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- <?xml version="1.0" encoding="utf-8"?>
- <config>
- <!-- TurboHUD Config File by Elektro (Version 1.1) -->
- <!--
- ########## dP M""MMMMM""MM M""MMMMM""M M""""""'YMM
- 88 88 M MMMMM MM M MMMMM M M mmmm. `M
- 88 dP dP 88d888b. 88d888b. .d8888b. M `M M MMMMM M M MMMMM M
- 88 88 88 88' `88 88' `88 88' `88 M MMMMM MM M MMMMM M M MMMMM M
- 88 88. .88 88 88. .88 88. .88 M MMMMM MM M `MMM' M M MMMM' .M
- 88 `88888P' dP 88Y8888' `88888P' M MMMMM MM Mb dM M .MM
- MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM
- ALL UI CUSTOMIZATION GOES INTO THIS (AND ONLY THIS) FILE
- You have to rename this file to "ui_user.xml" in case you want to allow TurboHUD to load it's content
- UI customization related topic: http://turbohud.freeforums.net/board/3
- -->
- <templates>
- </templates>
- <overrides>
- <!-- #################### -->
- <!-- Health/Resource Arcs -->
- <!-- #################### -->
- <!-- Health/Resource arcs under your characters feet (Only is displayed outside of town) -->
- <Health_Arcs_Enabled enabled="1" file="ui_default_main" path="personal.enabled" value="0" />
- <!-- ###### -->
- <!-- Health -->
- <!-- ###### -->
- <!-- Health label of the Health sphere -->
- <Health_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" />
- <!-- ################### -->
- <!-- Health Regeneration -->
- <!-- ################### -->
- <!-- Health Regeneration label of the Health sphere -->
- <Health_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.enabled" value="1" />
- <!-- Font size of the Health Regeneration label -->
- <Health_Regen_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.title.font_size" value="6.8" />
- <!-- ################# -->
- <!-- Health percentage -->
- <!-- ################# -->
- <!-- Health percentage label of the Health sphere -->
- <Health_Percent_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.enabled" value="1" />
- <!-- Font size of the Health percentage label -->
- <Health_Percent_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Health percentage label -->
- <Health_Percent_Position_Y enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.y" value="-20" />
- <!-- 'X' position of the Health percentage label -->
- <Health_Percent_Position_X enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.x" value="0" />
- <!-- ######## -->
- <!-- Resource -->
- <!-- ######## -->
- <!-- Resource label of the Resource sphere -->
- <Resource_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" />
- <!-- ##################### -->
- <!-- Resource Regeneration -->
- <!-- ##################### -->
- <!-- Resource regeneration label of the Resource sphere -->
- <Resource_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" />
- <!-- Font size of the Resource Regeneration label -->
- <Resource_Regen_Size enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.title.font_size" value="6.8" />
- <!-- ################### -->
- <!-- Resource percentage -->
- <!-- ################### -->
- <!-- WitchDoctor -->
- <!-- Resource percentage label -->
- <Resource_Percent_WitchDoctor_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_WitchDoctor_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_WitchDoctor_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_WitchDoctor_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.x" value="0" />
- <!-- Wizard -->
- <!-- Resource percentage label -->
- <Resource_Percent_Wizard_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_Wizard_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_Wizard_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_Wizard_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.x" value="0" />
- <!-- Monk -->
- <!-- Resource percentage label -->
- <Resource_Percent_Monk_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_Monk_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_Monk_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_Monk_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.x" value="0" />
- <!-- Barbarian -->
- <!-- Resource percentage label -->
- <Resource_Percent_Barbarian_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_Barbarian_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_Barbarian_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_Barbarian_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.x" value="0" />
- <!-- Crusader -->
- <!-- Resource percentage label -->
- <Resource_Percent_Crusader_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_Crusader_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_Crusader_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_Crusader_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.x" value="0" />
