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TurboHUD Elektro's ui_user.xml

Jun 22nd, 2014
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <config>
  3.  
  4. <!-- ############################ -->
  5. <!-- Elektro TurboHUD Config File -->
  6. <!-- ############################ -->
  7.  
  8. <!-- ########## dP M""MMMMM""MM M""MMMMM""M M""""""'YMM -->
  9. <!-- 88 88 M MMMMM MM M MMMMM M M mmmm. `M -->
  10. <!-- 88 dP dP 88d888b. 88d888b. .d8888b. M `M M MMMMM M M MMMMM M -->
  11. <!-- 88 88 88 88' `88 88' `88 88' `88 M MMMMM MM M MMMMM M M MMMMM M -->
  12. <!-- 88 88. .88 88 88. .88 88. .88 M MMMMM MM M `MMM' M M MMMM' .M -->
  13. <!-- 88 `88888P' dP 88Y8888' `88888P' M MMMMM MM Mb dM M .MM -->
  14. <!-- MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM -->
  15.  
  16. <!-- ##################################################################################################### -->
  17. <!-- ALL UI CUSTOMIZATION GOES INTO THIS (AND ONLY THIS) FILE -->
  18. <!-- -->
  19. <!-- You have to rename this file to "ui_user.xml" in case you want to allow TurboHUD to load it's content -->
  20. <!-- -->
  21. <!-- UI customization related topic: http://turbohud.freeforums.net/board/3 -->
  22. <!-- ##################################################################################################### -->
  23.  
  24. <templates>
  25. </templates>
  26.  
  27. <overrides>
  28.  
  29. <!-- #################### -->
  30. <!-- Health/Resource Arcs -->
  31. <!-- #################### -->
  32.  
  33. <!-- Health/Resource arcs under your characters feet (Only is displayed outside of town) -->
  34. <Health_Arcs_Enabled enabled="1" file="ui_default_main" path="personal.enabled" value="0" />
  35.  
  36. <!-- ###### -->
  37. <!-- Health -->
  38. <!-- ###### -->
  39.  
  40. <!-- Health label of the Health sphere -->
  41. <Health_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" />
  42.  
  43. <!-- ################### -->
  44. <!-- Health Regeneration -->
  45. <!-- ################### -->
  46.  
  47. <!-- Health Regeneration label of the Health sphere -->
  48. <Health_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing.enabled" value="1" />
  49.  
  50. <!-- ################# -->
  51. <!-- Health percentage -->
  52. <!-- ################# -->
  53.  
  54. <!-- Health percentage label of the Health sphere -->
  55. <Health_Percent_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.enabled" value="1" />
  56.  
  57. <!-- Font size of the Health percentage label -->
  58. <Health_Percent_Size enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.title.font_size" value="7.5" />
  59.  
  60. <!-- 'Y' position of the Health percentage label -->
  61. <Health_Percent_Position_Y enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.y" value="-20" />
  62.  
  63. <!-- 'X' position of the Health percentage label -->
  64. <Health_Percent_Position_X enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_pct.position.x" value="0" />
  65.  
  66. <!-- ######## -->
  67. <!-- Resource -->
  68. <!-- ######## -->
  69.  
  70. <!-- Resource label of the Resource sphere -->
  71. <Resource_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" />
  72.  
  73. <!-- ##################### -->
  74. <!-- Resource Regeneration -->
  75. <!-- ##################### -->
  76.  
  77. <!-- Resource regeneration label of the Resource sphere -->
  78. <Resource_Regen_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" />
  79.  
  80. <!-- ################### -->
  81. <!-- Resource percentage -->
  82. <!-- ################### -->
  83.  
  84. <!-- WitchDoctor -->
  85.  
  86. <!-- Resource percentage label -->
  87. <Resource_Percent_WitchDoctor_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.enabled" value="1" />
  88.  
  89. <!-- Font size of the Resource percentage label -->
  90. <Resource_Percent_WitchDoctor_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_size" value="7.5" />
  91.  
  92. <!-- 'Y' position of the Resource percentage label -->
  93. <Resource_Percent_WitchDoctor_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.y" value="-20" />
  94.  
