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- # << Example configuration >>
- # lastchance: <-- Enchantment name
- # display: "%group-color%Last Chance" <-- Display in item lore
- # description: "Has a chance to heal when on low hearts" <-- Enchantment Description
- # applies-to: "Chestplate" <-- What applies to (display purposes)
- # type: "DEFENSE" <-- Enchantment type (controls when enchantment activates)
- # group: "COMMON" <-- Enchantment group (For enchanter and right-click random books)
- # settings:
- # required-enchants:
- # - "springs:1" # Can require specific level
- # - "gears"
- # not-applyable-with:
- # - "frozen"
- # applies: <-- List of items that it applies
- # - ALL_CHESTPLATE <-- Item(s) list
- # levels: < -- All Levels are under here
- # 1: <-- Level indicator
- # chance: 30 <-- Chance for enchantment to activate
- # conditions: "%victim health% > 5 : %stop%" <-- Condition (read more about it at Conditions)
- # description: "Has the lowest chance to heal when on low hearts" <-- Per level description (different description for each level - optional)
- # effects: <-- All enchantment effects
- # - "ADD_HEALTH:2 %victim%" <-- Effect(s) list
- # Display (String) (No spaces or enchantment will break)
- # Determines how will enchantment look in item lore
- # Applies-to (String)
- # Display used in Custom Enchantment books for %description% variable
- # Group (Setting)
- # INFO: Create enchantment groups in config.yml under enchanter configuration.
- # Enchantment groups are used for enchanter, to sell specific type books. You can group them
- # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
- # Enchantment Types List: https://ae.advancedplugins.net/enchantments/creating-enchantments/type-list
- # Applies (Material)
- # Determines which items will have the effects
- # The Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
- # instantly add availability for all specific armor type pieces.
- # Use "ALL_ARMOR" to add all armor pieces.
- # Use "ALL_HELMET" to add all helmets.
- # Use "ALL_CHESTPLATE" to add all chestplates.
- # Use "ALL_BOOTS" to add all boots.
- # Use "ALL_SWORD" to add all swords.
- # Use "ALL_PICKAXE" to add all pickaxes.
- # Use "ALL_AXE" to add all axes.
- # Use "ALL_EDIBLE" to add all foods.
- # And so on, but make sure to use non-plural names of items!
- # Levels (Numbers)
- # Effects for each level, use as display in examples.
- # Enchantment Effect List: https://ae.advancedplugins.net/enchantments/creating-enchantments/effect-list
- # # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
- # # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
- # # e.g.: "STEAL_MONEY:<random number>10000-50000</random number>"
- # # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
- # # e.g.: "POTION:SPEED:1:100 %attacker% <chance>25</chance>"
- # # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
- # # Example usage: - "POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
- # # If none is provided, effects will be given to the player who had custom enchanted item.
- # # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: "%combo% > 0 && %combo% < 5 : %continue%')
- # # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
- # Area of effect: https://ae.advancedplugins.net/enchantments/radius-of-effect-enchantments
- # Conditions: https://ae.advancedplugins.net/enchantments/enchantment-conditions
- # Settings for enchantments
- # *** This is not a required configuration section and each enchantment doesn't need to have it ***
- # settings:
- # required-enchants:
- # - "springs"
- # not-applyable-with:
- # - "frozen"
- # removeable: false # Makes enchantment non-removeable with blackscrolls
- # disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
- # disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
- # - "My_World"
- planter:
- display: '%group-color%Planter'
- description: |-
- Plant seeds in a 3x3 area
- by shift+right-clicking.
- applies-to: Hoes
- type: RIGHT_CLICK
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_HOE
- levels:
- '1':
- conditions:
- - '%player is sneaking% = true : %allow%'
- cooldown: 3
- effects:
- - PLANT_SEEDS:1
- '2':
- conditions:
- - '%player is sneaking% = true : %allow%'
- cooldown: 2
- effects:
- - PLANT_SEEDS:1
- '3':
- conditions:
- - '%player is sneaking% = true : %allow%'
- effects:
- - PLANT_SEEDS:1
- potatoplanter:
- display: '%group-color%Potato Planter'
- description: |-
- Plant potatoes in a 3x3 area
- by shift+right-clicking.
- applies-to: Hoes
- type: RIGHT_CLICK
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_HOE
- levels:
- '1':
- conditions:
- - '%player is sneaking% = true : %allow%'
- cooldown: 3
- effects:
- - PLANT_SEEDS:1:POTATO
- '2':
- conditions:
- - '%player is sneaking% = true : %allow%'
- cooldown: 2
- effects:
- - PLANT_SEEDS:1:POTATO
- '3':
- conditions:
- - '%player is sneaking% = true : %allow%'
- effects:
- - PLANT_SEEDS:1:POTATO
- carrotplanter:
- display: '%group-color%Carrot Planter'
- description: |-
- Plant carrots in a 3x3 area
- by shift+right-clicking.
- applies-to: Hoes
- type: RIGHT_CLICK
- group: ULTIMATE
- settings:
- showActionBar: true
- applies:
- - ALL_HOE
- levels:
- '1':
- conditions:
- - '%player is sneaking% = true : %allow%'
- cooldown: 3
- effects:
- - PLANT_SEEDS:1:CARROT
- '2':
- conditions:
- - '%player is sneaking% = true : %allow%'
- cooldown: 2
- effects:
- - PLANT_SEEDS:1:CARROT
- '3':
- conditions:
- - '%player is sneaking% = true : %allow%'
- effects:
- - PLANT_SEEDS:2:CARROT
- replanter:
- display: '%group-color%Replanter'
- description: Replants crops when you break them.
- applies-to: Hoes
- type: MINING
- group: UNIQUE
- applies:
- - ALL_HOE
- levels:
- '1':
- conditions:
- - '%is crop% = false : %stop%'
- - '%is fully grown% = false : %stop%'
- effects:
- - PLANT_SEEDS:0:%block drop type%
- strike:
- display: '%group-color%Strike'
- description: |-
- Chance to strike lightning
- at the opponent.
- applies-to: Swords, Bow, Crossbow, Trident
- type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: SIMPLE
- applies:
- - TRIDENT
- - BOW
- - CROSSBOW
- - ALL_SWORD
- levels:
- '1':
- chance: 24
- cooldown: 3
- effects:
- - LIGHTNING @Victim
- '2':
- chance: 32
- cooldown: 3
- effects:
- - LIGHTNING @Victim
- '3':
- chance: 40
- cooldown: 4
- effects:
- - LIGHTNING @Victim
- impact:
- display: '%group-color%Impact'
- description: Chance to double dealt damage.
- applies-to: Trident
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: ELITE
- applies:
- - TRIDENT
- levels:
- '1':
- chance: 5
- cooldown: 3
- effects:
- - DOUBLE_DAMAGE @Victim
- '2':
- chance: 8
- cooldown: 3
- effects:
- - DOUBLE_DAMAGE @Victim
- '3':
- chance: 11
- cooldown: 5
- effects:
- - DOUBLE_DAMAGE @Victim
- '4':
- chance: 14
- cooldown: 6
- effects:
- - DOUBLE_DAMAGE @Victim
- twinge:
- display: '%group-color%Twinge'
- description: |-
- Make your enemy bleed, if
- hit using melee attack.
- applies-to: Trident
- type: ATTACK
- group: LEGENDARY
- settings:
- showActionBar: true
- applies:
- - TRIDENT
- levels:
- '1':
- chance: 5
- cooldown: 3
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - MESSAGE:§4You're bleeding! @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- '2':
- chance: 8
- cooldown: 3
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - MESSAGE:§4You're bleeding! @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- '3':
- chance: 11
- cooldown: 5
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - MESSAGE:§4You're bleeding! @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- '4':
- chance: 14
- cooldown: 6
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - MESSAGE:§4You're bleeding! @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- jellylegs:
- display: '%group-color%Jelly Legs'
- description: Chance to negate fall damage.
- applies-to: Boots
- type: FALL_DAMAGE
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 40
- effects:
- - CANCEL_EVENT
- '2':
- chance: 80
- effects:
- - CANCEL_EVENT
- '3':
- effects:
- - CANCEL_EVENT
- aquatic:
- display: '%group-color%Aquatic'
- description: Breathe underwater.
- applies-to: Helmets
- type: EFFECT_STATIC
- group: SIMPLE
- applies:
- - ALL_HELMET
- levels:
- '1':
- effects:
- - POTION:WATER_BREATHING:0
- smelting:
- display: '%group-color%Smelting'
- description: Chance to smelt mined blocks.
- applies-to: Pickaxes
- type: MINING
- group: SIMPLE
- applies:
- - ALL_PICKAXE
- - ALL_SHOVEL
- levels:
- '1':
- chance: 33
- effects:
- - SMELT
- '2':
- chance: 66
- effects:
- - SMELT
- '3':
- chance: 100
- effects:
- - SMELT
- experience:
- display: '%group-color%Experience'
- description: Chance to get more experience from ores.
- applies-to: Tools
- type: MINING
- group: SIMPLE
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- - ALL_AXE
- levels:
- '1':
- chance: 15
- cooldown: 1
- conditions:
- - '%block type% contains ORE : %allow%'
- effects:
- - EXP:<random number>2-5</random number> @Block
- '2':
- chance: 30
- cooldown: 2
- conditions:
- - '%block type% contains ORE : %allow%'
- effects:
- - EXP:<random number>2-5</random number>
- '3':
- chance: 45
- cooldown: 3
- conditions:
- - '%block type% contains ORE : %allow%'
- effects:
- - EXP:<random number>2-5</random number> @Block
- '4':
- chance: 60
- cooldown: 4
- conditions:
- - '%block type% contains ORE : %allow%'
- effects:
- - EXP:<random number>2-5</random number> @Block
- '5':
- chance: 75
- cooldown: 5
- conditions:
- - '%block type% contains ORE : %allow%'
- effects:
- - EXP:<random number>2-5</random number> @Block
- hasten:
- display: '%group-color%Hasten'
- description: Chance to gain Haste after breaking blocks.
- applies-to: Tools
- type: MINING
- group: SIMPLE
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- - ALL_AXE
- levels:
- '1':
- chance: 15
- cooldown: 3
- effects:
- - POTION:FAST_DIGGING:0:40
- '2':
- chance: 25
- cooldown: 3
- effects:
- - POTION:FAST_DIGGING:1:60
- '3':
- chance: 45
- cooldown: 3
- effects:
- - POTION:FAST_DIGGING:2:80
- haste:
- display: '%group-color%Haste'
- description: Allows you to swing your tools faster.
- applies-to: Tools
- type: HELD
- group: HEROIC
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- - ALL_AXE
- levels:
- '1':
- effects:
- - POTION:FAST_DIGGING:0
- '2':
- effects:
- - POTION:FAST_DIGGING:1
- '3':
- effects:
- - POTION:FAST_DIGGING:2
- rebreather:
- display: '%group-color%Rebreather'
- description: |-
- Chance to regain air
- when mining under water.
- applies-to: Pickaxe
- type: MINING
- group: SIMPLE
- applies:
- - ALL_PICKAXE
- levels:
- '1':
- cooldown: 3
- chance: 30
- effects:
- - AIR
- '2':
- cooldown: 3
- chance: 60
- effects:
- - AIR
- glowing:
- display: '%group-color%Glowing'
- description: Gives permanent night vision.
- applies-to: Helmet
- type: EFFECT_STATIC
- group: SIMPLE
- applies:
- - ALL_HELMET
- levels:
- '1':
- effects:
- - POTION:NIGHT_VISION:0
- decapitation:
- display: '%group-color%Decapitation'
- description: |-
- Chance to have opponents
- head drop on death.
- applies-to: Swords, Axes
- type: KILL_PLAYER
- settings:
- showActionBar: true
- group: SIMPLE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 5
- cooldown: 10
- effects:
- - DROP_HEAD @Victim
- '2':
- chance: 10
- cooldown: 10
- effects:
- - DROP_HEAD @Victim
- '3':
- chance: 15
- cooldown: 10
- effects:
- - DROP_HEAD @Victim
- forcefield:
- display: '%group-color%Forcefield'
- description: Chance to push away your opponent.
- applies-to: Swords
- type: ATTACK;ATTACK_MOB
- settings:
- showActionBar: true
- group: SIMPLE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 30
- cooldown: 12
- effects:
- - PULL_AWAY:1.0 @Victim
- '2':
- chance: 36
- cooldown: 12
- effects:
- - PULL_AWAY:1.5 @Victim
- '3':
- chance: 42
- cooldown: 12
- effects:
- - PULL_AWAY:2.0 @Victim
- '4':
- chance: 48
- cooldown: 13
- effects:
- - PULL_AWAY:2.5 @Victim
- '5':
- chance: 54
- cooldown: 13
- effects:
- - PULL_AWAY:3.0 @Victim
- epicness:
- display: '%group-color%Epicness'
- description: Gives particles and sound effects.
- applies-to: Swords
- type: ATTACK;ATTACK_MOB
- group: SIMPLE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 20
- cooldown: 3
- effects:
- - PARTICLE:SMOKE_LARGE:50:1 @Victim
- - PLAY_SOUND:ENTITY_GHAST_SCREAM
- '2':
- chance: 40
- cooldown: 3
- effects:
- - PARTICLE:SMOKE_LARGE:50:1 @Victim
- - PLAY_SOUND:ENTITY_GHAST_SCREAM
- '3':
- chance: 60
- cooldown: 3
- effects:
- - PARTICLE:SMOKE_LARGE:50:1 @Victim
- - PLAY_SOUND:ENTITY_GHAST_SCREAM
- famine:
- display: '%group-color%Famine'
- description: A chance to give your opponent the hunger effect.
- applies-to: Weapons
- type: ATTACK
- group: UNIQUE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 12
- cooldown: 8
- effects:
- - POTION:HUNGER:0:80 @Victim
- '2':
- chance: 15
- cooldown: 8
- effects:
- - POTION:HUNGER:0:120 @Victim
- '3':
- chance: 18
- cooldown: 8
- effects:
- - POTION:HUNGER:1:80 @Victim
- '4':
- chance: 22
- cooldown: 8
- effects:
- - POTION:HUNGER:1:120 @Victim
- berserk:
- display: '%group-color%Berserk'
- description: |-
- Chance of strength
- and mining fatigue.
- applies-to: Swords, Axes
- type: ATTACK;ATTACK_MOB
- group: UNIQUE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 4
- cooldown: 8
- effects:
- - POTION:SLOW_DIGGING:0:60 @Attacker
- - POTION:INCREASE_DAMAGE:0:60 @Attacker
- '2':
- chance: 8
- cooldown: 7
- effects:
- - POTION:SLOW_DIGGING:0:80 @Attacker
- - POTION:INCREASE_DAMAGE:0:80 @Attacker
- '3':
- chance: 12
- cooldown: 6
- effects:
- - POTION:SLOW_DIGGING:0:100 @Attacker
- - POTION:INCREASE_DAMAGE:0:100 @Attacker
- '4':
- chance: 16
- cooldown: 5
- effects:
- - POTION:SLOW_DIGGING:1:80 @Attacker
- - POTION:INCREASE_DAMAGE:1:80 @Attacker
- '5':
- chance: 20
- cooldown: 4
- effects:
- - POTION:SLOW_DIGGING:1:100 @Attacker
- - POTION:INCREASE_DAMAGE:1:100 @Attacker
- reflect:
- display: '%group-color%Reflect'
- description: |-
- Absorb enemy damage and
- reflect it back.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: UNIQUE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 3
- cooldown: 5
- effects:
- - CANCEL_EVENT
- - DO_HARM:%damage% @Attacker
- - CACTUS @Victim
- '2':
- chance: 4
- cooldown: 5
- effects:
- - CANCEL_EVENT
- - DO_HARM:%damage% @Attacker
- - CACTUS @Victim
- '3':
- chance: 5
- cooldown: 5
- effects:
- - CANCEL_EVENT
- - DO_HARM:%damage% @Attacker
- - CACTUS @Victim
- '4':
- chance: 6
- cooldown: 5
- effects:
- - CANCEL_EVENT
- - DO_HARM:%damage% @Attacker
- - CACTUS @Victim
- '5':
- chance: 7
- cooldown: 5
- effects:
- - CANCEL_EVENT
- - DO_HARM:%damage% @Attacker
- - CACTUS @Victim
- ward:
- display: '%group-color%Ward'
- description: A chance to absorb enemy damage
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: UNIQUE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 3
- cooldown: 5
- effects:
- - CANCEL_EVENT
- '2':
- chance: 7
- cooldown: 5
- effects:
- - CANCEL_EVENT
- '3':
- chance: 11
- cooldown: 5
- effects:
- - CANCEL_EVENT
- '4':
- chance: 15
- cooldown: 5
- effects:
- - CANCEL_EVENT
- explosive:
- display: '%group-color%Explosive'
- description: Chance for arrows to explode.
- applies-to: Bow
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: UNIQUE
- applies:
- - BOW
- levels:
- '1':
- chance: 20
- cooldown: 7
- effects:
- - TNT @Victim
- '2':
- chance: 30
- cooldown: 8
- effects:
- - TNT @Victim
- '3':
- chance: 40
- cooldown: 8
- effects:
- - TNT @Victim
- '4':
- chance: 50
- cooldown: 8
- effects:
- - TNT @Victim
- '5':
- chance: 60
- cooldown: 9
- effects:
- - TNT @Victim
- frenzy:
- display: '%group-color%Frenzy'
- description: Chance for arrows to explode.
- applies-to: Crossbow
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: UNIQUE
- applies:
- - CROSSBOW
- levels:
- '1':
- chance: 20
- cooldown: 7
- effects:
- - TNT @Victim
- '2':
- chance: 30
- cooldown: 8
- effects:
- - TNT @Victim
- '3':
- chance: 40
- cooldown: 8
- effects:
- - TNT @Victim
- '4':
- chance: 50
- cooldown: 8
- effects:
- - TNT @Victim
- '5':
- chance: 60
- cooldown: 9
- effects:
- - TNT @Victim
- featherweight:
- display: '%group-color%Featherweight'
- description: Chance to get a burst of haste.
