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- <?xml version="1.0" encoding="utf-8"?>
- <config>
- <!-- ############################ -->
- <!-- Elektro TurboHUD Config File -->
- <!-- ############################ -->
- <!-- ########## dP M""MMMMM""MM M""MMMMM""M M""""""'YMM -->
- <!-- 88 88 M MMMMM MM M MMMMM M M mmmm. `M -->
- <!-- 88 dP dP 88d888b. 88d888b. .d8888b. M `M M MMMMM M M MMMMM M -->
- <!-- 88 88 88 88' `88 88' `88 88' `88 M MMMMM MM M MMMMM M M MMMMM M -->
- <!-- 88 88. .88 88 88. .88 88. .88 M MMMMM MM M `MMM' M M MMMM' .M -->
- <!-- 88 `88888P' dP 88Y8888' `88888P' M MMMMM MM Mb dM M .MM -->
- <!-- MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM -->
- <!-- ##################################################################################################### -->
- <!-- ALL UI CUSTOMIZATION GOES INTO THIS (AND ONLY THIS) FILE -->
- <!-- -->
- <!-- You have to rename this file to "ui_user.xml" in case you want to allow TurboHUD to load it's content -->
- <!-- -->
- <!-- UI customization related topic: http://turbohud.freeforums.net/board/3 -->
- <!-- ##################################################################################################### -->
- <templates>
- </templates>
- <overrides>
- <!-- #################### -->
- <!-- Health/Resource Arcs -->
- <!-- #################### -->
- <!-- Health/Resource arcs under your characters feet (Only is displayed outside of town) -->
- <Health_Arcs_Enabled enabled="1" file="ui_default_main" path="personal.enabled" value="0" />
- <!-- ###### -->
- <!-- Health -->
- <!-- ###### -->
- <!-- Health label of the Health sphere -->
- <Health_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" />
- <!-- ################### -->
- <!-- Health Regeneration -->
- <!-- ################### -->
- <!-- Health Regeneration label of the Health sphere -->
- <Health_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.enabled" value="1" />
- <!-- ################# -->
- <!-- Health percentage -->
- <!-- ################# -->
- <!-- Health percentage label of the Health sphere -->
- <Health_Percent_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.enabled" value="1" />
- <!-- Font size of the Health percentage label -->
- <Health_Percent_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Health percentage label -->
- <Health_Percent_Position_Y enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.y" value="-20" />
- <!-- 'X' position of the Health percentage label -->
- <Health_Percent_Position_X enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.x" value="0" />
- <!-- ######## -->
- <!-- Resource -->
- <!-- ######## -->
- <!-- Resource label of the Resource sphere -->
- <Resource_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" />
- <!-- ##################### -->
- <!-- Resource Regeneration -->
- <!-- ##################### -->
- <!-- Resource regeneration label of the Resource sphere -->
- <Resource_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" />
- <!-- ################### -->
- <!-- Resource percentage -->
- <!-- ################### -->
- <!-- WitchDoctor -->
- <!-- Resource percentage label -->
- <Resource_Percent_WitchDoctor_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_WitchDoctor_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_WitchDoctor_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_WitchDoctor_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.x" value="0" />
- <!-- Wizard -->
- <!-- Resource percentage label -->
- <Resource_Percent_Wizard_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_Wizard_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_Wizard_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_Wizard_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.x" value="0" />
- <!-- Monk -->
- <!-- Resource percentage label -->
- <Resource_Percent_Monk_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_Monk_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_Monk_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_Monk_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.x" value="0" />
- <!-- Barbarian -->
- <!-- Resource percentage label -->
- <Resource_Percent_Barbarian_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_Barbarian_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_Barbarian_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_Barbarian_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.x" value="0" />
- <!-- Crusader -->
- <!-- Resource percentage label -->
- <Resource_Percent_Crusader_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_Crusader_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_Crusader_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_Crusader_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.x" value="0" />
- <!-- Demon Hunter -->
- <!-- Hatred -->
- <!-- Resource percentage label -->
- <Resource_Percent_DemonHunter_Hatred_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Hatred_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Hatred_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Hatred_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.x" value="0" />
- <!-- Discipline -->
- <!-- Resource percentage label -->
- <Resource_Percent_DemonHunter_Discipline_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.enabled" value="1" />
- <!-- Font size of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Discipline_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="7.5" />
- <!-- 'Y' position of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Discipline_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.y" value="-20" />
- <!-- 'X' position of the Resource percentage label -->
- <Resource_Percent_DemonHunter_Discipline_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="55" />
- <!-- ###### -->
- <!-- Shield -->
- <!-- ###### -->
- <!-- Shield label -->
- <Shield_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" />
- <!-- ######### -->
- <!-- Skill Bar -->
- <!-- ######### -->
- <!-- Skill damage indicator including the HUD skill tooltips -->
- <SkillBar_DPS_Enabled enabled="1" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" />
- <!-- Skill Cooldowns Timer -->
- <SkillBar_CooldownIndicator_Enabled enabled="1" file="ui_default_powers" path="templates.default.cooldown.enabled" value="1" />
- <!-- Green highlight on skills "can cast" -->
- <SkillBar_HighlightCanCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.can_cast.border.enabled" value="0" />
- <!-- Red highlight on skills "should cast" -->
