MigasRocha

Minerar 3x3

Feb 13th, 2021 (edited)
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  1. local SLOT_COUNT = 16
  2. local d = "north"
  3. local width, depth, height = 10, 10, 2
  4.  
  5. if (#arg == 3) then
  6.     width = tonumber(arg[1])
  7.     depth = tonumber(arg[2])
  8.     height = tonumber(arg[3])
  9. else
  10.     print('None or Malformed Size Given, Defaulting to 10x10x2 up')
  11. end
  12.  
  13.  
  14. DROPPED_ITEMS = {
  15.     "minecraft:stone",
  16.     "minecraft:dirt",
  17.     "minecraft:cobblestone",
  18.     "minecraft:sand",
  19.     "minecraft:gravel",
  20.     "minecraft:redstone",
  21.     "minecraft:flint",
  22.     "railcraft:ore_metal",
  23.     "extrautils2:ingredients",
  24.     "minecraft:dye",
  25.     "thaumcraft:nugget",
  26.     "thaumcraft:crystal_essence",
  27.     "thermalfoundation:material",
  28.     "projectred-core:resource_item",
  29.     "thaumcraft:ore_cinnabar",
  30.     "deepresonance:resonating_ore",
  31.     "forestry:apatite"
  32. }
  33. function dropItems()
  34.     print("Purging Inventory...")
  35.     for slot = 1, SLOT_COUNT, 1 do
  36.         local item = turtle.getItemDetail(slot)
  37.         if(item ~= nil) then
  38.             for filterIndex = 1, #DROPPED_ITEMS, 1 do
  39.                 if(item["name"] == DROPPED_ITEMS[filterIndex]) then
  40.                     print("Dropping - " .. item["name"])
  41.                     turtle.select(slot)
  42.                     turtle.dropDown()
  43.                 end
  44.             end
  45.         end
  46.     end
  47. end
  48.  
  49.  
  50. function getEnderIndex()
  51.     for slot = 1, SLOT_COUNT, 1 do
  52.         local item = turtle.getItemDetail(slot)
  53.         if(item ~= nil) then
  54.             if(item["name"] == "enderstorage:ender_chest") then
  55.                 return slot
  56.             end
  57.         end
  58.     end
  59.     return nil
  60. end
  61.  
  62. function manageInventory()
  63.     dropItems()
  64.     index = getEnderIndex()
  65.     if(index ~= nil) then
  66.         turtle.select(index)
  67.         turtle.digUp()      
  68.         turtle.placeUp()  
  69.     end
  70.     -- Chest is now deployed
  71.     for slot = 1, SLOT_COUNT, 1 do
  72.         local item = turtle.getItemDetail(slot)
  73.         if(item ~= nil) then
  74.             if(item["name"] ~= "minecraft:coal_block" and item["name"] ~= "minecraft:coal") then
  75.                 turtle.select(slot)
  76.                 turtle.dropUp()
  77.             end
  78.         end
  79.     end
  80.     -- Items are now stored
  81.  
  82.     turtle.digUp()
  83. end
  84.  
  85. function checkFuel()
  86.     turtle.select(1)
  87.  
  88.     if(turtle.getFuelLevel() < 50) then
  89.         print("Attempting Refuel...")
  90.         for slot = 1, SLOT_COUNT, 1 do
  91.             turtle.select(slot)
  92.             if(turtle.refuel(1)) then
  93.                 return true
  94.             end
  95.         end
  96.  
  97.         return false
  98.     else
  99.         return true
  100.     end
  101. end
  102.  
  103.  
  104. function detectAndDig()
  105.     while(turtle.detect()) do
  106.         turtle.dig()
  107.         turtle.digUp()
  108.         turtle.digDown()
  109.     end
  110. end
  111.  
  112. function forward()
  113.     detectAndDig()
  114.     turtle.forward()
  115. end
  116.  
  117. function leftTurn()
  118.     turtle.turnLeft()
  119.     detectAndDig()
  120.     turtle.forward()
  121.     turtle.turnLeft()
  122.     detectAndDig()
  123. end
  124.  
  125.  
  126. function rightTurn()
  127.     turtle.turnRight()
  128.     detectAndDig()
  129.     turtle.forward()
  130.     turtle.turnRight()
  131.     detectAndDig()
  132. end
  133.  
  134. function flipDirection()
  135.     if(d == "north") then
  136.         d = "south"
  137.     elseif(d == "south") then
  138.         d = "north"
  139.     elseif(d == "west") then
  140.         d = "east"
  141.     elseif(d == "east") then
  142.         d = "west"
  143.     end
  144.  
  145. end
  146.  
  147. function turnAround(tier)
  148.     if(tier % 2 == 1) then
  149.         if(d == "north" or d == "east") then
  150.             rightTurn()
  151.         elseif(d == "south" or d == "west") then
  152.             leftTurn()
  153.         end
  154.     else
  155.         if(d == "north" or d == "east") then
  156.             leftTurn()
  157.         elseif(d == "south" or d == "west") then
  158.             rightTurn()
  159.         end
  160.     end
  161.     flipDirection()
  162. end
  163.  
  164.  
  165. function riseTier()
  166.     turtle.turnRight()
  167.     turtle.turnRight()
  168.     flipDirection()
  169.     turtle.digUp()
  170.     turtle.up()
  171. end
  172.  
  173.  
  174. function start()
  175.     for tier = 1, height, 1 do
  176.         for col = 1, width, 1 do
  177.             for row = 1, depth - 1, 1 do
  178.                 if(not checkFuel()) then
  179.                     print("Turtle is out of fuel, Powering Down...")
  180.                     return
  181.                 end
  182.                 forward()
  183.                 print(string.format("Row: %d   Col: %d", row, col))
  184.             end
  185.             if(col ~= width) then
  186.                 turnAround(tier)
  187.             end
  188.             manageInventory()
  189.         end
  190.         riseTier()
  191.     end
  192. end
  193.  
  194. start()
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