- applies-to: Swords, Axes
- type: ATTACK;ATTACK_MOB
- group: UNIQUE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 35
- cooldown: 2
- effects:
- - POTION:FAST_DIGGING:0:60
- '2':
- chance: 55
- cooldown: 2
- effects:
- - POTION:FAST_DIGGING:1:80
- '3':
- chance: 75
- cooldown: 2
- effects:
- - POTION:FAST_DIGGING:2:100
- molten:
- display: '%group-color%Molten'
- description: Chance of setting your attacker ablaze.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: UNIQUE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 21
- cooldown: 2
- effects:
- - BURN:2 @Attacker
- '2':
- chance: 32
- cooldown: 2
- effects:
- - BURN:4 @Attacker
- '3':
- chance: 49
- cooldown: 2
- effects:
- - BURN:6 @Attacker
- '4':
- chance: 63
- cooldown: 2
- effects:
- - BURN:8 @Attacker
- ravenous:
- display: '%group-color%Ravenous'
- description: |-
- Chance to regain hunger
- while fighting.
- applies-to: Swords, Axes
- type: ATTACK;ATTACK_MOB
- group: UNIQUE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 14
- cooldown: 2
- effects:
- - ADD_FOOD:<random number>1-4</random number> @Attacker
- '2':
- chance: 18
- cooldown: 2
- effects:
- - ADD_FOOD:<random number>1-4</random number> @Attacker
- '3':
- chance: 22
- cooldown: 2
- effects:
- - ADD_FOOD:<random number>1-4</random number> @Attacker
- '4':
- chance: 26
- cooldown: 2
- effects:
- - ADD_FOOD:<random number>1-4</random number> @Attacker
- veinminer:
- display: '%group-color%Vein Miner'
- description: Mine entire vein of ores
- applies-to: Pickaxes
- group: ELITE
- type: MINING
- applies:
- - ALL_PICKAXE
- levels:
- '1':
- chance: 15
- cooldown: 4
- settings:
- whitelist:
- - "COAL_ORE"
- - "COPPER_ORE"
- - "IRON_ORE"
- - "GOLD_ORE"
- - "LAPIS_ORE"
- - "REDSTONE_ORE"
- - "DIAMOND_ORE"
- - "EMERALD_ORE"
- - "NETHER_QUARTZ_ORE"
- - "NETHER_GOLD_ORE"
- - "ANCIENT_DEBRIS"
- - "DEEPSLATE_COAL_ORE"
- - "DEEPSLATE_COPPER_ORE"
- - "DEEPSLATE_IRON_ORE"
- - "DEEPSLATE_GOLD_ORE"
- - "DEEPSLATE_LAPIS_ORE"
- - "DEEPSLATE_REDSTONE_ORE"
- - "DEEPSLATE_DIAMOND_ORE"
- - "DEEPSLATE_EMERALD_ORE"
- effects:
- - BREAK_BLOCK @Veinmine
- '2':
- chance: 35
- cooldown: 3
- settings:
- whitelist:
- - "COAL_ORE"
- - "COPPER_ORE"
- - "IRON_ORE"
- - "GOLD_ORE"
- - "LAPIS_ORE"
- - "REDSTONE_ORE"
- - "DIAMOND_ORE"
- - "EMERALD_ORE"
- - "NETHER_QUARTZ_ORE"
- - "NETHER_GOLD_ORE"
- - "ANCIENT_DEBRIS"
- - "DEEPSLATE_COAL_ORE"
- - "DEEPSLATE_COPPER_ORE"
- - "DEEPSLATE_IRON_ORE"
- - "DEEPSLATE_GOLD_ORE"
- - "DEEPSLATE_LAPIS_ORE"
- - "DEEPSLATE_REDSTONE_ORE"
- - "DEEPSLATE_DIAMOND_ORE"
- - "DEEPSLATE_EMERALD_ORE"
- effects:
- - BREAK_BLOCK @Veinmine
- '3':
- settings:
- whitelist:
- - "COAL_ORE"
- - "COPPER_ORE"
- - "IRON_ORE"
- - "GOLD_ORE"
- - "LAPIS_ORE"
- - "REDSTONE_ORE"
- - "DIAMOND_ORE"
- - "EMERALD_ORE"
- - "NETHER_QUARTZ_ORE"
- - "NETHER_GOLD_ORE"
- - "ANCIENT_DEBRIS"
- - "DEEPSLATE_COAL_ORE"
- - "DEEPSLATE_COPPER_ORE"
- - "DEEPSLATE_IRON_ORE"
- - "DEEPSLATE_GOLD_ORE"
- - "DEEPSLATE_LAPIS_ORE"
- - "DEEPSLATE_REDSTONE_ORE"
- - "DEEPSLATE_DIAMOND_ORE"
- - "DEEPSLATE_EMERALD_ORE"
- effects:
- - BREAK_BLOCK @Veinmine
- telepathy:
- display: '%group-color%Telepathy'
- description: |-
- Automatically places blocks broken
- by tools in your inventory.
- applies-to: Tools
- type: MINING
- group: UNIQUE
- applies:
- - ALL_TOOLS
- levels:
- '1':
- chance: 40
- effects:
- - TP_DROPS @Block
- '2':
- chance: 60
- effects:
- - TP_DROPS @Block
- '3':
- chance: 80
- effects:
- - TP_DROPS @Block
- '4':
- effects:
- - TP_DROPS @Block
- explosivedemise:
- display: '%group-color%Explosive Demise'
- description: |-
- Summon creepers as your guards
- when near death.
- applies-to: Leggings
- type: DEFENSE;DEFENSE_MOB
- settings:
- showActionBar: true
- group: UNIQUE
- applies:
- - ALL_LEGGINGS
- levels:
- '1':
- chance: 13
- cooldown: 3
- conditions:
- - '%victim health% > 6 : %stop%'
- effects:
- - GUARD:CREEPER:8:1:@Victim
- - POTION:BLINDNESS:0:40 @Attacker
- '2':
- chance: 17
- cooldown: 3
- conditions:
- - '%victim health% > 6 : %stop%'
- effects:
- - GUARD:CREEPER:8:1:@Victim
- - POTION:BLINDNESS:0:60 @Attacker
- '3':
- chance: 24
- cooldown: 3
- conditions:
- - '%victim health% > 7 : %stop%'
- effects:
- - GUARD:CREEPER:8:1:@Victim
- - POTION:BLINDNESS:0:100 @Attacker
- '4':
- chance: 30
- cooldown: 3
- conditions:
- - '%victim health% > 7 : %stop%'
- effects:
- - GUARD:CREEPER:8:1:@Victim
- - POTION:BLINDNESS:1:40 @Attacker
- '5':
- chance: 38
- cooldown: 3
- conditions:
- - '%victim health% > 8 : %stop%'
- effects:
- - GUARD:CREEPER:8:2:@Victim
- - POTION:BLINDNESS:1:80 @Attacker
- '6':
- chance: 46
- cooldown: 3
- conditions:
- - '%victim health% > 8 : %stop%'
- effects:
- - GUARD:CREEPER:8:2:@Victim
- - POTION:BLINDNESS:1:120 @Attacker
- '7':
- chance: 55
- cooldown: 3
- conditions:
- - '%victim health% > 8 : %stop%'
- effects:
- - GUARD:CREEPER:8:2:@Victim
- - POTION:BLINDNESS:2:60 @Attacker
- '8':
- chance: 69
- cooldown: 3
- conditions:
- - '%victim health% > 8 : %stop%'
- effects:
- - GUARD:CREEPER:8:3:@Victim
- - POTION:BLINDNESS:2:100 @Attacker
- enderslayer:
- display: '%group-color%Ender Slayer'
- description: Increases damage dealt to Enderman and Ender dragons.
- applies-to: Weapons
- type: ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 16
- cooldown: 2
- conditions:
- - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON
- : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 21
- cooldown: 2
- conditions:
- - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON
- : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 29
- cooldown: 2
- conditions:
- - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON
- : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '4':
- chance: 34
- cooldown: 2
- conditions:
- - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON
- : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '5':
- chance: 41
- cooldown: 2
- conditions:
- - '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% = ENDERDRAGON
- : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- deathpunch:
- display: '%group-color%Death Punch'
- description: Increases damage dealt to Zombies.
- applies-to: Swords, Axes
- type: ATTACK_MOB
- group: SIMPLE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 16
- cooldown: 2
- conditions:
- - '%mob type% = ZOMBIE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 20
- cooldown: 2
- conditions:
- - '%mob type% = ZOMBIE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 40
- cooldown: 2
- conditions:
- - '%mob type% = ZOMBIE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '4':
- chance: 60
- cooldown: 1
- conditions:
- - '%mob type% = ZOMBIE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '5':
- chance: 80
- conditions:
- - '%mob type% = ZOMBIE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- bonecrusher:
- display: '%group-color%Bone Crusher'
- description: Increases damage dealt to Skeletons.
- applies-to: Swords, Axes
- type: ATTACK_MOB
- group: SIMPLE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 25
- cooldown: 2
- conditions:
- - '%mob type% = SKELETON : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 50
- cooldown: 2
- conditions:
- - '%mob type% = SKELETON : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 75
- cooldown: 1
- conditions:
- - '%mob type% = SKELETON : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- immolate:
- display: '%group-color%Immolate'
- description: Increases damage dealt to Spiders.
- applies-to: Swords, Axes
- type: ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 25
- cooldown: 2
- conditions:
- - '%mob type% = SPIDER : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 50
- cooldown: 2
- conditions:
- - '%mob type% = SPIDER : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 75
- conditions:
- - '%mob type% = SPIDER : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- slayer:
- display: '%group-color%Slayer'
- description: Increases damage dealt to Passive Mobs.
- applies-to: Swords, Axes
- type: ATTACK_MOB
- group: UNIQUE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 25
- cooldown: 2
- conditions:
- - '%is hostile% = false : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 50
- cooldown: 2
- conditions:
- - '%is hostile% = false : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 75
- conditions:
- - '%is hostile% = false : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '4':
- conditions:
- - '%is hostile% = false : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- hunter:
- display: '%group-color%Hunter'
- description: Increases damage dealt to Passive Mobs.
- applies-to: Bow, Crossbow, Trident
- type: SHOOT_MOB
- group: UNIQUE
- applies:
- - TRIDENT
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 25
- cooldown: 2
- conditions:
- - '%is hostile% = false : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 50
- cooldown: 2
- conditions:
- - '%is hostile% = false : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 75
- conditions:
- - '%is hostile% = false : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '4':
- conditions:
- - '%is hostile% = false : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- beastslayer:
- display: '%group-color%Beastslayer'
- description: Increases damage dealt to Hostile Mobs.
- applies-to: Swords, Axes
- type: ATTACK_MOB
- group: LEGENDARY
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 25
- cooldown: 2
- conditions:
- - '%is hostile% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 50
- cooldown: 2
- conditions:
- - '%is hostile% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 75
- conditions:
- - '%is hostile% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '4':
- conditions:
- - '%is hostile% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- hook:
- display: '%group-color%Hook'
- description: Get more exp from fishing.
- applies-to: Fishing Rod
- type: CATCH_FISH
- group: ELITE
- applies:
- - FISHING_ROD
- levels:
- '1':
- chance: 15
- cooldown: 12
- effects:
- - EXP:%exp%
- '2':
- chance: 25
- cooldown: 12
- effects:
- - EXP:%exp%
- '3':
- chance: 35
- cooldown: 12
- effects:
- - EXP:%exp%
- bait:
- display: '%group-color%Bait'
- description: Chance to receive double fishing drops.
- applies-to: Fishing Rod
- type: CATCH_FISH
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - FISHING_ROD
- levels:
- '1':
- chance: 15
- cooldown: 10
- effects:
- - MORE_DROPS:1
- '2':
- chance: 18
- cooldown: 15
- effects:
- - MORE_DROPS:1
- '3':
- chance: 26
- cooldown: 20
- effects:
- - MORE_DROPS:1
- snap:
- display: '%group-color%Snap'
- description: Pull hit entity towards you.
- applies-to: Fishing Rod
- type: CATCH_FISH
- group: ELITE
- applies:
- - FISHING_ROD
- levels:
- '1':
- chance: 15
- cooldown: 4
- conditions:
- - '%caught% = PLAYER : %allow%'
- effects:
- - PULL_CLOSER:1 @Victim
- '2':
- chance: 25
- cooldown: 6
- conditions:
- - '%caught% = PLAYER : %allow%'
- effects:
- - PULL_CLOSER:1.5 @Victim
- '3':
- conditions:
- - '%caught% = PLAYER : %allow%'
- effects:
- - PULL_CLOSER:2 @Victim
- lucky:
- display: '%group-color%Lucky'
- description: Chance to increase luck while fishing.
- applies-to: Fishing Rod
- type: RIGHT_CLICK
- group: ULTIMATE
- applies:
- - FISHING_ROD
- levels:
- '1':
- chance: 75
- cooldown: 12
- effects:
- - POTION:LUCK:1:1000
- '2':
- chance: 85
- cooldown: 12
- effects:
- - POTION:LUCK:2:1000
- '3':
- chance: 95
- cooldown: 12
- effects:
- - POTION:LUCK:3:1000
- permafrost:
- display: '%group-color%Permafrost'
- description: Chance slow and bleed opponents.
- applies-to: Swords
- type: ATTACK;ATTACK_MOB
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 15
- cooldown: 12
- effects:
- - DO_HARM:1 @Victim
- - BLOOD @Victim
- - POTION:SLOW:0:20 @Victim
- - WAIT:20
- - DO_HARM:1 @Victim
- - BLOOD @Victim
- - WAIT:20
- - DO_HARM:1 @Victim
- - BLOOD @Victim
- '2':
- chance: 18
- cooldown: 12
- effects:
- - DO_HARM:2 @Victim
- - BLOOD @Victim
- - POTION:SLOW:0:40 @Victim
- - WAIT:20
- - DO_HARM:2 @Victim
- - BLOOD @Victim
- - WAIT:20
- - DO_HARM:1 @Victim
- - BLOOD @Victim
- '3':
- chance: 19
- cooldown: 12
- effects:
- - DO_HARM:3 @Victim
- - BLOOD @Victim
- - POTION:SLOW:0:50 @Victim
- - WAIT:20
- - DO_HARM:2 @Victim
- - BLOOD @Victim
- - WAIT:20
- - DO_HARM:1 @Victim
- - BLOOD @Victim
- '4':
- chance: 21
- cooldown: 13
- effects:
- - DO_HARM:3 @Victim
- - BLOOD @Victim
- - POTION:SLOW:0:60 @Victim
- - WAIT:20
- - DO_HARM:2 @Victim
- - BLOOD @Victim
- - WAIT:20
- - DO_HARM:2 @Victim
- - BLOOD @Victim
- '5':
- chance: 25
- cooldown: 13
- effects:
- - DO_HARM:3 @Victim
- - BLOOD @Victim
- - POTION:SLOW:1:60 @Victim
- - WAIT:20
- - DO_HARM:3 @Victim
- - BLOOD @Victim
- - WAIT:20
- - DO_HARM:2 @Victim
- - BLOOD @Victim
- soulless:
- display: '%group-color%Soulless'
- description: Increases damage dealt to Hostile Mobs.
- applies-to: Bow, Crossbow, Trident
- type: SHOOT_MOB
- group: UNIQUE
- applies:
- - TRIDENT
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 25
- cooldown: 2
- conditions:
- - '%is hostile% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 50
- cooldown: 2
- conditions:
- - '%is hostile% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 75
- conditions:
- - '%is hostile% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '4':
- conditions:
- - '%is hostile% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- reaper:
- display: '%group-color%Reaper'
- description: |-
- A chance to give your opponent the
- Wither and Blindness effects
- while dealing damage
- applies-to: Axe
- settings:
- showActionBar: true
- type: ATTACK
- group: ELITE
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 8
- cooldown: 16
- effects:
- - POTION:WITHER:0:35 @Victim
- - POTION:BLINDNESS:0:35 @Victim
- '2':
- chance: 10
- cooldown: 14
- effects:
- - POTION:WITHER:0:40 @Victim
- - POTION:BLINDNESS:0:40 @Victim
- '3':
- chance: 12
- cooldown: 12
- effects:
- - POTION:WITHER:0:50 @Victim
- - POTION:BLINDNESS:0:50 @Victim
- '4':
- chance: 14
- cooldown: 10
- effects:
- - POTION:WITHER:0:60 @Victim
- - POTION:BLINDNESS:0:60 @Victim
- netherslayer:
- display: '%group-color%Nether Slayer'
- description: Increases damage dealt to nether mobs.
- applies-to: Weapons
- type: ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 16
- cooldown: 2
- conditions:
- - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE
- or %mob type% = GHAST : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '2':
- chance: 21
- cooldown: 2
- conditions:
- - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE
- or %mob type% = GHAST : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '3':
- chance: 29
- cooldown: 2
- conditions:
- - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE
- or %mob type% = GHAST : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '4':
- chance: 34
- cooldown: 2
- conditions:
- - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE
- or %mob type% = GHAST : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- '5':
- chance: 41
- cooldown: 2
- conditions:
- - '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE
- or %mob type% = GHAST : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>10-40</random number> @Attacker
- blind:
- display: '%group-color%Blind'
- description: |-
- A chance of causing blindness
- when attacking.
- applies-to: Swords
- type: ATTACK
- group: ELITE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 17
- cooldown: 5
- effects:
- - POTION:BLINDNESS:0:60 @Victim
- '2':
- chance: 25
- cooldown: 5
- effects:
- - POTION:BLINDNESS:1:80 @Victim
- '3':
- chance: 33
- cooldown: 5
- effects:
- - POTION:BLINDNESS:2:100 @Victim
- allure:
- display: '%group-color%Allure'
- description: Your attack pulls mobs towards you.
- applies-to: Swords
- type: ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 30
- effects:
- - PULL_CLOSER:1 @Victim
- '2':
- chance: 60
- effects:
- - PULL_CLOSER:1.5 @Victim
- '3':
- effects:
- - PULL_CLOSER:2 @Victim
- frozen:
- display: '%group-color%Frozen'
- description: |-
- Can cause slowness to attacker
- when defending.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ELITE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 19
- cooldown: 6
- effects:
- - POTION:SLOW:0:40 @Attacker
- '2':
- chance: 19
- cooldown: 6
- effects:
- - POTION:SLOW:1:50 @Attacker
- '3':
- chance: 26
- cooldown: 6
- effects:
- - POTION:SLOW:2:60 @Attacker
- paralyze:
- display: '%group-color%Paralyze'
- description: |-
- Gives lightning effect and a chance
- for slowness and slow swinging.