- <!-- Demon Hunter -->
- <!-- Hatred -->
- <!-- Resource percentage label -->
- <Resource_Percent_DemonHunter_Hatred_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Hatred_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Hatred_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Hatred_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.x" value="0" />
- <!-- Discipline -->
- <!-- Resource percentage label -->
- <Resource_Percent_DemonHunter_Discipline_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Discipline_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Discipline_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Discipline_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="55" />
- <!-- ###### -->
- <!-- Shield -->
- <!-- ###### -->
- <!-- Shield label -->
- <Shield_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" />
- <!-- ######### -->
- <!-- Skill Bar -->
- <!-- ######### -->
- <!-- Skill damage indicator including the HUD skill tooltips -->
- <SkillBar_DPS_Enabled enabled="1" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" />
- <!-- Skill Cooldowns Timer -->
- <SkillBar_CooldownIndicator_Enabled enabled="1" file="ui_default_powers" path="templates.default.cooldown.enabled" value="1" />
- <!-- Green highlight on skills "can cast" -->
- <SkillBar_HighlightCanCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.can_cast.border.enabled" value="0" />
- <!-- Red highlight on skills "should cast" -->
- <SkillBar_HighlightShouldCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.should_cast.border.enabled" value="0" />
- <!-- ############## -->
- <!-- Experience Bar -->
- <!-- ############## -->
- <!-- Current XP earned this level (Displayed on top the experience bar) -->
- <ExperienceBar_CurrentXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.enabled" value="1" />
- <!-- Total XP needed to reach the next level (Displayed on top the experience bar) -->
- <ExperienceBar_TotalXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.enabled" value="1" />
- <!-- #################### -->
- <!-- Experience (MiniMap) -->
- <!-- #################### -->
- <!-- Experience range (Overlay on the minimap in multiplayer games that shows area where you will get EXP) -->
- <ExperienceRange_Enabled enabled="1" file="ui_default_main" path="experience_range.enabled" value="0" />
- <!-- ########### -->
- <!-- Monster Bar -->
- <!-- ########### -->
- <!-- Monster Bar Health (Bar that displays currently targeted monsters health and some debuffs) -->
- <MonsterBarHealth_Enabled enabled="1" file="ui_default_main" path="monster_bar.enabled" value="1" />
- <!-- Monster Bar Health Font Bold Effect (Bar that displays currently targeted monsters health and some debuffs) -->
- <MonsterBarHealth_Bold enabled="1" file="ui_default_main" path="monster_bar.health.font_bold" value="0" />
- <!-- Monster Bar Health Font Size (Bar that displays currently targeted monsters health and some debuffs) -->
- <MonsterBarHealth_Size enabled="1" file="ui_default_main" path="monster_bar.health.font_size" value="7" />
- <!-- ######### -->
- <!-- Inventory -->
- <!-- ######### -->
- <!-- The green corner on items that indicates it should be kept by your pickit -->
- <Inventory_Green_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" />
- <!-- The red corner on items that indicates it should be sold by your pickit -->
- <Inventory_Red_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" />
- <!-- The grey dot in corner of items (this indicates it is account bound) -->
- <Inventory_AccountBound_Enabled enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="0" />
- <!-- The darkening of item icons (this indicate they do not match any picket rules) -->
- <Inventory_GrayItem_Enabled enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" />
- <!-- Item level and perfection percent on item tooltips -->
- <Inventory_GearPerfection_Enabled enabled="1" file="ui_default_main" path="item_helper.enabled" value="1" />
- <!-- Current free inventory spaces. This displays green if 20+ free spaces. (Located below inventory button) -->
- <Inventory_FreeSpaceIndicator_Green_Enabled enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.enabled" value="1" />
- <!-- Current free inventory spaces. This displays yellow if 2-19 free spaces. (Located below inventory button) -->
- <Inventory_FreeSpaceIndicator_Yellow_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.enabled" value="1" />
- <!-- Current free inventory spaces. This displays red if 0-1 free spaces. (Located below inventory button) -->
- <Inventory_FreeSpaceIndicator_Red_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_green.enabled" value="1" />
- <!-- ############### -->
- <!-- Player Portrait -->
- <!-- ############### -->
- <!-- Text next to player portait that says what zone a party member is in. Or if they are identifying a legendary, ect... -->
- <PlayerPortrait_Info_Enabled enabled="1" file="ui_default_main" path="portraits.info.enabled" value="1" />
- <!-- DPS values and graphs (Displayed on each portait) -->
- <PlayerPortrait_SingleDPS_Enabled enabled="1" file="ui_default_main" path="portraits.performance.enabled" value="1" />
- <!-- Current party DPS. (This is displayed on the bottom of the party) -->
- <PlayerPortrait_PartyDPS_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_cur_party.enabled" value="1" />
- <!-- Average party DPS. (This is displayed on the bottom of the party) -->
- <PlayerPortrait_PartyDPSAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_run_party.enabled" value="0" />
- <!-- #### -->
- <!-- Rift -->
- <!-- #### -->
- <!-- Rift Kill Counter (This is displayed inside a rift over the rift progress bar) -->
- <Rift_KillCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_num.enabled" value="1" />
- <!-- Rift Percentage counter (This is displayed inside a rift over the rift progress bar) -->
- <Rift_PercentCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="1" />
- <!-- ############## -->
- <!-- Attributes Bar -->
- <!-- ############## -->
- <!-- Attribute bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
- <AttributeBar_Enabled enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" />
- <!-- Activator button to toggle the visibility of the Attribute Bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
- <AttributeBar_Activator_Enabled enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="1" />
- <!-- Attribute bar - Armor Label -->
- <AttributeBar_Armor_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.armor.enabled" value="0"/>
- <!-- Attribute bar - All Resistance Label -->
- <AttributeBar_AllResistance_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.allres.enabled" value="0"/>
- <!-- Attribute bar - Weapon Damage Label -->
- <AttributeBar_WeaponDamage_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.weapon_dmg.enabled" value="0"/>
- <!-- Attribute bar - Experience Bonus Label -->
- <AttributeBar_ExperienceBonus_Position_X enabled="1" file="ui_default_labels_attributes" path="labels.experience_bonus.position.x" value="30.6"/>
- <!-- Attribute bar - Magic Find Label -->
- <AttributeBar_MagicFind_Position_X enabled="1" file="ui_default_labels_attributes" path="labels.magic_find.position.x" value="34"/>
- <!-- Attribute bar - Damage Reduce Label -->
- <AttributeBar_DamageReduce_Enabled enabled="1" file="ui_default_labels_attributes" path="labels.dmgred.enabled" value="0"/>
- <!-- ############# -->
- <!-- Elements Bars -->
- <!-- ############# -->
- <!-- Elemental Bar (This displays elemental bonuses from gear. Is located at bottom right corner, only in town) -->
- <PlayerStats_ElementalBar_Enabled enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" />
- <!-- Elemental Bar - Show Out always out of town (This displays elemental bonuses from gear. Is located at bottom right corner, only in town) -->
- <PlayerStats_ElementalBar_ShowAlways enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.conditions.only_in_town" value="0"/>
- <!-- ########## -->
- <!-- Stat Boxes -->
- <!-- ########## -->
- <!-- Experience Stats Box (This is the box on top center of the screen) -->
- <StatBoxes_ExperienceStatsBox_Enabled enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" />
- <!-- Activator button to toggle the visibility of the Experience Stats Box -->
- <StatBoxes_ExperienceStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" />
- <!-- Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
- <StatBoxes_RunStatsBox_Enabled enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" />
- <!-- Activator button to toggle the visibility of the Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
- <StatBoxes_RunStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" />
- <!-- ############## -->
- <!-- Tabulation-Map -->
- <!-- ############## -->
- <!-- Tabulation-Map Reveal Opacity (The opacity of the revealed zones in the map) -->
- <Map_MapReveal_Opacity enabled="1" file="ui_default_main" path="map_reveal.map.opacity" value="12" />
- <!-- ####### -->
- <!-- Minimap -->
- <!-- ####### -->
- <!-- Map Revealing (This reveals the zones from 300 yards long) -->
- <MiniMap_MapReveal_Enabled enabled="1" file="ui_default_main" path="map_reveal.enabled" value="1" />
- <!-- Map Reveal Opacity (The opacity of the revealed zones in the minimap) -->
- <MiniMap_MapReveal_Opacity enabled="1" file="ui_default_main" path="map_reveal.minimap.opacity" value="8" />
- <!-- See dead bodies on the minimap -->
- <MiniMap_DeadBodies_Enabled enabled="1" file="ui_default_actors" path="actors.dead_body.enabled" value="1" />
- <!-- Set the dead bodies shape on the minimap -->
- <MiniMap_DeadBodies_Shape enabled="1" file="ui_default_actors" path="actors.dead_body.minimap_shape.shape" value="circle" />
- <!-- #### -->
- <!-- Drop -->
- <!-- #### -->
- <!-- Legendary-Item Circles (A circle that is drawn on rare items on the ground) -->
- <Drop_Circle_Legendary_Enabled enabled="1" file="ui_default_actors_items" path="actors.legendary.enabled" value="0" />
- <!-- Yellow-Item Circles (A circle that is drawn on rare items on the ground) -->
- <Drop_Circle_yellow_Enabled enabled="1" file="ui_default_actors_items" path="actors.rare.enabled" value="0" />
- <!-- Blue-Item Circles (A circle that is drawn on magic items on the ground) -->
- <Drop_Circle_Blue_Enabled enabled="1" file="ui_default_actors_items" path="actors.blue.enabled" value="0" />
- <!-- White-Item Circles (A circle that is drawn on normal items on the ground) -->
- <Drop_Circle_White_Enabled enabled="1" file="ui_default_actors_items" path="actors.white.enabled" value="0" />
- <!-- ############# -->
- <!-- Monster Affix -->
- <!-- ############# -->
- <!-- Indicates whether to display weak affixes on the screen -->
- <MonsterAffix_WeakAffix_Visible enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.label.on_screen" value="1" />
- <!-- Dangerous monster -->
- <MonsterAffix_DangerousLabel_Text enabled="1" file="ui_default_actors_monsters" path="actors.danger.label.text" value="X" />
- <!-- Defensive and N/A Element Affixes -->
- <!-- Extra Health -->
- <!-- Allows monster to have an extra percent of life. -->
- <MonsterAffix_ExtraHealth_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.enabled" value="0" />
- <MonsterAffix_ExtraHealth_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.template" value="weak" />
- <MonsterAffix_ExtraHealth_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.text" value="HE" />
- <MonsterAffix_ExtraHealth_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_ExtraHealth_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_extrahealth.label.title.font_color" value="255,0,0,0" />
- <!-- Fast -->
- <!-- Allows monster to get a 40% bonus to their movement speed, as well as 20% faster attack speed and 10% faster casting rate. -->
- <MonsterAffix_Fast_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.enabled" value="0" />
- <MonsterAffix_Fast_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.template" value="weak" />
- <MonsterAffix_Fast_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.text" value="FA" />
- <MonsterAffix_Fast_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Fast_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_fast.label.title.font_color" value="255,0,0,0" />
- <!-- Illusionist -->
- <!-- Allows monster to create numerous duplicates of themselves -->
- <MonsterAffix_Illusionist_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.enabled" value="0" />
- <MonsterAffix_Illusionist_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.template" value="weak" />
- <MonsterAffix_Illusionist_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.text" value="IS" />
- <MonsterAffix_Illusionist_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Illusionist_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_illusionist.label.title.font_color" value="255,0,0,0" />
- <!-- Jailer -->
- <!-- Allows monster to "jail" characters and their pets incapaciting their movement for a short period of time -->
- <MonsterAffix_Jailer_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.enabled" value="1" />
- <MonsterAffix_Jailer_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.template" value="weak" />
- <MonsterAffix_Jailer_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.text" value="JA" />
- <MonsterAffix_Jailer_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Jailer_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_jailer.label.title.font_color" value="255,0,0,0" />
- <!-- Knockback -->
- <!-- Allows monster to hit causing the target to be shoved backwards for some distance. -->
- <MonsterAffix_Knockback_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.enabled" value="0" />
- <MonsterAffix_Knockback_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.template" value="weak" />
- <MonsterAffix_Knockback_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.text" value="KNB" />
- <MonsterAffix_Knockback_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Knockback_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_knockback.label.title.font_color" value="255,0,0,0" />
- <!-- Nightmarish -->
- <!-- Allows monster a percent chance that target will be inflicted with the Horrify effect and will turn and run away from the inflicting monster -->
- <MonsterAffix_Nightmarish_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.enabled" value="0" />
- <MonsterAffix_Nightmarish_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.template" value="weak" />
- <MonsterAffix_Nightmarish_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.text" value="NGH" />
- <MonsterAffix_Nightmarish_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Nightmarish_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_nightmarish.label.title.font_color" value="255,0,0,0" />
- <!-- Reflects Damage -->
- <!-- Allows monster to reflect some percent of the damage dealt with attacks. -->
- <MonsterAffix_ReflectsDamage_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.enabled" value="0" />
- <MonsterAffix_ReflectsDamage_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.template" value="weak" />
- <MonsterAffix_ReflectsDamage_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.text" value="REF" />
- <MonsterAffix_ReflectsDamage_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_ReflectsDamage_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_reflect.label.title.font_color" value="255,0,0,0" />
- <!-- Shielding -->
- <!-- Allows monster to create a shield bubble that grants immunity to all forms of damage -->
- <MonsterAffix_Shielding_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.enabled" value="0" />
- <MonsterAffix_Shielding_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.template" value="weak" />
- <MonsterAffix_Shielding_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.text" value="SH" />
- <MonsterAffix_Shielding_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Shielding_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_shielding.label.title.font_color" value="255,0,0,0" />
- <!-- Teleporter -->
- <!-- Allows monster to instantly teleport right next to you -->
- <MonsterAffix_Teleporter_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.enabled" value="0" />
- <MonsterAffix_Teleporter_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.template" value="weak" />
- <MonsterAffix_Teleporter_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.text" value="TP" />
- <MonsterAffix_Teleporter_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Teleporter_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_teleporter.label.title.font_color" value="255,0,0,0" />
- <!-- Vampiric -->
- <!-- Allows monster to heal themselves for a percent of the damage they deal to you -->
- <MonsterAffix_Vampiric_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.enabled" value="0" />
- <MonsterAffix_Vampiric_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.template" value="weak" />
- <MonsterAffix_Vampiric_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.text" value="VAM" />
- <MonsterAffix_Vampiric_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Vampiric_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vampiric.label.title.font_color" value="255,0,0,0" />
- <!-- Waller -->
- <!-- Allows monster to create a waist high stone wall that blocks player movement -->
- <MonsterAffix_Waller_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.enabled" value="1" />
- <MonsterAffix_Waller_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.template" value="important"/>
- <MonsterAffix_Waller_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.text" value="WA"/>
- <MonsterAffix_Waller_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Waller_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_waller.label.title.font_color" value="255,0,0,0"/>
- <!-- Wormhole -->
- <!-- Allows monster to move instantly to a distant location. -->
- <MonsterAffix_Wormhole_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.enabled" value="0" />
- <MonsterAffix_Wormhole_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.template" value="weak"/>
- <MonsterAffix_Wormhole_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.text" value="WO"/>
- <MonsterAffix_Wormhole_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.body.color" value="255,255,255,255"/>
- <MonsterAffix_Wormhole_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_wormhole.label.title.font_color" value="255,0,0,0"/>
- <!-- Physical Affixes -->
- <!-- Desecrator -->
- <!-- Allows monster to create a "lava pit" below the feet of any nearby character.
- These pits deal substantial physical damage to anyone foolish enough to remain standing atop one -->
- <MonsterAffix_Desecrator_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.enabled" value="1" />
- <MonsterAffix_Desecrator_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.template" value="important"/>
- <MonsterAffix_Desecrator_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.text" value="DES"/>
- <MonsterAffix_Desecrator_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.body.color" value="255,75,75,75"/>
- <MonsterAffix_Desecrator_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_desecrator.label.title.font_color" value="255,255,255,255"/>
- <!-- Vortex -->
- <!-- Allows monster to charge up to your position -->
- <MonsterAffix_Vortex_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.enabled" value="1" />
- <MonsterAffix_Vortex_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.template" value="important"/>
- <MonsterAffix_Vortex_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.text" value="VTX"/>
- <MonsterAffix_Vortex_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.body.color" value="255,75,75,75"/>
- <MonsterAffix_Vortex_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_vortex.label.title.font_color" value="255,255,255,255"/>
- <!-- Arcane Affixes -->
- <!-- Arcane Enchanted -->
- <!-- Allows monster to create purple "Arcane turrets" that rotate slowly. -->
- <MonsterAffix_ArcaneEnchanted_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.enabled" value="1" />
- <MonsterAffix_ArcaneEnchanted_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.template" value="important"/>
- <MonsterAffix_ArcaneEnchanted_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.text" value="ARC"/>
- <MonsterAffix_ArcaneEnchanted_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.body.color" value="255,200,50,150"/>
- <MonsterAffix_ArcaneEnchanted_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_arcane.label.title.font_color" value="255,255,255,255"/>
- <!-- Fire Affixes -->
- <!-- Firechains -->
- <!-- Allows monster to create a fiery chain that links two or three monsters and that deals damage to anything it comes into contact with -->
- <MonsterAffix_Firechains_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.enabled" value="1" />
- <MonsterAffix_Firechains_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.template" value="important"/>
- <MonsterAffix_Firechains_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.text" value="FCH"/>
- <MonsterAffix_Firechains_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.body.color" value="255,170,50,0"/>
- <MonsterAffix_Firechains_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_firechains.label.title.font_color" value="255,255,255,255"/>
- <!-- Molten -->
- <!-- Allows monster to create a trail of flames on the ground beneath them -->
- <MonsterAffix_Molten_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.enabled" value="1" />
- <MonsterAffix_Molten_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.template" value="important"/>
- <MonsterAffix_Molten_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.text" value="MOL"/>
- <MonsterAffix_Molten_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.body.color" value="255,170,50,0"/>
- <MonsterAffix_Molten_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_molten.label.title.font_color" value="255,255,255,255"/>
- <!-- Mortar -->
- <!-- Allows monster to emit a steady stream of high-arcing bombs. -->
- <MonsterAffix_Mortar_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.enabled" value="1" />
- <MonsterAffix_Mortar_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.template" value="important"/>
- <MonsterAffix_Mortar_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.text" value="MRT"/>
- <MonsterAffix_Mortar_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.body.color" value="255,170,50,0"/>
- <MonsterAffix_Mortar_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_mortar.label.title.font_color" value="255,255,255,255"/>
- <!-- Cold Affixes -->
- <!-- Frozen -->
- <!-- Allows monster to create small ice shards that explode after a second, dealing a freezing effect to anything in their blast radius -->
- <MonsterAffix_Frozen_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.enabled" value="1" />
- <MonsterAffix_Frozen_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.template" value="important"/>
- <MonsterAffix_Frozen_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.text" value="FRO"/>
- <MonsterAffix_Frozen_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.body.color" value="255,20,125,150"/>
- <MonsterAffix_Frozen_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozen.label.title.font_color" value="255,255,255,255"/>
- <!-- Frozen Pulse -->
- <!-- Allows monster to create small spiky blue ball that seeks after targets, moving quickly to lock into place directly on top of a target.
