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TurboHUD Elektro ui_user.xml v1.2

Jun 24th, 2014
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <config>
  3.  
  4.     <!-- TurboHUD Config File by Elektro (Version 1.1) -->
  5.  
  6.     <!--
  7.  
  8.     ##########               dP                M""MMMMM""MM M""MMMMM""M M""""""'YMM
  9.         88                   88                M  MMMMM  MM M  MMMMM  M M  mmmm. `M
  10.         88 dP    dP 88d888b. 88d888b. .d8888b. M         `M M  MMMMM  M M  MMMMM  M
  11.         88 88    88 88'  `88 88'  `88 88'  `88 M  MMMMM  MM M  MMMMM  M M  MMMMM  M
  12.         88 88.  .88 88       88.  .88 88.  .88 M  MMMMM  MM M  `MMM'  M M  MMMM' .M
  13.         88 `88888P' dP       88Y8888' `88888P' M  MMMMM  MM Mb       dM M       .MM
  14.                                                MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM
  15.        
  16.     ALL UI CUSTOMIZATION GOES INTO THIS (AND ONLY THIS) FILE                                            
  17.     You have to rename this file to "ui_user.xml" in case you want to allow TurboHUD to load it's content
  18.     UI customization related topic: http://turbohud.freeforums.net/board/3                              
  19.  
  20.    -->
  21.  
  22.     <templates>
  23.     </templates>
  24.  
  25.     <overrides>
  26.  
  27.         <!-- #################### -->
  28.         <!-- Health/Resource Arcs -->
  29.         <!-- #################### -->
  30.  
  31.             <!-- Health/Resource arcs under your characters feet (Only is displayed outside of town) -->
  32.             <Health_Arcs_Enabled enabled="1" file="ui_default_main" path="personal.enabled" value="0" />
  33.  
  34.         <!-- ###### -->
  35.         <!-- Health -->
  36.         <!-- ###### -->
  37.  
  38.             <!-- Health label of the Health sphere -->
  39.             <Health_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" />
  40.  
  41.         <!-- ################### -->
  42.         <!-- Health Regeneration -->
  43.         <!-- ################### -->
  44.  
  45.             <!-- Health Regeneration label of the Health sphere -->        
  46.             <Health_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.enabled" value="1" />
  47.  
  48.             <!-- Font size of the Health Regeneration label -->        
  49.             <Health_Regen_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.title.font_size" value="6.8" />
  50.  
  51.         <!-- ################# -->
  52.         <!-- Health percentage -->
  53.         <!-- ################# -->
  54.  
  55.             <!-- Health percentage label of the Health sphere -->
  56.             <Health_Percent_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.enabled" value="1" />
  57.  
  58.             <!-- Font size of the Health percentage label -->
  59.             <Health_Percent_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.title.font_size" value="7.5" />
  60.  
  61.             <!-- 'Y' position of the Health percentage label -->
  62.             <Health_Percent_Position_Y enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.y" value="-20" />
  63.  
  64.             <!-- 'X' position of the Health percentage label -->
  65.             <Health_Percent_Position_X enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.x" value="0" />
  66.  
  67.         <!-- ######## -->
  68.         <!-- Resource -->
  69.         <!-- ######## -->
  70.  
  71.             <!-- Resource label of the Resource sphere -->
  72.             <Resource_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" />
  73.  
  74.         <!-- ##################### -->
  75.         <!-- Resource Regeneration -->
  76.         <!-- ##################### -->
  77.  
  78.             <!-- Resource regeneration label of the Resource sphere -->        
  79.             <Resource_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" /> 
  80.  
  81.             <!-- Font size of the Resource Regeneration label -->          
  82.             <Resource_Regen_Size enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.title.font_size" value="6.8" />
  83.  
  84.         <!-- ################### -->
  85.         <!-- Resource percentage -->
  86.         <!-- ################### -->
  87.  
  88.         <!-- WitchDoctor -->
  89.  
  90.             <!-- Resource percentage label -->
  91.             <Resource_Percent_WitchDoctor_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.enabled" value="1" />
  92.  
  93.             <!-- Font size of the Resource percentage label -->
  94.             <Resource_Percent_WitchDoctor_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_size" value="7.5" />
  95.  
  96.             <!-- 'Y' position of the Resource percentage label -->
  97.             <Resource_Percent_WitchDoctor_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.y" value="-20" />
  98.  
  99.             <!-- 'X' position of the Resource percentage label -->
  100.             <Resource_Percent_WitchDoctor_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.x" value="0" />
  101.  
  102.         <!-- Wizard -->
  103.  
  104.             <!-- Resource percentage label -->
  105.             <Resource_Percent_Wizard_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.enabled" value="1" />
  106.  
  107.             <!-- Font size of the Resource percentage label -->
  108.             <Resource_Percent_Wizard_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_size" value="7.5" />
  109.  
  110.             <!-- 'Y' position of the Resource percentage label -->
  111.             <Resource_Percent_Wizard_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.y" value="-20" />
  112.  
  113.             <!-- 'X' position of the Resource percentage label -->
  114.             <Resource_Percent_Wizard_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.x" value="0" />
  115.  
