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TechnoWar archetype

Feb 25th, 2021 (edited)
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  1. TechnoWar Soldier [Earth/Machine/Tuner/Normal] 4 Stars
  2. ATK 2000 / DEF 500
  3. A soldier who is willing to fight and die for his country who has
  4. the state-of-the-art technology.
  5.  
  6. TechnoWar Magician [Earth/Machine/Effect] 4 Stars
  7. ATK 1700 / DEF 1600
  8. This card is also treated as a DARK-Attribute. When this card is
  9. Summoned: Place 1 TechnoW Counter on this card for each "TechnoW"
  10. monster you control, and if you do, add 1 "TechnoW" Trap from your
  11. Deck to your hand. Once per turn: You can remove 1 TechnoW Counter
  12. from this card, then destroy a Spell/Trap on the field. When this
  13. card leaves the field: Add 1 "TechnoW" Spell from your Deck to your
  14. hand.
  15.  
  16. TechnoWar Wolf [Earth/Machine/Tuner/Effect] 3 Stars
  17. ATK 1100 / DEF 1100
  18. When this card is Summoned: Place 1 TechnoW Counter on this card
  19. for every "TechnoW" monster you control. You can remove 1 TechnoW
  20. Counter from this card: Decrease the ATK of one of your opponent's
  21. monsters by 600 until the End Phase. When this card leaves the
  22. field: Destroy a monster your opponent controls and if you do,
  23. Special Summon any number of "TechnoWar Wolfs" from your Deck
  24. in face-up Attack Position or face-down Defense Position.
  25.  
  26. TechnoWar Slayer [Earth/Machine/Effect] 4 Stars
  27. ATK 1300 / DEF 1500
  28. When a "TechnoW" monster is Summoned, except "TechnoWar Slayer":
  29. You can Special Summon this card from your hand. When this card
  30. is Summoned: Place 1 TechnoW Counter on this card for every
  31. "TechnoW" monster you control. This card gains 400 ATK for every
  32. TechnoW Counter it has. If this card destroys a monster, it can
  33. attack once again in a row. Negate the effects of monsters
  34. destroyed by battle with this card.
  35.  
  36. TechnoWar Rescuer [Earth/Machine/Effect] 3 Stars
  37. ATK 1600 / DEF 1300
  38. Once per turn: You can discard a card from your hand to the GY or
  39. TechnoW Counter anywhere on your field; Special Summon 1 TechnoW
  40. monster from your GY (If the monster is Level 4 or higher,
  41. decrease its ATK and DEF by 700). During the Standby Phase:
  42. Increase your Life Points by 800. When this card is destroyed,
  43. Special Summon 1 Level 4 or lower "TechnoW" monster from your hand
  44. or GY.
  45.  
  46. TechnoWar Defender [Earth/Machine/Effect] 4 Stars
  47. ATK 800 / DEF 2000
  48. If only your opponent controls a monster, you can Special Summon
  49. this card from your hand. When this card is Summoned: Place 1
  50. TechnoW Counter on this card for every "TechnoW" monster you
  51. control. When a "TechnoW" monster you control is attacked:
  52. You can remove 1 TechnoW Counter from this card or discard 1 card
  53. from your hand to the GY; that monster cannot be destroyed by that
  54. battle. During your opponent's turn, if this card is destroyed by
  55. battle or by your opponent's card effect: It becomes their End Phase.
  56.  
  57.  
  58. TechnoWar Tactician [Earth/Machine/Effect] 5 Stars
  59. ATK 2200 / DEF 1400
  60. You can Special Summon this card (from your hand) by removing 1 TechnoW
  61. Counter from a "TechnoW" monster you control. When this card is Summoned:
  62. Place 1 TechnoW Counter on this card for each "TechnoW" monster you
  63. control. Once per turn: You can remove 1 TechnoW Counter from this card;
  64. Banish a Spell/Trap card your opponent controls. When this card leaves
  65. the field: All "TechnoW" monsters you control gain 500 ATK/DEF until the
  66. End Phase.
  67.  
  68. TechnoWar Assassin [Earth/Machine/Effect] 6 Stars
  69. ATK 2400 / DEF 1600
  70. You can Special Summon this card (from your hand) by removing 1 TechnoW
  71. Counter from a "TechnoW" monster you control. When this card is Summoned:
  72. Place 1 TechnoW Counter on this card for every "TechnoW" monster you control.
  73. While this card is on the owner's side of
  74. the field, this card cannot be targeted by card effects. Once per turn:
  75. You can remove 1 TechnoW Counter from anywhere on your field; banish 1
  76. monster your opponent controls. During your opponent's Main Phase: You
  77. can destroy 1 monster your opponent controls.
