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Tkap1

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Oct 18th, 2022
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C++ 0.18 KB | None | 0 0
  1. auto cached_slow = enemies->buff_cache[entity][e_buff_slow];
  2. if(cached_slow.strongest_instance)
  3. {
  4.     float slow = c_slow_effect * cached_slow.strength;
  5.     speed *= 1.0f / (1.0f + slow);
  6. }
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