- Once in position, the Frozen Pulse activates, "pulsing" out cold causing damage and a slowing. -->
- <MonsterAffix_FrozenPulse_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.enabled" value="1" />
- <MonsterAffix_FrozenPulse_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.template" value="important" />
- <MonsterAffix_FrozenPulse_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.text" value="FPU" />
- <MonsterAffix_FrozenPulse_Label_BodyColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.body.color" value="255,20,125,150" />
- <MonsterAffix_FrozenPulse_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_frozenpulse.label.title.font_color" value="255,255,255,255" />
- <!-- Lightning Affixes -->
- <!-- Electrified -->
- <!-- Allows monster to emit electrified sparks when struck. -->
- <MonsterAffix_Electrified_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.enabled" value="1" />
- <MonsterAffix_Electrified_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.template" value="important"/>
- <MonsterAffix_Electrified_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.text" value="ELE"/>
- <MonsterAffix_Electrified_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.body.color" value="255,10,0,200"/>
- <MonsterAffix_Electrified_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_electrified.label.title.font_color" value="255,255,255,255" />
- <!-- Thunderstorm -->
- <!-- Allows monster to calls down repeated lightning strikes in the same spot, each one creating a nova-effect on the ground that covers about a 10 yards radius. -->
- <MonsterAffix_Thunderstorm_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.enabled" value="1" />
- <MonsterAffix_Thunderstorm_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.template" value="important"/>
- <MonsterAffix_Thunderstorm_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.text" value="THU"/>
- <MonsterAffix_Thunderstorm_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.body.color" value="255,10,0,200"/>
- <MonsterAffix_Thunderstorm_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_thunderstorm.label.title.font_color" value="255,255,255,255" />
- <!-- Orbiter -->
- <!-- Allows monster to create a large ball of lightning in some random spot.
- The initial lightning ball becomes the sun, sitting stationary while a dozen or more smaller lightnign orbs rotate (orbit) around it in a slow circular motion. -->
- <MonsterAffix_Orbiter_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.enabled" value="1" />
- <MonsterAffix_Orbiter_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.template" value="important"/>
- <MonsterAffix_Orbiter_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.text" value="ORB"/>
- <MonsterAffix_Orbiter_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.body.color" value="255,10,0,200"/>
- <MonsterAffix_Orbiter_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_orbiter.label.title.font_color" value="255,255,255,255" />
- <!-- Venom Affixes -->
- <!-- Plagued -->
- <!-- Allows monster to create poison pools of damage beneath their feet and in the immediate vicinity -->
- <MonsterAffix_Plagued_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.enabled" value="1" />
- <MonsterAffix_Plagued_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.template" value="important" />
- <MonsterAffix_Plagued_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.text" value="PLA"/>
- <MonsterAffix_Plagued_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.body.color" value="255,100,140,0"/>
- <MonsterAffix_Plagued_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_plagued.label.title.font_color" value="255,255,255,255" />
- <!-- Poison Enchanted -->
- <!-- Allows monster to shoot out glowing venom things on the ground. -->
- <MonsterAffix_PoisonEnchanted_Enabled enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.enabled" value="1" />
- <MonsterAffix_PoisonEnchanted_Importance enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.template" value="important"/>
- <MonsterAffix_PoisonEnchanted_Label_Text enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.text" value="POE"/>
- <MonsterAffix_PoisonEnchanted_Label_BackColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.body.color" value="255,100,140,0"/>