  116.         <!-- Monk -->
  117.  
  118.             <!-- Resource percentage label -->
  119.             <Resource_Percent_Monk_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.enabled" value="1" />
  120.  
  121.             <!-- Font size of the Resource percentage label -->
  122.             <Resource_Percent_Monk_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_size" value="7.5" />
  123.  
  124.             <!-- 'Y' position of the Resource percentage label -->
  125.             <Resource_Percent_Monk_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.y" value="-20" />
  126.  
  127.             <!-- 'X' position of the Resource percentage label -->
  128.             <Resource_Percent_Monk_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.x" value="0" />
  129.  
  130.         <!-- Barbarian -->
  131.  
  132.             <!-- Resource percentage label -->
  133.             <Resource_Percent_Barbarian_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.enabled" value="1" />
  134.  
  135.             <!-- Font size of the Resource percentage label -->
  136.             <Resource_Percent_Barbarian_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_size" value="7.5" />
  137.  
  138.             <!-- 'Y' position of the Resource percentage label -->
  139.             <Resource_Percent_Barbarian_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.y" value="-20" />
  140.  
  141.             <!-- 'X' position of the Resource percentage label -->
  142.             <Resource_Percent_Barbarian_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.x" value="0" />
  143.  
  144.         <!-- Crusader -->
  145.  
  146.             <!-- Resource percentage label -->
  147.             <Resource_Percent_Crusader_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.enabled" value="1" />
  148.  
  149.             <!-- Font size of the Resource percentage label -->
  150.             <Resource_Percent_Crusader_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_size" value="7.5" />
  151.  
  152.             <!-- 'Y' position of the Resource percentage label -->
  153.             <Resource_Percent_Crusader_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.y" value="-20" />
  154.  
  155.             <!-- 'X' position of the Resource percentage label -->
  156.             <Resource_Percent_Crusader_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.x" value="0" />
  157.  
  158.         <!-- Demon Hunter -->
  159.  
  160.             <!-- Hatred -->
  161.  
  162.                 <!-- Resource percentage label -->
  163.                 <Resource_Percent_DemonHunter_Hatred_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.enabled" value="1" />
  164.  
  165.                 <!-- Font size of the Resource percentage label -->
  166.                 <Resource_Percent_DemonHunter_Hatred_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="7.5" />
  167.  
  168.                 <!-- 'Y' position of the Resource percentage label -->
  169.                 <Resource_Percent_DemonHunter_Hatred_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.y" value="-20" />
  170.  
  171.                 <!-- 'X' position of the Resource percentage label -->
  172.                 <Resource_Percent_DemonHunter_Hatred_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.x" value="0" />
  173.  
  174.             <!-- Discipline -->
  175.  
  176.                 <!-- Resource percentage label -->
  177.                 <Resource_Percent_DemonHunter_Discipline_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.enabled" value="1" />
  178.  
  179.                 <!-- Font size of the Resource percentage label -->
  180.                 <Resource_Percent_DemonHunter_Discipline_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="7.5" />
  181.  
  182.                 <!-- 'Y' position of the Resource percentage label -->
  183.                 <Resource_Percent_DemonHunter_Discipline_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.y" value="-20" />
  184.  
  185.                 <!-- 'X' position of the Resource percentage label -->
  186.                 <Resource_Percent_DemonHunter_Discipline_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="55" />
  187.  
  188.         <!-- ###### -->
  189.         <!-- Shield -->
  190.         <!-- ###### -->
  191.  
  192.             <!-- Shield label -->
  193.             <Shield_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" />
  194.  
  195.         <!-- ######### -->
  196.         <!-- Skill Bar -->
  197.         <!-- ######### -->
  198.        
  199.             <!-- Skill damage indicator including the HUD skill tooltips -->
  200.             <SkillBar_DPS_Enabled enabled="1" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" />
  201.            
  202.             <!-- Skill Cooldowns Timer -->
  203.             <SkillBar_CooldownIndicator_Enabled enabled="1" file="ui_default_powers" path="templates.default.cooldown.enabled" value="1" />
  204.            
  205.             <!-- Green highlight on skills "can cast" -->
  206.             <SkillBar_HighlightCanCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.can_cast.border.enabled" value="0" />
  207.            
  208.             <!-- Red highlight on skills "should cast" -->
  209.             <SkillBar_HighlightShouldCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.should_cast.border.enabled" value="0" />
  210.  
  211.         <!-- ############## -->
  212.         <!-- Experience Bar -->
  213.         <!-- ############## -->
  214.            
  215.             <!-- Current XP earned this level (Displayed on top the experience bar) -->
  216.             <ExperienceBar_CurrentXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.enabled" value="1" />
  217.            
  218.             <!-- Total XP needed to reach the next level (Displayed on top the experience bar) -->
  219.             <ExperienceBar_TotalXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.enabled" value="1" />
  220.  
  221.         <!-- #################### -->
  222.         <!-- Experience (MiniMap) -->
  223.         <!-- #################### -->
  224.  
