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Mar 2nd, 2023
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  1. quuu
  2. Starting tuning
  3.  
  4. Starting thread pool...
  5. Getting initial parameters...
  6. Got 9 parameters
  7. Initial parameters:
  8. const int material[] = {S(82, 94), S(337, 281), S(365, 297), S(477, 512), S(1025, 936), 0};
  9. const int passed pawns = S(10, 10);
  10. const int isolated pawns = S(-8, -16);
  11. const int bishop bonus = S(30, 60);
  12.  
  13. Loading /Users/archishmaan/Documents/CodeProjects/data/quiet-labeled.epd...
  14. [0s] Loaded 100000 entries...
  15. [0s] Loaded 200000 entries...
  16. [0s] Loaded 300000 entries...
  17. [0s] Loaded 400000 entries...
  18. [1s] Loaded 500000 entries...
  19. [1s] Loaded 600000 entries...
  20. [1s] Loaded 700000 entries...
  21. [1s] Loaded 725000 entries from /Users/archishmaan/Documents/CodeProjects/data/quiet-labeled.epd, 725000 total
  22. Data loading complete
  23.  
  24. Dataset statistics:
  25. Total positions: 725000
  26. White: 363859 (50.1874%)
  27. White 1.0: 110511 (15.2429%)
  28. White 0.5: 100224 (13.824%)
  29. White 0.0: 153124 (21.1206%)
  30. White avg: 0.441443
  31. Black: 361141 (49.8126%)
  32. Black 1.0: 162090 (22.3572%)
  33. Black 0.5: 98560 (13.5945%)
  34. Black 0.0: 100491 (13.8608%)
  35. Black avg: 0.585284
  36.  
  37. Initial parameters:
  38. const int material[] = {S(82, 94), S(337, 281), S(365, 297), S(477, 512), S(1025, 936), 0};
  39. const int passed pawns = S(10, 10);
  40. const int isolated pawns = S(-8, -16);
  41. const int bishop bonus = S(30, 60);
  42.  
  43. Using predefined K = 2.5
  44. K = 2.5
  45. Initial error = 0.0705082
  46. [1s] Epoch 100 (333.333 eps), error 0.0663117, LR 1
  47. const int material[] = {S(116, 93), S(502, 395), S(493, 421), S(644, 749), S(1390, 1322), 0};
  48. const int passed pawns = S(3, 34);
  49. const int isolated pawns = S(-27, -19);
  50. const int bishop bonus = S(46, 65);
  51.  
  52. [2s] Epoch 200 (332.779 eps), error 0.0662104, LR 1
  53. const int material[] = {S(119, 97), S(528, 414), S(521, 440), S(675, 788), S(1482, 1412), 0};
  54. const int passed pawns = S(3, 35);
  55. const int isolated pawns = S(-28, -20);
  56. const int bishop bonus = S(42, 70);
  57.  
  58. [2s] Epoch 300 (332.226 eps), error 0.0661973, LR 1
  59. const int material[] = {S(120, 98), S(538, 421), S(533, 447), S(689, 802), S(1520, 1444), 0};
  60. const int passed pawns = S(3, 35);
  61. const int isolated pawns = S(-28, -20);
  62. const int bishop bonus = S(41, 71);
  63.  
  64. [2s] Epoch 400 (332.502 eps), error 0.0661954, LR 1
  65. const int material[] = {S(121, 99), S(543, 423), S(538, 449), S(695, 807), S(1538, 1456), 0};
  66. const int passed pawns = S(3, 35);
  67. const int isolated pawns = S(-28, -20);
  68. const int bishop bonus = S(41, 72);
  69.  
  70. [2s] Epoch 500 (332.226 eps), error 0.066195, LR 1
  71. const int material[] = {S(121, 99), S(546, 424), S(541, 450), S(699, 808), S(1548, 1458), 0};
  72. const int passed pawns = S(3, 35);
  73. const int isolated pawns = S(-28, -20);
  74. const int bishop bonus = S(40, 72);
  75.  
  76. [3s] Epoch 600 (332.226 eps), error 0.0661948, LR 1
  77. const int material[] = {S(121, 99), S(547, 424), S(542, 450), S(700, 808), S(1554, 1457), 0};
  78. const int passed pawns = S(3, 35);
  79. const int isolated pawns = S(-28, -20);
  80. const int bishop bonus = S(40, 72);
  81.  