- applies-to: Swords, Axes
- type: ATTACK;ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 7
- cooldown: 3
- effects:
- - LIGHTNING @Victim
- - EXTINGUISH @Victim
- - POTION:SLOW:0:60 @Victim
- - POTION:SLOW_DIGGING:0:60 @Victim
- '2':
- chance: 10
- cooldown: 3
- effects:
- - LIGHTNING @Victim
- - EXTINGUISH @Victim
- - POTION:SLOW:0:100 @Victim
- - POTION:SLOW_DIGGING:0:100 @Victim
- '3':
- chance: 13
- cooldown: 3
- effects:
- - LIGHTNING @Victim
- - EXTINGUISH @Victim
- - POTION:SLOW:1:60 @Victim
- - POTION:SLOW_DIGGING:1:60 @Victim
- '4':
- chance: 16
- cooldown: 3
- effects:
- - LIGHTNING @Victim
- - EXTINGUISH @Victim
- - POTION:SLOW:1:100 @Victim
- - POTION:SLOW_DIGGING:1:100 @Victim
- poison:
- display: '%group-color%Poison'
- description: A chance of giving poison effect.
- applies-to: Swords, Axes
- type: ATTACK;ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 6
- cooldown: 2
- effects:
- - POTION:POISON:0:80 @Victim
- '2':
- chance: 22
- cooldown: 2
- effects:
- - POTION:POISON:0:120 @Victim
- '3':
- chance: 35
- cooldown: 2
- effects:
- - POTION:POISON:1:80 @Victim
- virus:
- display: '%group-color%Virus'
- description: A chance of giving poison effect.
- applies-to: Bow, Crossbow, Trident
- type: SHOOT_MOB;SHOOT
- settings:
- showActionBar: true
- group: UNIQUE
- applies:
- - TRIDENT
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 6
- cooldown: 2
- effects:
- - POTION:POISON:0:80 @Victim
- '2':
- chance: 22
- cooldown: 2
- effects:
- - POTION:POISON:0:120 @Victim
- '3':
- chance: 35
- cooldown: 2
- effects:
- - POTION:POISON:1:80 @Victim
- poisoned:
- display: '%group-color%Poisoned'
- description: Chance to give poison to your attacker.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE
- group: ELITE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 8
- cooldown: 6
- effects:
- - POTION:POISON:0:60 @Attacker
- '2':
- chance: 12
- cooldown: 6
- effects:
- - POTION:POISON:0:120 @Attacker
- '3':
- chance: 17
- cooldown: 6
- effects:
- - POTION:POISON:1:60 @Attacker
- '4':
- chance: 23
- cooldown: 6
- effects:
- - POTION:POISON:1:120 @Attacker
- reforged:
- display: '%group-color%Reforged'
- description: |-
- Protects weapons and tools durability, items will be take
- longer to break.
- applies-to: Weapons and tools
- type: ATTACK_MOB;MINING
- group: ELITE
- applies:
- - ALL_AXE
- - ALL_SWORD
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- '1':
- chance: 10
- effects:
- - ADD_DURABILITY_ITEM:-1
- '2':
- chance: 20
- effects:
- - ADD_DURABILITY_ITEM:-1
- '3':
- chance: 30
- effects:
- - ADD_DURABILITY_ITEM:-1
- '4':
- chance: 40
- effects:
- - ADD_DURABILITY_ITEM:-1
- '5':
- chance: 50
- effects:
- - ADD_DURABILITY_ITEM:-1
- '6':
- chance: 60
- effects:
- - ADD_DURABILITY_ITEM:-1
- '7':
- chance: 70
- effects:
- - ADD_DURABILITY_ITEM:-1
- '8':
- chance: 80
- effects:
- - ADD_DURABILITY_ITEM:-1
- '9':
- chance: 90
- effects:
- - ADD_DURABILITY_ITEM:-1
- '10':
- effects:
- - ADD_DURABILITY_ITEM:-1
- snare:
- display: '%group-color%Snare'
- description: |-
- Chance to slow and fatigue
- enemies with projectiles.
- applies-to: Bows
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: ELITE
- applies:
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 12
- cooldown: 3
- effects:
- - POTION:SLOW:0:80 @Victim
- - POTION:SLOW_DIGGING:0:80 @Victim
- '2':
- chance: 19
- cooldown: 3
- effects:
- - POTION:SLOW:0:120 @Victim
- - POTION:SLOW_DIGGING:0:120 @Victim
- '3':
- chance: 24
- cooldown: 3
- effects:
- - POTION:SLOW:1:80 @Victim
- - POTION:SLOW_DIGGING:1:80 @Victim
- '4':
- chance: 29
- cooldown: 3
- effects:
- - POTION:SLOW:1:120 @Victim
- - POTION:SLOW_DIGGING:1:120 @Victim
- springs:
- display: '%group-color%Springs'
- description: Gives jump boost.
- applies-to: Boots
- type: EFFECT_STATIC
- group: ELITE
- applies:
- - ALL_BOOTS
- levels:
- '1':
- effects:
- - POTION:JUMP:0
- '2':
- effects:
- - POTION:JUMP:1
- '3':
- effects:
- - POTION:JUMP:2
- undeadruse:
- display: '%group-color%Undead Ruse'
- description: |-
- When hit you have a chance to spawn zombie
- hordes to distract and disorient your opponents.
- applies-to: Boots
- type: DEFENSE;DEFENSE_MOB
- settings:
- showActionBar: true
- group: ELITE
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 3
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:2:@Victim
- '2':
- chance: 4
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:2:@Victim
- '3':
- chance: 5
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:2:@Victim
- '4':
- chance: 6
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:2:@Victim
- '5':
- chance: 7
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:2:@Victim
- '6':
- chance: 8
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:3:@Victim
- '7':
- chance: 10
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:3:@Victim
- '8':
- chance: 14
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:4:@Victim
- '9':
- chance: 18
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:4:@Victim
- '10':
- chance: 22
- cooldown: 6
- effects:
- - GUARD:ZOMBIE:8:5:@Victim
- voodoo:
- display: '%group-color%Voodoo'
- description: Gives a chance to deal weakness.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ELITE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 5
- cooldown: 2
- effects:
- - POTION:WEAKNESS:0:60 @Attacker
- '2':
- chance: 7
- cooldown: 2
- effects:
- - POTION:WEAKNESS:0:100 @Attacker
- '3':
- chance: 9
- cooldown: 2
- effects:
- - POTION:WEAKNESS:0:140 @Attacker
- '4':
- chance: 13
- cooldown: 2
- effects:
- - POTION:WEAKNESS:0:60 @Attacker
- '5':
- chance: 16
- cooldown: 2
- effects:
- - POTION:WEAKNESS:0:100 @Attacker
- '6':
- chance: 21
- cooldown: 2
- effects:
- - POTION:WEAKNESS:0:120 @Attacker
- wither:
- display: '%group-color%Wither'
- description: A chance to give the wither effect.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ELITE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 9
- cooldown: 3
- effects:
- - POTION:WITHER:0:60 @Attacker
- '2':
- chance: 11
- cooldown: 3
- effects:
- - POTION:WITHER:0:100 @Attacker
- '3':
- chance: 14
- cooldown: 3
- effects:
- - POTION:WITHER:0:140 @Attacker
- '4':
- chance: 17
- cooldown: 3
- effects:
- - POTION:WITHER:1:60 @Attacker
- '5':
- chance: 21
- cooldown: 3
- effects:
- - POTION:WITHER:1:100 @Attacker
- perish:
- display: '%group-color%Perish'
- description: A chance to give the wither effect.
- applies-to: Bow, Crossbow, Trident
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: UNIQUE
- applies:
- - TRIDENT
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 9
- cooldown: 3
- effects:
- - POTION:WITHER:0:60 @Victim
- '2':
- chance: 11
- cooldown: 3
- effects:
- - POTION:WITHER:0:100 @Victim
- '3':
- chance: 14
- cooldown: 3
- effects:
- - POTION:WITHER:0:140 @Victim
- '4':
- chance: 17
- cooldown: 3
- effects:
- - POTION:WITHER:1:60 @Victim
- '5':
- chance: 21
- cooldown: 3
- effects:
- - POTION:WITHER:1:100 @Victim
- smokebomb:
- display: '%group-color%Smoke Bomb'
- description: |-
- When you are near death, you
- will spawn a smoke bomb to
- distract your enemies.
- applies-to: Helmet
- type: DEFENSE;DEFENSE_MOB
- settings:
- showActionBar: true
- group: ELITE
- applies:
- - ALL_HELMET
- levels:
- '1':
- chance: 9
- cooldown: 2
- conditions:
- - '%victim health% > 4 : %stop%'
- effects:
- - PARTICLE:CLOUD:200:3 @Victim
- - POTION:BLINDNESS:0:60 @Attacker
- '2':
- chance: 15
- cooldown: 2
- conditions:
- - '%victim health% > 4 : %stop%'
- effects:
- - PARTICLE:CLOUD:200:3 @Victim
- - POTION:BLINDNESS:0:60 @Attacker
- '3':
- chance: 23
- cooldown: 2
- conditions:
- - '%victim health% > 4 : %stop%'
- effects:
- - PARTICLE:CLOUD:200:3 @Victim
- - POTION:BLINDNESS:0:100 @Attacker
- '4':
- chance: 28
- cooldown: 2
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - PARTICLE:CLOUD:200:3 @Victim
- - POTION:BLINDNESS:0:100 @Attacker
- '5':
- chance: 30
- cooldown: 2
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - PARTICLE:CLOUD:200:3 @Victim
- - POTION:BLINDNESS:1:60 @Attacker
- '6':
- chance: 34
- cooldown: 2
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - PARTICLE:CLOUD:200:3 @Victim
- - POTION:BLINDNESS:1:100 @Attacker
- '7':
- chance: 36
- cooldown: 2
- conditions:
- - '%victim health% > 6 : %stop%'
- effects:
- - PARTICLE:CLOUD:200:3 @Victim
- - POTION:BLINDNESS:1:140 @Attacker
- '8':
- chance: 38
- cooldown: 2
- conditions:
- - '%victim health% > 6 : %stop%'
- effects:
- - PARTICLE:CLOUD:200:3 @Victim
- - POTION:BLINDNESS:2:120 @Attacker
- infernal:
- display: '%group-color%Infernal'
- description: Explosive fire effect.
- applies-to: Swords, Axes
- type: ATTACK;ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 15
- cooldown: 2
- effects:
- - PARTICLE:BURN:2:20
- - BURN:2 @Victim
- '2':
- chance: 30
- cooldown: 2
- effects:
- - PARTICLE:BURN:2:40
- - BURN:4 @Victim
- '3':
- chance: 50
- cooldown: 2
- effects:
- - PARTICLE:BURN:3:20
- - BURN:6 @Victim
- extinguish:
- display: '%group-color%Extinguish'
- description: |-
- Chance to extinguish yourself
- when on fire.
- applies-to: Leggings
- type: DEFENSE;DEFENSE_MOB;FIRE
- group: ELITE
- applies:
- - ALL_LEGGINGS
- levels:
- '1':
- chance: 20
- effects:
- - WAIT:1
- - EXTINGUISH @Victim
- '2':
- chance: 60
- effects:
- - WAIT:1
- - EXTINGUISH @Victim
- '3':
- chance: 80
- effects:
- - WAIT:1
- - EXTINGUISH @Victim
- shockwave:
- display: '%group-color%Shockwave'
- description: |-
- Chance to push back your attacker
- when your health is low.
- applies-to: Chestplates
- type: DEFENSE;DEFENSE_MOB
- settings:
- showActionBar: true
- group: ELITE
- applies:
- - ALL_CHESTPLATE
- levels:
- '1':
- chance: 10
- cooldown: 4
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - PULL_AWAY:0.5 @Attacker
- '2':
- chance: 20
- cooldown: 4
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - PULL_AWAY:1.0 @Attacker
- '3':
- chance: 30
- cooldown: 4
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - PULL_AWAY:1.5 @Attacker
- '4':
- chance: 40
- cooldown: 4
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - PULL_AWAY:2.0 @Attacker
- '5':
- chance: 50
- cooldown: 4
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - PULL_AWAY:2.5 @Attacker
- vampire:
- display: '%group-color%Vampire'
- description: |-
- A chance to heal you for up to
- 3hp a few seconds after you strike.
- applies-to: Swords
- type: ATTACK;ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 7
- cooldown: 4
- effects:
- - WAIT:40
- - ADD_HEALTH:<random number>1-6</random number>
- '2':
- chance: 12
- cooldown: 4
- effects:
- - WAIT:40
- - ADD_HEALTH:<random number>1-6</random number>
- '3':
- chance: 15
- cooldown: 4
- effects:
- - WAIT:40
- - ADD_HEALTH:<random number>1-6</random number>
- greatsword:
- display: '%group-color%Greatsword'
- description: |-
- Multiplies damage against players who are
- wielding a Bow at the time they are hit.
- applies-to: Sword
- type: ATTACK
- group: ELITE
- settings:
- showActionBar: true
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 15
- cooldown: 2
- conditions:
- - '%victim is holding% contains BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>45-70</random number> @Attacker
- '2':
- chance: 25
- cooldown: 2
- conditions:
- - '%victim is holding% contains BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>75-90</random number> @Attacker
- '3':
- chance: 35
- cooldown: 2
- conditions:
- - '%victim is holding% contains BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>85-165</random number> @Attacker
- '4':
- chance: 45
- cooldown: 2
- conditions:
- - '%victim is holding% contains BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>105-205</random number>
- '5':
- chance: 55
- cooldown: 2
- conditions:
- - '%victim is holding% contains BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>105-205</random number>
- bowmaster:
- display: '%group-color%Bowmaster'
- description: |-
- Multiplies damage against players who are
- wielding a Sword at the time they are hit.
- applies-to: Bow, Crossbow, Trident
- type: SHOOT
- group: ELITE
- applies:
- - TRIDENT
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 15
- cooldown: 2
- conditions:
- - '%victim is holding% contains SWORD : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>45-70</random number> @Attacker
- '2':
- chance: 25
- cooldown: 2
- conditions:
- - '%victim is holding% contains SWORD : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>75-90</random number> @Attacker
- '3':
- chance: 35
- cooldown: 2
- conditions:
- - '%victim is holding% contains SWORD : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>85-165</random number> @Attacker
- '4':
- chance: 45
- cooldown: 2
- conditions:
- - '%victim is holding% contains SWORD : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>105-205</random number>
- '5':
- chance: 55
- cooldown: 2
- conditions:
- - '%victim is holding% contains SWORD : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>105-205</random number>
- hardened:
- display: '%group-color%Hardened'
- description: Chance to recover durability when damaged by players.
- applies-to: Armor
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 25
- cooldown: 7
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-1 @Victim
- '2':
- chance: 35
- cooldown: 7
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-1 @Victim
- '3':
- chance: 45
- cooldown: 7
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-2 @Victim
- patch:
- display: '%group-color%Patch'
- description: Chance to recover durability when damaged by mobs.
- applies-to: Armor
- type: DEFENSE_MOB
- group: LEGENDARY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 25
- cooldown: 7
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-1 @Victim
- '2':
- chance: 35
- cooldown: 7
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-1 @Victim
- '3':
- chance: 45
- cooldown: 7
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-2 @Victim
- rocketescape:
- display: '%group-color%Rocket Escape'
- description: Blast off into the air at low HP.
- applies-to: Boots
- type: DEFENSE;DEFENSE_MOB
- settings:
- showActionBar: true
- group: ELITE
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 20
- cooldown: 8
- conditions:
- - '%victim health% > 6 : %stop%'
- effects:
- - BOOST:UP:20 @Victim
- '2':
- chance: 34
- cooldown: 8
- conditions:
- - '%victim health% > 6 : %stop%'
- effects:
- - BOOST:UP:25 @Victim
- '3':
- chance: 40
- cooldown: 8
- conditions:
- - '%victim health% > 6 : %stop%'
- effects:
- - BOOST:UP:30 @Victim
- trickster:
- display: '%group-color%Trickster'
- description: |-
- When hit you have a
- chance to teleport directly
- behind you opponent.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- settings:
- showActionBar: true
- group: ELITE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 8
- cooldown: 5
- effects:
- - TELEPORT_BEHIND @Victim
- '2':
- chance: 14
- cooldown: 5
- effects:
- - TELEPORT_BEHIND @Victim
- '3':
- chance: 17
- cooldown: 5
- effects:
- - TELEPORT_BEHIND @Victim
- '4':
- chance: 21
- cooldown: 5
- effects:
- - TELEPORT_BEHIND @Victim
- '5':
- chance: 29
- cooldown: 5
- effects:
- - TELEPORT_BEHIND @Victim
- '6':
- chance: 37
- cooldown: 5
- effects:
- - TELEPORT_BEHIND @Victim
- '7':
- chance: 46
- cooldown: 5
- effects:
- - TELEPORT_BEHIND @Victim
- '8':
- chance: 51
- cooldown: 5
- effects:
- - TELEPORT_BEHIND @Victim
- timber:
- display: '%group-color%Timber'
- description: Chance to break a tree in one hit
- applies-to: Axes
- group: ULTIMATE
- type: MINING
- settings:
- showActionBar: true
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 15
- cooldown: 5
- effects:
- - BREAK_TREE @Block
- '2':
- chance: 35
- cooldown: 5
- effects:
- - BREAK_TREE @Block
- '3':
- chance: 55
- cooldown: 6
- effects:
- - BREAK_TREE @Block
- distance:
- display: '%group-color%Distance'
- description: |-
- Chance to distance yourself from your enemies
- and gain regeneration.
