units.
  399. ;fShadowBlurX = 0.0
  400.  
  401. # Vertical blur for the shadow in dialogue entries that have already been said, specified in units.
  402. ;fShadowBlurY = 0.0
  403.  
  404. # Shadow quality for dialogue entries that have already been said, with higher values providing smoother shadows.
  405. ;iShadowQuality = 3
  406.  
  407. # Opacity of the shadow in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
  408. fShadowOpacity = 0.0
  409.  
  410. # Sets the background color for dialogue entries that have already been said.
  411. sBackgroundColor = #000000
  412.  
  413. # Adjusts the opacity of the background behind text in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
  414. fBackgroundOpacity = 35.0
  415.  
  416. # Horizontal blur for the background behind text in dialogue entries that have already been said, specified in units.
  417. ;fBackgroundBlurX = 0.0
  418. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  419.  
  420. # Vertical blur for the background behind text in dialogue entries that have already been said, specified in units.
  421. ;fBackgroundBlurY = 0.0
  422. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  423.  
  424. # Controls the radius of the corners of the entry's background in dialogue entries that have already been said.
  425. fBorderRadius = 0
  426. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  427.  
  428. # Thickness of the border for dialogue entries that have already been said.
  429. ;fBorderThickness = 0.0
  430.  
  431. # Color of the border for dialogue entries that have already been said.
  432. ;sBorderColor = #000000
  433.  
  434. # Opacity of the border for dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
  435. ;fBorderOpacity = 0.0
  436.  
  437. # =============================================================================
  438. # This section contains settings for dialogue entries that have already been said when hovering.
  439. # -----------------------------------------------------------------------------
  440. [DialogueEntryAlreadySaidHover]
  441. # Sets the text color for dialogue entries that have already been said when hovering.
  442. sTextColor = #000000
  443.  
  444. # Adjusts the opacity of the text in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  445. fTextOpacity = 75.0
  446.  
  447. # Determines whether the text in dialogue entries that have already been said is italic when hovering (0 for no, 1 for yes).
  448. bTextItalic = 1
  449.  
  450. # Controls the strength of the shadow for dialogue entries that have already been said when hovering.
  451. ;fShadowStrength = 2.0
  452.  
  453. # Distance of the shadow from the text in dialogue entries that have already been said when hovering, specified in units.
  454. ;fShadowDistance = 3.0
  455.  
  456. # Angle of the shadow in degrees for dialogue entries that have already been said when hovering. For example, "45.0" degrees.
  457. ;fShadowAngle = 45.0
  458.  
  459. # Shadow color in hexadecimal format for dialogue entries that have already been said when hovering, such as "#000000" for black.
  460. ;sShadowColor = #000000
  461.  
  462. # Horizontal blur for the shadow in dialogue entries that have already been said when hovering, specified in units.
  463. ;fShadowBlurX = 0.0
  464.  
  465. # Vertical blur for the shadow in dialogue entries that have already been said when hovering, specified in units.
  466. ;fShadowBlurY = 0.0
  467.  
  468. # Shadow quality for dialogue entries that have already been said when hovering, with higher values providing smoother shadows.
  469. ;iShadowQuality = 3
  470.  
  471. # Opacity of the shadow in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  472. fShadowOpacity = 0.0
  473.  
  474. # Sets the background color for dialogue entries that have already been said when hovering.
  475. sBackgroundColor = #B7B7B7
  476.  
  477. # Adjusts the opacity of the background behind text in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  478. fBackgroundOpacity = 100.0
  479.  
  480. # Horizontal blur for the background behind text in dialogue entries that have already been said when hovering, specified in units.
  481. ;fBackgroundBlurX = 0.0
  482. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  483.  
  484. # Vertical blur for the background behind text in dialogue entries that have already been said when hovering, specified in units.
  485. ;fBackgroundBlurY = 0.0
  486. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  487.  
  488. # Controls the radius of the corners of the entry's background in dialogue entries that have already been said when hovering.
  489. fBorderRadius = 0
  490. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  491.  
  492. # Thickness of the border for dialogue entries that have already been said when hovering.
  493. ;fBorderThickness = 0.0
  494.  
  495. # Color of the border for dialogue entries that have already been said when hovering.
  496. ;sBorderColor = #000000
  497.  
  498. # Opacity of the border for dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  499. ;fBorderOpacity = 0.0
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