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Mar 2nd, 2023
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  1. quuu
  2. Starting tuning
  3.  
  4. Starting thread pool...
  5. Getting initial parameters...
  6. Got 3 parameters
  7. Initial parameters:
  8. const int passed pawns = S(10, 10);
  9. const int isolated pawns = S(-8, -16);
  10. const int bishop bonus = S(30, 60);
  11.  
  12. Loading /Users/archishmaan/Documents/CodeProjects/data/quiet-labeled.epd...
  13. [0s] Loaded 100000 entries...
  14. [0s] Loaded 200000 entries...
  15. [0s] Loaded 300000 entries...
  16. [0s] Loaded 400000 entries...
  17. [0s] Loaded 500000 entries...
  18. [1s] Loaded 600000 entries...
  19. [1s] Loaded 700000 entries...
  20. [1s] Loaded 725000 entries from /Users/archishmaan/Documents/CodeProjects/data/quiet-labeled.epd, 725000 total
  21. Data loading complete
  22.  
  23. Dataset statistics:
  24. Total positions: 725000
  25. White: 363859 (50.1874%)
  26. White 1.0: 110511 (15.2429%)
  27. White 0.5: 100224 (13.824%)
  28. White 0.0: 153124 (21.1206%)
  29. White avg: 0.441443
  30. Black: 361141 (49.8126%)
  31. Black 1.0: 162090 (22.3572%)
  32. Black 0.5: 98560 (13.5945%)
  33. Black 0.0: 100491 (13.8608%)
  34. Black avg: 0.585284
  35.  
  36. Initial parameters:
  37. const int passed pawns = S(10, 10);
  38. const int isolated pawns = S(-8, -16);
  39. const int bishop bonus = S(30, 60);
  40.  
  41. Using predefined K = 2.5
  42. K = 2.5
  43. Initial error = 0.173978
  44. [1s] Epoch 100 (423.729 eps), error 0.16961, LR 1
  45. const int passed pawns = S(3, 26);
  46. const int isolated pawns = S(-6, -1);
  47. const int bishop bonus = S(78, 82);
  48.  
  49. [1s] Epoch 200 (421.941 eps), error 0.16961, LR 1
  50. const int passed pawns = S(3, 26);
  51. const int isolated pawns = S(-6, -1);
  52. const int bishop bonus = S(78, 82);
  53.  
  54. [2s] Epoch 300 (421.348 eps), error 0.16961, LR 1
  55. const int passed pawns = S(3, 26);
  56. const int isolated pawns = S(-6, -1);
  57. const int bishop bonus = S(78, 82);
  58.  
  59. [2s] Epoch 400 (418.848 eps), error 0.16961, LR 1
  60. const int passed pawns = S(3, 26);
  61. const int isolated pawns = S(-6, -1);
  62. const int bishop bonus = S(78, 82);
  63.  
  64. [2s] Epoch 500 (417.711 eps), error 0.16961, LR 1
  65. const int passed pawns = S(3, 26);
  66. const int isolated pawns = S(-6, -1);
  67. const int bishop bonus = S(78, 82);
  68.  
  69. [2s] Epoch 600 (417.537 eps), error 0.16961, LR 1
  70. const int passed pawns = S(3, 26);
  71. const int isolated pawns = S(-6, -1);
  72. const int bishop bonus = S(78, 82);
  73.  
  74. [3s] Epoch 700 (361.944 eps), error 0.16961, LR 1
  75. const int passed pawns = S(3, 26);
  76. const int isolated pawns = S(-6, -1);
  77. const int bishop bonus = S(78, 82);
  78.  
  79. [3s] Epoch 800 (325.203 eps), error 0.16961, LR 1
  80. const int passed pawns = S(3, 26);
  81. const int isolated pawns = S(-6, -1);
  82. const int bishop bonus = S(78, 82);
  83.  
  84. [4s] Epoch 900 (307.377 eps), error 0.16961, LR 1
  85. const int passed pawns = S(3, 26);
  86. const int isolated pawns = S(-6, -1);
  87. const int bishop bonus = S(78, 82);
  88.  
  89. [4s] Epoch 1000 (294.204 eps), error 0.16961, LR 1
  90. const int passed pawns = S(3, 26);
  91. const int isolated pawns = S(-6, -1);
  92. const int bishop bonus = S(78, 82);
  93.  