- applies-to: Weapons
- type: ATTACK
- group: ULTIMATE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 16
- cooldown: 6
- effects:
- - PULL_AWAY:3.0 @Victim
- - POTION:REGENERATION:0:20 @Attacker
- '2':
- chance: 20
- cooldown: 6
- effects:
- - PULL_AWAY:4.5 @Victim
- - POTION:REGENERATION:0:20 @Attacker
- '3':
- chance: 24
- cooldown: 6
- effects:
- - PULL_AWAY:5.0 @Victim
- - POTION:REGENERATION:1:20 @Attacker
- '4':
- chance: 28
- cooldown: 6
- effects:
- - PULL_AWAY:6.5 @Victim
- - POTION:REGENERATION:1:40 @Attacker
- cleave:
- display: '%group-color%Cleave'
- description: |-
- Damages players within a radius
- that increases with the level of enchant.
- applies-to: Axes
- type: ATTACK
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 4
- cooldown: 8
- effects:
- - DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=damageable}
- '2':
- chance: 5
- cooldown: 8
- effects:
- - DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=damageable}
- '3':
- chance: 6
- cooldown: 9
- effects:
- - DO_HARM:<random number>1-3</random number> @Aoe{radius=3,target=damageable}
- '4':
- chance: 7
- cooldown: 9
- effects:
- - DO_HARM:<random number>1-3</random number> @Aoe{radius=4,target=damageable}
- '5':
- chance: 9
- cooldown: 10
- effects:
- - DO_HARM:<random number>2-3</random number> @Aoe{radius=5,target=damageable}
- '6':
- chance: 12
- cooldown: 12
- effects:
- - DO_HARM:<random number>2-3</random number> @Aoe{radius=6,target=damageable}
- '7':
- chance: 15
- cooldown: 14
- effects:
- - DO_HARM:<random number>2-3</random number> @Aoe{radius=7,target=damageable}
- ambit:
- display: '%group-color%Ambit'
- description: "Damages mobs within a radius\nthat increases with the level of enchant."
- applies-to: Swords, Axes
- type: ATTACK_MOB
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 4
- cooldown: 8
- effects:
- - DO_HARM:<random number>1-2</random number> @Aoe{radius=7,target=mobs}
- '2':
- chance: 5
- cooldown: 8
- effects:
- - DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=mobs}
- '3':
- chance: 6
- cooldown: 9
- effects:
- - DO_HARM:<random number>1-3</random number> @Aoe{radius=3,target=mobs}
- '4':
- chance: 7
- cooldown: 9
- effects:
- - DO_HARM:<random number>1-3</random number> @Aoe{radius=4,target=mobs}
- '5':
- chance: 9
- cooldown: 10
- effects:
- - DO_HARM:<random number>2-3</random number> @Aoe{radius=5,target=mobs}
- '6':
- chance: 12
- cooldown: 12
- effects:
- - DO_HARM:<random number>2-3</random number> @Aoe{radius=6,target=mobs}
- '7':
- chance: 15
- cooldown: 14
- effects:
- - DO_HARM:<random number>2-3</random number> @Aoe{radius=7,target=mobs}
- angelic:
- display: '%group-color%Angelic'
- description: Heals when damaged.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ULTIMATE
- applies:
- - ALL_CHESTPLATE
- levels:
- '1':
- chance: 9
- cooldown: 7
- effects:
- - ADD_HEALTH:<random number>1-3</random number> @Victim
- '2':
- chance: 14
- cooldown: 9
- effects:
- - ADD_HEALTH:<random number>1-3</random number> @Victim
- '3':
- chance: 17
- cooldown: 11
- effects:
- - ADD_HEALTH:<random number>1-3</random number> @Victim
- '4':
- chance: 26
- cooldown: 13
- effects:
- - ADD_HEALTH:<random number>1-4</random number> @Victim
- '5':
- chance: 34
- cooldown: 15
- effects:
- - ADD_HEALTH:<random number>1-4</random number> @Victim
- arrowdeflect:
- display: '%group-color%Arrow Deflect'
- description: Chance to prevent enemy arrow from dealing damage.
- applies-to: Armor
- type: DEFENSE_PROJECTILE
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 15
- cooldown: 6
- effects:
- - CANCEL_EVENT
- '2':
- chance: 25
- cooldown: 6
- effects:
- - CANCEL_EVENT
- '3':
- chance: 35
- cooldown: 6
- effects:
- - CANCEL_EVENT
- '4':
- chance: 45
- cooldown: 6
- effects:
- - CANCEL_EVENT
- arrowbreak:
- display: '%group-color%Arrow Break'
- description: "Chance for arrows to bounce off you\nwhile holding item with this enchant."
- applies-to: Axe
- type: DEFENSE_PROJECTILE
- group: ULTIMATE
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 15
- cooldown: 8
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
- '2':
- chance: 25
- cooldown: 8
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
- '3':
- chance: 35
- cooldown: 8
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
- '4':
- chance: 45
- cooldown: 9
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
- '5':
- chance: 55
- cooldown: 9
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
- '6':
- chance: 65
- cooldown: 10
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_ITEM_BREAK:2 @Victim
- curse:
- display: '%group-color%Curse'
- description: Chance to give your enemy mining fatigue.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ELITE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 13
- effects:
- - POTION:SLOW_DIGGING:0:100 @Attacker
- '2':
- chance: 17
- cooldown: 15
- effects:
- - POTION:SLOW_DIGGING:1:100 @Attacker
- diminish:
- display: '%group-color%Diminish'
- description: Chance to give your enemy mining fatigue.
- applies-to: Axes
- type: ATTACK;ATTACK_MOB
- group: ULTIMATE
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 13
- effects:
- - POTION:SLOW_DIGGING:0:100 @Victim
- interrupt:
- display: '%group-color%Interrupt'
- description: Chance to give your enemy mining fatigue.
- applies-to: Swords
- type: ATTACK;ATTACK_MOB
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 13
- effects:
- - POTION:SLOW_DIGGING:0:100 @Victim
- '2':
- chance: 17
- cooldown: 15
- effects:
- - POTION:SLOW_DIGGING:1:100 @Victim
- exalted:
- display: '%group-color%Exalted'
- description: |-
- A chance of removing
- bad potion effects.
- applies-to: Swords
- type: ATTACK
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 12
- cooldown: 8
- effects:
- - CURE:SLOW @Attacker
- - CURE:CONFUSION @Attacker
- - CURE:BLINDNESS @Attacker
- - CURE:POISON @Attacker
- - CURE:WITHER @Attacker
- - CURE:HUNGER @Attacker
- - CURE:WEAKNESS @Attacker
- - CURE:SLOW_DIGGING @Attacker
- '2':
- chance: 16
- cooldown: 8
- effects:
- - CURE:SLOW @Attacker
- - CURE:CONFUSION @Attacker
- - CURE:BLINDNESS @Attacker
- - CURE:POISON @Attacker
- - CURE:WITHER @Attacker
- - CURE:HUNGER @Attacker
- - CURE:WEAKNESS @Attacker
- - CURE:SLOW_DIGGING @Attacker
- '3':
- chance: 22
- cooldown: 8
- effects:
- - CURE:SLOW @Attacker
- - CURE:CONFUSION @Attacker
- - CURE:BLINDNESS @Attacker
- - CURE:POISON @Attacker
- - CURE:WITHER @Attacker
- - CURE:HUNGER @Attacker
- - CURE:WEAKNESS @Attacker
- - CURE:SLOW_DIGGING @Attacker
- '4':
- chance: 36
- cooldown: 8
- effects:
- - CURE:SLOW @Attacker
- - CURE:CONFUSION @Attacker
- - CURE:BLINDNESS @Attacker
- - CURE:POISON @Attacker
- - CURE:WITHER @Attacker
- - CURE:HUNGER @Attacker
- - CURE:WEAKNESS @Attacker
- - CURE:SLOW_DIGGING @Attacker
- ragdoll:
- display: '%group-color%Ragdoll'
- description: |-
- Chance to be pushed
- back when getting hit.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 10
- cooldown: 4
- effects:
- - PULL_AWAY:0.1 @Victim
- '2':
- chance: 20
- cooldown: 4
- effects:
- - PULL_AWAY:0.2 @Victim
- '3':
- chance: 30
- cooldown: 4
- effects:
- - PULL_AWAY:0.3 @Victim
- '4':
- chance: 50
- cooldown: 4
- effects:
- - PULL_AWAY:0.4 @Victim
- block:
- display: '%group-color%Block'
- description: |-
- A chance to negate an attack
- and deal up to 4 damage back.
- applies-to: Swords
- type: DEFENSE;DEFENSE_MOB
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 16
- cooldown: 4
- effects:
- - NEGATE_DAMAGE:50 @Victim
- - DO_HARM:<random number>1-4</random number> @Attacker
- '2':
- chance: 22
- cooldown: 4
- effects:
- - NEGATE_DAMAGE:50 @Victim
- - DO_HARM:<random number>1-4</random number> @Attacker
- '3':
- chance: 30
- cooldown: 4
- effects:
- - NEGATE_DAMAGE:50 @Victim
- - DO_HARM:<random number>1-4</random number> @Attacker
- trench:
- display: '%group-color%Trench'
- description: Chance to break in 3x3 area.
- applies-to: Pickaxes, Shovels
- type: MINING
- group: ULTIMATE
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- '1':
- chance: 13
- effects:
- - BREAK_BLOCK @Trench{r=3}
- '2':
- chance: 26
- effects:
- - BREAK_BLOCK @Trench{r=3}
- '3':
- chance: 36
- effects:
- - BREAK_BLOCK @Trench{r=3}
- '4':
- chance: 49
- effects:
- - BREAK_BLOCK @Trench{r=3}
- '5':
- chance: 59
- effects:
- - BREAK_BLOCK @Trench{r=3}
- '6':
- chance: 72
- effects:
- - BREAK_BLOCK @Trench{r=3}
- '7':
- chance: 85
- effects:
- - BREAK_BLOCK @Trench{r=3}
- '8':
- chance: 90
- effects:
- - BREAK_BLOCK @Trench{r=3}
- '9':
- chance: 100
- effects:
- - BREAK_BLOCK @Trench{r=3}
- dodge:
- display: '%group-color%Dodge'
- description: |-
- Chance to dodge physical enemy,
- chance increases when sneaking.
- applies-to: Armor
- type: DEFENSE
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 7
- cooldown: 8
- conditions:
- - '%victim is sneaking% = true : %chance%+7'
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
- '2':
- chance: 12
- cooldown: 8
- conditions:
- - '%victim is sneaking% = true : %chance%+7'
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
- '3':
- chance: 16
- cooldown: 8
- conditions:
- - '%victim is sneaking% = true : %chance%+7'
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
- '4':
- chance: 22
- cooldown: 8
- conditions:
- - '%victim is sneaking% = true : %chance%+7'
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
- '5':
- chance: 27
- cooldown: 8
- conditions:
- - '%victim is sneaking% = true : %chance%+7'
- effects:
- - CANCEL_EVENT
- - PLAY_SOUND:ENTITY_BAT_TAKEOFF:0.7 @Victim
- fumble:
- display: '%group-color%Fumble'
- description: |-
- Chance to explode enemy
- when hit by their arrows.
- applies-to: Chestplate
- type: DEFENSE_PROJECTILE
- group: LEGENDARY
- applies:
- - ALL_CHESTPLATE
- levels:
- '1':
- chance: 10
- cooldown: 8
- effects:
- - TNT:1 @Attacker
- - PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
- '2':
- chance: 15
- cooldown: 8
- effects:
- - TNT:1 @Attacker
- - PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
- '3':
- chance: 25
- cooldown: 8
- effects:
- - TNT:1 @Attacker
- - PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim
- exterminator:
- display: '%group-color%Exterminator'
- description: |-
- Chance to prevent opponents
- guards from spawning.
- applies-to: Armor
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 10
- cooldown: 8
- effects:
- - DISABLE_ACTIVATION:guardians:4
- - DISABLE_ACTIVATION:spirits:4
- - DISABLE_ACTIVATION:explosivedemise:4
- - DISABLE_ACTIVATION:undeadruse:4
- '2':
- chance: 14
- cooldown: 8
- effects:
- - DISABLE_ACTIVATION:guardians:4
- - DISABLE_ACTIVATION:spirits:4
- - DISABLE_ACTIVATION:explosivedemise:4
- - DISABLE_ACTIVATION:undeadruse:4
- '3':
- chance: 18
- cooldown: 8
- effects:
- - DISABLE_ACTIVATION:guardians:4
- - DISABLE_ACTIVATION:spirits:4
- - DISABLE_ACTIVATION:explosivedemise:4
- - DISABLE_ACTIVATION:undeadruse:4
- guardians:
- display: '%group-color%Guardians'
- description: |-
- A chance to spawn iron golems to
- assist you and watch over you.
- applies-to: Armor
- type: DEFENSE
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 6
- cooldown: 8
- effects:
- - GUARD:IRON_GOLEM:8:1 @Victim
- '2':
- chance: 9
- cooldown: 8
- effects:
- - GUARD:IRON_GOLEM:8:1 @Victim
- '3':
- chance: 13
- cooldown: 8
- effects:
- - GUARD:IRON_GOLEM:8:1 @Victim
- '4':
- chance: 14
- cooldown: 8
- effects:
- - GUARD:IRON_GOLEM:8:1 @Victim
- '5':
- chance: 16
- cooldown: 9
- effects:
- - GUARD:IRON_GOLEM:8:1 @Victim
- '6':
- chance: 17
- cooldown: 10
- effects:
- - GUARD:IRON_GOLEM:8:2 @Victim
- '7':
- chance: 18
- cooldown: 12
- effects:
- - GUARD:IRON_GOLEM:8:2 @Victim
- '8':
- chance: 20
- cooldown: 12
- effects:
- - GUARD:IRON_GOLEM:8:3 @Victim
- '9':
- chance: 22
- cooldown: 15
- effects:
- - GUARD:IRON_GOLEM:8:3 @Victim
- '10':
- chance: 24
- cooldown: 15
- effects:
- - GUARD:IRON_GOLEM:8:4 @Victim
- iceaspect:
- display: '%group-color%Ice Aspect'
- description: |-
- A chance of causing the slowness
- effect on your enemy.
- applies-to: Swords
- type: ATTACK;ATTACK_MOB
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 15
- cooldown: 2
- effects:
- - POTION:SLOW:1:100 @Victim
- '2':
- chance: 23
- cooldown: 2
- effects:
- - POTION:SLOW:1:100 @Victim
- '3':
- chance: 31
- cooldown: 2
- effects:
- - POTION:SLOW:1:100 @Victim
- momentum:
- display: '%group-color%Momentum'
- description: |-
- Chance to gain speed boost
- with fireworks.
- applies-to: Elytra
- type: RIGHT_CLICK
- group: ELITE
- applies:
- - ELYTRA
- levels:
- '1':
- chance: 10
- cooldown: 5
- conditions:
- - '%player is holding% = FIREWORK_ROCKET : %allow%'
- effects:
- - POTION:SPEED:0:40
- '2':
- chance: 25
- cooldown: 5
- conditions:
- - '%player is holding% = FIREWORK_ROCKET : %allow%'
- effects:
- - POTION:SPEED:1:60
- '3':
- chance: 45
- cooldown: 5
- conditions:
- - '%player is holding% = FIREWORK_ROCKET : %allow%'
- effects:
- - POTION:SPEED:2:80
- reinforced:
- display: '%group-color%Reinforced'
- description: Reduces damage dealt to you.
- applies-to: Elytra
- type: DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE
- group: ULTIMATE
- applies:
- - ELYTRA
- levels:
- '1':
- chance: 15
- cooldown: 1
- effects:
- - DECREASE_DAMAGE:15
- '2':
- chance: 45
- cooldown: 1
- effects:
- - DECREASE_DAMAGE:25
- '3':
- chance: 60
- cooldown: 1
- effects:
- - DECREASE_DAMAGE:35
- '4':
- chance: 75
- cooldown: 1
- effects:
- - DECREASE_DAMAGE:45
- restore:
- display: '%group-color%Restore'
- description: |-
- Upon breaking, item has a chance
- to lose this enchantment and repair
- half of its durability.
- applies-to: Tools
- type: ITEM_BREAK
- group: ULTIMATE
- settings:
- showActionBar: true
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- - ALL_AXE
- levels:
- '1':
- chance: 40
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>
- - REMOVE_ENCHANT:restore
- - PLAY_SOUND:ITEM_TOTEM_USE
- '2':
- chance: 60
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>
- - REMOVE_ENCHANT:restore
- - PLAY_SOUND:ITEM_TOTEM_USE
- '3':
- chance: 80
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>
- - REMOVE_ENCHANT:restore
- - PLAY_SOUND:ITEM_TOTEM_USE
- '4':
- chance: 100
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>
- - REMOVE_ENCHANT:restore
- - PLAY_SOUND:ITEM_TOTEM_USE
- implants:
- display: '%group-color%Implants'
- description: Chance to restore food every few seconds.
- applies-to: Helmets
- type: REPEATING
- group: ULTIMATE
- applies:
- - ALL_HELMET
- levels:
- '1':
- chance: 30
- time: 5
- effects:
- - ADD_FOOD:1
- '2':
- chance: 50
- time: 5
- effects:
- - ADD_FOOD:1
- '3':
- chance: 70
- time: 5
- effects:
- - ADD_FOOD:1
- obsidianshield:
- display: '%group-color%Obsidianshield'
- description: Gives permanent fire resistance.
- applies-to: Armor
- type: EFFECT_STATIC
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- effects:
- - POTION:FIRE_RESISTANCE:0
- piercing:
- display: '%group-color%Piercing'
- description: Inflicts more damage.
- applies-to: Bows
- type: SHOOT;SHOOT_MOB
- group: ULTIMATE
- applies:
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 13
- cooldown: 3
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '2':
- chance: 19
- cooldown: 3
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '3':
- chance: 25
- cooldown: 3
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '4':
- chance: 32
- cooldown: 3
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '5':
- chance: 37
- cooldown: 3
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- archer:
- display: '%group-color%Archer'
- description: Increases damage dealt with bows.
- applies-to: Bow
- type: SHOOT;SHOOT_MOB
- group: ULTIMATE
- applies:
- - BOW
- levels:
- '1':
- chance: 13
- cooldown: 3
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '2':
- chance: 19
- cooldown: 3
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '3':
- chance: 25
- cooldown: 3
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '4':
- chance: 32
- cooldown: 3
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- marksman:
- display: '%group-color%Marksman'
- description: Increases damage dealt with Crossbows.