  95. <!-- 'X' position of the Resource percentage label -->
  96. <Resource_Percent_WitchDoctor_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.position.x" value="0" />
  97.  
  98. <!-- Wizard -->
  99.  
  100. <!-- Resource percentage label -->
  101. <Resource_Percent_Wizard_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.enabled" value="1" />
  102.  
  103. <!-- Font size of the Resource percentage label -->
  104. <Resource_Percent_Wizard_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_size" value="7.5" />
  105.  
  106. <!-- 'Y' position of the Resource percentage label -->
  107. <Resource_Percent_Wizard_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.y" value="-20" />
  108.  
  109. <!-- 'X' position of the Resource percentage label -->
  110. <Resource_Percent_Wizard_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.position.x" value="0" />
  111.  
  112. <!-- Monk -->
  113.  
  114. <!-- Resource percentage label -->
  115. <Resource_Percent_Monk_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.enabled" value="1" />
  116.  
  117. <!-- Font size of the Resource percentage label -->
  118. <Resource_Percent_Monk_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_size" value="7.5" />
  119.  
  120. <!-- 'Y' position of the Resource percentage label -->
  121. <Resource_Percent_Monk_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.y" value="-20" />
  122.  
  123. <!-- 'X' position of the Resource percentage label -->
  124. <Resource_Percent_Monk_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.position.x" value="0" />
  125.  
  126. <!-- Barbarian -->
  127.  
  128. <!-- Resource percentage label -->
  129. <Resource_Percent_Barbarian_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.enabled" value="1" />
  130.  
  131. <!-- Font size of the Resource percentage label -->
  132. <Resource_Percent_Barbarian_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_size" value="7.5" />
  133.  
  134. <!-- 'Y' position of the Resource percentage label -->
  135. <Resource_Percent_Barbarian_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.y" value="-20" />
  136.  
  137. <!-- 'X' position of the Resource percentage label -->
  138. <Resource_Percent_Barbarian_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.position.x" value="0" />
  139.  
  140. <!-- Crusader -->
  141.  
  142. <!-- Resource percentage label -->
  143. <Resource_Percent_Crusader_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.enabled" value="1" />
  144.  
  145. <!-- Font size of the Resource percentage label -->
  146. <Resource_Percent_Crusader_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_size" value="7.5" />
  147.  
  148. <!-- 'Y' position of the Resource percentage label -->
  149. <Resource_Percent_Crusader_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.y" value="-20" />
  150.  
  151. <!-- 'X' position of the Resource percentage label -->
  152. <Resource_Percent_Crusader_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.position.x" value="0" />
  153.  
  154. <!-- Demon Hunter -->
  155.  
  156. <!-- Hatred -->
  157.  
  158. <!-- Resource percentage label -->
  159. <Resource_Percent_DemonHunter_Hatred_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.enabled" value="1" />
  160.  
  161. <!-- Font size of the Resource percentage label -->
  162. <Resource_Percent_DemonHunter_Hatred_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="7.5" />
  163.  
  164. <!-- 'Y' position of the Resource percentage label -->
  165. <Resource_Percent_DemonHunter_Hatred_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.y" value="-20" />
  166.  
  167. <!-- 'X' position of the Resource percentage label -->
  168. <Resource_Percent_DemonHunter_Hatred_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.x" value="0" />
  169.  
  170. <!-- Discipline -->
  171.  
  172. <!-- Resource percentage label -->
  173. <Resource_Percent_DemonHunter_Discipline_Enabled enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.enabled" value="1" />
  174.  
  175. <!-- Font size of the Resource percentage label -->
  176. <Resource_Percent_DemonHunter_Discipline_Size enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="7.5" />
  177.  
  178. <!-- 'Y' position of the Resource percentage label -->
  179. <Resource_Percent_DemonHunter_Discipline_Position_Y enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.y" value="-20" />
  180.  
  181. <!-- 'X' position of the Resource percentage label -->
  182. <Resource_Percent_DemonHunter_Discipline_Position_X enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="55" />
  183.  
