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- local lplr = game.Players.LocalPlayer
- local camera = game:GetService("Workspace").CurrentCamera
- local CurrentCamera = workspace.CurrentCamera
- local worldToViewportPoint = CurrentCamera.worldToViewportPoint
- _G.TeamCheck = false -- Use True or False to toggle TeamCheck
- for i,v in pairs(game.Players:GetChildren()) do
- local Tracer = Drawing.new("Line")
- Tracer.Visible = false
- Tracer.Color = Color3.new(255,0,0)
- Tracer.Thickness = 1
- Tracer.Transparency = 1
- function lineesp()
- game:GetService("RunService").RenderStepped:Connect(function()
- if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then
- local Vector, OnScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)
- if OnScreen then
- Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1)
- Tracer.To = Vector2.new(Vector.X, Vector.Y)
- if _G.TeamCheck and v.TeamColor == lplr.TeamColor then
- --//Teammates
- Tracer.Visible = false
- else
- --//Enemies
- Tracer.Visible = true
- end
- else
- Tracer.Visible = false
- end
- else
- Tracer.Visible = false
- end
- end)
- end
- coroutine.wrap(lineesp)()
- end
- game.Players.PlayerAdded:Connect(function(v)
- local Tracer = Drawing.new("Line")
- Tracer.Visible = false
- Tracer.Color = Color3.new(255,0,0)
- Tracer.Thickness = 1
- Tracer.Transparency = 1
- function lineesp()
- game:GetService("RunService").RenderStepped:Connect(function()
- if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then
- local Vector, OnScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)
- if OnScreen then
- Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1)
- Tracer.To = Vector2.new(Vector.X, Vector.Y)
- if _G.TeamCheck and v.TeamColor == lplr.TeamColor then
- --//Teammates
- Tracer.Visible = false
- else
- --//Enemies
- Tracer.Visible = true
- end
- else
- Tracer.Visible = false
- end
- else
- Tracer.Visible = false
- end
- end)
- end
- coroutine.wrap(lineesp)()
- end)
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