- applies-to: Crossbow
- type: SHOOT;SHOOT_MOB
- group: ELITE
- applies:
- - CROSSBOW
- levels:
- '1':
- chance: 13
- cooldown: 3
- conditions:
- - '%attacker is holding% = CROSSBOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '2':
- chance: 19
- cooldown: 3
- conditions:
- - '%attacker is holding% = CROSSBOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '3':
- chance: 25
- cooldown: 3
- conditions:
- - '%attacker is holding% = CROSSBOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '4':
- chance: 32
- cooldown: 3
- conditions:
- - '%attacker is holding% = CROSSBOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- poseidon:
- display: '%group-color%Poseidon'
- description: Increases damage dealt with Tridents.
- applies-to: Trident
- type: SHOOT;SHOOT_MOB
- group: ELITE
- applies:
- - TRIDENT
- levels:
- '1':
- chance: 13
- cooldown: 3
- conditions:
- - '%item type% = TRIDENT : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '2':
- chance: 19
- cooldown: 3
- conditions:
- - '%item type% = TRIDENT : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '3':
- chance: 25
- cooldown: 3
- conditions:
- - '%item type% = TRIDENT : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- '4':
- chance: 32
- cooldown: 3
- conditions:
- - '%item type% = TRIDENT : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-150</random number> @Victim
- safeguard:
- display: '%group-color%Safeguard'
- description: |-
- Chance to gain Damage Resistance
- when defending.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 5
- cooldown: 5
- effects:
- - POTION:DAMAGE_RESISTANCE:0:60 @Victim
- '2':
- chance: 9
- cooldown: 5
- effects:
- - POTION:DAMAGE_RESISTANCE:1:60 @Victim
- disappear:
- display: '%group-color%Disappear'
- description: |-
- Chance to become invisible when
- low on health.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 20
- cooldown: 20
- conditions:
- - '%victim health% > 5 : %stop%'
- effects:
- - POTION:INVISIBILITY:2:60 @Victim
- '2':
- chance: 23
- cooldown: 20
- conditions:
- - '%victim health% > 6 : %stop%'
- effects:
- - POTION:INVISIBILITY:2:80 @Victim
- '3':
- chance: 26
- cooldown: 20
- conditions:
- - '%victim health% > 7 : %stop%'
- effects:
- - POTION:INVISIBILITY:2:100 @Victim
- '4':
- chance: 30
- cooldown: 20
- conditions:
- - '%victim health% > 8 : %stop%'
- effects:
- - POTION:INVISIBILITY:2:120 @Victim
- confuse:
- display: '%group-color%Confuse'
- description: Chance to give nausea effect.
- applies-to: Swords
- type: ATTACK
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 12
- cooldown: 6
- effects:
- - POTION:CONFUSION:0:60 @Victim
- '2':
- chance: 14
- cooldown: 7
- effects:
- - POTION:CONFUSION:1:60 @Victim
- '3':
- chance: 16
- cooldown: 8
- effects:
- - POTION:CONFUSION:2:60 @Victim
- '4':
- chance: 18
- cooldown: 8
- effects:
- - POTION:CONFUSION:3:60 @Victim
- disintegrate:
- display: '%group-color%Disintegrate'
- description: |-
- Chance to deal extra durability damage to
- all enemy armor with every attack.
- applies-to: Swords
- type: ATTACK
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 12
- cooldown: 2
- effects:
- - ADD_DURABILITY_ARMOR:-2 @Victim
- '2':
- chance: 25
- cooldown: 2
- effects:
- - ADD_DURABILITY_ARMOR:-2 @Victim
- '3':
- chance: 39
- cooldown: 2
- effects:
- - ADD_DURABILITY_ARMOR:-2 @Victim
- '4':
- chance: 46
- cooldown: 2
- effects:
- - ADD_DURABILITY_ARMOR:-2 @Victim
- shatter:
- display: '%group-color%Shatter'
- description: |-
- Chance to deal extra durability damage to
- all enemy armor with every attack.
- applies-to: Axes
- type: ATTACK
- group: ULTIMATE
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 12
- cooldown: 2
- effects:
- - ADD_DURABILITY_ARMOR:-2 @Victim
- '2':
- chance: 25
- cooldown: 2
- effects:
- - ADD_DURABILITY_ARMOR:-2 @Victim
- '3':
- chance: 39
- cooldown: 2
- effects:
- - ADD_DURABILITY_ARMOR:-2 @Victim
- '4':
- chance: 46
- cooldown: 2
- effects:
- - ADD_DURABILITY_ARMOR:-2 @Victim
- heavy:
- display: '%group-color%Heavy'
- description: |-
- Decreases damage from enemy bows
- by 2% per level.
- applies-to: Armor
- type: DEFENSE;DEFENSE_PROJECTILE
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 4
- cooldown: 4
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - DECREASE_DAMAGE:2 @Victim
- '2':
- chance: 9
- cooldown: 4
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - DECREASE_DAMAGE:4 @Victim
- '3':
- chance: 12
- cooldown: 4
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - DECREASE_DAMAGE:6 @Victim
- '4':
- chance: 16
- cooldown: 4
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - DECREASE_DAMAGE:8 @Victim
- '5':
- chance: 21
- cooldown: 4
- conditions:
- - '%attacker is holding% = BOW : %allow%'
- effects:
- - DECREASE_DAMAGE:10 @Victim
- devour:
- display: '%group-color%Devour'
- description: Chance to restore food while killing mobs.
- applies-to: Weapons
- type: KILL_MOB
- group: UNIQUE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 10
- effects:
- - ADD_FOOD:1
- '2':
- chance: 15
- effects:
- - ADD_FOOD:1
- '3':
- chance: 20
- effects:
- - ADD_FOOD:1
- replenish:
- display: '%group-color%Replenish'
- description: Chance to restore food while mining.
- applies-to: Pickaxes
- type: MINING
- group: ELITE
- applies:
- - ALL_PICKAXE
- levels:
- '1':
- chance: 30
- effects:
- - ADD_FOOD:1
- '2':
- chance: 40
- effects:
- - ADD_FOOD:2
- '3':
- chance: 60
- effects:
- - ADD_FOOD:3
- hellfire:
- display: '%group-color%Hellfire'
- description: Arrows turn into fireballs.
- applies-to: Bow
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - BOW
- levels:
- '1':
- chance: 10
- cooldown: 3
- effects:
- - FIREBALL @Victim
- '2':
- chance: 25
- cooldown: 3
- effects:
- - FIREBALL @Victim
- '3':
- chance: 35
- cooldown: 3
- effects:
- - FIREBALL @Victim
- '4':
- chance: 50
- cooldown: 3
- effects:
- - FIREBALL @Victim
- '5':
- chance: 70
- cooldown: 3
- effects:
- - FIREBALL @Victim
- missile:
- display: '%group-color%Missile'
- description: Arrows turn into fireballs.
- applies-to: Crossbow
- settings:
- showActionBar: true
- type: SHOOT;SHOOT_MOB
- group: ELITE
- applies:
- - CROSSBOW
- levels:
- '1':
- chance: 10
- cooldown: 3
- effects:
- - FIREBALL @Victim
- '2':
- chance: 25
- cooldown: 3
- effects:
- - FIREBALL @Victim
- '3':
- chance: 35
- cooldown: 3
- effects:
- - FIREBALL @Victim
- '4':
- chance: 50
- cooldown: 3
- effects:
- - FIREBALL @Victim
- '5':
- chance: 70
- cooldown: 3
- effects:
- - FIREBALL @Victim
- longbow:
- display: '%group-color%Longbow'
- description: |-
- Greatly increases damage dealt
- to enemy players that have
- a bow in their hands.
- applies-to: Bow
- settings:
- showActionBar: true
- type: SHOOT
- group: ULTIMATE
- applies:
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 12
- cooldown: 4
- conditions:
- - '%victim is holding% = BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>25-50</random number> @Attacker
- '2':
- chance: 17
- cooldown: 4
- conditions:
- - '%victim is holding% = BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>25-50</random number> @Attacker
- '3':
- chance: 25
- cooldown: 4
- conditions:
- - '%victim is holding% = BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-100</random number> @Attacker
- '4':
- chance: 33
- cooldown: 4
- conditions:
- - '%victim is holding% = BOW : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>50-100</random number> @Attacker
- tank:
- display: '%group-color%Tank'
- description: |-
- Chance to decreases damage from enemy
- axes by 2% per level.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 5
- cooldown: 3
- conditions:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - DECREASE_DAMAGE:2 @Victim
- '2':
- chance: 8
- cooldown: 3
- conditions:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - DECREASE_DAMAGE:4 @Victim
- '3':
- chance: 12
- cooldown: 3
- conditions:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - DECREASE_DAMAGE:6 @Victim
- '4':
- chance: 16
- cooldown: 3
- conditions:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - DECREASE_DAMAGE:8 @Victim
- swordsman:
- display: '%group-color%Swordsman'
- description: |-
- Chance to reduces incoming damage while
- wielding a sword by up to 22% at max level.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 4
- cooldown: 4
- conditions:
- - '%victim is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:<random number>1-4</random number> @Victim
- '2':
- chance: 9
- cooldown: 4
- conditions:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:<random number>8-12</random number> @Victim
- '3':
- chance: 13
- cooldown: 4
- conditions:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:<random number>12-15</random number> @Victim
- '4':
- chance: 16
- cooldown: 4
- conditions:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:<random number>15-18</random number> @Victim
- '5':
- chance: 21
- cooldown: 4
- conditions:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:<random number>18-22</random number> @Victim
- critical:
- display: '%group-color%Critical'
- description: Increase damage done with critical hit.
- applies-to: Swords
- type: ATTACK_MOB;ATTACK
- group: ELITE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 7
- cooldown: 5
- conditions:
- - '%is critical% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:10
- '2':
- chance: 8
- cooldown: 5
- conditions:
- - '%is critical% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:15
- '3':
- chance: 12
- cooldown: 5
- conditions:
- - '%is critical% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:20
- rebound:
- display: '%group-color%Rebound'
- description: Gain some health back after kills.
- applies-to: Weapons
- type: KILL_PLAYER;KILL_MOB
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - ALL_AXE
- - ALL_SWORD
- levels:
- '1':
- chance: 25
- cooldown: 5
- effects:
- - ADD_HEALTH:2 @Attacker
- '2':
- chance: 35
- cooldown: 5
- effects:
- - ADD_HEALTH:4 @Attacker
- '3':
- chance: 45
- cooldown: 5
- effects:
- - ADD_HEALTH:6 @Attacker
- thunderlord:
- display: '%group-color%Thunderlord'
- description: |-
- Strike monsters with lightning
- every 3 consecutive hits.
- applies-to: Weapons
- type: ATTACK_MOB
- group: LEGENDARY
- applies:
- - ALL_AXE
- - ALL_SWORD
- levels:
- '1':
- chance: 25
- cooldown: 2
- conditions:
- - '%attacker combo% > 2 : %allow%'
- effects:
- - LIGHTNING @Victim
- - RESET_COMBO @Attacker
- '2':
- chance: 45
- cooldown: 2
- conditions:
- - '%attacker combo% > 2 : %allow%'
- effects:
- - LIGHTNING @Victim
- - RESET_COMBO @Attacker
- '3':
- chance: 75
- cooldown: 2
- conditions:
- - '%attacker combo% > 2 : %allow%'
- effects:
- - LIGHTNING @Victim
- - RESET_COMBO @Attacker
- netherling:
- display: '%group-color%Netherling'
- description: Double damage to mobs in Nether.
- applies-to: Swords
- type: ATTACK_MOB
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 25
- conditions:
- - '%player world% contains NETHER : %allow%'
- effects:
- - INCREASE_DAMAGE:50
- '2':
- chance: 50
- conditions:
- - '%player world% contains NETHER : %allow%'
- effects:
- - INCREASE_DAMAGE:50
- '3':
- chance: 75
- conditions:
- - '%player world% contains NETHER : %allow%'
- effects:
- - INCREASE_DAMAGE:50
- endmaster:
- display: '%group-color%Endmaster'
- description: Double damage to mobs in End.
- applies-to: Swords
- type: ATTACK_MOB
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 25
- conditions:
- - '%player world% contains _END : %allow%'
- effects:
- - INCREASE_DAMAGE:50
- '2':
- chance: 50
- conditions:
- - '%player world% contains _END : %allow%'
- effects:
- - INCREASE_DAMAGE:50
- '3':
- chance: 75
- conditions:
- - '%player world% contains _END : %allow%'
- effects:
- - INCREASE_DAMAGE:50
- creeperarmor:
- display: '%group-color%Creeper Armor'
- description: |-
- Chance to be immune to explosive damage, at
- higher levels you have a chance to heal.
- applies-to: Armor
- type: EXPLOSION
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 25
- effects:
- - CANCEL_EVENT
- '2':
- chance: 50
- effects:
- - CANCEL_EVENT
- '3':
- chance: 75
- effects:
- - CANCEL_EVENT
- - ADD_HEALTH:<random number>1-2</random number>
- spirits:
- display: '%group-color%Spirits'
- description: Chance to spawn guard blazes.
- applies-to: Armor
- type: DEFENSE
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 2
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:3:@Victim
- '2':
- chance: 2
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:4:@Victim
- '3':
- chance: 3
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:4:@Victim
- '4':
- chance: 5
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:4:@Victim
- '5':
- chance: 8
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:4:@Victim
- '6':
- chance: 12
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:4:@Victim
- '7':
- chance: 15
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:4:@Victim
- '8':
- chance: 19
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:4:@Victim
- '9':
- chance: 22
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:4:@Victim
- '10':
- chance: 27
- cooldown: 8
- effects:
- - GUARD:BLAZE:8:5:@Victim
- bleed:
- display: '%group-color%Bleed'
- description: Make your opponent bleed.
- applies-to: Axes
- type: ATTACK;ATTACK_MOB
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 8
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- '2':
- chance: 15
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- '3':
- chance: 23
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- '4':
- chance: 30
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- '5':
- chance: 44
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- '6':
- chance: 60
- effects:
- - POTION:SLOW:0:100 @Victim
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- - WAIT:20
- - DO_HARM:<random number>1-3</random number> @Victim
- lavawalker:
- display: '%group-color%Lava Walker'
- description: Walk on Lava.
- applies-to: Boots
- type: EFFECT_STATIC
- group: LEGENDARY
- applies:
- - ALL_BOOTS
- levels:
- '1':
- effects:
- - LAVA_WALKER
- waterwalker:
- display: '%group-color%Water Walker'
- description: Walk on Water.
- applies-to: Boots
- type: EFFECT_STATIC
- group: LEGENDARY
- applies:
- - ALL_BOOTS
- levels:
- '1':
- effects:
- - WATER_WALKER
- aqua:
- display: '%group-color%Aqua'
- description: Deal double damage while in water.
- applies-to: Boots
- type: ATTACK;ATTACK_MOB
- group: LEGENDARY
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 8
- cooldown: 3
- conditions:
- - '%is under water% = TRUE : %allow%'
- effects:
- - DOUBLE_DAMAGE
- '2':
- chance: 13
- cooldown: 3
- conditions:
- - '%is under water% = TRUE : %allow%'
- effects:
- - DOUBLE_DAMAGE
- '3':
- chance: 19
- cooldown: 5
- conditions:
- - '%is under water% = TRUE : %allow%'
- effects:
- - DOUBLE_DAMAGE
- '4':
- chance: 23
- cooldown: 5
- conditions:
- - '%is under water% = TRUE : %allow%'
- effects:
- - DOUBLE_DAMAGE
- judgement:
- display: '%group-color%Judgement'
- description: |-
- Chance of poisoning opponent and
- gaining regeneration.
- applies-to: Elytra
- type: DEFENSE;DEFENSE_MOB
- group: LEGENDARY
- applies:
- - ELYTRA
- levels:
- '1':
- chance: 6
- cooldown: 20
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:0:100 @Victim
- '2':
- chance: 8
- cooldown: 20
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:0:100 @Victim
- '3':
- chance: 10
- cooldown: 20
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:0:100 @Victim
- '4':
- chance: 12
- cooldown: 20
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:1:60 @Victim
- '5':
- chance: 16
- cooldown: 25
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:1:100 @Victim
- divert:
- display: '%group-color%Divert'
- description: |-
- Chance of poisoning opponent and
- gaining regeneration.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: LEGENDARY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 6
- cooldown: 20
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:0:100 @Victim
- '2':
- chance: 8
- cooldown: 20
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:0:100 @Victim
- '3':
- chance: 10
- cooldown: 20
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:0:100 @Victim
- '4':
- chance: 12
- cooldown: 20
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:1:60 @Victim
- '5':
- chance: 16
- cooldown: 25
- effects:
- - POTION:POISON:0:100 @Attacker
- - POTION:REGENERATION:1:100 @Victim
- unholy:
- display: '%group-color%Unholy'
- description: Defend with weakness and wither effects.
- applies-to: Armor
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 2
- cooldown: 40
- effects:
- - POTION:WITHER:0:60 @Attacker
- - POTION:WEAKNESS:0:100 @Attacker
- '2':
- chance: 4
- cooldown: 40
- effects:
- - POTION:WITHER:1:60 @Attacker
- - POTION:WEAKNESS:0:5 @Attacker
- '3':
- chance: 6
- cooldown: 40
- effects:
- - POTION:WITHER:1:60 @Attacker
- - POTION:WEAKNESS:0:100 @Attacker
- '4':
- chance: 8
- cooldown: 40
- effects:
- - POTION:WITHER:1:60 @Attacker
- - POTION:WEAKNESS:0:100 @Attacker
- '5':
- chance: 10
- cooldown: 40
- effects:
- - POTION:WITHER:1:60 @Attacker
- - POTION:WEAKNESS:0:100 @Attacker
- chaos:
- display: '%group-color%Chaos'
- description: Deal weakness and wither effects.