  225.             <!-- Experience range (Overlay on the minimap in multiplayer games that shows area where you will get EXP) -->
  226.             <ExperienceRange_Enabled enabled="1" file="ui_default_main" path="experience_range.enabled" value="0" />
  227.  
  228.         <!-- ########### -->
  229.         <!-- Monster Bar -->
  230.         <!-- ########### -->
  231.  
  232.             <!-- Monster Bar Health (Bar that displays currently targeted monsters health and some debuffs) -->
  233.             <MonsterBarHealth_Enabled enabled="1" file="ui_default_main" path="monster_bar.enabled" value="1" />
  234.  
  235.             <!-- Monster Bar Health Font Bold Effect (Bar that displays currently targeted monsters health and some debuffs) -->
  236.             <MonsterBarHealth_Bold enabled="1" file="ui_default_main" path="monster_bar.health.font_bold" value="0" />
  237.  
  238.             <!-- Monster Bar Health Font Size (Bar that displays currently targeted monsters health and some debuffs) -->
  239.             <MonsterBarHealth_Size enabled="1" file="ui_default_main" path="monster_bar.health.font_size" value="7" />
  240.  
  241.         <!-- ######### -->
  242.         <!-- Inventory -->
  243.         <!-- ######### -->
  244.        
  245.             <!-- The green corner on items that indicates it should be kept by your pickit -->
  246.             <Inventory_Green_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" />
  247.            
  248.             <!-- The red corner on items that indicates it should be sold by your pickit -->
  249.             <Inventory_Red_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" />
  250.  
  251.             <!-- The grey dot in corner of items (this indicates it is account bound) -->
  252.             <Inventory_AccountBound_Enabled enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="0" />
  253.            
  254.             <!-- The darkening of item icons (this indicate they do not match any picket rules) -->
  255.             <Inventory_GrayItem_Enabled enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" />
  256.            
  257.             <!-- Item level and perfection percent on item tooltips -->
  258.             <Inventory_GearPerfection_Enabled enabled="1" file="ui_default_main" path="item_helper.enabled" value="1" />
  259.            
  260.             <!-- Current free inventory spaces. This displays green if 20+ free spaces. (Located below inventory button) -->
  261.             <Inventory_FreeSpaceIndicator_Green_Enabled enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.enabled" value="1" />
  262.            
  263.             <!-- Current free inventory spaces. This displays yellow if 2-19 free spaces. (Located below inventory button) -->
  264.             <Inventory_FreeSpaceIndicator_Yellow_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.enabled" value="1" />
  265.            
  266.             <!-- Current free inventory spaces. This displays red if 0-1 free spaces. (Located below inventory button) -->
  267.             <Inventory_FreeSpaceIndicator_Red_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_green.enabled" value="1" />
  268.  
  269.         <!-- ############### -->
  270.         <!-- Player Portrait -->
  271.         <!-- ############### -->
  272.        
  273.             <!-- Text next to player portait that says what zone a party member is in. Or if they are identifying a legendary, ect... -->          
  274.             <PlayerPortrait_Info_Enabled enabled="1" file="ui_default_main" path="portraits.info.enabled" value="1" />
  275.            
  276.             <!-- DPS values and graphs (Displayed on each portait) -->         
  277.             <PlayerPortrait_SingleDPS_Enabled enabled="1" file="ui_default_main" path="portraits.performance.enabled" value="1" />
  278.            
  279.             <!-- Current party DPS. (This is displayed on the bottom of the party) -->         
  280.             <PlayerPortrait_PartyDPS_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_cur_party.enabled" value="1" />     
  281.            
  282.             <!-- Average party DPS. (This is displayed on the bottom of the party) -->
  283.             <PlayerPortrait_PartyDPSAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_run_party.enabled" value="0" />  
  284.            
  285.         <!-- #### -->
  286.         <!-- Rift -->
  287.         <!-- #### -->
  288.            
  289.             <!-- Rift Kill Counter (This is displayed inside a rift over the rift progress bar) -->
  290.             <Rift_KillCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_num.enabled" value="1" />
  291.            
  292.             <!-- Rift Percentage counter (This is displayed inside a rift over the rift progress bar) -->
  293.             <Rift_PercentCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="1" />
  294.            
  295.         <!-- ############## -->
  296.         <!-- Attributes Bar -->
  297.         <!-- ############## -->
  298.  
  299.             <!-- Attribute bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
  300.             <AttributeBar_Enabled enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" />
  301.  
  302.             <!-- Activator button to toggle the visibility of the Attribute Bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
  303.             <AttributeBar_Activator_Enabled enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="1" />
  304.  
  305.             <!-- Attribute bar - Armor Label -->
  306.             <AttributeBar_Armor_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.armor.enabled" value="0"/>
  307.  
  308.             <!-- Attribute bar - All Resistance Label -->
  309.             <AttributeBar_AllResistance_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.allres.enabled" value="0"/>
  310.  
  311.             <!-- Attribute bar - Weapon Damage Label -->
  312.             <AttributeBar_WeaponDamage_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.weapon_dmg.enabled" value="0"/>
  313.  