  184. <!-- ###### -->
  185. <!-- Shield -->
  186. <!-- ###### -->
  187.  
  188. <!-- Shield label -->
  189. <Shield_Enabled enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" />
  190.  
  191. <!-- ######### -->
  192. <!-- Skill Bar -->
  193. <!-- ######### -->
  194.  
  195. <!-- Skill damage indicator including the HUD skill tooltips -->
  196. <SkillBar_DPS_Enabled enabled="1" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" />
  197.  
  198. <!-- Skill Cooldowns Timer -->
  199. <SkillBar_CooldownIndicator_Enabled enabled="1" file="ui_default_powers" path="templates.default.cooldown.enabled" value="1" />
  200.  
  201. <!-- Green highlight on skills "can cast" -->
  202. <SkillBar_HighlightCanCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.can_cast.border.enabled" value="0" />
  203.  
  204. <!-- Red highlight on skills "should cast" -->
  205. <SkillBar_HighlightShouldCast_Enabled enabled="1" file="ui_default_main" path="power_highlight.should_cast.border.enabled" value="0" />
  206.  
  207. <!-- ############## -->
  208. <!-- Experience Bar -->
  209. <!-- ############## -->
  210.  
  211. <!-- Current XP earned this level (Displayed on top the experience bar) -->
  212. <ExperienceBar_CurrentXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.enabled" value="1" />
  213.  
  214. <!-- Total XP needed to reach the next level (Displayed on top the experience bar) -->
  215. <ExperienceBar_TotalXP_Enabled enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.enabled" value="1" />
  216.  
  217. <!-- #################### -->
  218. <!-- Experience (MiniMap) -->
  219. <!-- #################### -->
  220.  
  221. <!-- Experience range (Overlay on the minimap in multiplayer games that shows area where you will get EXP) -->
  222. <ExperienceRange_Enabled enabled="1" file="ui_default_main" path="experience_range.enabled" value="0" />
  223.  
  224. <!-- ########### -->
  225. <!-- Monster Bar -->
  226. <!-- ########### -->
  227.  
  228. <!-- Monster Bar Health (Bar that displays currently targeted monsters health and some debuffs) -->
  229. <MonsterBarHealth_Enabled enabled="1" file="ui_default_main" path="monster_bar.enabled" value="1" />
  230.  
  231. <!-- ######### -->
  232. <!-- Inventory -->
  233. <!-- ######### -->
  234.  
  235. <!-- The green corner on items that indicates it should be kept by your pickit -->
  236. <Inventory_Green_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" />
  237.  
  238. <!-- The red corner on items that indicates it should be sold by your pickit -->
  239. <Inventory_Red_Corner_Enabled enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" />
  240.  
  241. <!-- The grey dot in corner of items (this indicates it is account bound) -->
  242. <Inventory_AccountBound_Enabled enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="0" />
  243.  
  244. <!-- The darkening of item icons (this indicate they do not match any picket rules) -->
  245. <Inventory_GrayItem_Enabled enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" />
  246.  
  247. <!-- Item level and perfection percent on item tooltips -->
  248. <Inventory_GearPerfection_Enabled enabled="1" file="ui_default_main" path="item_helper.enabled" value="1" />
  249.  
  250. <!-- Current free inventory spaces. This displays green if 20+ free spaces. (Located below inventory button) -->
  251. <Inventory_FreeSpaceIndicator_Green_Enabled enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.enabled" value="1" />
  252.  
  253. <!-- Current free inventory spaces. This displays yellow if 2-19 free spaces. (Located below inventory button) -->
  254. <Inventory_FreeSpaceIndicator_Yellow_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.enabled" value="1" />
  255.  
  256. <!-- Current free inventory spaces. This displays red if 0-1 free spaces. (Located below inventory button) -->
  257. <Inventory_FreeSpaceIndicator_Red_Enabled enabled="0" file="ui_default_labels_utility" path="labels.inventory_free_space_green.enabled" value="1" />
  258.  
  259. <!-- ############### -->
  260. <!-- Player Portrait -->
  261. <!-- ############### -->
  262.  