- applies-to: Trident
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - TRIDENT
- levels:
- '1':
- chance: 2
- cooldown: 40
- effects:
- - POTION:WITHER:0:60 @Victim
- - POTION:WEAKNESS:0:100 @Victim
- '2':
- chance: 4
- cooldown: 40
- effects:
- - POTION:WITHER:1:60 @Victim
- - POTION:WEAKNESS:0:5 @Victim
- '3':
- chance: 6
- cooldown: 40
- effects:
- - POTION:WITHER:1:60 @Victim
- - POTION:WEAKNESS:0:100 @Victim
- '4':
- chance: 8
- cooldown: 40
- effects:
- - POTION:WITHER:1:60 @Victim
- - POTION:WEAKNESS:0:100 @Victim
- '5':
- chance: 10
- cooldown: 40
- effects:
- - POTION:WITHER:1:60 @Victim
- - POTION:WEAKNESS:0:100 @Victim
- convulse:
- display: '%group-color%Convulse'
- description: |-
- Chance to throw your
- attackers into the air.
- applies-to: Boots
- type: DEFENSE;DEFENSE_MOB
- group: LEGENDARY
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 8
- cooldown: 10
- effects:
- - BOOST:UP:5 @Attacker
- '2':
- chance: 10
- cooldown: 10
- effects:
- - BOOST:UP:6 @Attacker
- '3':
- chance: 12
- cooldown: 10
- effects:
- - BOOST:UP:7 @Attacker
- '4':
- chance: 14
- cooldown: 10
- effects:
- - BOOST:UP:8 @Attacker
- '5':
- chance: 16
- cooldown: 10
- effects:
- - BOOST:UP:9 @Attacker
- '6':
- chance: 18
- cooldown: 10
- effects:
- - BOOST:UP:10 @Attacker
- chunky:
- display: '%group-color%Chunky'
- description: Chance to receive less damage.
- applies-to: Chestplates
- type: DEFENSE;DEFENSE_MOB
- group: LEGENDARY
- applies:
- - ALL_CHESTPLATE
- levels:
- '1':
- chance: 5
- cooldown: 10
- effects:
- - NEGATE_DAMAGE:10 @Victim
- '2':
- chance: 10
- cooldown: 10
- effects:
- - NEGATE_DAMAGE:20 @Victim
- '3':
- chance: 12
- cooldown: 10
- effects:
- - NEGATE_DAMAGE:30 @Victim
- '4':
- chance: 15
- cooldown: 10
- effects:
- - NEGATE_DAMAGE:40 @Victim
- '5':
- chance: 18
- cooldown: 10
- effects:
- - NEGATE_DAMAGE:50 @Victim
- '6':
- chance: 20
- cooldown: 10
- effects:
- - NEGATE_DAMAGE:60 @Victim
- barbarian:
- display: '%group-color%Barbarian'
- description: Chance to inflicts more axe damage.
- applies-to: Axes
- type: ATTACK;ATTACK_MOB
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 8
- cooldown: 8
- conditions:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>25-100</random number> @Victim
- '2':
- chance: 15
- cooldown: 8
- conditions:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>25-100</random number> @Victim
- '3':
- chance: 19
- cooldown: 8
- conditions:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>25-100</random number> @Victim
- '4':
- chance: 25
- cooldown: 8
- conditions:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - INCREASE_DAMAGE:<random number>25-100</random number> @Victim
- lucid:
- display: '%group-color%Lucid'
- description: |-
- Chance to cure blindness and
- gain night vision when hit.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: LEGENDARY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 22
- cooldown: 5
- effects:
- - CURE:BLINDNESS @Victim
- - POTION:NIGHT_VISION:0:40 @Victim
- '2':
- chance: 32
- cooldown: 5
- effects:
- - CURE:BLINDNESS @Victim
- - POTION:NIGHT_VISION:0:60 @Victim
- '3':
- chance: 42
- cooldown: 5
- effects:
- - CURE:BLINDNESS @Victim
- - POTION:NIGHT_VISION:0:80 @Victim
- doublestrike:
- display: '%group-color%Double Strike'
- description: A chance to strike twice.
- applies-to: Swords
- type: ATTACK;ATTACK_MOB
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 8
- cooldown: 15
- effects:
- - WAIT:20
- - DO_HARM:%damage% @Victim
- - BLOOD @Victim
- '2':
- chance: 13
- cooldown: 15
- effects:
- - WAIT:20
- - DO_HARM:%damage% @Victim
- - BLOOD @Victim
- '3':
- chance: 19
- cooldown: 15
- effects:
- - WAIT:20
- - DO_HARM:%damage% @Victim
- - BLOOD @Victim
- gears:
- display: '%group-color%Gears'
- description: Added speed when equipped.
- applies-to: Boots
- type: EFFECT_STATIC
- group: LEGENDARY
- applies:
- - ALL_BOOTS
- levels:
- '1':
- effects:
- - POTION:SPEED:0
- '2':
- effects:
- - POTION:SPEED:1
- '3':
- effects:
- - POTION:SPEED:2
- inflame:
- display: '%group-color%Inflame'
- description: Set all players in radius on fire.
- applies-to: Axes
- group: LEGENDARY
- type: ATTACK
- settings:
- showActionBar: true
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 10
- cooldown: 4
- effects:
- - PARTICLE:FALLING_LAVA:5:0 <aoe> radius=2 target=damageable </aoe>
- - BURN:40 <aoe> radius=2 target=damageable </aoe>
- '2':
- chance: 12
- cooldown: 5
- effects:
- - PARTICLE:FALLING_LAVA:5:0 <aoe> radius=4 target=damageable </aoe>
- - BURN:50 <aoe> radius=6 target=damageable </aoe>
- '3':
- chance: 16
- cooldown: 5
- effects:
- - PARTICLE:FALLING_LAVA:5:0 <aoe> radius=4 target=damageable </aoe>
- - BURN:60 <aoe> radius=4 target=damageable </aoe>
- immolation:
- display: '%group-color%Immolation'
- description: Set all mobs in radius on fire.
- applies-to: Swords
- group: ULTIMATE
- type: ATTACK_MOB
- settings:
- showActionBar: true
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 10
- cooldown: 4
- effects:
- - PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=2,target=mobs}
- - BURN:40 @Aoe{radius=2,target=mobs}
- '2':
- chance: 12
- cooldown: 5
- effects:
- - PARTICLE:FALLING_LAVA:5:0@Aoe{radius=4,target=mobs}
- - BURN:50 @Aoe{radius=4,target=mobs}
- '3':
- chance: 16
- cooldown: 5
- effects:
- - PARTICLE:FALLING_LAVA:5:0 @Aoe{radius=6,target=mobs}
- - BURN:60 @Aoe{radius=6,target=mobs}
- killaura:
- display: '%group-color%Kill Aura'
- description: |-
- Chance to kill multiple
- monsters in radius.
- applies-to: Swords
- group: LEGENDARY
- type: ATTACK_MOB
- settings:
- showActionBar: true
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 5
- cooldown: 3
- effects:
- - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=2,target=mobs}
- - KILL:1 @Aoe{radius=2,target=mobs}
- '2':
- chance: 8
- cooldown: 4
- effects:
- - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=2,target=mobs}
- - KILL:1 @Aoe{radius=2,target=mobs}
- '3':
- chance: 12
- cooldown: 5
- effects:
- - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=3,target=mobs}
- - KILL:1 @Aoe{radius=3,target=mobs}
- '4':
- chance: 15
- cooldown: 5
- effects:
- - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=3,target=mobs}
- - KILL:1 @Aoe{radius=3,target=mobs}
- '5':
- chance: 18
- cooldown: 6
- effects:
- - PARTICLE:SPELL_MOB:5:0 @Aoe{radius=4,target=mobs}
- - KILL:1 @Aoe{radius=4,target=mobs}
- inquisitive:
- display: '%group-color%Inquisitive'
- description: Chance to increase EXP drops from mobs.
- applies-to: Swords
- type: KILL_MOB
- group: LEGENDARY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 30
- cooldown: 4
- effects:
- - EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
- '2':
- chance: 35
- cooldown: 4
- effects:
- - EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
- '3':
- chance: 40
- cooldown: 4
- effects:
- - EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
- '4':
- chance: 45
- cooldown: 4
- effects:
- - EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> @Victim
- lifesteal:
- display: '%group-color%Lifesteal'
- description: |-
- A chance to steal health
- when attacking.
- applies-to: Swords
- type: ATTACK;ATTACK_MOB
- group: LEGENDARY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 9
- cooldown: 15
- effects:
- - STEAL_HEALTH:<random number>1-3</random number> @Attacker
- '2':
- chance: 13
- cooldown: 15
- effects:
- - STEAL_HEALTH:<random number>1-3</random number> @Attacker
- '3':
- chance: 17
- cooldown: 15
- effects:
- - STEAL_HEALTH:<random number>1-4</random number> @Attacker
- '4':
- chance: 21
- cooldown: 15
- effects:
- - STEAL_HEALTH:<random number>1-5</random number> @Attacker
- '5':
- chance: 25
- cooldown: 15
- effects:
- - STEAL_HEALTH:<random number>1-5</random number> @Attacker
- overload:
- display: '%group-color%Overload'
- description: Unlocks additional hearts.
- applies-to: Armor
- type: EFFECT_STATIC
- group: LEGENDARY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- effects:
- - POTION:HEALTH_BOOST:0
- '2':
- effects:
- - POTION:HEALTH_BOOST:1
- '3':
- effects:
- - POTION:HEALTH_BOOST:2
- armored:
- display: '%group-color%Armored'
- description: "Decreases damage from enemy\nswords by 2% per level."
- applies-to: Armor
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 6
- cooldown: 8
- conditions:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:2 @Attacker
- '2':
- chance: 12
- cooldown: 8
- conditions:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:4 @Attacker
- '3':
- chance: 16
- cooldown: 8
- conditions:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:6 @Attacker
- '4':
- chance: 20
- cooldown: 8
- conditions:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - DECREASE_DAMAGE:8 @Attacker
- blacksmith:
- display: '%group-color%Blacksmith'
- description: |-
- Repair your weapon in exchange
- for dealing less damage.
- applies-to: Axe
- type: ATTACK;ATTACK_MOB
- group: LEGENDARY
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 9
- cooldown: 3
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-3
- - HALF_DAMAGE
- - PARTICLE:BLOCK_DUST:20:1
- '2':
- chance: 15
- cooldown: 3
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-3
- - HALF_DAMAGE
- - PARTICLE:BLOCK_DUST:20:1
- '3':
- chance: 23
- cooldown: 3
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-3
- - HALF_DAMAGE
- - PARTICLE:BLOCK_DUST:20:1
- '4':
- chance: 31
- cooldown: 3
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-4
- - HALF_DAMAGE
- - PARTICLE:BLOCK_DUST:20:1
- '5':
- chance: 39
- cooldown: 3
- effects:
- - ADD_DURABILITY_CURRENT_ITEM:-4
- - HALF_DAMAGE
- - PARTICLE:BLOCK_DUST:20:1
- immortal:
- display: '%group-color%Immortal'
- description: |-
- Chance to prevents your armor
- from taking durability damage.
- applies-to: Armor
- type: DEFENSE;DEFENSE_MOB
- group: SOUL
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 12
- cooldown: 40
- effects:
- - ADD_DURABILITY_ARMOR:-10 @Victim
- '2':
- chance: 18
- cooldown: 40
- effects:
- - ADD_DURABILITY_ARMOR:-10 @Victim
- '3':
- chance: 25
- cooldown: 40
- effects:
- - ADD_DURABILITY_ARMOR:-10 @Victim
- '4':
- chance: 31
- cooldown: 40
- effects:
- - ADD_DURABILITY_ARMOR:-10 @Victim
- unbreakable:
- display: '%group-color%Unbreakable'
- description: Tools with this enchant become unbreakable
- applies-to: Tools
- type: MINING;ATTACK;ATTACK_MOB
- group: LEGENDARY
- applies:
- - ALL_TOOLS
- levels:
- '1':
- effects:
- - REPAIR
- abiding:
- display: '%group-color%Abiding'
- description: Weapons with this enchant become unbreakable
- applies-to: Weapons
- type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
- group: LEGENDARY
- applies:
- - ALL_SWORD
- - BOW
- levels:
- '1':
- effects:
- - REPAIR @Attacker
- disarmor:
- display: '%group-color%Disarmor'
- description: |-
- Chance of unequipping random
- armor piece from your opponent.
- applies-to: Sword
- type: ATTACK
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 0.4
- cooldown: 6
- effects:
- - REMOVE_RANDOM_ARMOR @Victim
- - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
- '2':
- chance: 0.8
- cooldown: 6
- effects:
- - REMOVE_RANDOM_ARMOR @Victim
- - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
- '3':
- chance: 1.0
- cooldown: 6
- effects:
- - REMOVE_RANDOM_ARMOR @Victim
- - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
- '4':
- chance: 1.2
- cooldown: 6
- effects:
- - REMOVE_RANDOM_ARMOR @Victim
- - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
- '5':
- chance: 1.4
- cooldown: 6
- effects:
- - REMOVE_RANDOM_ARMOR @Victim
- - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
- '6':
- chance: 1.6
- cooldown: 6
- effects:
- - REMOVE_RANDOM_ARMOR @Victim
- - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
- '7':
- chance: 1.8
- cooldown: 6
- effects:
- - REMOVE_RANDOM_ARMOR @Victim
- - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
- '8':
- chance: 2
- cooldown: 6
- effects:
- - REMOVE_RANDOM_ARMOR @Victim
- - MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim
- striker:
- display: '%group-color%Striker'
- description: Rain arrows over opponent.
- applies-to: Bow
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - BOW
- levels:
- '1':
- chance: 15
- cooldown: 8
- effects:
- - SPAWN_ARROWS @Victim
- '2':
- chance: 18
- cooldown: 8
- effects:
- - SPAWN_ARROWS @Victim
- '3':
- chance: 22
- cooldown: 8
- effects:
- - SPAWN_ARROWS @Victim
- sniper:
- display: '%group-color%Sniper'
- description: |-
- Headshots with bows
- deal double damage.
- applies-to: Bow
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - BOW
- levels:
- '1':
- chance: 15
- cooldown: 5
- conditions:
- - '%is headshot% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- '2':
- chance: 20
- cooldown: 5
- conditions:
- - '%is headshot% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- '3':
- chance: 25
- cooldown: 5
- conditions:
- - '%is headshot% = false : %stop%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- '4':
- chance: 30
- cooldown: 5
- conditions:
- - '%is headshot% = false : %stop%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- '5':
- chance: 35
- cooldown: 5
- conditions:
- - '%is headshot% = false : %stop%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- deadshot:
- display: '%group-color%Deadshot'
- description: |-
- Headshots with tridents
- deal double damage.
- applies-to: Trident
- type: SHOOT;SHOOT_MOB
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - TRIDENT
- levels:
- '1':
- chance: 15
- cooldown: 5
- conditions:
- - '%is headshot% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- '2':
- chance: 20
- cooldown: 5
- conditions:
- - '%is headshot% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- '3':
- chance: 25
- cooldown: 5
- conditions:
- - '%is headshot% = false : %stop%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- '4':
- chance: 30
- cooldown: 5
- conditions:
- - '%is headshot% = false : %stop%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- '5':
- chance: 35
- cooldown: 5
- conditions:
- - '%is headshot% = false : %stop%'
- effects:
- - INCREASE_DAMAGE:100 @Attacker
- soulbound:
- display: '%group-color%Soulbound'
- description: A chance to keep item on death.
- applies-to: Weapons + Tools + Bows
- type: DEATH;PASSIVE_DEATH
- group: HEROIC
- applies:
- - ALL_TOOLS
- - ALL_SWORD
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 4
- cooldown: 300
- effects:
- - KEEP_ON_DEATH
- '2':
- chance: 6
- cooldown: 300
- effects:
- - KEEP_ON_DEATH
- '3':
- chance: 8
- cooldown: 300
- effects:
- - KEEP_ON_DEATH
- neutralize:
- display: '%group-color%Neutralize'
- description: Chance to disarm opponent.
- applies-to: Bow, Crossbow
- settings:
- showActionBar: true
- type: SHOOT
- group: MASTERY
- applies:
- - BOW
- - CROSSBOW
- levels:
- '1':
- chance: 5
- cooldown: 20
- effects:
- - DISARM @Victim
- '2':
- chance: 10
- cooldown: 20
- effects:
- - DISARM @Victim
- disarm:
- display: '%group-color%Disarm'
- description: Chance to disarm opponent.
- applies-to: Swords
- type: ATTACK
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 2
- cooldown: 20
- effects:
- - DISARM @Victim
- '2':
- chance: 4
- cooldown: 20
- effects:
- - DISARM @Victim
- '3':
- chance: 5
- cooldown: 20
- effects:
- - DISARM @Victim
- phoenix:
- display: '%group-color%Phoenix'
- description: Chance to revive yourself when killed.
- applies-to: Chestplates
- type: DEATH
- group: SOUL
- applies:
- - ALL_CHESTPLATE
- levels:
- '1':
- chance: 5
- cooldown: 20
- effects:
- - REVIVE @Victim
- '2':
- chance: 7
- cooldown: 20
- effects:
- - REVIVE @Victim
- '3':
- chance: 9
- cooldown: 20
- effects:
- - REVIVE @Victim
- scare:
- display: '%group-color%Scare'
- description: |-
- Chance to replace your opponents helmet
- to a pumpkin for a short time.
- applies-to: Weapons
- type: ATTACK
- group: ULTIMATE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 1.8
- cooldown: 20
- effects:
- - PUMPKIN:40 @Victim
- - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
- '2':
- chance: 3.6
- cooldown: 20
- effects:
- - PUMPKIN:40 @Victim
- - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
- '3':
- chance: 4.4
- cooldown: 20
- effects:
- - PUMPKIN:60 @Victim
- - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
- '4':
- chance: 5.2
- cooldown: 20
- effects:
- - PUMPKIN:60 @Victim
- - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
- '5':
- chance: 6
- cooldown: 20
- effects:
- - PUMPKIN:80 @Victim
- - PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND
- strife:
- display: '%group-color%Strife'
- description: Increases Trident melee damage.