  314.             <!-- Attribute bar - Experience Bonus Label -->
  315.             <AttributeBar_ExperienceBonus_Position_X enabled="1" file="ui_default_labels_attributes" path="labels.experience_bonus.position.x" value="30.6"/>
  316.  
  317.             <!-- Attribute bar - Magic Find Label -->
  318.             <AttributeBar_MagicFind_Position_X enabled="1" file="ui_default_labels_attributes" path="labels.magic_find.position.x" value="34"/>
  319.  
  320.             <!-- Attribute bar - Damage Reduce Label -->
  321.             <AttributeBar_DamageReduce_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.dmgred.enabled" value="0"/>
  322.  
  323.         <!-- ############# -->
  324.         <!-- Elements Bars -->
  325.         <!-- ############# -->
  326.  
  327.             <!-- Elemental Bar (This displays elemental bonuses from gear. Is located at bottom right corner, only in town) -->
  328.             <PlayerStats_ElementalBar_Enabled enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" />
  329.  
  330.             <!-- Elemental Bar - Show Out always out of town (This displays elemental bonuses from gear. Is located at bottom right corner, only in town) -->
  331.             <PlayerStats_ElementalBar_ShowAlways enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.conditions.only_in_town" value="0"/>
  332.  
  333.         <!-- ########## -->
  334.         <!-- Stat Boxes -->
  335.         <!-- ########## -->
  336.  
  337.             <!-- Experience Stats Box (This is the box on top center of the screen) -->
  338.             <StatBoxes_ExperienceStatsBox_Enabled enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" />
  339.  
  340.             <!-- Activator button to toggle the visibility of the Experience Stats Box -->
  341.             <StatBoxes_ExperienceStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" />
  342.  
  343.             <!-- Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->    
  344.             <StatBoxes_RunStatsBox_Enabled enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" />
  345.  
  346.             <!-- Activator button to toggle the visibility of the Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
  347.             <StatBoxes_RunStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" />
  348.  
  349.         <!-- ############## -->
  350.         <!-- Tabulation-Map -->
  351.         <!-- ############## -->
  352.  
  353.             <!-- Tabulation-Map Reveal Opacity (The opacity of the revealed zones in the map) -->
  354.             <Map_MapReveal_Opacity enabled="1" file="ui_default_main" path="map_reveal.map.opacity" value="12" />
  355.  
  356.         <!-- ####### -->
  357.         <!-- Minimap -->
  358.         <!-- ####### -->
  359.  
  360.             <!-- Map Revealing (This reveals the zones from 300 yards long) -->
  361.             <MiniMap_MapReveal_Enabled enabled="1" file="ui_default_main" path="map_reveal.enabled" value="1" />
  362.  
  363.             <!-- Map Reveal Opacity (The opacity of the revealed zones in the minimap) -->
  364.             <MiniMap_MapReveal_Opacity enabled="1" file="ui_default_main" path="map_reveal.minimap.opacity" value="8" />
  365.  
  366.             <!-- See dead bodies on the minimap -->
  367.             <MiniMap_DeadBodies_Enabled enabled="1" file="ui_default_actors" path="actors.dead_body.enabled" value="1" />
  368.  
  369.             <!-- Set the dead bodies shape on the minimap -->
  370.             <MiniMap_DeadBodies_Shape enabled="1" file="ui_default_actors" path="actors.dead_body.minimap_shape.shape" value="circle" />
  371.  
  372.         <!-- #### -->
  373.         <!-- Drop -->
  374.         <!-- #### -->
  375.  
  376.             <!-- Legendary-Item Circles (A circle that is drawn on rare items on the ground) -->
  377.             <Drop_Circle_Legendary_Enabled enabled="1" file="ui_default_actors_items" path="actors.legendary.enabled" value="0" />
  378.  
  379.             <!-- Yellow-Item Circles (A circle that is drawn on rare items on the ground) -->
  380.             <Drop_Circle_yellow_Enabled enabled="1" file="ui_default_actors_items" path="actors.rare.enabled" value="0" />
  381.            
  382.             <!-- Blue-Item Circles (A circle that is drawn on magic items on the ground) -->
  383.             <Drop_Circle_Blue_Enabled enabled="1" file="ui_default_actors_items" path="actors.blue.enabled" value="0" />
  384.            
  385.             <!-- White-Item Circles (A circle that is drawn on normal items on the ground) -->
  386.             <Drop_Circle_White_Enabled enabled="1" file="ui_default_actors_items" path="actors.white.enabled" value="0" />         
  387.  
  388.         <!-- ############# -->
  389.         <!-- Monster Affix -->
  390.         <!-- ############# -->
  391.  
  392.             <!-- Indicates whether to display weak affixes on the screen -->
  393.             <MonsterAffix_WeakAffix_Visible enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.label.on_screen" value="1" />
  394.  
  395.             <!-- Dangerous monster -->
  396.             <MonsterAffix_DangerousLabel_Text enabled="1" file="ui_default_actors_monsters" path="actors.danger.label.text" value="X" />
  397.  
  398.         <!-- Defensive and N/A Element Affixes -->
  399.  