  94. [5s] Epoch 1100 (296.017 eps), error 0.16961, LR 1
  95. const int passed pawns = S(3, 26);
  96. const int isolated pawns = S(-6, -1);
  97. const int bishop bonus = S(78, 82);
  98.  
  99. [5s] Epoch 1200 (299.103 eps), error 0.16961, LR 1
  100. const int passed pawns = S(3, 26);
  101. const int isolated pawns = S(-6, -1);
  102. const int bishop bonus = S(78, 82);
  103.  
  104. [5s] Epoch 1300 (299.332 eps), error 0.16961, LR 1
  105. const int passed pawns = S(3, 26);
  106. const int isolated pawns = S(-6, -1);
  107. const int bishop bonus = S(78, 82);
  108.  
  109. [5s] Epoch 1400 (305.543 eps), error 0.16961, LR 1
  110. const int passed pawns = S(3, 26);
  111. const int isolated pawns = S(-6, -1);
  112. const int bishop bonus = S(78, 82);
  113.  
  114. [6s] Epoch 1500 (311.203 eps), error 0.16961, LR 1
  115. const int passed pawns = S(3, 26);
  116. const int isolated pawns = S(-6, -1);
  117. const int bishop bonus = S(78, 82);
  118.  
  119. [6s] Epoch 1600 (316.331 eps), error 0.16961, LR 1
  120. const int passed pawns = S(3, 26);
  121. const int isolated pawns = S(-6, -1);
  122. const int bishop bonus = S(78, 82);
  123.  
  124. [6s] Epoch 1700 (320.997 eps), error 0.16961, LR 1
  125. const int passed pawns = S(3, 26);
  126. const int isolated pawns = S(-6, -1);
  127. const int bishop bonus = S(78, 82);
  128.  
  129. [6s] Epoch 1800 (325.203 eps), error 0.16961, LR 1
  130. const int passed pawns = S(3, 26);
  131. const int isolated pawns = S(-6, -1);
  132. const int bishop bonus = S(78, 82);
  133.  
  134. [7s] Epoch 1900 (329.004 eps), error 0.16961, LR 1
  135. const int passed pawns = S(3, 26);
  136. const int isolated pawns = S(-6, -1);
  137. const int bishop bonus = S(78, 82);
  138.  
  139. [7s] Epoch 2000 (332.557 eps), error 0.16961, LR 1
  140. const int passed pawns = S(3, 26);
  141. const int isolated pawns = S(-6, -1);
  142. const int bishop bonus = S(78, 82);
  143.  
  144. [7s] Epoch 2100 (335.839 eps), error 0.16961, LR 1
  145. const int passed pawns = S(3, 26);
  146. const int isolated pawns = S(-6, -1);
  147. const int bishop bonus = S(78, 82);
  148.  
  149. [7s] Epoch 2200 (338.931 eps), error 0.16961, LR 1
  150. const int passed pawns = S(3, 26);
  151. const int isolated pawns = S(-6, -1);
  152. const int bishop bonus = S(78, 82);
  153.  
  154. [8s] Epoch 2300 (341.804 eps), error 0.16961, LR 1
  155. const int passed pawns = S(3, 26);
  156. const int isolated pawns = S(-6, -1);
  157. const int bishop bonus = S(78, 82);
  158.  
  159. [8s] Epoch 2400 (344.432 eps), error 0.16961, LR 1
  160. const int passed pawns = S(3, 26);
  161. const int isolated pawns = S(-6, -1);
  162. const int bishop bonus = S(78, 82);
  163.  
  164. [8s] Epoch 2500 (346.885 eps), error 0.16961, LR 1
  165. const int passed pawns = S(3, 26);
  166. const int isolated pawns = S(-6, -1);
  167. const int bishop bonus = S(78, 82);
  168.  
  169. [8s] Epoch 2600 (349.275 eps), error 0.16961, LR 1
  170. const int passed pawns = S(3, 26);
  171. const int isolated pawns = S(-6, -1);
  172. const int bishop bonus = S(78, 82);
  173.  
  174. [9s] Epoch 2700 (351.425 eps), error 0.16961, LR 1
  175. const int passed pawns = S(3, 26);
  176. const int isolated pawns = S(-6, -1);
  177. const int bishop bonus = S(78, 82);
  178.  
  179. [9s] Epoch 2800 (353.401 eps), error 0.16961, LR 1
  180. const int passed pawns = S(3, 26);
  181. const int isolated pawns = S(-6, -1);
  182. const int bishop bonus = S(78, 82);
  183.  