- applies-to: Trident
- type: ATTACK;ATTACK_MOB
- group: LEGENDARY
- applies:
- - TRIDENT
- levels:
- '1':
- chance: 5
- cooldown: 3
- effects:
- - INCREASE_DAMAGE:15
- '2':
- chance: 10
- cooldown: 6
- effects:
- - INCREASE_DAMAGE:25
- '3':
- chance: 15
- cooldown: 8
- effects:
- - INCREASE_DAMAGE:30
- spark:
- display: '%group-color%Spark'
- description: Light opponents on fire.
- applies-to: Trident
- type: ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB
- group: ELITE
- applies:
- - TRIDENT
- levels:
- '1':
- chance: 25
- cooldown: 3
- effects:
- - BURN:40 @Victim
- '2':
- chance: 35
- cooldown: 6
- effects:
- - BURN:40 @Victim
- '3':
- chance: 15
- cooldown: 8
- effects:
- - BURN:40 @Victim
- bluntforce:
- display: '%group-color%Blunt Force'
- description: Chance to strike with great force.
- applies-to: Axes
- group: ELITE
- type: ATTACK
- settings:
- showActionBar: true
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 5
- cooldown: 5
- effects:
- - DO_HARM:1 @Attacker
- '2':
- chance: 8
- cooldown: 5
- effects:
- - DO_HARM:2 @Attacker
- '3':
- chance: 10
- cooldown: 5
- effects:
- - DO_HARM:3 @Attacker
- '4':
- chance: 12
- cooldown: 5
- effects:
- - DO_HARM:4 @Attacker
- aegis:
- display: '%group-color%Aegis'
- description: Chance to gain speed when taking fall damage.
- applies-to: Boots
- type: FALL_DAMAGE
- group: ULTIMATE
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 40
- cooldown: 3
- effects:
- - POTION:SPEED:0:60
- '2':
- chance: 60
- cooldown: 3
- effects:
- - POTION:SPEED:1:60
- '3':
- chance: 70
- cooldown: 3
- effects:
- - POTION:SPEED:2:60
- plummet:
- display: '%group-color%Plummet'
- description: |-
- Deal damage to nearby mobs
- when taking fall damage.
- applies-to: Boots
- type: FALL_DAMAGE
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 40
- effects:
- - DO_HARM:2 @Aoe{radius=3,target=mobs}
- '2':
- chance: 80
- effects:
- - DO_HARM:3 @Aoe{radius=5,target=mobs}
- '3':
- effects:
- - DO_HARM:5 @Aoe{radius=8,target=mobs}
- suspend:
- display: '%group-color%Suspend'
- description: Chance to cause no knockback to mobs.
- applies-to: Swords
- type: ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 40
- effects:
- - STOP_KNOCKBACK @Victim
- '2':
- chance: 80
- effects:
- - STOP_KNOCKBACK @Victim
- '3':
- effects:
- - STOP_KNOCKBACK @Victim
- nightowl:
- display: '%group-color%Night Owl'
- description: Deal more damage to mobs at night.
- applies-to: Swords
- type: ATTACK_MOB
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 40
- conditions:
- - '%is night% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:25
- '2':
- chance: 60
- conditions:
- - '%is night% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:35
- '3':
- chance: 80
- conditions:
- - '%is night% = true : %allow%'
- effects:
- - INCREASE_DAMAGE:45
- nightwalker:
- display: '%group-color%Nightwalker'
- description: Freeze mobs at night.
- applies-to: Swords
- type: ATTACK_MOB
- group: ELITE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 40
- conditions:
- - '%is night% = true : %allow%'
- effects:
- - POTION:SLOW:10:400 @Victim
- '2':
- chance: 70
- conditions:
- - '%is night% = true : %allow%'
- effects:
- - POTION:SLOW:10:400 @Victim
- '3':
- chance: 100
- conditions:
- - '%is night% = true : %allow%'
- effects:
- - POTION:SLOW:10:400 @Victim
- launch:
- display: '%group-color%Launch'
- description: Launch yourself by right-clicking.
- applies-to: Swords
- type: RIGHT_CLICK
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 20
- cooldown: 15
- effects:
- - BOOST:UP:8
- - PARTICLE:CLOUD:20:2
- '2':
- chance: 27
- cooldown: 15
- effects:
- - BOOST:UP:9
- - PARTICLE:CLOUD:20:2
- '3':
- chance: 35
- cooldown: 10
- effects:
- - BOOST:UP:10
- - PARTICLE:CLOUD:20:2
- slingshot:
- display: '%group-color%Slingshot'
- description: Boost yourself into flight by right-clicking.
- applies-to: Elytra
- type: RIGHT_CLICK
- group: LEGENDARY
- applies:
- - ELYTRA
- levels:
- '1':
- chance: 20
- cooldown: 15
- conditions:
- - '%is holding% contains FIREWORK : %stop%'
- effects:
- - BOOST:UP:10
- '2':
- chance: 40
- cooldown: 10
- conditions:
- - '%is holding% contains FIREWORK : %stop%'
- effects:
- - BOOST:UP:12
- '3':
- chance: 50
- cooldown: 5
- conditions:
- - '%is holding% contains FIREWORK : %stop%'
- effects:
- - BOOST:UP:16
- nulify:
- display: '%group-color%Nulify'
- description: |-
- Chance to deal double damage
- while leaving enemy blind.
- Costs 40 souls / activation.
- applies-to: Weapons
- type: ATTACK
- group: SOUL
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 8
- cooldown: 10
- conditions:
- - '%souls on item% < 40 : %stop%'
- effects:
- - REMOVE_SOULS:40 @Attacker
- - INCREASE_DAMAGE:100
- - POTION:BLINDNESS:0:80 @Victim
- - PARTICLE:FLASH:1:0 @Victim
- '2':
- chance: 10
- cooldown: 10
- conditions:
- - '%souls on item% < 40 : %stop%'
- effects:
- - REMOVE_SOULS:40 @Attacker
- - POTION:BLINDNESS:1:80 @Victim
- - PARTICLE:FLASH:2:0 @Victim
- '3':
- chance: 12
- cooldown: 10
- souls: 40
- effects:
- - INCREASE_DAMAGE:100
- - POTION:BLINDNESS:2:80 @Victim
- - PARTICLE:FLASH:3:0 @Victim
- '4':
- chance: 14
- cooldown: 10
- conditions:
- - '%souls on item% < 40 : %stop%'
- effects:
- - REMOVE_SOULS:40 @Attacker
- - POTION:BLINDNESS:3:80 @Victim
- - PARTICLE:FLASH:4:0 @Victim
- rush:
- display: '%group-color%Rush'
- description: |-
- Chance of speed boost when
- taking off with elytra.
- Costs 10 souls / activation.
- applies-to: Elytra
- type: ELYTRA_FLY
- group: SOUL
- applies:
- - ELYTRA
- levels:
- '1':
- chance: 15
- cooldown: 5
- conditions:
- - '%souls on item% < 10 : %stop%'
- effects:
- - REMOVE_SOULS:10
- - POTION:SPEED:3:60
- '2':
- chance: 25
- cooldown: 5
- conditions:
- - '%souls on item% < 10 : %stop%'
- effects:
- - REMOVE_SOULS:10
- - POTION:SPEED:4:60
- '3':
- chance: 26
- cooldown: 5
- conditions:
- - '%souls on item% < 10 : %stop%'
- effects:
- - REMOVE_SOULS:10
- - POTION:SPEED:5:60
- diploid:
- display: '%group-color%Diploid'
- description: |-
- Chance to multiply mob drops.
- Costs 5 souls / activation.
- applies-to: Swords
- type: KILL_MOB
- group: SOUL
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 15
- cooldown: 5
- souls: 5
- effects:
- - MORE_DROPS:1
- '2':
- chance: 20
- cooldown: 5
- souls: 5
- effects:
- - MORE_DROPS:1
- '3':
- chance: 25
- cooldown: 6
- souls: 5
- effects:
- - MORE_DROPS:1
- '4':
- chance: 28
- cooldown: 7
- souls: 5
- effects:
- - MORE_DROPS:1
- '5':
- chance: 30
- cooldown: 8
- souls: 5
- effects:
- - MORE_DROPS:1
- multiplication:
- display: '%group-color%Multiplication'
- description: |-
- Chance to multiply ore drops.
- Costs 5 souls / activation.
- applies-to: Pickaxe
- type: MINING
- group: SOUL
- applies:
- - ALL_PICKAXE
- levels:
- '1':
- chance: 15
- cooldown: 5
- settings:
- whitelist:
- - "COAL_ORE"
- - "COPPER_ORE"
- - "IRON_ORE"
- - "GOLD_ORE"
- - "LAPIS_ORE"
- - "REDSTONE_ORE"
- - "DIAMOND_ORE"
- - "EMERALD_ORE"
- - "NETHER_QUARTZ_ORE"
- - "NETHER_GOLD_ORE"
- - "ANCIENT_DEBRIS"
- - "DEEPSLATE_COAL_ORE"
- - "DEEPSLATE_COPPER_ORE"
- - "DEEPSLATE_IRON_ORE"
- - "DEEPSLATE_GOLD_ORE"
- - "DEEPSLATE_LAPIS_ORE"
- - "DEEPSLATE_REDSTONE_ORE"
- - "DEEPSLATE_DIAMOND_ORE"
- - "DEEPSLATE_EMERALD_ORE"
- conditions:
- - '%block type% contains ORE : %allow%'
- - '%souls on item% > 4: %allow%'
- effects:
- - MORE_DROPS:1
- - 'REMOVE_SOULS:5'
- '2':
- chance: 20
- cooldown: 5
- settings:
- whitelist:
- - "COAL_ORE"
- - "COPPER_ORE"
- - "IRON_ORE"
- - "GOLD_ORE"
- - "LAPIS_ORE"
- - "REDSTONE_ORE"
- - "DIAMOND_ORE"
- - "EMERALD_ORE"
- - "NETHER_QUARTZ_ORE"
- - "NETHER_GOLD_ORE"
- - "ANCIENT_DEBRIS"
- - "DEEPSLATE_COAL_ORE"
- - "DEEPSLATE_COPPER_ORE"
- - "DEEPSLATE_IRON_ORE"
- - "DEEPSLATE_GOLD_ORE"
- - "DEEPSLATE_LAPIS_ORE"
- - "DEEPSLATE_REDSTONE_ORE"
- - "DEEPSLATE_DIAMOND_ORE"
- - "DEEPSLATE_EMERALD_ORE"
- conditions:
- - '%block type% contains ORE : %allow%'
- - '%souls on item% > 4: %allow%'
- effects:
- - MORE_DROPS:1
- - 'REMOVE_SOULS:5'
- '3':
- chance: 25
- cooldown: 6
- settings:
- whitelist:
- - "COAL_ORE"
- - "COPPER_ORE"
- - "IRON_ORE"
- - "GOLD_ORE"
- - "LAPIS_ORE"
- - "REDSTONE_ORE"
- - "DIAMOND_ORE"
- - "EMERALD_ORE"
- - "NETHER_QUARTZ_ORE"
- - "NETHER_GOLD_ORE"
- - "ANCIENT_DEBRIS"
- - "DEEPSLATE_COAL_ORE"
- - "DEEPSLATE_COPPER_ORE"
- - "DEEPSLATE_IRON_ORE"
- - "DEEPSLATE_GOLD_ORE"
- - "DEEPSLATE_LAPIS_ORE"
- - "DEEPSLATE_REDSTONE_ORE"
- - "DEEPSLATE_DIAMOND_ORE"
- - "DEEPSLATE_EMERALD_ORE"
- conditions:
- - '%block type% contains ORE : %allow%'
- - '%souls on item% > 4: %allow%'
- effects:
- - MORE_DROPS:1
- - 'REMOVE_SOULS:5'
- '4':
- chance: 28
- cooldown: 7
- settings:
- whitelist:
- - "COAL_ORE"
- - "COPPER_ORE"
- - "IRON_ORE"
- - "GOLD_ORE"
- - "LAPIS_ORE"
- - "REDSTONE_ORE"
- - "DIAMOND_ORE"
- - "EMERALD_ORE"
- - "NETHER_QUARTZ_ORE"
- - "NETHER_GOLD_ORE"
- - "ANCIENT_DEBRIS"
- - "DEEPSLATE_COAL_ORE"
- - "DEEPSLATE_COPPER_ORE"
- - "DEEPSLATE_IRON_ORE"
- - "DEEPSLATE_GOLD_ORE"
- - "DEEPSLATE_LAPIS_ORE"
- - "DEEPSLATE_REDSTONE_ORE"
- - "DEEPSLATE_DIAMOND_ORE"
- - "DEEPSLATE_EMERALD_ORE"
- conditions:
- - '%block type% contains ORE : %allow%'
- - '%souls on item% > 4: %allow%'
- effects:
- - MORE_DROPS:1
- - 'REMOVE_SOULS:5'
- '5':
- chance: 30
- cooldown: 8
- settings:
- whitelist:
- - "COAL_ORE"
- - "COPPER_ORE"
- - "IRON_ORE"
- - "GOLD_ORE"
- - "LAPIS_ORE"
- - "REDSTONE_ORE"
- - "DIAMOND_ORE"
- - "EMERALD_ORE"
- - "NETHER_QUARTZ_ORE"
- - "NETHER_GOLD_ORE"
- - "ANCIENT_DEBRIS"
- - "DEEPSLATE_COAL_ORE"
- - "DEEPSLATE_COPPER_ORE"
- - "DEEPSLATE_IRON_ORE"
- - "DEEPSLATE_GOLD_ORE"
- - "DEEPSLATE_LAPIS_ORE"
- - "DEEPSLATE_REDSTONE_ORE"
- - "DEEPSLATE_DIAMOND_ORE"
- - "DEEPSLATE_EMERALD_ORE"
- conditions:
- - '%block type% contains ORE : %allow%'
- - '%souls on item% > 4: %allow%'
- effects:
- - MORE_DROPS:1
- - 'REMOVE_SOULS:5'
- fuddle:
- display: '%group-color%Fuddle'
- description: Disorganize opponent's hotbar.
- applies-to: Swords
- type: ATTACK
- settings:
- showActionBar: true
- group: ULTIMATE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 5
- cooldown: 15
- effects:
- - SHUFFLE_HOTBAR @Victim
- '2':
- chance: 7
- cooldown: 15
- effects:
- - SHUFFLE_HOTBAR @Victim
- '3':
- chance: 9
- cooldown: 15
- effects:
- - SHUFFLE_HOTBAR @Victim
- spiritmaster:
- display: '%group-color%Spiritmaster'
- description: |-
- Chance to get more souls
- from killing players.
- applies-to: Swords
- type: KILL_PLAYER
- group: SIMPLE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 35
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- '2':
- chance: 45
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- '3':
- chance: 55
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- axeofspirits:
- display: '%group-color%Axe of Spirits'
- description: |-
- Chance to get more souls
- from killing players.
- applies-to: Axes
- type: KILL_PLAYER
- group: SIMPLE
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 45
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- '2':
- chance: 65
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- '3':
- chance: 75
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- soulminer:
- display: '%group-color%Soulminer'
- description: Chance to get souls by mining.
- applies-to: Pickaxe
- type: MINING
- group: SIMPLE
- applies:
- - ALL_PICKAXE
- levels:
- '1':
- chance: 5
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- '2':
- chance: 10
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- '3':
- chance: 15
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- soulgrind:
- display: '%group-color%Soulgrind'
- description: Chance to get souls by killing mobs.
- applies-to: Swords
- type: KILL_MOB
- group: MASTERY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 30
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- '2':
- chance: 60
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- '3':
- chance: 90
- effects:
- - ADD_SOULS:1
- - PARTICLE:HEART:1:0
- deranged:
- display: '%group-color%Deranged'
- description: Strike lightning at nearby players.
- applies-to: Swords
- type: ATTACK
- settings:
- showActionBar: true
- group: LEGENDARY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 5
- cooldown: 10
- effects:
- - LIGHTNING @Aoe{radius=5,target=damageable}
- '2':
- chance: 8
- cooldown: 12
- effects:
- - LIGHTNING @Aoe{radius=6,target=damageable}
- '3':
- chance: 12
- cooldown: 14
- effects:
- - LIGHTNING @Aoe{radius=7,target=damageable}
- magnet:
- display: '%group-color%Magnet'
- description: Your attack pulls players towards you.
- applies-to: Swords
- type: ATTACK
- group: ELITE
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 30
- cooldown: 5
- effects:
- - PULL_CLOSER:1 @Victim
- '2':
- chance: 60
- cooldown: 5
- effects:
- - PULL_CLOSER:2 @Victim
- '3':
- cooldown: 5
- effects:
- - PULL_CLOSER:3 @Victim
- mjolnir:
- display: '%group-color%Mjolnir'
- description: Chance to call down extremely\npowerful lightning on your target.
- applies-to: Axe
- type: ATTACK
- group: MASTERY
- applies:
- - ALL_AXE
- levels:
- '1':
- chance: 6
- cooldown: 30
- effects:
- - MESSAGE:&4&l** MJOLNIR I ** %victim%
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- - STEAL_HEALTH:<random number>1-2</random number>
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- '2':
- chance: 8
- cooldown: 30
- effects:
- - MESSAGE:&4&l** MJOLNIR II ** %victim%
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- - STEAL_HEALTH:<random number>1-2</random number>
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- '3':
- chance: 10
- cooldown: 30
- effects:
- - MESSAGE:&4&l** MJOLNIR III ** %victim%
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- - STEAL_HEALTH:<random number>1-2</random number>
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- '4':
- chance: 12
- cooldown: 30
- effects:
- - MESSAGE:&4&l** MJOLNIR IV ** %victim%
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- - STEAL_HEALTH:<random number>1-3</random number>
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- - WAIT:10
- - LIGHTNING %victim%
- - DAMAGE_ARMOR:4 %victim%
- wolves:
- display: '%group-color%Wolves'
- description: Chance to summon wolves to defend you in fight.