  78.  
  79. TechnoWar Scrap Dragon [Earth/Machine/Effect] 7 Stars
  80. ATK 2800 / DEF 2000
  81. This card is also treated as a WIND-Attribute. This card can be Special
  82. Summoned from your hand by banishing 2 TechnoW monsters from your GY.
  83. If this card is Tribute Summoned: Add 1 TechnoW monster from your GY
  84. to your hand. Your opponent can only target "TechnoWar Scrap Dragon"
  85. for attacks. Once per turn: You can remove 1 TechnoW Counter from
  86. anywhere on the field and target up to 2 cards your opponent controls;
  87. negate its effects until the end of your opponent's End Phase.
  88.  
  89. TechnoWar Iron Golem [Earth/Machine/Ritual/Effect] 8 Stars
  90. ATK 2300 / DEF 2400
  91. When this card is Summoned: Place 4 TechnoW Counters on this card. Once
  92. per turn: You can remove 1 TechnoW Counter from this card: Increase its
  93. ATK and DEF by 500 and if you do, destroy 1 monster your opponent controls.
  94. If this card attacks a Defense Position monster, inflict piercing battle
  95. damage. When a card or effect is activated that targets a "TechnoW"
  96. monster(s) you control (Quick Effect): You can discard this card; negate
  97. the activation.
  98.  
  99. TechnoWar Lord [Earth/Machine/Fusion/Effect] 10 Stars
  100. ATK 3000 / DEF 3200
  101. 3 "TechnoW" monsters
  102. This card can be Fusion Summoned from your Extra Deck by banishing 3
  103. "TechnoW" monsters from your GY. When a "TechnoW" monster you control
  104. is attacked: Negate the attack and inflict 1000 damage to your opponent.
  105. During the End Phase: Increase your Life Points by 800. You can discard
  106. 1 TechnoW Counter from a "TechnoW" monster on the field, then target 1
  107. "TechnoW" monster in your GY, except "TechnoWar Lord"; until the End
  108. Phase, apply its effect that removes a TechnoW Counter to activate.
  109. You can only use each effect of "TechnoWar Lord" once per turn.
  110.  
  111. TechnoWar Satell-X [Earth/Machine/Synchro/Effect] 7 Stars
  112. ATK 2700 / DEF 2500
  113. 1 "TechnoW" Tuner + 1 or more non-Tuner Monsters
  114. During the End Phase: Place 2 TechnoW Counters on this card. Gains 750
  115. ATK for each TechnoW Counter on this card. If this card attacks, remove
  116. 1 TechnoW Counter at the end of the Damage Step. Cannot be destroyed
  117. by effects of monsters whose Level/Rank is less than 7. If this card
  118. destroys a monster, inflict damage equal to its ATK. If a "TechnoW" card
  119. would be destroyed, remove 1 TechnoW Counter from your field instead.
  120.  
  121. TechnoWar Swordswoman [Earth/Machine/Synchro/Effect] 8 Stars
  122. ATK 2900 / DEF 2200
  123. 1 "TechnoW" Tuner + 1 or more non-Tuner monsters
  124. If this card is Synchro Summoned: Place 1 TechnoW Counter on this card
  125. for every "TechnoW" monster you control. Once per turn: You can equip 1
  126. "TechnoW" monster in your GY to this card. This card gains ATK equal to
  127. half the ATK of the monster equipped to it by its effect. If this card
  128. would be destroyed by battle or by a card effect, destroy the equipped
  129. monster instead. Once per turn: You can remove 1 TechnoW Counter on
  130. this card; inflict 750 damage to your opponent.
  131.  
  132. TechnoWar Recruiter [Earth/Machine/Link/Effect] Link 1 (bottom-left)
  133. ATK 1000
  134. 1 "TechnoW" monster
  135. When this card is Link Summoned: Special Summon 1 Level 4 or lower "TechnoW"
  136. monster from your Deck. If this card leaves the field, Special Summon 1
  137. Level 4 or lower "TechnoW" monster from your hand or GY. You can banish
  138. this card from your GY: Add 1 "TechnoW" monster from your Deck to your hand.
  139. You can only activate each effect of "TechnoWar Recruiter" once per turn.
  140.  
