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glmark2

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Mar 18th, 2016
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  1. $ glmark2
  2. =======================================================
  3.     glmark2 2014.03+git20150611.fa71af2d
  4. =======================================================
  5.     OpenGL Information
  6.     GL_VENDOR:     Intel Open Source Technology Center
  7.     GL_RENDERER:   Mesa DRI Intel(R) Skylake ULT GT2
  8.     GL_VERSION:    3.0 Mesa 11.0.2
  9. =======================================================
  10. [build] use-vbo=false: FPS: 73 FrameTime: 13.699 ms
  11. [build] use-vbo=true: FPS: 77 FrameTime: 12.987 ms
  12. [texture] texture-filter=nearest: FPS: 66 FrameTime: 15.152 ms
  13. [texture] texture-filter=linear: FPS: 71 FrameTime: 14.085 ms
  14. [texture] texture-filter=mipmap: FPS: 79 FrameTime: 12.658 ms
  15. [shading] shading=gouraud: FPS: 69 FrameTime: 14.493 ms
  16. [shading] shading=blinn-phong-inf: FPS: 80 FrameTime: 12.500 ms
  17. [shading] shading=phong: FPS: 74 FrameTime: 13.514 ms
  18. [shading] shading=cel: FPS: 67 FrameTime: 14.925 ms
  19. [bump] bump-render=high-poly: FPS: 68 FrameTime: 14.706 ms
  20. [bump] bump-render=normals: FPS: 96 FrameTime: 10.417 ms
  21. [bump] bump-render=height: FPS: 87 FrameTime: 11.494 ms
  22. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 71 FrameTime: 14.085 ms
  23. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 82 FrameTime: 12.195 ms
  24. [pulsar] light=false:quads=5:texture=false: FPS: 87 FrameTime: 11.494 ms
  25. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 75 FrameTime: 13.333 ms
  26. [desktop] effect=shadow:windows=4: FPS: 84 FrameTime: 11.905 ms
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 110 FrameTime: 9.091 ms
  28. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 98 FrameTime: 10.204 ms
  29. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 99 FrameTime: 10.101 ms
  30. [ideas] speed=duration: FPS: 79 FrameTime: 12.658 ms
  31. [jellyfish] <default>: FPS: 75 FrameTime: 13.333 ms
  32. [terrain] <default>: FPS: 139 FrameTime: 7.194 ms
  33. [shadow] <default>: FPS: 72 FrameTime: 13.889 ms
  34. [refract] <default>: FPS: 61 FrameTime: 16.393 ms
  35. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 75 FrameTime: 13.333 ms
  36. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 77 FrameTime: 12.987 ms
  37. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 79 FrameTime: 12.658 ms
  38. [function] fragment-complexity=low:fragment-steps=5: FPS: 81 FrameTime: 12.346 ms
  39. [function] fragment-complexity=medium:fragment-steps=5: FPS: 79 FrameTime: 12.658 ms
  40. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 80 FrameTime: 12.500 ms
  41. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 77 FrameTime: 12.987 ms
  42. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 38 FrameTime: 26.316 ms
  43. =======================================================
  44.                                   glmark2 Score: 79
  45. =======================================================
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