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MinGa Archetype

May 21st, 2021 (edited)
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  1. MinGa Archetype
  2. An archetype of Gemini monsters that have mini forms (Normal monsters)
  3. and gigantic forms (Effect monsters). There are also Extra Deck monsters
  4. (mainly Fusion monsters).
  5.  
  6. ---
  7.  
  8. MinGa World
  9. Field Spell
  10.  
  11. Once per turn: You can Special Summon up to 2 MinGa monsters (except Fusion
  12. monsters) from your hand or GY. MinGa monsters you control gain 300 ATK and
  13. DEF. When you Normal Summon a MinGa monster: Target 1 "MinGa" Normal monster
  14. you control; that target is treated as an Effect monster and gains its
  15. effects.
  16.  
  17. ---
  18.  
  19. MinGa Inzektoid (Earth)
  20. 3 Stars ATK 1400 / DEF 1200
  21. [Insect/Gemini]
  22.  
  23. This card is treated as a Normal Monster while face-up on the field or
  24. in the GY. While this card is face-up on the field, you can Normal
  25. Summon it to be treated as an Effect Monster with the following effects:
  26. • When this card is Summoned: Special Summon 1 "MinGa" monster from your Deck.
  27. • Once per turn: You can discard 1 MinGa card; Destroy a card your opponent
  28. controls.
  29. • Once per turn, during your Main Phase: Normal Summon 1 "MinGa" monster from
  30. your hand or field.
  31.  
  32. ---
  33.  
  34. MinGa Cyclops (Earth)
  35. 4 Stars ATK 1900 / DEF 1700
  36. [Fiend/Gemini]
  37.  
  38. This card is treated as a Normal Monster while face-up on the field or
  39. in the GY. While this card is face-up on the field, you can Normal
  40. Summon it to be treated as an Effect Monster with the following effects:
  41. • Increase the ATK of all "MinGa" monsters you control by 500.
  42. • When this card battles, your opponent cannot activate Spell/Trap Cards
  43. until the end of the Damage Step.
  44. • Negate the effects of monsters destroyed with MinGa monsters you control.
  45.  
  46. ---
  47.  
  48. MinGa Zombie (Dark)
  49. 4 Stars ATK 1600 / DEF 1500
  50. [Zombie/Gemini]
  51.  
  52. This card is treated as a Normal Monster while face-up on the field or
  53. in the GY. While this card is face-up on the field, you can Normal
  54. Summon it to be treated as an Effect Monster with the following effects:
  55. • When this card destroys a monster by battle, Special Summon the destroyed
  56. monster to your side of the field and the Special Summoned monster is treated
  57. as a "MinGa" monster.
  58. • Once per turn: Special Summon 1 "MinGa Zombie" from your Deck.
  59.  
  60. ---
  61.  
  62. MinGa Blaze Dragon (Fire)
  63. 3 Stars ATK 1500 / DEF 1500
  64. [Dragon/Gemini]
  65.  
  66. This card is treated as a Normal Monster while face-up on the field or
  67. in the GY. While this card is face-up on the field, you can Normal
  68. Summon it to be treated as an Effect Monster with the following effects:
  69. • MinGa monsters you control cannot be targeted by card effects.
  70. • Increase the ATK of this monster by 700 × number of monsters you control.
  71. • When this card destroys a monster by battle, it can attack once again in a
  72. row.
  73.  
  74. ---
  75.  
  76. MinGa Psychic Warrior (Dark)
  77. 4 Stars ATK 1800 / DEF 1800
  78. [Psychic/Gemini]
  79.  
  80. This card is treated as a Normal Monster while face-up on the field or
  81. in the GY. While this card is face-up on the field, you can Normal
  82. Summon it to be treated as an Effect Monster with the following effects:
  83. • Once per turn: You can destroy up to 2 Spell/Trap cards on the field.
  84. • Once per turn, when a "MinGa" monster you control is targeted for an
  85. attack: You can make the ATK of the attacking monster to 0, during damage
  86. calculation only.
  87. • Once per turn: You can add 1 "MinGa" card, 1 "Polymerization" Spell
  88. or 1 "Fusion" Spell from your Deck to your hand.
  89.  
  90. ---
  91.  
  92. MinGa Ghost of Demise (Dark)
  93. 6 Stars ATK 2400 / DEF 1500
  94. [Fiend/Gemini]
  95.  
  96. This card is treated as a Normal Monster while face-up on the field or
  97. in the GY. While this card is face-up on the field, you can Normal
  98. Summon it to be treated as an Effect Monster with the following effects:
  99. • Once per turn: You can banish a monster your opponent controls.
  100. • While this card is on your side of the field: Decrease the ATK and DEF
  101. of all monsters your opponent controls by 700.