  184. [9s] Epoch 2900 (355.305 eps), error 0.16961, LR 1
  185. const int passed pawns = S(3, 26);
  186. const int isolated pawns = S(-6, -1);
  187. const int bishop bonus = S(78, 82);
  188.  
  189. [9s] Epoch 3000 (357.058 eps), error 0.16961, LR 1
  190. const int passed pawns = S(3, 26);
  191. const int isolated pawns = S(-6, -1);
  192. const int bishop bonus = S(78, 82);
  193.  
  194. [9s] Epoch 3100 (358.796 eps), error 0.16961, LR 1
  195. const int passed pawns = S(3, 26);
  196. const int isolated pawns = S(-6, -1);
  197. const int bishop bonus = S(78, 82);
  198.  
  199. [10s] Epoch 3200 (360.442 eps), error 0.16961, LR 1
  200. const int passed pawns = S(3, 26);
  201. const int isolated pawns = S(-6, -1);
  202. const int bishop bonus = S(78, 82);
  203.  
  204. [10s] Epoch 3300 (362.041 eps), error 0.16961, LR 1
  205. const int passed pawns = S(3, 26);
  206. const int isolated pawns = S(-6, -1);
  207. const int bishop bonus = S(78, 82);
  208.  
  209. [10s] Epoch 3400 (363.403 eps), error 0.16961, LR 1
  210. const int passed pawns = S(3, 26);
  211. const int isolated pawns = S(-6, -1);
  212. const int bishop bonus = S(78, 82);
  213.  
  214. [10s] Epoch 3500 (364.773 eps), error 0.16961, LR 1
  215. const int passed pawns = S(3, 26);
  216. const int isolated pawns = S(-6, -1);
  217. const int bishop bonus = S(78, 82);
  218.  
  219. [11s] Epoch 3600 (366.04 eps), error 0.16961, LR 1
  220. const int passed pawns = S(3, 26);
  221. const int isolated pawns = S(-6, -1);
  222. const int bishop bonus = S(78, 82);
  223.  
  224. [11s] Epoch 3700 (367.282 eps), error 0.16961, LR 1
  225. const int passed pawns = S(3, 26);
  226. const int isolated pawns = S(-6, -1);
  227. const int bishop bonus = S(78, 82);
  228.  
  229. [11s] Epoch 3800 (368.396 eps), error 0.16961, LR 1
  230. const int passed pawns = S(3, 26);
  231. const int isolated pawns = S(-6, -1);
  232. const int bishop bonus = S(78, 82);
  233.  
  234. [11s] Epoch 3900 (369.458 eps), error 0.16961, LR 1
  235. const int passed pawns = S(3, 26);
  236. const int isolated pawns = S(-6, -1);
  237. const int bishop bonus = S(78, 82);
  238.  
  239. [12s] Epoch 4000 (370.542 eps), error 0.16961, LR 1
  240. const int passed pawns = S(3, 26);
  241. const int isolated pawns = S(-6, -1);
  242. const int bishop bonus = S(78, 82);
  243.  
  244. [12s] Epoch 4100 (371.545 eps), error 0.16961, LR 1
  245. const int passed pawns = S(3, 26);
  246. const int isolated pawns = S(-6, -1);
  247. const int bishop bonus = S(78, 82);
  248.  
  249. [12s] Epoch 4200 (372.572 eps), error 0.16961, LR 1
  250. const int passed pawns = S(3, 26);
  251. const int isolated pawns = S(-6, -1);
  252. const int bishop bonus = S(78, 82);
  253.  
  254. [12s] Epoch 4300 (373.523 eps), error 0.16961, LR 1
  255. const int passed pawns = S(3, 26);
  256. const int isolated pawns = S(-6, -1);
  257. const int bishop bonus = S(78, 82);
  258.  
  259. [13s] Epoch 4400 (374.5 eps), error 0.16961, LR 1
  260. const int passed pawns = S(3, 26);
  261. const int isolated pawns = S(-6, -1);
  262. const int bishop bonus = S(78, 82);
  263.  
  264. [13s] Epoch 4500 (375.344 eps), error 0.16961, LR 1
  265. const int passed pawns = S(3, 26);
  266. const int isolated pawns = S(-6, -1);
  267. const int bishop bonus = S(78, 82);
  268.  
  269. [13s] Epoch 4600 (376.217 eps), error 0.16961, LR 1
  270. const int passed pawns = S(3, 26);
  271. const int isolated pawns = S(-6, -1);
  272. const int bishop bonus = S(78, 82);
  273.  
