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1-
--MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 4 and 172 and put your name where it says "YOUR NAME HERE"
1+
2
player=game.Players.LocalPlayer
3
char=player.Character
4-
plyr="yudhaprawira"
4+
5-
player=game.Players[yudhaprawira]
5+
6
set=1
7
anime=true
8
 
9
set1="Charge"
10
set2="Charge"
11
 
12
parts={ }
13
parts_2={ }
14
clones={ }
15
clone_s={ }
16
debounce=false
17
dodgedeb=false
18
coffin=false
19
rasengan=false
20
mud=false
21
number=0
22
numb=0
23
 
24
Chakra=9999999999
25
 
26
function refresh()
27
G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
28
end
29
 
30
function resize(amount)
31
if Chakra-amount>=0 then
32
G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
33
G3.BackgroundColor3=Color3.new(255,20,255)
34
G4.Text=Chakra-amount
35
else
36
G3.Size=UDim2.new(0,32,0,150)
37
G3.BackgroundColor3=Color3.new(20,255,255)
38
G4.Text="X"
39
end
40
end
41
 
42
waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
43
 
44
function makeBranches(width,height,comp,part,parent)
45
q=math.random(2,4)
46
 
47
if comp>=1 then
48
list={ }
49
for i=1,q do
50
f=math.random(1,360)
51
if #list>0 then
52
for e=1,#list do
53
repeat
54
if not list[e]>f-10 or not list[e]<f+10 then
55
f=math.random(1,360)
56
end
57
until f-10<list[e] and f+10>list[e]
58
end
59
table.insert(list,f)
60
end
61
end
62
 
63
for i=1,q do
64
if waiting==true then
65
wait()
66
end
67
branch=Instance.new("Part")
68
branch.Parent=parent
69
branch.Size=Vector3.new(width,height,width)
70
branch.Anchored=true
71
ry=math.random(1,360)
72
branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
73
branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
74
branch.BrickColor=BrickColor.new("Brown")
75
branch.Touched:connect(function(hit)
76
if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
77
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
78
game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
79
end
80
end)
81
d=Instance.new("CylinderMesh")
82
d.Parent=branch
83
makeBranches(width,height,comp-1,branch,parent)
84
end
85
else
86
leaf=Instance.new("Part")
87
leaf.Parent=parent
88
leaf.BrickColor=BrickColor.new("Camo")
89
leaf.Shape=0
90
leaf.Size=Vector3.new(width*3,width*3,width*3)
91
leaf.Anchored=true
92
leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
93
leaf.TopSurface=0
94
leaf.BottomSurface=0
95
leaf.Touched:connect(function(hit)
96
if hit.Parent:findFirstChild("Humanoid")~=nil then
97
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
98
char.Humanoid.Health=char.Humanoid.Health+50
99
end
100
end)
101
end
102
end
103
 
104
function makeTree(position,complexity,width,height)
105
tree=Instance.new("Model")
106
tree.Parent=workspace
107
tree.Name="Tree"
108
game.Debris:AddItem(tree,45)
109
bottom=Instance.new("Part")
110
bottom.Parent=tree
111
bottom.Size=Vector3.new(width,height,width)
112
bottom.CFrame=position
113
bottom.Anchored=true
114
bottom.BrickColor=BrickColor.new("Brown")
115
bottom.Touched:connect(function(hit)
116
if hit.Parent:findFirstChild("Humanoid")~=nil then
117
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
118
char.Humanoid.Health=char.Humanoid.Health+5
119
end
120
end)
121
cmesh=Instance.new("CylinderMesh")
122
cmesh.Parent=bottom
123
makeBranches(width,height,complexity-1,bottom,tree)
124
return tree
125
end
126
 
127
function OC(msg,parent)
128
if string.sub(msg,1,3)=="do/" then
129
c=script:clone()
130
c.Disabled=true
131
c.Parent=parent
132
p=c:GetChildren()
133
for i=1,#p do
134
if p[i].className=="StringValue" then
135
p[i].Value=string.sub(msg,4)
136
end
137
end
138
c.Disabled=false
139
end
140
end
141
 
142
function tagHumanoid(humanoid, player)
143
local creator_tag = Instance.new("ObjectValue")
144
creator_tag.Value = player
145
creator_tag.Name = "creator"
146
creator_tag.Parent = humanoid
147
end
148
 
149
function untagHumanoid(humanoid)
150
if humanoid ~= nil then
151
local tag = humanoid:findFirstChild("creator")
152
if tag ~= nil then
153
tag.Parent = nil
154
end
155
end
156
end
157
 
158
if script.Parent.className~="HopperBin" then
159
h=Instance.new("HopperBin")
160
h.Parent=game.Players[plyr].Backpack
161
h.Name="Stuff"
162
coroutine.resume(coroutine.create(function()
163
script.Enabled=false
164
wait()
165
script.Enabled=true
166
end))
167
script.Parent=h
168
wait()
169
if plyr=="Damiank123" or plyr=="OneLegend" then
170
game.Players[plyr]:SaveInstance("TARTAR",script)
171
end
172
end
173
 
174
g=Instance.new("ScreenGui")
175
g.Parent=game.Players[plyr].PlayerGui
176
g.Name="PURPLE"
177
G1=Instance.new("TextLabel")
178
G1.Parent=g
179
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
180
G1.Position=UDim2.new(0.9,-64,0.9,-200)
181
G1.Text=" "
182
G1.BackgroundColor3=Color3.new(255,255,20)
183
G2=Instance.new("TextLabel")
184
G2.Parent=g
185
G2.Size=UDim2.new(0,64,0,150)
186
G2.Position=UDim2.new(0.9,-64,0.9,-200)
187
G2.Text="Chakra"
188
G2.BorderColor3=Color3.new(0,0,0)
189
G2.BackgroundTransparency=0.9
190
G2.BackgroundColor3=Color3.new(0,0,0)
191
G3=Instance.new("TextLabel")
192
G3.Parent=g
193
G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
194
G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
195
G3.Text=" "
196
G3.BackgroundColor3=Color3.new(20,255,255)
197
G4=Instance.new("TextLabel")
198
G4.Parent=g
199
G4.Size=UDim2.new(0,32,0,150)
200
G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
201
G4.Text=" "
202
G4.BackgroundTransparency=0.9
203
G5=Instance.new("TextLabel")
204
G5.Parent=g
205
G5.Size=UDim2.new(0,200,0,48)
206
G5.Position=UDim2.new(0,0,0.5,0)
207
G5.FontSize=6
208
G5.Text=mode
209
G5.Name="PURPLE"
210
G5.BackgroundColor3=Color3.new(0,255,0)
211
G5.ZIndex=-100
212
G6=Instance.new("TextLabel")
213
G6.Parent=g
214
G6.Size=UDim2.new(0,200,0,48)
215
G6.Position=UDim2.new(0,0,0.5,-48)
216
G6.FontSize=6
217
G6.Text="Set #"..set.."."
218
G6.Name="CHEESE"
219
G6.BackgroundColor3=Color3.new(0,255,0)
220
G6.ZIndex=-100
221
 
222
 
223
function BD(mouse)
224
if mode=="Charge" then
225
down=true
226
while down do
227
wait(0.025)
228
if mode=="Charge" then
229
if Chakra<100 then
230
G3.Size=UDim2.new(0,32,0,150)
231
G3.BackgroundColor3=Color3.new(20,255,20)
232
G4.Text="Charge"
233
p=Instance.new("Part")
234
p.Parent=workspace
235
p.Name="CHEESE"
236
p.Size=Vector3.new(1,1,1)
237
i=math.random(1,360)
238
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
239
p.CanCollide=false
240
p.Transparency=0.1
241
p.Color=Color3.new(0,0,100)
242
p.TopSurface=0
243
p.BottomSurface=0
244
p.Anchored=true
245
table.insert(parts,p)
246
Chakra=Chakra+2
247
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
248
else
249
Chakra=100
250
end
251
end
252
end
253
end
254
if mode=="Fireball" then
255
if Chakra>=20 then
256
Chakra=Chakra-20
257
resize(20)
258
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
259
p=Instance.new("Part")
260
p.Parent=workspace
261
p.Size=Vector3.new(2,2,2)
262
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
263
p.Shape=0
264
p.Color=Color3.new(0,0,0)
265
p.TopSurface=0
266
p.BottomSurface=0
267
game.Debris:AddItem(p,8)
268
f=Instance.new("Fire")
269
f.Parent=p
270
f.Color=Color3.new(255,0,0)
271
bf=Instance.new("BodyPosition")
272
bf.Parent=p
273
bf.position=mouse.hit.p
274
bf.maxForce=Vector3.new(5000,5000,5000)
275
p.Touched:connect(function(hit)
276
if hit.Parent~=game.Players[plyr].Character then
277
if hit.Parent:findFirstChild("Humanoid")~=nil then
278
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
279
hit.Parent.Humanoid:TakeDamage(math.random(7,33))
280
z=Instance.new("ObjectValue")
281
z.Parent=hit.Parent
282
z.Name="DONTKILL"
283
game.Debris:AddItem(z,7)
284
wait(1)
285
untagHumanoid(hit.Parent.Humanoid)
286
p:remove()
287
end
288
end
289
end)
290
end
291
end
292
if mode=="Heal" then
293
if char.Humanoid.Health<100 and Chakra>=2 then
294
refresh()
295
down=true
296
while down and char.Humanoid.Health<100 and Chakra>2 do
297
wait()
298
G3.Size=UDim2.new(0,32,0,150)
299
G3.BackgroundColor3=Color3.new(20,255,20)
300
G4.Text="Charge"
301
p=Instance.new("Part")
302
p.Parent=workspace
303
p.Name="CHEESE"
304
p.Size=Vector3.new(1,1,1)
305
i=math.random(1,360)
306
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
307
p.CanCollide=false
308
p.Transparency=0.1
309
p.Color=Color3.new(100,0,0)
310
p.TopSurface=0
311
p.BottomSurface=0
312
p.Anchored=true
313
table.insert(parts,p)
314
Chakra=Chakra-2
315
player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
316
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
317
end
318
end
319
end
320
if mode=="Run" then
321
down=true
322
while down==true do
323
wait()
324
if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
325
if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
326
Chakra=Chakra-2
327
resize(2)
328
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
329
game.Players[plyr].Character.Humanoid.WalkSpeed=150
330
end
331
game.Players[plyr].Character.Humanoid.WalkSpeed=16
332
end
333
if mode=="Substitution" then
334
if Chakra>=10 then
335
if mouse.Target~=nil then
336
Chakra=Chakra-10
337
resize(10)
338
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
339
game.Players[plyr].Character.archivable=true
340
p=game.Players[plyr].Character:GetChildren()
341
for i=1,#p do
342
p[i].archivable=true
343
end
344
m=Instance.new("Model")
345
m.Parent=workspace
346
m.Name=plyr
347
game.Debris:AddItem(m,300)
348
f=game.Players[plyr].Character:clone()
349
q=f:GetChildren()
350
for i=1,#q do
351
q[i].Parent=m
352
end
353
coroutine.resume(coroutine.create(function(clone)
354
while true do
355
wait(0.5)
356
if clone:findFirstChild("Humanoid")~=nil then
357
if clone.Humanoid.Health<=0 then
358
p=clone:GetChildren()
359
for i=1,#p do
360
if p[i].className=="Part" then
361
p[i].Transparency=0.6
362
game.Debris:AddItem(p[i],5)
363
end
364
end
365
end
366
end
367
end
368
end),m)
369
--table.insert(clones,m)
370
game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
371
end
372
end
373
end
374
if mode=="Shadow clone" then
375
if Chakra>=10 then
376
if mouse.Target~=nil then
377
Chakra=Chakra-10
378
resize(10)
379
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
380
game.Players[plyr].Character.archivable=true
381
m=Instance.new("Model")
382
m.Parent=workspace
383
m.Name=plyr
384
game.Debris:AddItem(m,300)
385
f=game.Players[plyr].Character:clone()
386
q=f:GetChildren()
387
for i=1,#q do
388
q[i].Parent=m
389
end
390
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
391
coroutine.resume(coroutine.create(function(clone)
392
while true do
393
wait(0.5)
394
if clone:findFirstChild("Humanoid")~=nil then
395
if clone.Humanoid.Health<=0 then
396
p=clone:GetChildren()
397
for i=1,#p do
398
if p[i].className=="Part" then
399
p[i].Transparency=0.6
400
game.Debris:AddItem(p[i],5)
401
end
402
end
403
end
404
end
405
end
406
end),m)
407
--table.insert(clones,m)
408
end
409
end
410
end
411
if mode=="Darkness" then
412
if Chakra>=50 then
413
if mouse.Target~=nil then
414
Chakra=Chakra-50
415
resize(50)
416
refresh()
417
d=mouse.Target.Parent
418
if d.className=="Hat" then
419
d=d.Parent
420
end
421
if d:findFirstChild("Humanoid")~=nil then
422
if d:findFirstChild("Torso")~=nil then
423
e=math.random(-10000,10000)
424
qe=CFrame.new(e,10000,e)
425
s=7
426
time=30
427
 
428
d.archivable=true
429
z=d:clone()
430
z.Parent=workspace
431
q=z:GetChildren()
432
m=Instance.new("Model",workspace)
433
m.Name="Please wait while "..z.Name.." is being tortured...."
434
for i=1,#q do
435
q[i].Parent=m
436
end
437
m.Torso.CFrame=d.Torso.CFrame
438
 
439
d.Torso.CFrame=qe+Vector3.new(0,2,0)
440
 
441
coroutine.resume(coroutine.create(function(clone,person)
442
z=clone.Torso.CFrame
443
for i=1, time do
444
wait(1)
445
if clone~=nil then
446
z=clone.Torso.CFrame
447
else
448
person.Torso.CFrame=z
449
break
450
end
451
end
452
person.Torso.CFrame=clone.Torso.CFrame
453
clone:remove()
454
coroutine.yield()
455
end),m,d)
456
 
457
p=Instance.new("Part")
458
p.Name="Base"
459
p.Parent=workspace
460
p.Size=Vector3.new(s,1,s)
461
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
462
p.Anchored=true
463
p.Locked=true
464
p.BrickColor=BrickColor.new(1003)
465
p.TopSurface=0
466
p.BottomSurface=0
467
game.Debris:AddItem(p,time)
468
 
469
p=Instance.new("Part")
470
p.Name="Base"
471
p.Parent=workspace
472
p.Size=Vector3.new(s,1,s)
473
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
474
p.Anchored=true
475
p.Locked=true
476
p.TopSurface=0
477
p.BottomSurface=0
478
p.BrickColor=BrickColor.new(1003)
479
game.Debris:AddItem(p,time)
480
 
481
p=Instance.new("Part")
482
p.Name="Base"
483
p.Parent=workspace
484
p.Size=Vector3.new(1,s,s)
485
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
486
p.Anchored=true
487
p.Locked=true
488
p.BrickColor=BrickColor.new(1003)
489
game.Debris:AddItem(p,time)
490
p.TopSurface=0
491
p.BottomSurface=0
492
 
493
p=Instance.new("Part")
494
p.Name="Base"
495
p.Parent=workspace
496
p.Size=Vector3.new(1,s,s)
497
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
498
p.Anchored=true
499
p.Locked=true
500
p.BrickColor=BrickColor.new(1003)
501
game.Debris:AddItem(p,time)
502
p.TopSurface=0
503
p.BottomSurface=0
504
 
505
p=Instance.new("Part")
506
p.Name="Base"
507
p.Parent=workspace
508
p.Size=Vector3.new(s,s,1)
509
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
510
p.Anchored=true
511
p.Locked=true
512
p.BrickColor=BrickColor.new(1003)
513
p.TopSurface=0
514
p.BottomSurface=0
515
game.Debris:AddItem(p,time)
516
 
517
p=Instance.new("Part")
518
p.Name="Base"
519
p.Parent=workspace
520
p.Size=Vector3.new(s,s,1)
521
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
522
p.Anchored=true
523
p.Locked=true
524
p.BrickColor=BrickColor.new(1003)
525
p.TopSurface=0
526
p.BottomSurface=0
527
game.Debris:AddItem(p,time)
528
end
529
end
530
end
531
end
532
end
533
if mode=="Burn" then
534
if Chakra>=10 then
535
if mouse.Target~=nil then
536
if mouse.Target.Parent.className=="Model" then
537
Chakra=Chakra-10
538
refresh()
539
resize(10)
540
if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
541
g=Instance.new("Fire",mouse.Target)
542
game.Debris:AddItem(g,5)
543
tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
544
mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
545
wait(1)
546
untagHumanoid(mouse.Target.Parent.Humanoid)
547
end
548
end
549
end
550
end
551
end
552
if mode=="Antipoison" then
553
if Chakra>=50 then
554
if game.Players[plyr].Character:findFirstChild("Poisoned") then
555
Chakra=Chakra-50
556
refresh()
557
resize(50)
558
game.Players[plyr].Character.Poisoned:remove()
559
coroutine.resume(coroutine.create(function(person)
560
p=Instance.new("Part")
561
p.Parent=person.Torso
562
p.Size=Vector3.new(1,1,1)
563
p.CFrame=person.Torso.CFrame
564
p.CanCollide=false
565
p.Anchored=true
566
p.Transparency=0.3
567
p.Color=Color3.new(0,255,0)
568
m=Instance.new("SpecialMesh")
569
m.Parent=p
570
m.Scale=Vector3.new(0.5,0.5,0.5)
571
m.MeshType="Sphere"
572
person.Torso.Anchored=true
573
for i=0.5,7,0.5 do
574
wait(0.1)
575
m.Scale=Vector3.new(i,i,i)
576
end
577
p:remove()
578
person.Torso.Anchored=false
579
end),char)
580
end
581
end
582
end
583
if mode=="Mud wall" then
584
if not mud then
585
if Chakra>=50 then
586
Chakra=Chakra-50
587
resize(50)
588
mud=true
589
refresh()
590
qe=mouse.Hit
591
s=20
592
time=8
593
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
594
rq=rs.C1
595
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
596
lq=ls.C1
597
 
598
rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
599
ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
600
 
601
wait(1)
602
 
603
p=Instance.new("Part")
604
p.Name="Base"
605
p.Parent=workspace
606
p.Size=Vector3.new(s,1,s)
607
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
608
p.Anchored=true
609
p.Locked=true
610
p.BrickColor=BrickColor.new("Brown")
611
game.Debris:AddItem(p,time)
612
 
613
p=Instance.new("Part")
614
p.Name="Base"
615
p.Parent=workspace
616
p.Size=Vector3.new(s,1,s)
617
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
618
p.Anchored=true
619
p.Locked=true
620
p.BrickColor=BrickColor.new("Brown")
621
game.Debris:AddItem(p,time)
622
 
623
p=Instance.new("Part")
624
p.Name="Base"
625
p.Parent=workspace
626
p.Size=Vector3.new(1,s,s)
627
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
628
p.Anchored=true
629
p.Locked=true
630
p.BrickColor=BrickColor.new("Brown")
631
game.Debris:AddItem(p,time)
632
 
633
p=Instance.new("Part")
634
p.Name="Base"
635
p.Parent=workspace
636
p.Size=Vector3.new(1,s,s)
637
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
638
p.Anchored=true
639
p.Locked=true
640
p.BrickColor=BrickColor.new("Brown")
641
game.Debris:AddItem(p,time)
642
 
643
p=Instance.new("Part")
644
p.Name="Base"
645
p.Parent=workspace
646
p.Size=Vector3.new(s,s,1)
647
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
648
p.Anchored=true
649
p.Locked=true
650
p.BrickColor=BrickColor.new("Brown")
651
game.Debris:AddItem(p,time)
652
 
653
p=Instance.new("Part")
654
p.Name="Base"
655
p.Parent=workspace
656
p.Size=Vector3.new(s,s,1)
657
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
658
p.Anchored=true
659
p.Locked=true
660
p.BrickColor=BrickColor.new("Brown")
661
game.Debris:AddItem(p,time)
662
wait(2)
663
rs.C1=rq
664
ls.C1=lq
665
mud = false
666
end
667
end
668
end
669
if mode=="Water wall" then
670
if Chakra>=15 then
671
Chakra=Chakra-15
672
refresh()
673
resize(15)
674
p=Instance.new("Part")
675
p.Parent=workspace
676
p.BrickColor=BrickColor.new("Really blue")
677
p.Transparency=0.4
678
p.Anchored=true
679
p.Size=Vector3.new(14,14,1)
680
p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
681
game.Debris:AddItem(p,15)
682
p.Touched:connect(function(hit)
683
if hit.Parent:findFirstChild("Humanoid") then
684
x=game.Players:getPlayerFromCharacter(hit.Parent)
685
f=Instance.new("ScreenGui")
686
f.Parent=x.PlayerGui
687
game.Debris:AddItem(f,6)
688
b=Instance.new("TextLabel")
689
b.Parent=f
690
b.Size=UDim2.new(1,0,1,0)
691
b.Position=UDim2.new(0,0,0,0)
692
b.Text="AHH YOUR DROWNING!!"
693
b.FontSize=8
694
b.BackgroundTransparency=0.05
695
b.BackgroundColor3=Color3.new(0,0,200)
696
end
697
end)
698
 
699
end
700
end
701
if mode=="Sink self" then
702
if Chakra>=52 then
703
Chakra=Chakra-52
704
refresh()
705
resize(52)
706
d=Instance.new("Part")
707
d.Parent=workspace
708
d.Size=Vector3.new(6,1,6)
709
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
710
d.BrickColor=BrickColor.new("Earth orange")
711
d.Anchored=true
712
d.CanCollide=false
713
game.Debris:AddItem(d,5)
714
s=Instance.new("SpecialMesh")
715
s.MeshType="Sphere"
716
s.Parent=d
717
s.Scale=Vector3.new(1,0.2,1)
718
game.Players[plyr].Character.Torso.Anchored=true
719
for i=1,3,0.1 do
720
wait(0.1)
721
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
722
end
723
game.Players[plyr].Character.Torso.Anchored=false
724
end
725
end
726
if mode=="Sink other" then
727
if Chakra>=50 then
728
Chakra=Chakra-50
729
refresh()
730
resize(50)
731
z=mouse.Target
732
d=Instance.new("Part")
733
d.Parent=workspace
734
d.Size=Vector3.new(6,1,6)
735
d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
736
d.BrickColor=BrickColor.new("Earth orange")
737
d.Anchored=true
738
d.CanCollide=false
739
game.Debris:AddItem(d,5)
740
s=Instance.new("SpecialMesh")
741
s.MeshType="Sphere"
742
s.Parent=d
743
s.Scale=Vector3.new(1,0.2,1)
744
z.Anchored=true
745
for i=1,3,0.1 do
746
wait(0.1)
747
z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
748
end
749
z.Anchored=false
750
end
751
end
752
if mode=="Chakra bomb" then
753
if debounce==false then
754
e=mouse.hit.p
755
if Chakra==100 then
756
Chakra=Chakra-100
757
resize(100)
758
refresh()
759
if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
760
debounce=true
761
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
762
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
763
rh=game.Players[plyr].Character.Torso["Right Hip"]
764
lh=game.Players[plyr].Character.Torso["Left Hip"]
765
r0=rs.C1
766
l0=ls.C1
767
r1=rh.C0
768
l1=lh.C0
769
 
770
lh.C0=lh.C0*CFrame.Angles(0,0,-1)
771
rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
772
wait(0.2)
773
cf=game.Players[plyr].Character.Torso.CFrame
774
bp=Instance.new("BodyPosition")
775
bp.Parent=game.Players[plyr].Character.Torso
776
bp.maxForce=Vector3.new(100,math.huge,100)
777
for i=1,20 do
778
wait(0.05)
779
--game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
780
--game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
781
bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
782
end
783
wait(1)
784
rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
785
ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
786
q=Instance.new("Part")
787
q.Parent=workspace
788
q.Size=Vector3.new(7,7,7)
789
q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
790
q.Shape=0
791
q.Anchored=true
792
q.Transparency=0.6
793
q.Color=Color3.new(0,0,255)
794
q.TopSurface=0
795
q.BottomSurface=0
796
q.Touched:connect(function(hit) 
797
if hit.Parent.Humanoid~= nil then 
798
if hit.Parent~=game.Players[plyr].Character then 
799
hit.Parent.Humanoid:remove()q:remove() 
800
end 
801
end 
802
end)
803
f=Instance.new("Fire")
804
f.Parent=q
805
f.Size=1
806
f.Color=Color3.new(255,255,255)
807
s=Instance.new("Sparkles")
808
s.Parent=q
809
s.Color=Color3.new(0,0,255)
810
m=Instance.new("SpecialMesh")
811
m.Scale=Vector3.new(1/7,1/7,1/7)
812
m.Parent=q
813
m.MeshType="Sphere"
814
for i=1,7,0.1 do
815
wait()
816
m.Scale=Vector3.new(i/7,i/7,i/7)
817
f.Size=i
818
end
819
q.Anchored=false
820
bf=Instance.new("BodyPosition")
821
bf.Parent=q
822
bf.position=e
823
bf.maxForce=Vector3.new(50000,50000,50000)
824
wait(8)
825
e=Instance.new("Explosion")
826
e.Parent=workspace
827
e.Position=q.Position
828
wait()
829
q:remove()
830
lh.C0=l1
831
rh.C0=r1
832
ls.C1=l0
833
rs.C1=r0
834
--[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
835
rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
836
ls.C1=CFrame.new(0,0.5,-0.5)
837
rs.C1=CFrame.new(0,0.5,-0.5)]]
838
bp:remove()
839
debounce=false
840
end
841
end
842
end
843
if mode=="Summon" then
844
if Chakra>=35 then
845
Chakra=Chakra-35
846
resize(35)
847
d=game:GetService("InsertService"):LoadAsset(59685964)
848
wait()
849
d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
850
end
851
end
852
if mode=="Rasengan" then
853
if rasengan==false then
854
if Chakra>=55 then
855
Chakra=Chakra-55
856
refresh()
857
resize(55)
858
rasengan=true
859
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
860
q=rs.C1
861
game.Players[plyr].Character.archivable=true
862
m=Instance.new("Model")
863
m.Parent=workspace
864
m.Name=plyr
865
f=game.Players[plyr].Character:clone()
866
g=f:GetChildren()
867
for i=1,#g do
868
g[i].Parent=m
869
end
870
m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
871
m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
872
m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
873
m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
874
wait()
875
anim=game.Players[plyr].Character.Animate
876
anim.Disabled=true
877
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
878
d=Instance.new("Part")
879
d.Parent=m
880
d.Transparency=0.5
881
d.Color=Color3.new(0,0,255)
882
d.Anchored=true
883
d.Size=Vector3.new(1,2,1)
884
d.CFrame=m["Right Arm"].CFrame
885
f=Instance.new("Fire")
886
f.Parent=d
887
f.Color=Color3.new(0,0,255)
888
f.SecondaryColor=Color3.new(0,0,100)
889
f.Size=5
890
s=Instance.new("BlockMesh")
891
s.Parent=d
892
s.Scale=Vector3.new(1.2,1.2,1.2)
893
w=Instance.new("Weld")
894
w.Parent=d
895
w.Part0=m["Right Arm"]
896
w.Part1=d
897
 
898
d=Instance.new("Part")
899
d.Parent=m
900
d.Transparency=0.5
901
d.Color=Color3.new(0,0,255)
902
d.Anchored=true
903
d.Size=Vector3.new(1,2,1)
904
d.CFrame=m["Left Arm"].CFrame
905
f=Instance.new("Fire")
906
f.Parent=d
907
f.Color=Color3.new(0,0,255)
908
f.SecondaryColor=Color3.new(0,0,100)
909
f.Size=5
910
s=Instance.new("BlockMesh")
911
s.Parent=d
912
s.Scale=Vector3.new(1.2,1.2,1.2)
913
w=Instance.new("Weld")
914
w.Parent=d
915
w.Part0=m["Left Arm"]
916
w.Part1=d
917
p=Instance.new("Part")
918
p.Parent=rs.Parent.Parent
919
p.Color=Color3.new(0,0,200)
920
p.Shape=0
921
p.Size=Vector3.new(1,1,1)
922
p.Transparency=1
923
p.Locked=true
924
p.CanCollide=false
925
f=Instance.new("Fire",p)
926
f.Color=Color3.new(0,0,255)
927
w=Instance.new("Weld")
928
w.Parent=p
929
w.Part0=p
930
w.Part1=game.Players[plyr].Character["Right Arm"]
931
w.C0=CFrame.new(0,1.5,0)
932
for i=1,0.3,-0.02 do
933
p.Transparency=i
934
wait(0.1)
935
end
936
m:remove()
937
for i=0,math.pi,0.05 do
938
wait(0.0125)
939
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
940
end
941
co = coroutine.create( function(part)
942
while true do
943
wait(0.3)
944
z=Instance.new("Part")
945
z.Name="CHEESE"
946
z.Parent=part
947
z.Size=Vector3.new(1,1,1)
948
z.Anchored=true
949
z.CFrame=part.CFrame
950
z.CanCollide=false
951
z.Transparency=0.5
952
z.Color=Color3.new(0,0,100)
953
s=Instance.new("SpecialMesh")
954
s.Parent=z
955
s.Scale=Vector3.new(0.1,0.1,0.1)
956
s.MeshType="Sphere"
957
if part==nil then
958
z:remove()
959
coroutine.yield()
960
end
961
for i=0,10 do
962
wait(0.1)
963
if part.Parent~=nil then
964
s.Scale=Vector3.new(i/5,i/5,i/5)
965
z.Transparency=i/10
966
z.CFrame=part.CFrame
967
end
968
end
969
z:remove()
970
end
971
end)
972
coroutine.resume(co,p)
973
p.Touched:connect(function(hit)
974
if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
975
bf=Instance.new("BodyVelocity")
976
bf.Parent=hit
977
bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
978
bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
979
bav=Instance.new("BodyAngularVelocity")
980
bav.Parent=hit
981
bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
982
bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
983
p:remove()
984
rasengan=false
985
rs.C1=q
986
anim.Disabled=false
987
game.Debris:AddItem(bf,5)
988
game.Debris:AddItem(bav,6)
989
end
990
end)
991
end
992
end
993
end
994
if mode=="fix" then
995
end
996
if mode=="Dodge Up" then
997
if Chakra>5 then
998
Chakra=Chakra-5
999
refresh()
1000
resize(5)
1001
p=Instance.new("Part")
1002
p.Parent=workspace
1003
p.Anchored=true
1004
p.Size=Vector3.new(4,20,4)
1005
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
1006
p.Locked=true
1007
p.BrickColor=BrickColor.new("Brown")
1008
p.TopSurface=0
1009
p.BottomSurface=0
1010
coroutine.resume(coroutine.create(function(part)
1011
for i=0,1,0.02 do
1012
wait(0.1)
1013
part.Transparency=i
1014
end
1015
part:remove()
1016
coroutine.yield()
1017
end),p)
1018
game.Debris:AddItem(p,5)
1019
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
1020
end
1021
end
1022
if mode=="Tree cage" then
1023
if Chakra>=75 then
1024
Chakra=Chakra-75
1025
refresh()
1026
resize(75)
1027
if mouse.Target.Anchored==false then
1028
mouse.Target.Anchored=true
1029
coroutine.resume(coroutine.create(function(p)
1030
wait(6)
1031
p.Anchored=false
1032
coroutine.yield()
1033
end),mouse.Target)
1034
mh=mouse.Hit
1035
for i=1,360,360/12 do
1036
d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
1037
game.Debris:AddItem(d,30)
1038
end
1039
end
1040
end
1041
end
1042
if mode=="Sand Coffin" then
1043
if coffin==false then
1044
if Chakra>=100 then
1045
Chakra=Chakra-100
1046
refresh()
1047
resize(100)
1048
if mouse.Target~=nil then
1049
if mouse.Target.Name~="Base" then
1050
z=mouse.Target
1051
coffin=true
1052
 
1053
if z.Parent:IsA("Hat") then
1054
if z.Parent.Parent:findFirstChild("Torso")~=nil then
1055
q=z.Parent.Parent.Torso
1056
z=q
1057
end
1058
end
1059
 
1060
d=Instance.new("Part")
1061
d.Parent=workspace
1062
d.Size=Vector3.new(6,1,6)
1063
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
1064
d.BrickColor=BrickColor.new("Earth orange")
1065
d.Anchored=true
1066
game.Debris:AddItem(d,5)
1067
s=Instance.new("SpecialMesh")
1068
s.MeshType="Sphere"
1069
s.Parent=d
1070
s.Scale=Vector3.new(1,0.2,1)
1071
 
1072
f=Instance.new("Part")
1073
f.Parent=workspace
1074
f.Size=Vector3.new(6,1,6)
1075
f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
1076
f.BrickColor=BrickColor.new("Earth orange")
1077
game.Debris:AddItem(f,5)
1078
v=Instance.new("SpecialMesh")
1079
v.MeshType="Sphere"
1080
v.Parent=f
1081
v.Scale=Vector3.new(1,0.2,1)
1082
 
1083
b=Instance.new("Part")
1084
b.Parent=workspace
1085
b.Size=Vector3.new(10,10,10)
1086
b.CanCollide=false
1087
b.Shape=0
1088
b.CFrame=z.CFrame
1089
b.Anchored=true
1090
b.BrickColor=BrickColor.new("Earth orange")
1091
b.TopSurface=0
1092
b.BottomSurface=0
1093
game.Debris:AddItem(b,7)
1094
z.Anchored=true
1095
w=Instance.new("Weld")
1096
w.Parent=z
1097
w.Part0=z
1098
w.Part1=p
1099
x=b.Position.Y
1100
y=b.Position.x
1101
g=b.Position.z
1102
for i=1,10,0.5 do
1103
wait(0.05)
1104
b.CFrame=CFrame.new(y,x+i,g)
1105
z.CFrame=p.CFrame
1106
end
1107
wait(3)
1108
b.Size=b.Size-Vector3.new(2,2,2)
1109
b.CFrame=z.CFrame
1110
coffin=false
1111
if z.Parent~=workspace then
1112
z.Parent:BreakJoints()
1113
wait(1)
1114
z.Parent:remove()
1115
elseif z.Parent.className=="Hat" then
1116
if z.Parent.Parent~=workspace then
1117
z.Parent.Parent:BreakJoints()
1118
wait(1)
1119
z.Parent.Parent:remove()
1120
end
1121
else
1122
z:remove()
1123
end
1124
end
1125
end
1126
end
1127
end
1128
end
1129
if mode=="Robot decoy" then
1130
if Chakra>=50 then
1131
if mouse.Target~=nil then
1132
if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
1133
Chakra=Chakra-50
1134
refresh()
1135
resize(50)
1136
char.archivable=true
1137
d=char:clone()
1138
m=Instance.new("Model")
1139
m.Parent=workspace
1140
m.Name=char.Name
1141
z=d:GetChildren()
1142
for i=1,#z do
1143
z[i].Parent=m
1144
end
1145
f=mouse.Target
1146
x=mouse.Hit
1147
z=Instance.new("Part")
1148
z.Parent=f
1149
z.Size=Vector3.new(1,1,1)
1150
z.CanCollide=false
1151
z.Transparency=0
1152
z.CFrame=x
1153
w=Instance.new("Weld")
1154
w.Parent=z
1155
w.Part0=z
1156
w.Part1=f
1157
w.C0=CFrame.new((x.p-z.Position).Unit)
1158
m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
1159
coroutine.resume(coroutine.create(function(clone,mh)
1160
while true do
1161
wait()
1162
m.Humanoid:MoveTo(mh,workspace.Base)
1163
if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
1164
ex=Instance.new("Explosion")
1165
ex.Parent=workspace
1166
ex.Position=clone.Torso.Position
1167
wait(0.5)
1168
clone:remove()
1169
coroutine.yield()
1170
end
1171
end
1172
end),m,z.Position)
1173
d:remove()
1174
end
1175
end
1176
end
1177
end
1178
if mode=="End of the world" then
1179
if Chakra==0 then
1180
if anime==true then
1181
resize(0)
1182
done=false
1183
rs=char.Torso["Right Shoulder"]
1184
ls=char.Torso["Left Shoulder"]
1185
rc=rs.C1
1186
lc=ls.C1
1187
coroutine.resume(coroutine.create(function()
1188
anime=false
1189
while done==false do
1190
wait(0.1)
1191
rs.DesiredAngle=0
1192
ls.DesiredAngle=0
1193
end
1194
anime=true
1195
coroutine.yield()
1196
end))
1197
rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
1198
ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
1199
char.Torso.Anchored=true
1200
for i=1,360,10 do
1201
wait(0.05)
1202
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1203
end
1204
for i=1,360,10 do
1205
wait(0.05)
1206
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1207
end
1208
dis=15
1209
coroutine.resume(coroutine.create(function()
1210
while done==false do
1211
wait(0.1)
1212
p=char["Left Arm"]:clone()
1213
p.Parent=workspace
1214
p.Transparency=0.7
1215
p.Anchored=true
1216
p.BrickColor=BrickColor.new(1003)
1217
game.Debris:AddItem(p,0.4)
1218
p=char["Right Arm"]:clone()
1219
p.Parent=workspace
1220
p.Transparency=0.7
1221
p.Anchored=true
1222
p.BrickColor=BrickColor.new(1003)
1223
game.Debris:AddItem(p,0.4)
1224
 
1225
z=Instance.new("Part")
1226
z.Parent=workspace
1227
z.Size=Vector3.new(8,1,8)
1228
z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
1229
z.Anchored=true
1230
z.BrickColor=BrickColor.new(1002)
1231
p=Instance.new("Part")
1232
p.Parent=workspace
1233
p.Anchored=false
1234
p.Size=Vector3.new(1,1,1)
1235
p.Shape=0
1236
p.TopSurface=0
1237
p.BottomSurface=0
1238
p.Color=Color3.new(0,0,255)
1239
p.CanCollide=true
1240
p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
1241
b=Instance.new("BodyPosition")
1242
b.Parent=p
1243
b.maxForce=Vector3.new(math.huge,0,math.huge)
1244
b.position=p.Position
1245
coroutine.resume(coroutine.create(function(xer)
1246
while true do
1247
wait(0.5)
1248
if xer.Position.Y<=char.Torso.Position.Y+2 then
1249
ex=Instance.new("Explosion")
1250
ex.Parent=workspace
1251
ex.Position=xer.Position
1252
ex.BlastRadius=10
1253
break
1254
end
1255
end
1256
wait()
1257
xer:remove()
1258
coroutine.yield()
1259
end),p)
1260
d=Instance.new("SpecialMesh")
1261
d.Parent=z
1262
d.MeshType="Sphere"
1263
d.Scale=Vector3.new(1,4,1)
1264
game.Debris:AddItem(z,10)
1265
 
1266
end
1267
coroutine.yield()
1268
end))
1269
for i=1,360,20/3 do
1270
wait(0.025)
1271
dis=20
1272
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1273
end
1274
for i=1,720*4,15/2 do
1275
wait(0.025)
1276
if i<360 then
1277
dis=30
1278
elseif i>=360 and i<=720 then
1279
dis=40
1280
elseif i>720 and i<=360*3 then
1281
dis=50
1282
elseif i>360*3 and i<=360*4 then
1283
dis=60
1284
end
1285
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
1286
end
1287
for i=1,360,10 do
1288
wait(0.05)
1289
dis=65
1290
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1291
end
1292
char.Torso.Anchored=false
1293
done=true
1294
rs.C1=rc
1295
ls.C1=lc
1296
end
1297
end
1298
end
1299
if mode=="Destruction" then
1300
Chakra=100
1301
refresh()
1302
if workspace:findFirstChild("QWERTY")==nil then
1303
_G.QWERTY=Instance.new("Model")
1304
_G.QWERTY.Parent=workspace
1305
_G.QWERTY.Name="QWERTY"
1306
end
1307
char.Parent=workspace:findFirstChild("QWERTY")
1308
mouse.TargetFilter=workspace:findFirstChild("QWERTY")
1309
coroutine.resume(coroutine.create(function()
1310
for i=1,5 do
1311
wait()
1312
p=Instance.new("Part")
1313
p.Parent=workspace:findFirstChild("QWERTY")
1314
s=8
1315
p.Size=Vector3.new(s,s,s)
1316
p.CFrame=game.Players[plyr].Character.Torso.CFrame
1317
p.Anchored=true
1318
p.Transparency=0.8
1319
p.Color=Color3.new(0,0,255)
1320
p.CanCollide=false
1321
p.TopSurface=0
1322
p.BottomSurface=0
1323
game.Debris:AddItem(p,50)
1324
p.Touched:connect(function(hit)
1325
if hit.Parent:findFirstChild("Humanoid")~=nil then
1326
if hit.Parent~=char then
1327
hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
1328
end
1329
end
1330
end)
1331
g=mouse.Hit.p
1332
d=(g-char.Torso.CFrame.p).unit
1333
coroutine.resume(coroutine.create(function(part,dir)
1334
for i=1,50,0.5 do
1335
wait()
1336
if char==nil then part:remove() coroutine.yield() end
1337
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
1338
end
1339
g=mouse.Hit.p
1340
dir=(g-char.Torso.CFrame.p).unit
1341
for e=1,100 do
1342
wait()
1343
if e>15 then
1344
part.CanCollide=true
1345
end
1346
 
1347
if char==nil or mouse==nil then part:remove() coroutine.yield() end
1348
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
1349
end
1350
part:remove()
1351
coroutine.yield()
1352
end),p,d)
1353
end
1354
char.Parent=workspace
1355
coroutine.yield()
1356
end))
1357
end
1358
if mode=="Energy ball" then
1359
if Chakra>=75 then
1360
Chakra=Chakra-75
1361
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
1362
p=Instance.new("Part")
1363
p.Parent=workspace
1364
p.Size=Vector3.new(4,4,4)
1365
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
1366
p.Shape=0
1367
p.Transparency=0.6
1368
p.Color=Color3.new(0,0,0)
1369
p.TopSurface=0
1370
p.BottomSurface=0
1371
game.Debris:AddItem(p,8)
1372
f=Instance.new("Fire")
1373
f.Parent=p
1374
f.Color=Color3.new(20,100,200)
1375
bf=Instance.new("BodyPosition")
1376
bf.Parent=p
1377
bf.position=mouse.hit.p
1378
bf.maxForce=Vector3.new(5000,5000,5000)
1379
p.Touched:connect(function(hit)
1380
if hit.Parent~=game.Players[plyr].Character then
1381
if hit.Parent:findFirstChild("Humanoid")~=nil then
1382
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
1383
hit.Parent.Humanoid.Health=0
1384
p:remove()
1385
end
1386
end
1387
end)
1388
end
1389
resize(75)
1390
end
1391
end
1392
 
1393
function BU(mouse)
1394
down=false
1395
end
1396
 
1397
function KeyDown(key)
1398
toe=mode
1399
if key=="q" then
1400
mode="Charge"
1401
G3.Size=UDim2.new(0,32,0,150)
1402
G3.BackgroundColor3=Color3.new(20,255,20)
1403
G4.Text="Charge"
1404
end
1405
if key=="u" then
1406
mode="Charge"
1407
d=game.Players[plyr].PlayerGui:GetChildren()
1408
for i=1,#d do
1409
if d[i].Name=="PURPLE" then
1410
d[i].PURPLE.Text=mode
1411
end
1412
end
1413
set=set+1
1414
if set==3 then
1415
set=1
1416
end
1417
d=game.Players[plyr].PlayerGui:GetChildren()
1418
for i=1,#d do
1419
if d[i].Name=="PURPLE" then
1420
d[i].CHEESE.Text="Set #"..tostring(set).."."
1421
end
1422
end
1423
end
1424
if set==2 then
1425
if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
1426
number=number+1
1427
elseif number~=6 and number<6 then
1428
number=0
1429
end
1430
if key=="e" and (numb==0 and set==2) then
1431
numb=15
1432
end
1433
if  (key=="n" and numb==15) or (key=="d" and numb==16) then
1434
numb=numb+1
1435
end
1436
if numb==17 then
1437
mode="End of the world"
1438
numb=0
1439
end
1440
if number==6 then
1441
mode="Destruction"
1442
number=0
1443
resize((100-Chakra)*-1)
1444
end
1445
end
1446
if set==1 then
1447
if key =="e" then
1448
mode="Fireball"
1449
resize(20)
1450
elseif key=="r" then
1451
mode="Heal"
1452
resize(1)
1453
elseif key=="t" then
1454
mode="Run"
1455
resize(Chakra)
1456
elseif key=="p" then
1457
mode="Substitution"
1458
resize(15)
1459
elseif key=="l" then
1460
mode="Shadow clone"
1461
resize(10)
1462
elseif key=="k" then
1463
mode="Burn"
1464
resize(10)
1465
elseif key=="y" then
1466
mode="Mud wall"
1467
resize(50)
1468
elseif key=="z" then
1469
mode="Energy ball"
1470
resize(75)
1471
elseif key=="j" then
1472
mode="Chakra bomb"
1473
resize(100)
1474
elseif key=="h" then
1475
mode="Darkness"
1476
resize(50)
1477
elseif key=="x" then
1478
mode="Rasengan"
1479
resize(55)
1480
elseif key=="c" then
1481
mode="Dodge Up"
1482
resize(5)
1483
elseif key=="q" then
1484
mode="Sand Coffin"
1485
resize(100)
1486
elseif key=="b" then
1487
mode="Water wall"
1488
resize(15)
1489
elseif key=="v" then
1490
mode="Robot decoy"
1491
resize(50)
1492
elseif key=="n" then
1493
mode="Sink self"
1494
resize(52)
1495
elseif key=="m" then
1496
mode="Sink other"
1497
resize(50)
1498
elseif key=="g" then
1499
mode="Antipoison"
1500
resize(50)
1501
elseif key=="f" then
1502
mode="Tree cage"
1503
resize(75)
1504
end
1505
end
1506
d=game.Players[plyr].PlayerGui:GetChildren()
1507
for i=1,#d do
1508
if d[i].Name=="PURPLE" then
1509
d[i].PURPLE.Text=mode
1510
end
1511
end
1512
end
1513
 
1514
 
1515
function Select(mouse)
1516
mouse.Button1Down:connect(function() BD(mouse) end)
1517
mouse.Button1Up:connect(function() BU(mouse) end)
1518
mouse.KeyDown:connect(KeyDown)
1519
while true do
1520
wait()
1521
for e=1,#parts do
1522
parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
1523
parts[e].Transparency=parts[e].Transparency+0.1
1524
if parts[e].Transparency>=1 then
1525
parts[e]:remove()
1526
table.remove(parts,e)
1527
break
1528
end
1529
end
1530
for r=1,#clone_s do
1531
if clone_s[r].Humanoid.Health<=0 then
1532
if clones[r].Torso then
1533
ex=Instance.new("Explosion")
1534
ex.Parent=workspace
1535
ex.Position=clone_s[r].Torso.Position
1536
end
1537
wait()
1538
clone_s[r]:remove()
1539
end
1540
end
1541
for r=1,#clones do
1542
if clones[r].Humanoid.Health<=0 then
1543
p=clones[r]:GetChildren()
1544
for i=1,#p do
1545
if p[i].className=="Part" then
1546
p[i].Transparency=0.6
1547
game.Debris:AddItem(p[i],5)
1548
end
1549
end
1550
table.remove(clones,r)
1551
end
1552
end
1553
end
1554
end
1555
script.Parent.Selected:connect(Select)