  263. <!-- Text next to player portait that says what zone a party member is in. Or if they are identifying a legendary, ect... -->
  264. <PlayerPortrait_Info_Enabled enabled="1" file="ui_default_main" path="portraits.info.enabled" value="1" />
  265.  
  266. <!-- DPS values and graphs (Displayed on each portait) -->
  267. <PlayerPortrait_SingleDPS_Enabled enabled="1" file="ui_default_main" path="portraits.performance.enabled" value="1" />
  268.  
  269. <!-- Current party DPS. (This is displayed on the bottom of the party) -->
  270. <PlayerPortrait_PartyDPS_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_cur_party.enabled" value="1" />
  271.  
  272. <!-- Average party DPS. (This is displayed on the bottom of the party) -->
  273. <PlayerPortrait_PartyDPSAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.dps_run_party.enabled" value="0" />
  274.  
  275. <!-- #### -->
  276. <!-- Rift -->
  277. <!-- #### -->
  278.  
  279. <!-- Rift Kill Counter (This is displayed inside a rift over the rift progress bar) -->
  280. <Rift_KillCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_num.enabled" value="1" />
  281.  
  282. <!-- Rift Percentage counter (This is displayed inside a rift over the rift progress bar) -->
  283. <Rift_PercentCounter_Enabled enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="1" />
  284.  
  285. <!-- ################ -->
  286. <!-- Player Stat Bars -->
  287. <!-- ################ -->
  288.  
  289. <!-- Attribute bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
  290. <PlayerStats_AttributeBar_Enabled enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" />
  291.  
  292. <!-- Activator button to toggle the visibility of the Attribute Bar (Located above the skill bar. Shows Toughness/armor/allres/dps and others) -->
  293. <PlayerStats_AttributeBar_Activator_Enabled enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="1" />
  294.  
  295. <!-- Elemental Bar (This displays elemental bonuses from gear. (Is located at bottom right corner, only in town) -->
  296. <PlayerStats_ElementalBar_Enabled enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" />
  297.  
  298. <!-- ########## -->
  299. <!-- Stat Boxes -->
  300. <!-- ########## -->
  301.  
  302. <!-- Experience Stats Box (This is the box on top center of the screen) -->
  303. <StatBoxes_ExperienceStatsBox_Enabled enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="0" />
  304.  
  305. <!-- Activator button to toggle the visibility of the Experience Stats Box -->
  306. <StatBoxes_ExperienceStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" />
  307.  
  308. <!-- Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
  309. <StatBoxes_RunStatsBox_Enabled enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="0" />
  310.  
  311. <!-- Activator button to toggle the visibility of the Run Stats Box (The box at the bottom-right corner above friends buttom with session stats) -->
  312. <StatBoxes_RunStatsBox_Activator_Enabled enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" />
  313.  
  314. <!-- ############# -->
  315. <!-- Miscellaneous -->
  316. <!-- ############# -->
  317.  
  318. <!-- Clock located on top of minimap (This displays the game duration) -->
  319. <Misc_Clock_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_clock.enabled" value="1" />
  320.  
  321. <!-- Server IP address (Located on top of the minimap) -->
  322. <Misc_ServerIp_Enabled enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.enabled" value="0" />
  323.  
  324. <!-- Average Latency (Located on top of the latency bar) -->
  325. <Misc_LatencyAverage_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_average.enabled" value="0" />
  326.  
  327. <!-- Current Latency (Located on top of the latency bar) -->
  328. <Misc_LatencyCurrent_Enabled enabled="1" file="ui_default_labels_utility" path="labels.latency_current.enabled" value="0" />
  329.  
  330. <!-- ##### -->
  331. <!-- Debug -->
  332. <!-- ##### -->
  333.  
  334. <!-- Debug display of HUD rendering engine -->
  335. <Debug_Rendering_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="0" />
  336.  
  337. <!-- Debug display of HUD memory usage -->
  338. <Debug_Memory_Enabled enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="0" />
  339.  
  340. </overrides>
  341.  
  342. </config>
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