- applies-to: Chestplate
- type: DEFENSE
- group: MASTERY
- applies:
- - ALL_CHESTPLATE
- levels:
- '1':
- chance: 6
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- '2':
- chance: 8
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- '3':
- chance: 9
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- '4':
- chance: 12
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- '5':
- chance: 14
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- '6':
- chance: 16
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- - GUARD:WOLF:%player name%
- '7':
- chance: 18
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- - GUARD:WOLF:%player name%
- '8':
- chance: 22
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- - GUARD:WOLF:%player name%
- '9':
- chance: 24
- cooldown: 10
- effects:
- - GUARD:WOLF:%player name%
- - GUARD:WOLF:%player name%
- - GUARD:WOLF:%player name%
- '10':
- chance: 30
- cooldown: 20
- effects:
- - GUARD:WOLF:%player name%
- - GUARD:WOLF:%player name%
- - GUARD:WOLF:%player name%
- escapist:
- display: '%group-color%Escapist'
- description: Chance to gain a burst of Speed IV on low HP.
- applies-to: Boots
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 30
- effects:
- - POTION:SPEED:3:5
- condition: '%victim health% > 5 : %stop%'
- soulharvest:
- display: '%group-color%Soul Harvest'
- description: Every PvP kill, your health\nand food is healed to full.
- applies-to: Sword
- type: KILL_PLAYER
- group: ELITE
- applies:
- - ALL_SWORD
- levels:
- '1':
- cooldown: 60
- effects:
- - ADD_HEALTH:40
- - ADD_FOOD:20
- '2':
- cooldown: 60
- effects:
- - ADD_HEALTH:40
- - ADD_FOOD:20
- '3':
- cooldown: 60
- effects:
- - ADD_HEALTH:40
- - ADD_FOOD:20
- '4':
- cooldown: 60
- effects:
- - ADD_HEALTH:40
- - ADD_FOOD:20
- '5':
- cooldown: 60
- effects:
- - ADD_HEALTH:40
- - ADD_FOOD:20
- healing:
- display: '%group-color%Healing'
- description: Chance to give you regenration\nwhen most needed.
- applies-to: Helmet
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_HELMET
- levels:
- '1':
- chance: 8
- cooldown: 6
- effects:
- - POTION:REGENERATION:2:60 %victim%
- - MESSAGE:&6&l** HEALING ** %victim%
- '2':
- chance: 13
- cooldown: 6
- effects:
- - POTION:REGENERATION:3:60 %victim%
- - MESSAGE:&6&l** HEALING ** %victim%
- '3':
- chance: 19
- cooldown: 6
- effects:
- - POTION:REGENERATION:4:60 %victim%
- - MESSAGE:&6&l** HEALING ** %victim%
- arrowrain:
- display: '%group-color%Arrow Rain'
- description: 'Rain arrows apon your enemys '
- applies-to: bow
- group: ELITE
- type: BOW
- applies:
- - BOW
- levels:
- '1':
- chance: 10
- cooldown: 5
- effects:
- - SPAWN_ARROWS %victim%
- - DOUBLE_DAMAGE %victim%
- - ' %victim%'
- '2':
- chance: 15
- cooldown: 5
- effects:
- - SPAWN_ARROWS %victim%
- - DOUBLE_DAMAGE %victim%
- - ' %victim%'
- '3':
- chance: 20
- cooldown: 5
- effects:
- - SPAWN_ARROWS %victim%
- - DOUBLE_DAMAGE %victim%
- - SPAWN_ARROWS %victim%
- '4':
- chance: 25
- cooldown: 3
- effects:
- - SPAWN_ARROWS %victim%
- - DOUBLE_DAMAGE %victim%
- - SPAWN_ARROWS %victim%
- - ' %victim%'
- - ' %victim%'
- '5':
- chance: 30
- cooldown: 3
- effects:
- - SPAWN_ARROWS %victim%
- - DOUBLE_DAMAGE %victim%
- - SPAWN_ARROWS %victim%
- wildmark:
- display: '%group-color%Wild Mark'
- description: Increases arrow damage.
- applies-to: Armor
- type: EFFECT_STATIC
- group: ELITE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 5
- cooldown: 12
- effects:
- - ADD_HEALTH:-1 %victim%
- '2':
- chance: 8
- cooldown: 12
- effects:
- - ADD_HEALTH:-1 %victim%
- '3':
- chance: 9
- cooldown: 12
- effects:
- - ADD_HEALTH:-1 %victim%
- dualwield:
- display: '%group-color%Dual Wield'
- description: Chance to proc two damage events.
- applies-to: Weapon
- type: ATTACK
- group: ULTIMATE
- applies:
- - ALL_SWORD
- - ALL_AXE
- levels:
- '1':
- chance: 6
- cooldown: 20
- effects:
- - ADD_HARM:<random number>2-5</random number> %victim%
- '2':
- chance: 8
- cooldown: 20
- effects:
- - ADD_HARM:<random number>2-5</random number> %victim%
- '3':
- chance: 10
- cooldown: 20
- effects:
- - ADD_HARM:<random number>2-5</random number> %victim%
- entangle:
- display: '%group-color%Entangle'
- description: Chance to immobilize your target when they are hit.
- applies-to: Bow
- type: SHOOT;SHOOT_MOB
- group: ULTIMATE
- applies:
- - BOW
- levels:
- '1':
- chance: 3
- cooldown: 12
- effects:
- - POTION:JUMP:149:200 %victim%
- - POTION:SLOW:250:200 %victim%
- '2':
- chance: 5
- cooldown: 15
- effects:
- - POTION:JUMP:149:200 %victim%
- - POTION:SLOW:250:200 %victim%
- '3':
- chance: 6
- cooldown: 30
- effects:
- - POTION:JUMP:149:200 %victim%
- - POTION:SLOW:250:200 %victim%
- '4':
- chance: 10
- cooldown: 30
- effects:
- - POTION:JUMP:149:200 %victim%
- - POTION:SLOW:250:200 %victim%
- lifeessence:
- display: '%group-color%Life Essence'
- description: Chance to regain half a heart when you recieve damage.
- applies-to: Armor
- type: DEFENSE
- group: ULTIMATE
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 3
- cooldown: 15
- effects:
- - ADD_HEALTH:1 %victim%
- '2':
- chance: 6
- cooldown: 15
- effects:
- - ADD_HEALTH:1 %victim%
- '3':
- chance: 10
- cooldown: 15
- effects:
- - ADD_HEALTH:2 %victim%
- chainlifesteal:
- display: '%group-color%Chain Lifesteal'
- description: Steals HP from your enemy at a faster rate than Demonic Lifesteal.
- \nRequires Demonic Lifesteal V.
- applies-to: Sword
- type: ATTACK
- group: MASTERY
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 5
- cooldown: 18
- effects:
- - STEAL_HEALTH:<random number>1-2</random number>
- - MESSAGE:&4&l** CHAIN LIFESTEAL ** %victim%
- '2':
- chance: 10
- cooldown: 16
- effects:
- - STEAL_HEALTH:<random number>1-3</random number>
- - MESSAGE:&4&l** CHAIN LIFESTEAL ** %victim%
- '3':
- chance: 15
- cooldown: 14
- effects:
- - STEAL_HEALTH:<random number>1-4</random number>
- - MESSAGE:&4&l** CHAIN LIFESTEAL ** %victim%
- '4':
- chance: 20
- cooldown: 12
- effects:
- - STEAL_HEALTH:<random number>1-5</random number>
- - MESSAGE:&4&l** CHAIN LIFESTEAL ** %victim%
- '5':
- chance: 25
- cooldown: 10
- effects:
- - STEAL_HEALTH:<random number>1-6</random number>
- - MESSAGE:&4&l** CHAIN LIFESTEAL ** %victim%
- titantrap:
- display: '%group-color%Titan Trap'
- description: Heroic Enchantment. A chance to\ngive a longer lasting buffed\nslowness
- effect.
- applies-to: Sword
- type: ATTACK
- group: HEROIC
- settings:
- required-enchants:
- - trap
- removed-enchants:
- - trap
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- '1':
- chance: 4
- cooldown: 3
- effects:
- - POTION:SLOW:40:80 %victim%
- - MESSAGE:&d&l** TITAN TRAP ** &7(SLOWNESS) %victim%
- - PLAY_SOUND_OUTLOUD:GHAST_SCREAM %victim%
- '2':
- chance: 6
- cooldown: 3
- effects:
- - POTION:SLOW:48:120 %victim%
- - MESSAGE:&d&l** TITAN TRAP ** &7(SLOWNESS) %victim%
- - PLAY_SOUND_OUTLOUD:GHAST_SCREAM %victim%
- '3':
- chance: 8
- cooldown: 3
- effects:
- - POTION:SLOW:68:160 %victim%
- - MESSAGE:&d&l** TITAN TRAP ** &7(SLOWNESS) %victim%
- - PLAY_SOUND_OUTLOUD:GHAST_SCREAM %victim%
- horrify:
- display: '%group-color%Horrify'
- description: Enemies obtain great nausea.
- applies-to: Armor
- type: DEFENSE
- group: MASTERY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 3
- cooldown: 5
- souls: 0
- effects:
- - MESSAGE:&4&l** HORRIFY ** %attacker%
- - POTION:CONFUSION:5:5 %attacker%
- '2':
- chance: 5
- cooldown: 5
- souls: 0
- effects:
- - MESSAGE:&4&l** HORRIFY ** %attacker%
- - POTION:CONFUSION:5:5 %attacker%
- '3':
- chance: 7
- cooldown: 5
- souls: 0
- effects:
- - MESSAGE:&4&l** HORRIFY ** %attacker%
- - POTION:CONFUSION:5:5 %attacker%
- '4':
- chance: 9
- cooldown: 5
- souls: 0
- effects:
- - MESSAGE:&4&l** HORRIFY ** %attacker%
- - POTION:CONFUSION:5:5 %attacker%
- fat:
- display: '%group-color%Fat'
- description: Wearer recieves increased damage negation\nAs well as absorption at
- higher levels. .
- applies-to: Chestplate
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_CHESTPLATE
- levels:
- '1':
- chance: 5
- cooldown: 3
- effects:
- - NEGATE_DAMAGE:10 %victim%
- - POTION:ABSORPTION:2:20 %victim%
- '2':
- chance: 10
- cooldown: 3
- effects:
- - NEGATE_DAMAGE:20 %victim%
- - POTION:ABSORPTION:2:30 %victim%
- '3':
- chance: 12
- cooldown: 3
- effects:
- - NEGATE_DAMAGE:30 %victim%
- - POTION:ABSORPTION:3:40 %victim%
- '4':
- chance: 15
- cooldown: 6
- effects:
- - NEGATE_DAMAGE:40 %victim%
- - POTION:ABSORPTION:4:50 %victim%
- '5':
- chance: 18
- cooldown: 6
- effects:
- - NEGATE_DAMAGE:50 %victim%
- - POTION:ABSORPTION:4:50 %victim%
- '6':
- chance: 20
- cooldown: 6
- effects:
- - NEGATE_DAMAGE:60 %victim%
- - POTION:ABSORPTION:5:50 %victim%
- polymorphicmetaphysical:
- display: '%group-color%Polymorphic Metaphysical'
- description: A chance to resist the slowness given\nby enemy Trap, Snare, Pummel,
- and Ice Aspect enchantments.\nAt max level, you will only\nbe affected approx.
- 10% of the time.
- applies-to: Boots
- type: DEFENSE
- group: HEROIC
- settings:
- required-enchants:
- - metaphysical
- removed-enchants:
- - metaphysical
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 35
- effects:
- - CURE:SLOW %victim%
- '2':
- chance: 65
- effects:
- - CURE:SLOW %victim%
- '3':
- chance: 80
- effects:
- - CURE:SLOW %victim%
- '4':
- chance: 95
- effects:
- - CURE:SLOW %victim%
- markofthebeast:
- display: '%group-color%Mark of The Beast'
- description: Deal 2x damage for up to 5 seconds.
- applies-to: Armors
- group: MASTERY
- type: DEFENSE
- applies:
- - ALL_ARMOR
- settings:
- disable-in-enchanter: true
- levels:
- '1':
- chance: 15
- cooldown: 15
- effects:
- - DOUBLE_DAMAGE %attacker%
- - MESSAGE:(&e&l*** Mark of The Beast 5 ***) %victim%
- '2':
- chance: 20
- cooldown: 13
- effects:
- - DOUBLE_DAMAGE %attacker%
- - MESSAGE:(&e&l*** Mark of The Beast 5 ***) %victim%
- '3':
- chance: '23.5'
- cooldown: 11
- effects:
- - DOUBLE_DAMAGE %attacker%
- - MESSAGE:(&e&l*** Mark of The Beast 5 ***) %victim%
- '4':
- chance: 25
- cooldown: 10
- effects:
- - DOUBLE_DAMAGE %attacker%
- - MESSAGE:(&e&l*** Mark of The Beast 5 ***) %victim%
- '5':
- chance: 30
- cooldown: 10
- effects:
- - DOUBLE_DAMAGE %attacker%
- - MESSAGE:(&e&l*** Mark of The Beast 5 ***) %victim%
- '6':
- chance: 35
- cooldown: 10
- effects:
- - DOUBLE_DAMAGE %attacker%
- - MESSAGE:(&e&l*** Mark of The Beast 5 ***) %victim%
- paradox:
- display: '%group-color%Paradox'
- description: Passive soul enchantment.\nHeals all nearby allies in a massive\narea
- around you for a portion of\nall damage dealt to you.
- applies-to: Sword
- type: DEFENSE
- group: SOUL
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 13
- cooldown: 5
- souls: 5
- effects:
- - PARTICLE:HEART:20:2<aoe> radius=5 target=undamageable </aoe>
- - ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=5 target=undamageable </aoe>
- - MESSAGE:&c&l** PARADOX ** <aoe> radius=5 target=undamageable </aoe>
- '2':
- chance: 15
- cooldown: 5
- souls: 5
- effects:
- - PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>
- - ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=6 target=undamageable </aoe>
- - MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>
- '3':
- chance: 17
- cooldown: 5
- souls: 5
- effects:
- - PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>
- - ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=6 target=undamageable </aoe>
- - MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>
- '4':
- chance: 19
- cooldown: 5
- souls: 5
- effects:
- - PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>
- - ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=7 target=undamageable </aoe>
- - MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>
- '5':
- chance: 12
- cooldown: 5
- souls: 5
- effects:
- - PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>
- - ADD_HEALTH:<math>%damage%/2</math> <aoe> radius=7 target=undamageable </aoe>
- - MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>
- omegaannihilate:
- display: '%group-color%Omega Annihilate'
- description: An armor breaker. Requires Annihilate VI to apply.
- applies-to: Axes
- group: HEROIC
- type: ATTACK
- applies:
- - ALL_AXE
- settings:
- removeable: false
- required-enchants:
- - annihilate:6
- removed-enchants:
- - annihilate
- levels:
- '1':
- chance: 12
- cooldown: 7
- effects:
- - MESSAGE:&d&l** OMEGA ANNIHILATE ** %victim%
- - DAMAGE_ARMOR:3 %victim%
- - WAIT:20 %victim%
- - DAMAGE_ARMOR:3 %victim%
- '2':
- chance: 18
- cooldown: 7
- effects:
- - MESSAGE:&e&l** OMEGA ANNIHILATE ** %victim%
- - DAMAGE_ARMOR:3 %victim%
- - WAIT:20 %victim%
- - DAMAGE_ARMOR:3 %victim%
- '3':
- chance: 26
- cooldown: 9
- effects:
- - MESSAGE:&d&l** OMEGA ANNIHILATE ** %victim%
- - DAMAGE_ARMOR:4 %victim%
- - WAIT:20 %victim%
- - DAMAGE_ARMOR:3 %victim%
- '4':
- chance: 31
- cooldown: 10
- effects:
- - MESSAGE:&d&l** OMEGA ANNIHILATE ** %victim%
- - DAMAGE_ARMOR:4 %victim%
- - WAIT:20 %victim%
- - DAMAGE_ARMOR:4 %victim%
- '5':
- chance: 39
- cooldown: 10
- effects:
- - MESSAGE:&d&l** OMEGA ANNIHILATE ** %victim%
- - DAMAGE_ARMOR:5 %victim%
- - WAIT:20 %victim%
- - DAMAGE_ARMOR:4 %victim%
- '6':
- chance: 45
- cooldown: 13
- effects:
- - MESSAGE:&d&l** OMEGA ANNIHILATE ** %victim%
- - DAMAGE_ARMOR:5 %victim%
- - WAIT:20 %victim%
- - DAMAGE_ARMOR:5 %victim%
- destruction:
- display: '%group-color%Destruction'
- description: Automatically damages and debuffs\nall nearby enemies.
- applies-to: HELMET
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_HELMET
- levels:
- '1':
- chance: 13
- cooldown: 10
- effects:
- - ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>
- - POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>
- - POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>
- - MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable
- </aoe>
- '2':
- chance: 15
- cooldown: 10
- effects:
- - ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>
- - POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>
- - POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>
- - MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable
- </aoe>
- '3':
- chance: 17
- cooldown: 10
- effects:
- - ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>
- - POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>
- - POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>
- - MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable
- </aoe>
- '4':
- chance: 12
- cooldown: 10
- effects:
- - ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>
- - POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>
- - POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>
- - MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable
- </aoe>
- '5':
- chance: 25
- cooldown: 15
- effects:
- - ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>
- - POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>
- - POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>
- - MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable
- </aoe>
- feed:
- display: '%group-color%Feed'
- description: Restores part of your hunger bar \nCosts 5 souls / activation.
- applies-to: Pickaxes
- group: UNIQUE
- type: MINING
- applies:
- - ALL_PICKAXE
- levels:
- '1':
- chance: 20
- cooldown: 15
- souls: 5
- effects:
- - ADD_FOOD:<random number>1-4</random number>
- '2':
- chance: 40
- cooldown: 15
- souls: 5
- effects:
- - ADD_FOOD:<random number>2-6</random number>
- '3':
- chance: 60
- cooldown: 40
- souls: 5
- effects:
- - ADD_FOOD:<random number>4-8</random number>
- arsonist:
- display: '%group-color%Arsonist'
- description: Gives user fire resistance
- applies-to: Armor
- group: ULTIMATE
- type: EFFECT_STATIC
- applies:
- - ALL_HELMET
- - ALL_BOOTS
- levels:
- '1':
- chance: 100
- effects:
- - POTION:fire_resistance:0:500 %attacker%
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