  400.             <!-- Extra Health -->
  401.             <!-- Allows monster to have an extra percent of life.  -->
  402.             <MonsterAffix_ExtraHealth_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.enabled" value="0" />
  403.             <MonsterAffix_ExtraHealth_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.template" value="weak" />
  404.             <MonsterAffix_ExtraHealth_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.text" value="HE" />
  405.             <MonsterAffix_ExtraHealth_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.body.color" value="255,255,255,255"/>
  406.             <MonsterAffix_ExtraHealth_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.title.font_color" value="255,0,0,0" />
  407.  
  408.             <!-- Fast -->
  409.             <!-- Allows monster to get a 40% bonus to their movement speed, as well as 20% faster attack speed and 10% faster casting rate. -->
  410.             <MonsterAffix_Fast_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.enabled" value="0" />
  411.             <MonsterAffix_Fast_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.template" value="weak" />
  412.             <MonsterAffix_Fast_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.text" value="FA" />
  413.             <MonsterAffix_Fast_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.body.color" value="255,255,255,255"/>
  414.             <MonsterAffix_Fast_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.title.font_color" value="255,0,0,0" />
  415.  
  416.             <!-- Illusionist -->
  417.             <!-- Allows monster to create numerous duplicates of themselves -->
  418.             <MonsterAffix_Illusionist_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.enabled" value="0" />
  419.             <MonsterAffix_Illusionist_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.template" value="weak" />
  420.             <MonsterAffix_Illusionist_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.text" value="IS" />
  421.             <MonsterAffix_Illusionist_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.body.color" value="255,255,255,255"/>
  422.             <MonsterAffix_Illusionist_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.title.font_color" value="255,0,0,0" />
  423.  
  424.             <!-- Jailer -->
  425.             <!-- Allows monster to "jail" characters and their pets incapaciting their movement for a short period of time -->
  426.             <MonsterAffix_Jailer_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.enabled" value="1" />
  427.             <MonsterAffix_Jailer_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.template" value="weak" />
  428.             <MonsterAffix_Jailer_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.text" value="JA" />
  429.             <MonsterAffix_Jailer_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.body.color" value="255,255,255,255"/>
  430.             <MonsterAffix_Jailer_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.title.font_color" value="255,0,0,0" />
  431.  
  432.             <!-- Knockback -->
  433.             <!-- Allows monster to hit causing the target to be shoved backwards for some distance. -->
  434.             <MonsterAffix_Knockback_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.enabled" value="0" />
  435.             <MonsterAffix_Knockback_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.template" value="weak" />
  436.             <MonsterAffix_Knockback_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.text" value="KNB" />
  437.             <MonsterAffix_Knockback_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.body.color" value="255,255,255,255"/>
  438.             <MonsterAffix_Knockback_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.title.font_color" value="255,0,0,0" />
  439.  
  440.             <!-- Nightmarish -->
  441.             <!-- Allows monster a percent chance that target will be inflicted with the Horrify effect and will turn and run away from the inflicting monster -->
  442.             <MonsterAffix_Nightmarish_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.enabled" value="0" />
  443.             <MonsterAffix_Nightmarish_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.template" value="weak" />
  444.             <MonsterAffix_Nightmarish_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.text" value="NGH" />
  445.             <MonsterAffix_Nightmarish_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.body.color" value="255,255,255,255"/>
  446.             <MonsterAffix_Nightmarish_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.title.font_color" value="255,0,0,0" />
  447.        
  448.             <!-- Reflects Damage -->
  449.             <!-- Allows monster to reflect some percent of the damage dealt with attacks.  -->
  450.             <MonsterAffix_ReflectsDamage_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.enabled" value="0" />
  451.             <MonsterAffix_ReflectsDamage_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.template" value="weak" />
  452.             <MonsterAffix_ReflectsDamage_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.text" value="REF" />
  453.             <MonsterAffix_ReflectsDamage_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.body.color" value="255,255,255,255"/>
  454.             <MonsterAffix_ReflectsDamage_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.title.font_color" value="255,0,0,0" />
  455.  
  456.             <!-- Shielding -->
  457.             <!-- Allows monster to create a shield bubble that grants immunity to all forms of damage -->
  458.             <MonsterAffix_Shielding_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.enabled" value="0" />
  459.             <MonsterAffix_Shielding_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.template" value="weak" />
  460.             <MonsterAffix_Shielding_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.text" value="SH" />
  461.             <MonsterAffix_Shielding_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.body.color" value="255,255,255,255"/>
  462.             <MonsterAffix_Shielding_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.title.font_color" value="255,0,0,0" />
  463.  
  464.             <!-- Teleporter -->
  465.             <!-- Allows monster to instantly teleport right next to you -->
  466.             <MonsterAffix_Teleporter_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.enabled" value="0" />
  467.             <MonsterAffix_Teleporter_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.template" value="weak" />
  468.             <MonsterAffix_Teleporter_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.text" value="TP" />
  469.             <MonsterAffix_Teleporter_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.body.color" value="255,255,255,255"/>
  470.             <MonsterAffix_Teleporter_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.title.font_color" value="255,0,0,0" />
  471.  
