Advertisement
Eto2112

world-not-render

Jun 2nd, 2022
254
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 4.84 KB | None | 0 0
  1. # These are examples of world-specific settings - customize your content as you see fit
  2. #
  3. # NOTES:
  4. #   All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
  5. #   Definitions of a world made here will superecede any world definition with the same name in configuration.txt
  6. #   Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
  7. #
  8. worlds:
  9.  # Worlds can be handled by templates, based on world type
  10.   # You can override the properties of the template by specifying them in this section
  11.   #    for example 'Title: "My Awesome World"'
  12.   - name: China_City
  13.     title: "China_City"
  14.   #   Use 'enabled: false' to disable a certain world.
  15.   enabled: false
  16.   #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  17.     sendposition: false
  18.   #   Use sendhealth: false to prevent player health from showing when on this world (if sendhealth is globally enabled)
  19.     sendhealth: false
  20.   #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  21.     fullrenderlocations:
  22.       - x: 10000
  23.         y: 64
  24.         z: 20000
  25.       - x: -15000
  26.         y: 64
  27.         z: -5000
  28.   #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
  29.   #  # For a rectangle, the area is defined by x0, z0 to x1, z1
  30.   #  # For a circle, the area is defined by a center at x,z with a radius 'r'
  31.     visibilitylimits:
  32.       - x0: -1000
  33.         z0: -1000
  34.         x1: 1000
  35.         z1: 1000
  36.       - x: -2000
  37.         z: -1000
  38.         r: 200
  39.   #  # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
  40.   #  # For a rectangle, the area is defined by x0, z0 to x1, z1
  41.   #  # For a circle, the area is defined by a center at x,z with a radius 'r'
  42.     hiddenlimits:
  43.       - x0: 100
  44.         z0: 0
  45.         x1: 200
  46.         z1: 0
  47.       - x: -2000
  48.         z: -1000
  49.         r: 200
  50.     # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  51.     hidestyle: stone
  52.   #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  53.   #  template: mycustomtemplate
  54.   #   Rest of comes from template - uncomment to tailor for world specifically
  55.     # World center - default is spawn point
  56.     center:
  57.       x: 0
  58.       y: 64
  59.       z: 0
  60.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  61.     bigworld: true
  62.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  63.     extrazoomout: 3
  64.   #  # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
  65.   #  # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Value can also be set on
  66.   #  # individual maps.
  67.     tileupdatedelay: 30
  68.     maps:
  69.       - class: org.dynmap.hdmap.HDMap
  70.         name: flat
  71.         title: "Flat"
  72.         prefix: flat
  73.         perspective: iso_S_90_lowres
  74.         shader: stdtexture
  75.         lighting: shadows
  76.         mapzoomin: 1
  77.       - class: org.dynmap.hdmap.HDMap
  78.         name: surface
  79.         title: "Surface"
  80.         prefix: t
  81.         perspective: iso_SE_30_hires
  82.         shader: stdtexture
  83.         lighting: shadows
  84.         mapzoomin: 1
  85.       - class: org.dynmap.hdmap.HDMap
  86.   #      name: cave
  87.   #      title: "Cave"
  88.   #      prefix: ct
  89.   #      perspective: iso_SE_60_lowres
  90.   #      shader: cave
  91.   #      lighting: default
  92.   #      mapzoomin: 3
  93.   #
  94.   # To just label world, and inherit rest from template, just provide name and title
  95.   #- name: world2
  96.   #  title: "NikolaArena"
  97.   #
  98.   - name: NikolaArena
  99.     title: "Nikola"
  100.   enabled: false
  101.   #  center:
  102.   #    x: 0
  103.   #    y: 64
  104.   #    z: 0
  105.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  106.   #  extrazoomout: 3
  107.   #  maps:
  108.   #    - class: org.dynmap.hdmap.HDMap
  109.   #      name: flat
  110.   #      title: "Flat"
  111.   #      prefix: flat
  112.   #      perspective: iso_S_90_lowres
  113.   #      shader: stdtexture
  114.   #      lighting: nethershadows
  115.   #      # Map background color (day or night)
  116.   #      background: "#300806"
  117.   #      mapzoomin: 1
  118.   #    - class: org.dynmap.hdmap.HDMap
  119.   #      name: surface
  120.   #      title: "Surface"
  121.   #      prefix: surface
  122.   #      perspective: iso_SE_30_hires
  123.   #      shader: stdtexture
  124.   #      lighting: nethershadows
  125.   #      # Map background color (day or night)
  126.   #      background: "#300806"
  127.   #      mapzoomin: 1
  128.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement