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Gamenator

test code 2

Apr 7th, 2024 (edited)
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  1. {null=[]spawn{    
  2. _i=100;    
  3.    
  4. if(((vehicle player iskindof "Plane") || (vehicle player iskindof "Helicopter")) && (side player == west))then{      
  5.   _bomb = "FIR_GBU24A_BLU118";      
  6.          
  7. if ((( getposatl vehicle player) select 2 > 750) || (( getposatl vehicle player) select 2 < 10)) then{    
  8.     private _degree=0;          
  9.     private _position1 = vehicle player getRelPos [0,0];        
  10.     private _newPos1 = _position1 vectorAdd [0,0,720];    
  11.     _missile = createVehicle [_bomb, _newpos1, [], 0, "CAN_COLLIDE"];            
  12. triggerammo _missile;      
  13.  for "_i" from 0 to 3 do{    
  14.   private _rand_num = [10, 250] call BIS_fnc_randomInt;    
  15.   private _position1 = vehicle player getRelPos [_rand_num,_degree];        
  16.   private _newPos1 = _position1 vectorAdd [0,0,720];    
  17.   _missile1 = createVehicle [_bomb, _newpos1, [], 0, "CAN_COLLIDE"];  
  18.   triggerammo _missile1;    
  19.  _degree = _degree +90;    
  20.  };    
  21.                
  22.            
  23.     }else{      
  24.  _missile = createVehicle [_bomb, vehicle player, [], 0, "CAN_COLLIDE"];      
  25.   triggerammo _missile;    
  26.   for "_i" from 0 to 3 do{    
  27.   private _rand_num = [10, 250] call BIS_fnc_randomInt;    
  28.   private _rand_num1 = [10, 250] call BIS_fnc_randomInt;    
  29.   private _position1 = getposatl vehicle player;      
  30.   private _newPos1 = _position1 vectorAdd [_rand_num,_rand_num1];  
  31.  if (_i ==3) then{  
  32.    
  33.  };  
  34.   _missile1 = createVehicle [_bomb, _newpos1, [], 0, "CAN_COLLIDE"];    
  35.   triggerammo _missile1;    
  36.  };    
  37.              
  38.   };      
  39.        
  40.          
  41.            
  42. }      
  43. };}forEach playableUnits;
  44. playSound "burst_missile_global_sfx";
  45. deletevehicle p2;
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