  472.             <!-- Vampiric -->
  473.             <!-- Allows monster to heal themselves for a percent of the damage they deal to you -->
  474.             <MonsterAffix_Vampiric_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.enabled" value="0" />
  475.             <MonsterAffix_Vampiric_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.template" value="weak" />
  476.             <MonsterAffix_Vampiric_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.text" value="VAM" />
  477.             <MonsterAffix_Vampiric_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.body.color" value="255,255,255,255"/>
  478.             <MonsterAffix_Vampiric_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.title.font_color" value="255,0,0,0" />
  479.  
  480.             <!-- Waller -->
  481.             <!-- Allows monster to create a waist high stone wall that blocks player movement -->
  482.             <MonsterAffix_Waller_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.enabled" value="1" />
  483.             <MonsterAffix_Waller_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.template" value="important"/>
  484.             <MonsterAffix_Waller_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.text" value="WA"/>
  485.             <MonsterAffix_Waller_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.body.color" value="255,255,255,255"/>
  486.             <MonsterAffix_Waller_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.title.font_color" value="255,0,0,0"/>
  487.  
  488.             <!-- Wormhole -->
  489.             <!-- Allows monster to move instantly to a distant location.  -->
  490.             <MonsterAffix_Wormhole_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.enabled" value="0" />
  491.             <MonsterAffix_Wormhole_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.template" value="weak"/>
  492.             <MonsterAffix_Wormhole_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.text" value="WO"/>
  493.             <MonsterAffix_Wormhole_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.body.color" value="255,255,255,255"/>
  494.             <MonsterAffix_Wormhole_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.title.font_color" value="255,0,0,0"/>
  495.  
  496.         <!-- Physical Affixes -->
  497.  
  498.             <!-- Desecrator -->
  499.             <!-- Allows monster to create a "lava pit" below the feet of any nearby character.
  500.             These pits deal substantial physical damage to anyone foolish enough to remain standing atop one -->
  501.             <MonsterAffix_Desecrator_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.enabled" value="1" />
  502.             <MonsterAffix_Desecrator_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.template" value="important"/>
  503.             <MonsterAffix_Desecrator_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.text" value="DES"/>
  504.             <MonsterAffix_Desecrator_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.body.color" value="255,75,75,75"/>
  505.             <MonsterAffix_Desecrator_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.title.font_color" value="255,255,255,255"/>
  506.  
  507.             <!-- Vortex -->
  508.             <!-- Allows monster to charge up to your position -->
  509.             <MonsterAffix_Vortex_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.enabled" value="1" />
  510.             <MonsterAffix_Vortex_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.template" value="important"/>
  511.             <MonsterAffix_Vortex_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.text" value="VTX"/>
  512.             <MonsterAffix_Vortex_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.body.color" value="255,75,75,75"/>
  513.             <MonsterAffix_Vortex_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.title.font_color" value="255,255,255,255"/>
  514.  
  515.         <!-- Arcane Affixes -->
  516.  
  517.             <!-- Arcane Enchanted  -->
  518.             <!-- Allows monster to create purple "Arcane turrets" that rotate slowly. -->
  519.             <MonsterAffix_ArcaneEnchanted_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.enabled" value="1" />
  520.             <MonsterAffix_ArcaneEnchanted_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.template" value="important"/>
  521.             <MonsterAffix_ArcaneEnchanted_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.text" value="ARC"/>
  522.             <MonsterAffix_ArcaneEnchanted_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.body.color" value="255,200,50,150"/>
  523.             <MonsterAffix_ArcaneEnchanted_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.title.font_color" value="255,255,255,255"/>
  524.  
  525.         <!-- Fire Affixes -->
  526.  
  527.             <!-- Firechains -->
  528.             <!-- Allows monster to create a fiery chain that links two or three monsters and that deals damage to anything it comes into contact with -->
  529.             <MonsterAffix_Firechains_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.enabled" value="1" />
  530.             <MonsterAffix_Firechains_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.template" value="important"/>
  531.             <MonsterAffix_Firechains_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.text" value="FCH"/>
  532.             <MonsterAffix_Firechains_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.body.color" value="255,170,50,0"/>
  533.             <MonsterAffix_Firechains_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.title.font_color" value="255,255,255,255"/>
  534.  
  535.             <!-- Molten -->
  536.             <!-- Allows monster to create a trail of flames on the ground beneath them -->
  537.             <MonsterAffix_Molten_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.enabled" value="1" />
  538.             <MonsterAffix_Molten_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.template" value="important"/>
  539.             <MonsterAffix_Molten_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.text" value="MOL"/>
  540.             <MonsterAffix_Molten_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.body.color" value="255,170,50,0"/>
  541.             <MonsterAffix_Molten_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.title.font_color" value="255,255,255,255"/>
  542.  