  141. TechnoWar Jammer [Earth/Machine/Link/Effect] Link 1 (bottom)
  142. ATK 1200
  143. 1 "TechnoW" monster
  144. When this card is Link Summoned: Negate a face-up card your opponent
  145. controls until the End Phase. When your opponent activates an effect:
  146. You can tribute this card; negate the activation and effect and
  147. destroy it.
  148.  
  149. TechnoWar Sabotage Warrior [Earth/Machine/Link/Effect] Link 2 (bottom, bottom-left)
  150. ATK 1500
  151. 2 "TechnoW" monsters
  152. Once per turn: If your opponent activates a card effect, the
  153. activated effect becomes: "Destroy a card you control". When this
  154. card leaves the field: Target up to 2 monsters your opponent
  155. controls and destroy them, and if you do, inflict 700 damage for
  156. each card destroyed by this effect.
  157.  
  158. TechnoWar Rally General [Earth/Machine/Link/Effect] Link 3 (bottom-right, bottom, bottom-left)
  159. ATK 1600
  160. 3 "TechnoW" monsters
  161. When this card is Link Summoned: Special Summon 1 Level 4 or lower
  162. "TechnoW" monster from your Deck and/or 1 Level 5 or higher
  163. "TechnoW" monster from your hand. This card gains ATK equal to the
  164. number of monsters Special Summoned by this effect times 500. When
  165. "TechnoW" monsters you control attacks, your opponent cannot
  166. activate cards until the end of the Damage Step. When this card
  167. is destroyed: Special Summon 1 "TechnoW" monster from your GY,
  168. except "TechnoWar Rally General".
  169.  
  170. TechnoWarrior's Rage
  171. Quick-Play Spell
  172. Target 1 "TechnoW" monster you control: Double its ATK until the
  173. End Phase. Once per turn: You can banish this card from your GY;
  174. increase the ATK of all "TechnoW" monsters you control by 500
  175. until the End Phase.
  176.  
  177. TechnoW HQ
  178. Field Spell
  179. When this card is activated: Send the top card of your Deck to
  180. the GY. "TechnoW" monsters you control gain 500 ATK and DEF.
  181. When a "TechnoW" monster is Summoned: Place 1 TechnoW counter
  182. on this card and on the Summoned monster. Once per turn, you
  183. can activate each of the following effects of "TechnoWar HQ":
  184. ● Remove 1 TechnoW Counter from this card; Special Summon 1
  185. "TechnoW" monster from your hand. ● When a "TechnoW" monster
  186. you control is targeted by a card effect: You can remove 2
  187. "TechnoW" Counters from this card; negate that effect.
  188.  
  189. TechnoWar Search Engine
  190. Normal Spell
  191. Add 1 "TechnoW" card from your Deck to your hand, except
  192. "TechnoWar Search Engine".
  193.  
  194. TechnoWarrior's Ritual
  195. Ritual Spell
  196. This card can be used to Ritual Summon a Ritual Monster from
  197. your Hand or Deck by sending materials from the hand or
  198. field whose total Levels are less than or equal to the level
  199. of the Ritual Monster.
  200. If the Ritual Monster is Ritual Summoned from your hand:
  201. Draw a card.
  202.  
  203. TechnoWarrior's Time Bomb
  204. Continuous Trap Card
  205. When this card is activated: Place 2 TechnoW Counters on this
  206. card. During the Standby Phase: Remove 1 TechnoW Counter from
  207. this card. If this card has no TechnoW Counters, destroy it.
  208. Once per turn, if this card is destroyed by its own effect,
  209. activate one of the following effects: ● Destroy up to 2
  210. monsters you control and 2 cards your opponent controls, and
  211. if you do, inflict 500 damage to your opponent for each card
  212. destroyed by this effect. ● Inflict 500 damage to your LP and
  213. if you do, inflict 1000 damage to your opponent.
  214.  
  215. TechnoWarrior's Last Stand
  216. Trap Card
  217. If a "TechnoW" card leaves the field, this card can be
  218. activated from your hand. Special Summon up to 2 "TechnoW"
  219. monsters from your GY in face-up Attack Position or face-up
  220. Defense Position and negate their effects. Once per turn:
  221. You can banish this card and a "TechnoW" card from your GY;
  222. destroy a card your opponent controls.
  223.  
  224. TechnoWarrior's Emergency Exit:
  225. When you control a "TechnoW" card: You can activate this
  226. card from your hand. When a "TechnoW" monster you control
  227. is attacked: Negate that attack and if you do, you can
  228. return 1 "TechnoW" monster to your hand.
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