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- public class CharacterIdleState : BaseCharacterState
- {
- public CharacterIdleState(CharacterBehaviour stateMachine) : base(stateMachine) {
- }
- public override void UpdateState() {
- base.UpdateState();
- Debug.Log("CharacterIdleState hello from IdleState");
- if (characterBehaviour.moveInput != Vector2.zero) {
- ExitState(new CharacterMoveState(characterBehaviour));
- }
- }
- }
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