  543.             <!-- Mortar -->
  544.             <!-- Allows monster to emit a steady stream of high-arcing bombs.  -->
  545.             <MonsterAffix_Mortar_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.enabled" value="1" />
  546.             <MonsterAffix_Mortar_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.template" value="important"/>
  547.             <MonsterAffix_Mortar_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.text" value="MRT"/>
  548.             <MonsterAffix_Mortar_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.body.color" value="255,170,50,0"/>
  549.             <MonsterAffix_Mortar_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.title.font_color" value="255,255,255,255"/>
  550.  
  551.         <!-- Cold Affixes -->
  552.  
  553.             <!-- Frozen -->
  554.             <!-- Allows monster to create small ice shards that explode after a second, dealing a freezing effect to anything in their blast radius -->
  555.             <MonsterAffix_Frozen_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.enabled" value="1" />
  556.             <MonsterAffix_Frozen_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.template" value="important"/>
  557.             <MonsterAffix_Frozen_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.text" value="FRO"/>
  558.             <MonsterAffix_Frozen_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.body.color" value="255,20,125,150"/>
  559.             <MonsterAffix_Frozen_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.title.font_color" value="255,255,255,255"/>
  560.  
  561.             <!-- Frozen Pulse -->
  562.             <!-- Allows monster to create small spiky blue ball that seeks after targets, moving quickly to lock into place directly on top of a target.
  563.             Once in position, the Frozen Pulse activates, "pulsing" out cold causing damage and a slowing. -->
  564.             <MonsterAffix_FrozenPulse_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.enabled" value="1" />
  565.             <MonsterAffix_FrozenPulse_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.template" value="important" />
  566.             <MonsterAffix_FrozenPulse_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.text" value="FPU" />
  567.             <MonsterAffix_FrozenPulse_Label_BodyColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.body.color" value="255,20,125,150" />
  568.             <MonsterAffix_FrozenPulse_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.title.font_color" value="255,255,255,255" />
  569.  
  570.         <!-- Lightning Affixes -->
  571.            
  572.             <!-- Electrified -->
  573.             <!-- Allows monster to emit electrified sparks when struck. -->
  574.             <MonsterAffix_Electrified_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.enabled" value="1" />
  575.             <MonsterAffix_Electrified_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.template" value="important"/>
  576.             <MonsterAffix_Electrified_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.text" value="ELE"/>
  577.             <MonsterAffix_Electrified_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.body.color" value="255,10,0,200"/>
  578.             <MonsterAffix_Electrified_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.title.font_color" value="255,255,255,255" />
  579.            
  580.             <!-- Thunderstorm -->
  581.             <!-- Allows monster to calls down repeated lightning strikes in the same spot, each one creating a nova-effect on the ground that covers about a 10 yards radius. -->
  582.             <MonsterAffix_Thunderstorm_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.enabled" value="1" />
  583.             <MonsterAffix_Thunderstorm_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.template" value="important"/>
  584.             <MonsterAffix_Thunderstorm_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.text" value="THU"/>
  585.             <MonsterAffix_Thunderstorm_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.body.color" value="255,10,0,200"/>
  586.             <MonsterAffix_Thunderstorm_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.title.font_color" value="255,255,255,255" />
  587.            
  588.             <!-- Orbiter -->
  589.             <!-- Allows monster to create a large ball of lightning in some random spot.
  590.             The initial lightning ball becomes the sun, sitting stationary while a dozen or more smaller lightnign orbs rotate (orbit) around it in a slow circular motion. -->
  591.             <MonsterAffix_Orbiter_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.enabled" value="1" />
  592.             <MonsterAffix_Orbiter_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.template" value="important"/>
  593.             <MonsterAffix_Orbiter_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.text" value="ORB"/>
  594.             <MonsterAffix_Orbiter_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.body.color" value="255,10,0,200"/>
  595.             <MonsterAffix_Orbiter_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.title.font_color" value="255,255,255,255" />
  596.  
  597.         <!-- Venom Affixes -->
  598.  
  599.             <!-- Plagued -->
  600.             <!-- Allows monster to create poison pools of damage beneath their feet and in the immediate vicinity -->
  601.             <MonsterAffix_Plagued_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.enabled" value="1" />
  602.             <MonsterAffix_Plagued_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.template" value="important" />
  603.             <MonsterAffix_Plagued_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.text" value="PLA"/>
  604.             <MonsterAffix_Plagued_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.body.color" value="255,100,140,0"/>
  605.             <MonsterAffix_Plagued_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.title.font_color" value="255,255,255,255" />
  606.  
  607.             <!-- Poison Enchanted -->
  608.             <!-- Allows monster to shoot out glowing venom things on the ground.  -->
  609.             <MonsterAffix_PoisonEnchanted_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.enabled" value="1" />
  610.             <MonsterAffix_PoisonEnchanted_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.template" value="important"/>
  611.             <MonsterAffix_PoisonEnchanted_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.text" value="POE"/>
  612.             <MonsterAffix_PoisonEnchanted_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.body.color" value="255,100,140,0"/>
  613.             <MonsterAffix_PoisonEnchanted_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.title.font_color" value="255,255,255,255" />
  614.  
  615.         <!-- ############# -->
  616.         <!-- Miscellaneous -->
  617.         <!-- ############# -->
  618.  
