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- local Base = workspace:FindFirstChild("Base")
- if Base then
- warn("It already exists!")
- else
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Model0.Name = "BTExport"
- Model0.Parent = mas
- Part1.Name = "Base"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(0.109095223, -0.600000024, 0.994790912, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(0.10909522324800491, -0.6000000238418579, 0.9947909116744995)
- Part1.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Part1.Size = Vector3.new(700.0723876953125, 1.2000000476837158, 700.65478515625)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Forest green")
- Part1.Material = Enum.Material.Grass
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Forest green")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
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