  102. • This card is unaffected by your opponent's card effects.
  103. • When this card destroys a monster by battle: Special Summon 1 "MinGa"
  104. monster from your hand or Deck.
  105.  
  106. ---
  107.  
  108. MinGa TeraDactyl (Earth)
  109. 6 Stars ATK 2300 / DEF 1700
  110. [Dinosaur/Gemini]
  111.  
  112. This card is treated as a Normal Monster while face-up on the field or
  113. in the GY. While this card is face-up on the field, you can Normal
  114. Summon it to be treated as an Effect Monster with the following effects:
  115. • Once per turn: You can return a monster your opponent controls to their
  116. hand.
  117. • During the Battle Phase: Your opponent cannot target MinGa cards you
  118. control with card effects.
  119. • Once per turn, when your opponent activates a card effect (Quick
  120. Effect): Negate the activation, and if you do, destroy that card.
  121.  
  122. ---
  123.  
  124. MinGa Twin Mermaid (Water)
  125. 7 Stars ATK 1300 / DEF 2000
  126. [Aqua/Fusion/Effect]
  127.  
  128. 1 "MinGa" Gemini monster + 1 "MinGa" Gemini monster
  129. When this card is Fusion Summoned: Special Summon 1 MinGa monster from
  130. your hand or GY. This card is unaffected by your opponent's card effects.
  131. When this card battles: Double its ATK during the Damage Step. Once per
  132. turn: You can discard 1 card from your hand; Normal Summon 1 "MinGa" monster
  133. from your hand or field.
  134.  
  135. ---
  136.  
  137. MinGa Mecha Dragon (Fire)
  138. 8 Stars ATK 2700 / DEF 2100
  139. [Machine/Fusion/Effect]
  140.  
  141. 1 "MinGa" Gemini monster + 1 "MinGa" Gemini monster
  142. This card can be Fusion Summoned by banishing the Fusion materials from
  143. your field or GY. (You do not use "Polymerization".) Once per turn:
  144. Inflict damage to your opponent equal to half of this monster's ATK.
  145. When your opponent activates a card effect: Decrease the ATK of this card
  146. by 400; Negate the activation of that card and destroy it. When this card
  147. leaves the field: Special Summon 1 "MinGa Blaze Dragon" from your Deck.
  148.  
  149. ---
  150.  
  151. MinGa Lighning Drone (Light)
  152. 8 Stars ATK 2500 / DEF 1900
  153. [Machine/Fusion/Effect]
  154.  
  155. 1 "MinGa" Gemini monster + 1 "MinGa" Gemini monster
  156. All Gemini Monsters on the field are treated as Effect Monsters, and
  157. gain their effects. Once per turn: You can discard 1 card from your hand
  158. and target a monster on the field; Increase the ATK and DEF of the target
  159. equal to half of this monster's ATK. When this card attacks, inflict
  160. piercing damage to your opponent.
  161.  
  162. ---
  163.  
  164. Mega Raging Spirit
  165. Quick-Play Spell
  166.  
  167. Until the End Phase of this turn: If a MinGa monster battles another monster,
  168. destroy the monster after damage calculation.
  169.  
  170. ---
  171.  
  172. MinGa Reborn
  173. Trap Card
  174.  
  175. This card can be activated from your hand if you control a MinGa card.
  176. Activate this card by targeting 1 MinGa monster in your GY; Special Summon that
  177. target in Attack Position. If that monster leaves the field, destroy this card
  178. instead. The monster Special Summoned by this effect is treated as an Effect
  179. Monster and gain their effect(s).
  180.  
  181. ---
  182.  
  183. MinGa Mermaid's Draw
  184. Spell Card
  185.  
  186. You can activate one of the following effects:
  187. • Send 1 "MinGa" card from your hand to your Graveyard; Draw cards equal to
  188. the number of monsters your opponent controls + 1 (max 3).
  189. • Add 1 "MinGa" card from your Deck to your hand.
  190. You can only activate 1 "MinGa Mermaid's Draw" per turn.
  191.  
  192. ---
  193.  
  194. MinGa Morphing Fusion
  195. Spell Card
  196.  
  197. Fusion Summon 1 "MinGa" monster using materials from your hand or field as
  198. Fusion Material. If the Fusion Monster was Fusion Summoned using Normal
  199. Monsters as materials: Until the end of this turn, decrease its ATK and
  200. DEF by 500, and if you do, the Fusion Monster summoned by this card's
  201. effect is unaffected by your opponent's card effects. You can banish this
  202. card from your GY: Special Summon 1 MinGa Fusion monster from your GY.
  203. You can only activate this effect of "MinGa Morphing Fusion" once per turn.
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