  619.             <!-- Clock located on top of minimap (This displays the game duration) -->
  620.             <Misc_Clock_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_clock.enabled" value="1" />
  621.            
  622.             <!-- Server IP address (Located on top of the minimap) -->
  623.             <Misc_ServerIp_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.enabled" value="0" />
  624.            
  625.             <!-- Average Latency (Located on top of the latency bar) -->
  626.             <Misc_LatencyAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_average.enabled" value="0" />
  627.            
  628.             <!-- Current Latency (Located on top of the latency bar) -->
  629.             <Misc_LatencyCurrent_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_current.enabled" value="0" />
  630.            
  631.         <!-- ##### -->
  632.         <!-- Debug -->
  633.         <!-- ##### -->
  634.        
  635.             <!-- Debug display of HUD rendering engine -->
  636.             <Debug_Rendering_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="0" />
  637.  
  638.             <!-- Debug display of HUD memory usage -->
  639.             <Debug_Memory_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="0" />
  640.  
  641.         <!-- ###################### -->
  642.         <!-- Advanced Configuration -->
  643.         <!-- ###################### -->
  644.  
  645.             <!-- Indicates whether to use the default settings for Wells -->
  646.             <!-- NOTE: A "Pool Of Reflection" well is considered a Shrine by TurboHUD, so disabling this will not take any effect on that well) -->
  647.             <Misc_Default_Wells_Enabled enabled="1" file="ui_default_actors" path="actors.healing_well.enabled" value="0" />
  648.  
  649.             <!-- Indicates whether to use the default settings for Shrines -->
  650.             <!-- NOTE: A "Pool Of Reflection" well is considered a Shrine by TurboHUD, so you need to disable this if you want to customize that well) -->
  651.             <Misc_Default_Shrines_Enabled enabled="1" file="ui_default_actors" path="actors.shrine_all.enabled" value="0" />
  652.  
  653.             <!-- Indicates whether to use the default settings for Racks (weapon exhibitors) -->
  654.             <Misc_Default_Racks_Enabled enabled="1" file="ui_default_actors" path="actors.rack_all.enabled" value="0" />
  655.  
  656.     </overrides>
  657.  
  658.     <actors>
  659.  
  660.         <!-- ##### -->
  661.         <!-- Wells -->
  662.         <!-- ##### -->
  663.  
  664.         <!-- Healing Well (A red well that gives you healing) -->
  665.         <healing_well enabled="1" speech_text="" type="actor" match_mode="all" keywords="healing_well">
  666.             <minimap_shape enabled="1" radius="2" ping_speed="0" shape="rectangle" color="255,255,128,128" stroke="2" />
  667.             <label on_screen="1" off_screen="0" text="default">
  668.                 <body enabled="1" color="255,170,50,0" stroke="0" />
  669.                 <title font_family="tahoma" font_size="6.5" font_bold="0" font_color="255,255,255,255" font_shadow="0" />
  670.             </label>
  671.         </healing_well>
  672.  
  673.         <!-- Pool Of Reflection (A yellow well that gives you an experience bonus)
  674.         (This is considered a Shrine by TurboHUD) -->
  675.         <pool_of_reflection enabled="1" speech_text="" type="actor" match_mode="all" keywords="pool_of_reflection">
  676.             <minimap_shape enabled="1" radius="4" ping_speed="0" shape="circle" color="255,255,255,64" stroke="4" />
  677.             <label on_screen="1" off_screen="1" text="default">
  678.                 <body enabled="1" color="255,255,255,64" stroke="0" />
  679.                 <title font_family="tahoma" font_size="6.5" font_bold="0" font_color="255,0,0,0" font_shadow="0" />
  680.             </label>
  681.         </pool_of_reflection>
  682.  
  683.         <!-- ##### -->
  684.         <!-- Racks -->
  685.         <!-- ##### -->
  686.  
  687.         <rack_all enabled="1" speech_text="" type="actor" match_mode="all" keywords="rack_all">
  688.             <minimap_shape enabled="0" radius="2" ping_speed="0" shape="rectangle" color="255,200,200,200" stroke="1" />
  689.         </rack_all>
  690.  
  691.     </actors>
  692.  
  693.     <circles>
  694.  
  695.         <!-- example circle -->
  696.         <circle_example1 enabled="0" center="me" radius="10">
  697.             <style color="192,192,64,64" stroke="3" dash="Dash" />
  698.         </circle_example1>
  699.  
  700.         <!-- example circle for demonhunters -->
  701.         <circle_example2 enabled="0" center="cursor" radius="20">
  702.             <conditions class="demonhunter" />
  703.             <style color="12,0,0,64" stroke="0" />
  704.         </circle_example2>
  705.  
  706.         <!-- example circle for specific skills with specific skill slot -->
  707.         <circle_example3 enabled="0" center="cursor" radius="5">
  708.             <conditions powers="demonhunter_clusterarrow/4"/>
  709.             <style color="192,192,64,64" stroke="3" dash="Dash" />
  710.         </circle_example3>
  711.  
  712.     </circles>
  713.  
  714. </config>
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