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- # Some unrelated fields are omitted
- # WelcomeMatBuy.asset
- %YAML 1.1
- %TAG !u! tag:unity3d.com,2011:
- --- !u!114 &11400000
- MonoBehaviour:
- m_Enabled: 1
- m_Name: WelcomeMatBuy
- displayText: "You have requested to order the welcome mat, which will make everyone feel at home.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n"
- shipUnlockableID: 21
- buyUnlockable: 0
- itemCost: 40 # <-- Notice here's 40...
- creatureFileID: -1
- creatureName: Welcome mat
- # WelcomeMatBuyConfirm.asset
- %YAML 1.1
- %TAG !u! tag:unity3d.com,2011:
- --- !u!114 &11400000
- MonoBehaviour:
- m_Enabled: 1
- m_Name: WelcomeMatBuyConfirm
- m_EditorClassIdentifier:
- displayText: "Ordered the welcome mat! Your new balance is [playerCredits].\nPress [B] to rearrange objects in your ship and [V] to confirm.\n"
- shipUnlockableID: 21
- buyUnlockable: 1
- itemCost: 50 # <-- But here's 50.
- creatureFileID: -1
- creatureName:
- # As you can see, the actual cost differs between the information file and the confirmation file.
- # As how the game works, the cost was *displayed* according to [WelcomeMatBuy.asset], but the actual cost is defined and deducted according to [WelcomeMatBuyConfirm.asset]. So the actual cost for buying a Welcome Mat is 50 instead of 40.
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