  82. [3s] Epoch 700 (332.384 eps), error 0.0661946, LR 1
  83. const int material[] = {S(121, 99), S(548, 423), S(543, 449), S(702, 808), S(1560, 1455), 0};
  84. const int passed pawns = S(3, 35);
  85. const int isolated pawns = S(-28, -20);
  86. const int bishop bonus = S(40, 72);
  87.  
  88. [3s] Epoch 800 (332.364 eps), error 0.0661945, LR 1
  89. const int material[] = {S(121, 99), S(548, 423), S(543, 449), S(702, 807), S(1564, 1452), 0};
  90. const int passed pawns = S(3, 35);
  91. const int isolated pawns = S(-28, -20);
  92. const int bishop bonus = S(40, 72);
  93.  
  94. [4s] Epoch 900 (332.349 eps), error 0.0661943, LR 1
  95. const int material[] = {S(121, 99), S(549, 423), S(544, 449), S(703, 807), S(1569, 1450), 0};
  96. const int passed pawns = S(3, 35);
  97. const int isolated pawns = S(-28, -20);
  98. const int bishop bonus = S(40, 72);
  99.  
  100. [4s] Epoch 1000 (331.345 eps), error 0.0661942, LR 1
  101. const int material[] = {S(121, 99), S(549, 423), S(544, 449), S(703, 807), S(1573, 1447), 0};
  102. const int passed pawns = S(3, 35);
  103. const int isolated pawns = S(-28, -20);
  104. const int bishop bonus = S(40, 72);
  105.  
  106. [4s] Epoch 1100 (331.026 eps), error 0.0661941, LR 1
  107. const int material[] = {S(121, 99), S(549, 423), S(545, 449), S(704, 806), S(1577, 1444), 0};
  108. const int passed pawns = S(3, 35);
  109. const int isolated pawns = S(-28, -20);
  110. const int bishop bonus = S(40, 72);
  111.  
  112. [5s] Epoch 1200 (331.126 eps), error 0.066194, LR 1
  113. const int material[] = {S(121, 99), S(550, 422), S(545, 448), S(704, 806), S(1581, 1441), 0};
  114. const int passed pawns = S(3, 35);
  115. const int isolated pawns = S(-28, -20);
  116. const int bishop bonus = S(40, 72);
  117.  
  118. [5s] Epoch 1300 (330.368 eps), error 0.0661939, LR 1
  119. const int material[] = {S(121, 99), S(550, 422), S(545, 448), S(705, 806), S(1585, 1439), 0};
  120. const int passed pawns = S(3, 35);
  121. const int isolated pawns = S(-28, -20);
  122. const int bishop bonus = S(40, 72);
  123.  
  124. [5s] Epoch 1400 (330.5 eps), error 0.0661938, LR 1
  125. const int material[] = {S(121, 99), S(550, 422), S(545, 448), S(705, 805), S(1589, 1436), 0};
  126. const int passed pawns = S(3, 35);
  127. const int isolated pawns = S(-28, -20);
  128. const int bishop bonus = S(40, 72);
  129.  
  130. [5s] Epoch 1500 (330.615 eps), error 0.0661937, LR 1
  131. const int material[] = {S(121, 99), S(550, 422), S(546, 448), S(706, 805), S(1592, 1434), 0};
  132. const int passed pawns = S(3, 35);
  133. const int isolated pawns = S(-28, -20);
  134. const int bishop bonus = S(40, 72);
  135.  
  136. [6s] Epoch 1600 (330.442 eps), error 0.0661936, LR 1
  137. const int material[] = {S(121, 99), S(551, 422), S(546, 448), S(706, 805), S(1595, 1432), 0};
  138. const int passed pawns = S(3, 35);
  139. const int isolated pawns = S(-29, -20);
  140. const int bishop bonus = S(40, 72);
  141.  
  142. [6s] Epoch 1700 (330.482 eps), error 0.0661936, LR 1
  143. const int material[] = {S(121, 99), S(551, 422), S(546, 448), S(706, 805), S(1599, 1430), 0};
  144. const int passed pawns = S(3, 35);
  145. const int isolated pawns = S(-29, -20);
  146. const int bishop bonus = S(40, 72);
  147.  
  148. [6s] Epoch 1800 (330.579 eps), error 0.0661935, LR 1
  149.  
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