- <SkillBar_HighlightShouldCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.should_cast.border.enabled" value="0" />
- <!-- ############## -->
- <!-- Experience Bar -->
- <!-- ############## -->
- <!-- Current XP earned this level (Displayed on top the experience bar) -->
- <ExperienceBar_CurrentXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.enabled" value="1" />
- <!-- Total XP needed to reach the next level (Displayed on top the experience bar) -->
- <ExperienceBar_TotalXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.enabled" value="1" />
- <!-- #################### -->
- <!-- Experience (MiniMap) -->
- <!-- #################### -->
- <!-- Experience range (Overlay on the minimap in multiplayer games that shows area where you will get EXP) -->
- <ExperienceRange_Enabled enabled="1" file="ui_default_main" path="experience_range.enabled" value="0" />
- <!-- ########### -->
- <!-- Monster Bar -->
- <!-- ########### -->
- <!-- Monster Bar Health (Bar that displays currently targeted monsters health and some debuffs) -->
- <MonsterBarHealth_Enabled enabled="1" file="ui_default_main" path="monster_bar.enabled" value="1" />
- <!-- ######### -->
- <!-- Inventory -->
- <!-- ######### -->
- <!-- The green corner on items that indicates it should be kept by your pickit -->
- <Inventory_Green_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" />
- <!-- The red corner on items that indicates it should be sold by your pickit -->
- <Inventory_Red_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" />
- <!-- The grey dot in corner of items (this indicates it is account bound) -->
- <Inventory_AccountBound_Enabled enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="0" />
- <!-- The darkening of item icons (this indicate they do not match any picket rules) -->
- <Inventory_GrayItem_Enabled enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" />
- <!-- Item level and perfection percent on item tooltips -->
- <Inventory_GearPerfection_Enabled enabled="1" file="ui_default_main" path="item_helper.enabled" value="1" />
- <!-- Current free inventory spaces. This displays green if 20+ free spaces. (Located below inventory button) -->
- <Inventory_FreeSpaceIndicator_Green_Enabled enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.enabled" value="1" />
- <!-- Current free inventory spaces. This displays yellow if 2-19 free spaces. (Located below inventory button) -->
- <Inventory_FreeSpaceIndicator_Yellow_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.enabled" value="1" />
- <!-- Current free inventory spaces. This displays red if 0-1 free spaces. (Located below inventory button) -->
- <Inventory_FreeSpaceIndicator_Red_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_green.enabled" value="1" />
- <!-- ############### -->
- <!-- Player Portrait -->
- <!-- ############### -->
- <!-- Text next to player portait that says what zone a party member is in. Or if they are identifying a legendary, ect... -->
- <PlayerPortrait_Info_Enabled enabled="1" file="ui_default_main" path="portraits.info.enabled" value="1" />
- <!-- DPS values and graphs (Displayed on each portait) -->
- <PlayerPortrait_SingleDPS_Enabled enabled="1" file="ui_default_main" path="portraits.performance.enabled" value="1" />
- <!-- Current party DPS. (This is displayed on the bottom of the party) -->
- <PlayerPortrait_PartyDPS_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_cur_party.enabled" value="1" />
- <!-- Average party DPS. (This is displayed on the bottom of the party) -->
- <PlayerPortrait_PartyDPSAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_run_party.enabled" value="0" />
- <!-- #### -->
- <!-- Rift -->
- <!-- #### -->
- <!-- Rift Kill Counter (This is displayed inside a rift over the rift progress bar) -->
- <Rift_KillCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_num.enabled" value="1" />
- <!-- Rift Percentage counter (This is displayed inside a rift over the rift progress bar) -->
- <Rift_PercentCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="1" />
- <!-- ################ -->
- <!-- Player Stat Bars -->
- <!-- ################ -->
- <!-- Attribute bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
- <PlayerStats_AttributeBar_Enabled enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" />
- <!-- Activator button to toggle the visibility of the Attribute Bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
- <PlayerStats_AttributeBar_Activator_Enabled enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="1" />
- <!-- Elemental Bar (This displays elemental bonuses from gear. (Is located at bottom right corner, only in town) -->
- <PlayerStats_ElementalBar_Enabled enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" />
- <!-- ########## -->
- <!-- Stat Boxes -->
- <!-- ########## -->
- <!-- Experience Stats Box (This is the box on top center of the screen) -->
- <StatBoxes_ExperienceStatsBox_Enabled enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" />
- <!-- Activator button to toggle the visibility of the Experience Stats Box -->
- <StatBoxes_ExperienceStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" />
- <!-- Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
- <StatBoxes_RunStatsBox_Enabled enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" />
- <!-- Activator button to toggle the visibility of the Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
- <StatBoxes_RunStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" />
- <!-- ############# -->
- <!-- Miscellaneous -->
- <!-- ############# -->
- <!-- Clock located on top of minimap (This displays the game duration) -->
- <Misc_Clock_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_clock.enabled" value="1" />
- <!-- Server IP address (Located on top of the minimap) -->
- <Misc_ServerIp_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.enabled" value="0" />
- <!-- Average Latency (Located on top of the latency bar) -->
- <Misc_LatencyAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_average.enabled" value="0" />
- <!-- Current Latency (Located on top of the latency bar) -->
- <Misc_LatencyCurrent_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_current.enabled" value="0" />
- <!-- ##### -->
- <!-- Debug -->
- <!-- ##### -->
- <!-- Debug display of HUD rendering engine -->
- <Debug_Rendering_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="0" />
- <!-- Debug display of HUD memory usage -->
- <Debug_Memory_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="0" />
- </overrides>
- </config>
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