- <MonsterAffix_PoisonEnchanted_Label_FontColor enabled="1" file="ui_default_actors_monsters_affix" path="actors.affix_poison.label.title.font_color" value="255,255,255,255" />
- <!-- ############# -->
- <!-- Miscellaneous -->
- <!-- ############# -->
- <!-- Clock located on top of minimap (This displays the game duration) -->
- <Misc_Clock_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_clock.enabled" value="1" />
- <!-- Server IP address (Located on top of the minimap) -->
- <Misc_ServerIp_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.enabled" value="0" />
- <!-- Average Latency (Located on top of the latency bar) -->
- <Misc_LatencyAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_average.enabled" value="0" />
- <!-- Current Latency (Located on top of the latency bar) -->
- <Misc_LatencyCurrent_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_current.enabled" value="0" />
- <!-- ##### -->
- <!-- Debug -->
- <!-- ##### -->
- <!-- Debug display of HUD rendering engine -->
- <Debug_Rendering_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="0" />
- <!-- Debug display of HUD memory usage -->
- <Debug_Memory_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="0" />
- <!-- ###################### -->
- <!-- Advanced Configuration -->
- <!-- ###################### -->
- <!-- Indicates whether to use the default settings for Wells -->
- <!-- NOTE: A "Pool Of Reflection" well is considered a Shrine by TurboHUD, so disabling this will not take any effect on that well) -->
- <Misc_Default_Wells_Enabled enabled="1" file="ui_default_actors" path="actors.healing_well.enabled" value="0" />
- <!-- Indicates whether to use the default settings for Shrines -->
- <!-- NOTE: A "Pool Of Reflection" well is considered a Shrine by TurboHUD, so you need to disable this if you want to customize that well) -->
- <Misc_Default_Shrines_Enabled enabled="1" file="ui_default_actors" path="actors.shrine_all.enabled" value="0" />
- <!-- Indicates whether to use the default settings for Racks (weapon exhibitors) -->
- <Misc_Default_Racks_Enabled enabled="1" file="ui_default_actors" path="actors.rack_all.enabled" value="0" />
- </overrides>
- <actors>
- <!-- ##### -->
- <!-- Wells -->
- <!-- ##### -->
- <!-- Healing Well (A red well that gives you healing) -->
- <healing_well enabled="1" speech_text="" type="actor" match_mode="all" keywords="healing_well">
- <minimap_shape enabled="1" radius="2" ping_speed="0" shape="rectangle" color="255,255,128,128" stroke="2" />
- <label on_screen="1" off_screen="0" text="default">
- <body enabled="1" color="255,170,50,0" stroke="0" />
- <title font_family="tahoma" font_size="6.5" font_bold="0" font_color="255,255,255,255" font_shadow="0" />
- </label>
- </healing_well>
- <!-- Pool Of Reflection (A yellow well that gives you an experience bonus)
- (This is considered a Shrine by TurboHUD) -->
- <pool_of_reflection enabled="1" speech_text="" type="actor" match_mode="all" keywords="pool_of_reflection">
- <minimap_shape enabled="1" radius="4" ping_speed="0" shape="circle" color="255,255,255,64" stroke="4" />
- <label on_screen="1" off_screen="1" text="default">
- <body enabled="1" color="255,255,255,64" stroke="0" />
- <title font_family="tahoma" font_size="6.5" font_bold="0" font_color="255,0,0,0" font_shadow="0" />
- </label>
- </pool_of_reflection>
- <!-- ##### -->
- <!-- Racks -->
- <!-- ##### -->
- <rack_all enabled="1" speech_text="" type="actor" match_mode="all" keywords="rack_all">
- <minimap_shape enabled="0" radius="2" ping_speed="0" shape="rectangle" color="255,200,200,200" stroke="1" />
- </rack_all>
- </actors>
- <circles>
- <!-- example circle -->
- <circle_example1 enabled="0" center="me" radius="10">
- <style color="192,192,64,64" stroke="3" dash="Dash" />
- </circle_example1>
- <!-- example circle for demonhunters -->
- <circle_example2 enabled="0" center="cursor" radius="20">
- <conditions class="demonhunter" />
- <style color="12,0,0,64" stroke="0" />
- </circle_example2>
- <!-- example circle for specific skills with specific skill slot -->
- <circle_example3 enabled="0" center="cursor" radius="5">
- <conditions powers="demonhunter_clusterarrow/4"/>
- <style color="192,192,64,64" stroke="3" dash="Dash" />
- </circle_example3>
- </circles>
- </config>
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