  274. [13s] Epoch 4700 (377.086 eps), error 0.16961, LR 1
  275. const int passed pawns = S(3, 26);
  276. const int isolated pawns = S(-6, -1);
  277. const int bishop bonus = S(78, 82);
  278.  
  279. [14s] Epoch 4800 (377.863 eps), error 0.16961, LR 1
  280. const int passed pawns = S(3, 26);
  281. const int isolated pawns = S(-6, -1);
  282. const int bishop bonus = S(78, 82);
  283.  
  284. [14s] Epoch 4900 (378.612 eps), error 0.16961, LR 1
  285. const int passed pawns = S(3, 26);
  286. const int isolated pawns = S(-6, -1);
  287. const int bishop bonus = S(78, 82);
  288.  
  289. [14s] Epoch 5000 (379.334 eps), error 0.16961, LR 1
  290. const int passed pawns = S(3, 26);
  291. const int isolated pawns = S(-6, -1);
  292. const int bishop bonus = S(78, 82);
  293.  
  294. [14s] Epoch 5100 (379.945 eps), error 0.16961, LR 1
  295. const int passed pawns = S(3, 26);
  296. const int isolated pawns = S(-6, -1);
  297. const int bishop bonus = S(78, 82);
  298.  
  299. [15s] Epoch 5200 (380.646 eps), error 0.16961, LR 1
  300. const int passed pawns = S(3, 26);
  301. const int isolated pawns = S(-6, -1);
  302. const int bishop bonus = S(78, 82);
  303.  
  304. [15s] Epoch 5300 (381.295 eps), error 0.16961, LR 1
  305. const int passed pawns = S(3, 26);
  306. const int isolated pawns = S(-6, -1);
  307. const int bishop bonus = S(78, 82);
  308.  
  309. [15s] Epoch 5400 (381.76 eps), error 0.16961, LR 1
  310. const int passed pawns = S(3, 26);
  311. const int isolated pawns = S(-6, -1);
  312. const int bishop bonus = S(78, 82);
  313.  
  314. [15s] Epoch 5500 (382.369 eps), error 0.16961, LR 1
  315. const int passed pawns = S(3, 26);
  316. const int isolated pawns = S(-6, -1);
  317. const int bishop bonus = S(78, 82);
  318.  
  319. [15s] Epoch 5600 (382.958 eps), error 0.16961, LR 1
  320. const int passed pawns = S(3, 26);
  321. const int isolated pawns = S(-6, -1);
  322. const int bishop bonus = S(78, 82);
  323.  
  324. [16s] Epoch 5700 (383.554 eps), error 0.16961, LR 1
  325. const int passed pawns = S(3, 26);
  326. const int isolated pawns = S(-6, -1);
  327. const int bishop bonus = S(78, 82);
  328.  
  329. [16s] Epoch 5800 (384.131 eps), error 0.16961, LR 1
  330. const int passed pawns = S(3, 26);
  331. const int isolated pawns = S(-6, -1);
  332. const int bishop bonus = S(78, 82);
  333.  
  334. [16s] Epoch 5900 (384.666 eps), error 0.16961, LR 1
  335. const int passed pawns = S(3, 26);
  336. const int isolated pawns = S(-6, -1);
  337. const int bishop bonus = S(78, 82);
  338.  
  339. [16s] Epoch 6000 (385.183 eps), error 0.16961, LR 1
  340. const int passed pawns = S(3, 26);
  341. const int isolated pawns = S(-6, -1);
  342. const int bishop bonus = S(78, 82);
  343.  
  344. [17s] Epoch 6100 (385.71 eps), error 0.16961, LR 1
  345. const int passed pawns = S(3, 26);
  346. const int isolated pawns = S(-6, -1);
  347. const int bishop bonus = S(78, 82);
  348.  
  349. [17s] Epoch 6200 (386.221 eps), error 0.16961, LR 1
  350. const int passed pawns = S(3, 26);
  351. const int isolated pawns = S(-6, -1);
  352. const int bishop bonus = S(78, 82);
  353.  
  354. [17s] Epoch 6300 (386.74 eps), error 0.16961, LR 1
  355. const int passed pawns = S(3, 26);
  356. const int isolated pawns = S(-6, -1);
  357. const int bishop bonus = S(78, 82);
  358.  
  359. [17s] Epoch 6400 (387.222 eps), error 0.16961, LR 1
  360.  
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